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AC10 Bestiary of Dragons & Giants (Basic)

AC10 Bestiary of Dragons & Giants (Basic)


Note: For print orders, please note this is a scanned title, and some text might be slightly blurry. Red dragons. Storm giants. Dragon rulers. Frost giants. They're all here, in this book, in complete, ready-to-play mini-adventures. No matter what level your characters are, there is something here for you (and them). Need a diversion? Want to spice up a long-running campaign? Want to play, but don't...   [click here for more]
Wizards of the Coast  $4.99

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Castles & Crusades Beneath the Dome

Castles & Crusades Beneath the Dome


This book brings together the 4 parts that were first featured as a serial adventure.  It's been retooled and brought together in one cohesive 36 page adventure! Riding the winds of an Eldritch sorcery they came, bearing only a lust for chaos and evil and for power over the kindgdoms of men.  They built a fortress deep in the mountains, buried beneath a dome of rock. Though their...   [click here for more]
Troll Lord Games  $9.99 $7.00

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Castles & Crusades Elemental Spells

Castles & Crusades Elemental Spells


Beyond the firmament lies the maelstrom of elemental planes, where the fabric of all things begins. The elemental planes: Where fires rage in an infinite expanse of heart and light, where the rich and loamy earth consumes all, where air grows heavy, grinding upon unseeing gears, where water flows forever to no end. It is here that the base of all power lies and it is here that the elemental lords must...   [click here for more]
Troll Lord Games  $9.99 $3.50

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Castles & Crusades Of Gods & Monsters

Castles & Crusades Of Gods & Monsters


Mythic epics are the driving force behind fantasy role playing games! Castles & Crusades is no exception. Here for the first time C&C branches out into the ether and brings you OF Gods & Monsters a book we guarantee you’ll want and use. Written by James M. Ward this book stands along side the Monsters & Treasure as a tremendous resource for adventure and fun. James M. Ward...   [click here for more]
Troll Lord Games  $24.99 $20.00

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Castles & Crusades PDF3 Towers of Adventure 2 Cloud Giants Tower

Castles & Crusades PDF3 Towers of Adventure 2 Cloud Giants Tower


At what first appeared as a storm turned out to be something wholly unnatural. The bank of dark clouds followed no discernable weather pattern, coming to a halt above the township with little heed to the winds around them. But more, people could discern a shape in the midst of the clouds, a tower. This tower of stone seemed to them the center of the maelstrom and many wondered what it could mean,...   [click here for more]
Troll Lord Games  $1.99 $0.50

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Castles & Crusades Towers of Adventure Master

Castles & Crusades Towers of Adventure Master


Towers of Adventure is the ultimate adventure on the go. Designed by James M. Ward for the Castles & Crusades Role Playing Game, Towers of Adventures offers the Castle Keeper a marvelous set of interchangeable tower levels, rooms, monsters, NPCs, traps and treasures. This pdf allows you to make literally millions of exciting towers for your players to explore. Treasures, tower inhabitants, and...   [click here for more]
Troll Lord Games  $9.99 $7.00

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Chaos Touched

Chaos Touched


TLG 8399 Castles & Crusades Chaos Touched Chaos reigns. The world has gone mad and chaos reigns. There is no rhyme or reason, only the madness of the moment. Plunge into the environs of the Lost City where the material plane is breached by the planes of chaos. Form acclaimed RPG designer and writer James M. Ward, Chaos Touched brings a new feel to the random encounter From walking...   [click here for more]
Troll Lord Games  $9.99 $3.50

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Crusader Journal No. 10

Crusader Journal No. 10


        Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he...   [click here for more]
Troll Lord Games  $3.08 $1.99

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Crusader Journal No. 11

Crusader Journal No. 11


When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called his legionaries to cross...   [click here for more]
Troll Lord Games  $3.08 $1.99

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Crusader Journal No. 12

Crusader Journal No. 12


  Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He...   [click here for more]
Troll Lord Games  $3.08 $1.99

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Crusader Journal No. 13

Crusader Journal No. 13


Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called...   [click here for more]
Troll Lord Games  $3.08 $1.99

