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Watermarked PDF

As part of our May D&D sale, this digital title has been marked down by up to 40%. To unearth more savings, visit our May D&D Sale page.

Caravan is:

  • 40 pages of adventure
  • 10 pages of setting sourcebook material including:
    • Bronze-Age technology and available equipment
    • Cultures and Politics of Mesopotamia
    • 2 complete pantheons of Mesopotamiam dieties: Sumerian and Phoenecian
  • 8 pages of maps

Compatible with 3 different systems:




Caravan Logo

Explore ancient Mesopotamia and take part in the birth of empires and the dawn of civilization itself. In the process, the players will to protect a trade caravan as it travels from Ur to Nineveh. Along the way, they'll battle the desert sun, be attacked by bandits, and kicked by the camels they're supposed to be protecting.

Mesopotamian regional map

5000 years ago there were no myths. The stories that we today consider to be epic mythology -- battles between gods and monsters -- were actually happening. Beasts of legend patrol the skies, lurk in the waters, and stalk the wild lands between city-nations. Human-kind has only "civilized" a few miles of land surrounding each city-state and trade, culture, and militaries are all new inventions. Meanwhile would-be Gods walk the earth openly recruiting followers and building armies. The only advantage civilization has is that most dragons are still pretty young. Medieval heroes have it easy!

Gnoll Battle

While mostly adventure, this book is also a bronze-ages sourcebook for the Mesopotamian region, complete with a regional map, details on the cultures of the time, and minor rules and equipment modifications for bronze gear.

Thoroughly researched, Caravan is historically accurate, or at least as accurate as you can get while still having halflings and gnomesrunning around underfoot.


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Reviews (1)
Discussions (1)
Customer avatar
Mark P July 10, 2016 8:24 am UTC
I was reading the description and was excited until I got to the part about halflings and gnomes. I want a strictly human approach. How big is the role of halflings and such in this setting?
Customer avatar
Andrew P July 11, 2016 1:26 pm UTC
Halflings and gnomes exist in the world but the different races live in their own settlements relatively far from each other. To quote from the text: "Halflings, gnomes, and goblins do not inhabit the region, preferring less arid regions, and are not available for player characters."

There is one half-elven non-player character and gnolls are a significant source of opposition. Other than those, there are only human and non-humanoid monsters.
Thanks for your question!
Customer avatar
Jeffrey K September 03, 2016 2:42 pm UTC
I agree with Mark. That stuff seems way out of place. It looks pretty cool otherwise.
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Product Information
Silver seller
Publisher Stock #
File Size:
15.43 MB
Original electronic
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Watermarked PDF
Watermarked PDF

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File Last Updated:
May 13, 2012
This title was added to our catalog on May 13, 2012.