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Crusader Journal No. 14

Crusader Journal No. 14


Feature Articles Alea Iacta Est A Peek Inside: We’re taking a second look at the Castle Keeper’s Guide. Here we look at the Adjuncts for characters. It’ll give you a taste of what’s to come.<o:p></o:p> Hammer & Anvil, The Campaign Setting: Casey Cannfield takes a second look at the Campaign Setting and the rules you’ll need to keep in mind to run it!<o:p></o:p> Product...   [click here for more]
Troll Lord Games  $3.08 $1.99

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Crusader Journal No. 15

Crusader Journal No. 15


Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called...   [click here for more]
Troll Lord Games  $3.08 $1.99

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Crusader Journal No. 18

Crusader Journal No. 18


  Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He...   [click here for more]
Troll Lord Games  $3.08 $1.99

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Crusader Journal No. 9

Crusader Journal No. 9


  Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated.  Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He...   [click here for more]
Troll Lord Games  $2.76 $1.99

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Dark Colony

Dark Colony


In the depths of space, Fleet discovered a new class M planet, devoid of all but the simplest life forms, and brimming with sought-after manzakium ore deposits. An orbital outpost was rapidly built to support the immediate colonization of the planet, and a small mining colony was rapidly erected upon the surface. Progress was rapid for the first 8 days. ...and then equipment began disappearing. A...   [click here for more]
Eldritch Enterprises  $6.00

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Dark Visitor

Dark Visitor


Dark Visitor is an epic adventure into the bowels of an alien spacecraft; a world unlike any you have previously seen.  It is a living vessel, filled with undiscovered life forms, strange technologies, dangerous and unexpected pitfalls, and yes, fabulous treasures. A well-equipped exploration or salvage team could make a handsome profit.  They could just as easily die a...   [click here for more]
Eldritch Enterprises  $19.95 $9.95

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Deities & Demigods (1e)

Deities & Demigods (1e)


Product History Deities & Demigods (1980) was the fourth hardcover release for Advanced Dungeons & Dragons and the final book that Gary Gygax conceived of when he originally laid out the plans for the Advanced Dungeons & Dragons line in The Dragon #14 (May 1978). The AD&D Line. Deities & Demigods followed the Monster Manual (1977),...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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Descending Into Twilight

Descending Into Twilight


The Castle of the Twilight Star was recently remedied of its wild kobold infestation… or so was thought.  Two months have passed, and the river valley continues to be under assault, the attacks getting ever bolder.  Outlying farms found burned to the ground.  Heads of cattle and sheep go missing in the night.  Travelers disappearing from the roadways, never to return home.  Once more Land’s...   [click here for more]
Tacitus Publishing  $4.99

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Dwarves: Marauders of the Wolf (Sovereign Stone)

Dwarves: Marauders of the Wolf (Sovereign Stone)


The dwarves of Loerem are a unique race that live under open skies, practice the magic of Fire, and venerate the scare Wolf. This volume details the culture, lands, and personalities of the great clans, as well as the magnificent cities of the unhorsed. This sourcebook provides a wealth of information for playing a dwarven character or designing and running a campaign featuring dwarves and their territories....   [click here for more]
Timeout Diversions  $9.95

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Gamemastering Secrets

Gamemastering Secrets


Gamemastering Secrets In Gamemastering Secrets, Aaron Rosenberg and guest contributors cover everything about running a roleplaying game, from choosing a game system to closing out a long-running campaign. They give tips on how to handle various situations, pointers on potential dangers and how to avoid them, and advice on how to get the best gaming experience for everyone involved. If you've...   [click here for more]
Grey Ghost Games  $17.95 $17.00

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Gamma World (1e)

Gamma World (1e)


Can you survive in a world gone mad? A world where civilization as we know it has been destroyed in a cataclysmic holocaust? What is left in this world? Find out and encounter such bizarre things as mutated plants and animals more terrible than you can imagine, radiation wastelands that stretch as far as the eye can see, and fearless machines gone uncontrollably beserk . . . This is the setting...   [click here for more]
Wizards of the Coast  $9.99

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Gamma World (3rd Edition)

Gamma World (3rd Edition)


This revised version of TSR's popular GAMMA WORLD game brings many innovations to this favorite of science fiction and fantasy gamers. A streamlined action resolution system is introduced for faster, more exciting play. For the first time, GAMMA WORLD game characters can improve their abilities with the level advancement system contained in this edition. A new type of player character race, intelligent...   [click here for more]
Wizards of the Coast  $9.99

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Gamma World 2e

Gamma World 2e


Gamma World Science Fantasy Role-Playing Game is a complete adventure game for 2 or more players and a Game Master set against the backdrop of an imaginary future America.  Based on one of TSR's most popular games, this all new edition includes expanded mutation, equipment and NPC description, rewritten and reorganized basic rules and a full set of previously-unpublished campaign rules. Inside...   [click here for more]
Wizards of the Coast  $9.99

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Greyhawk Adventures (1e/2e)

Greyhawk Adventures (1e/2e)


Enter this world and discover excitement far beyond your wildest dreams. Greyhawk is the place where adventure begins and ends?.   This book is for experienced roleplayers looking from something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your...   [click here for more]
Wizards of the Coast  $9.99

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How To Create Your Own Fantasy RPG Adventures

How To Create Your Own Fantasy RPG Adventures


HOW TO CREATE YOUR OWN FANTASY RPG ADVENTURE 14 RPG creators contribute to the creation of this book for BEGINNING creators and self-publishers. Are you a BEGINNER CREATOR / SELF PUBLISHER looking for a book that can help you to create better adventures, but are also looking for valuable advice to follow as a self-publisher in the TTRPG field? This book may be of some help. Some...   [click here for more]
DARK BY DEZIGN  $30.00 $22.00

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Ice Kingdoms: Into the Mournwood

Ice Kingdoms: Into the Mournwood


Written by industry legend James Ward. The Hagwood has long been avoided by rational men, even thanes dare not walk the woods. Only the desperate, the insane, and the dark souls of Pohjola travel the paths of the forest by choice. But destiny calls the brave and the fool. The greedy and the heroic. Can you face the dangers of the haunted wood? Will you save the lost travellers? How far will you...   [click here for more]
Mad Martian Games  $0.63

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Legends & Lore (2e)

Legends & Lore (2e)


Add the grandeur of epic adventure to your AD&D game! Legends & Lore has now been revised for use with the AD&D 2nd Edition rules and expanded to 192 pages. It describes dozens of deities, heroes, and monsters from 11 different cultures. Special attention has been paid to the priests who worship the deities represented in this book. Each entry outlines the spells and powers granted...   [click here for more]
Wizards of the Coast  $9.99 $5.99

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MA: Arise the Ancients

MA: Arise the Ancients


METAMORPHOSIS ALPHA™ Metamorphosis Alpha is the first science fiction role-playing game. Coming out in 1976 it has stood the test of time and now has five different versions of the game in print. In this role-playing experience you are exploring a colonization starship. A tragic event has thrown the ship far off course and killed 95% of the human crew and colonists;turning them into...   [click here for more]
EffinCoolMiniatures  $5.99

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MA: Book of Handouts

MA: Book of Handouts


16 Scenes to Show Players This booklet contains 16 illustrations suitable for showing players in a Metamorphosis Alpha session. Each image was described by James M. Ward then illustrated by Jim Holloway. It’s up to the gamemaster to determine how they’re used in his adventures! Rules Set: Metamorphosis Alpha (1976 edition) Writer: James M. Ward Artist: Jim Holloway GMG4392J,...   [click here for more]
Goodman Games  $5.99

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MA: Creatures & Gadgets

MA: Creatures & Gadgets


Dealing with the unexpected is a constant game feature in Metamorphosis Alpha. The creatures and devices presented in this product add a lot of spice to a game that is already filled with dangers and interesting encounters. Everyone who has played Metamorphosis Alpha knows that Wolfoids are bad news no matter how polite and agreeable they present themselves to a party. Enjoy what you can of this material...   [click here for more]
Goodman Games  $5.99

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MA: Directory of Denizens

MA: Directory of Denizens


METAMORPHOSIS ALPHA™ Metamorphosis Alpha is the first science fiction role-playing game. Coming out in 1976 it has stood the test of time and now has five different versions of the game in print. In this role-playing experience you are exploring a colonization starship. A tragic event has thrown the ship far off course and killed 95% of the human crew and colonists; turning them...   [click here for more]
EffinCoolMiniatures  $3.99

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MA: Doom on the Warden

MA: Doom on the Warden


Strange things are afoot on the starship Warden. Ominous happenings that will have an impact that lasts…forever. Legendary game designer James M. Ward brings you Doom on the Warden, a Metamorphosis Alpha adventure of horror in space. The adventure includes pre-generated characters and is playable as part of a campaign or as stand-alone play. Doom...   [click here for more]
Goodman Games  $20.99

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MA: Epsilon City

MA: Epsilon City


Metamorphosis Alpha: Epsilon City On a spaceship 50 miles long with more than a million colonists, Epsilon City was the single largest habitation.  It was filled with entertainment centers, apartments, and offices for all the people moving about the ship during the long voyage. The city was designed to be maintained by its own artificial intelligence (A.I.) and a special series of robots...   [click here for more]
Goodman Games  $25.00

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MA: Game Master's Screen

MA: Game Master's Screen


This three-panel GM screen is everything you need to run a game using the 1976 edition of Metamorphosis Alpha! Rules Set: Metamorphosis Alpha (1976 edition) Writer: James M. Ward Cover artist: Lester Smolenski GMG4392, 3-panel double-sided GM screen, color, $5.99 ...   [click here for more]
Goodman Games  $5.99

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MA: Robots Among Us

MA: Robots Among Us


When the colonization starship Warden entered a radiation cloud, every aspect of the ship was corrupted or drastically transformed. The biological mutations have been discussed at length. But the impact on the thousands of robots onboard has never been fully explored! The starship Warden carried robots stored away to help humankind settle a new world, huge factories intended to manufacture still more...   [click here for more]
Goodman Games  $5.99

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MA: The Long Hard Mile

MA: The Long Hard Mile


Metamorphosis Alpha: The Long, Hard Mile A Solo Adventure This short adventure is designed to be run solo, or can also be used in a traditional Metamorphosis Alpha game. From the foreword by author James M. Ward: I have never written an MA adventure like this one before. In the fourth version of the MA rules I presented a storyline where the ship runs into an invisible...   [click here for more]
Goodman Games  $5.99

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MA: The Mutation Manual

MA: The Mutation Manual


Metamorphosis Alpha: The Mutation Manual A Character Sourcebook This incredibly useful supplement features more than 200 new mutations for Metamorphosis Alpha! From the foreword by James M. Ward: This is the one product that MA players have been asking for since the game came out 38 years ago. Mutations are fun to play and fun for the Game Master to run as well.  I feel the...   [click here for more]
Goodman Games  $5.99

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MA: Warden Adventures

MA: Warden Adventures


Metamorphosis Alpha: Warden Adventures A Series of Encounters This adventure module contains eight two-page mini-encounters that provide all the material that a Game Master needs to run several fun evenings’ worth of adventures. These adventures are designed to be placed anywhere on the Starship Warden. They can be run individually or connected together as part of a larger game. This...   [click here for more]
Goodman Games  $5.99

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MA: Warden Armory

MA: Warden Armory


Metamorphosis Alpha: The Warden Armory A Sourcebook This sourcebook includes more than 150 pieces of new combat equipment for Metamorphosis Alpha! Dozens and dozens of weapons, plus armor and shields; bots, droids, and drones; vehicles and exo-skeletons; and a few other miscellaneous items. From the foreword by author James M. Ward: This is a work of science fiction....   [click here for more]
Goodman Games  $5.99

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Metamorphosis Alpha 1st Edition

Metamorphosis Alpha 1st Edition


Metamorphosis Alpha was the world's first sci-fi role-playing game. Metamorphosis Alpha was originally published in 1976, and has since been released in a total of five editions. This old game is the granddaddy of all Post Apocalyptic games and was the inspiration for TSR Hobbies' game Gamma World. This booklet allows players to choose to play a human, mutant or mutated animal and provides descriptions...   [click here for more]
WardCo.  $5.99

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Metamorphosis Alpha 4th Edition

Metamorphosis Alpha 4th Edition


MA4e is the 4th edition of the world’s first Sci-Fi RPG. It is designed to be playable, and not to get bogged down in rules. It is flexible, and values fun over mechanics.   The game has been developed by a small team of dedicated Metamorphosis Alphaenthusiasts, supervised by James M. Ward himself. This game has been a long time coming.   The game has evolved a lot since 1976. The new version of...   [click here for more]
WardCo.  $12.99

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Metamorphosis Alpha Roleplaying Game

Metamorphosis Alpha Roleplaying Game


Metamorphosis Alpha—in any edition—stimulates the imagination, encourages keen thinking, and breaks the mold of typical fantasy and science fiction roleplaying games.” — E. Gary Gygax Hobby Games: The 100 Best Green Ronin Publishing A human barbarian cuts through enemies with her sharp blade. A blue-skinned man uses the power of his mind to confuse and evade. A bipedal...   [click here for more]
Signal Fire Studios  $7.99

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Metamorphosis Alpha RPG Preview

Metamorphosis Alpha RPG Preview


This book is a preview of the upcoming Metamorphosis Alpha Roleplaying Game, including the Introduction and first two chapters of the book. Read an overview of the starship Warden and learn the basic game mechanics of the new System 26 rules! Metamorphosis Alpha was the very first science-fiction roleplaying game, designed by James M....   [click here for more]
Signal Fire Studios   FREE 

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Metamorphosis Alpha: The House On The Hill

Metamorphosis Alpha: The House On The Hill


  Since 1976, GMs have run adventures in  the Round House Modular Dwelling Unit (RHMDU) found on page 27 of the Metamorphosis Alpha rule book. This booklet now provides GMs with additional advice for designing challenging and unique encounters in their own RHMDUs as well as providing a sample adventure which demonstrates how much fun (and how dangerous!), even the most familiar of places can be...   [click here for more]
WardCo.  $15.99 $8.99

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Metamorphosis Alpha: The Long Hard Mile

Metamorphosis Alpha: The Long Hard Mile


The first METAMORPHOSIS ALPHA® Solo Adventure A formerly wooded valley has been transformed almost over night into a fungi jungle. On top of that concern, adventurers can see a huge hole at the end of the valley where there wasn’t one before.  Someone needs to go and check things out.  That someone would be you. This adventure allows you to play all by yourself as you...   [click here for more]
WardCo.  $15.99 $8.99

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OD&D Supplement IV: Gods, Demi-gods & Heroes (0e)

OD&D Supplement IV: Gods, Demi-gods & Heroes (0e)


Well, here it is: the last D&D supplement. It is with a strange mixture of sadness and relief that I tell you this. My first assignment, fresh out of college, was BLACKMOOR. I came to regard it with a mixture of love and loathing, that has gradually seen the love win out. The loathing grew out of the educational trip that it was for me. They don't teach you in college what to do when the press...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Quests of Doom (PF)

Quests of Doom (PF)


Quests of Doom For Pathfinder Quests of Doom is an adventure book of 18 adventures and over 300 pages of old-school goodness. Along with updates from our third edition books (Demons & Devils, Vampires & Liches) we've collected some of the best authors in the business to add 12 more adventures to those initial 6 — 4 new categories of 3 adventures each — "Bugs and Blobs", “Giants...   [click here for more]
Frog God Games  $28.00

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Quests of Doom (Swords and Wizardry)

Quests of Doom (Swords and Wizardry)


Quests of Doom For Swords & Wizardry Quests of Doom is an adventure book of 18 adventures and over 250 pages of old-school goodness. Along with updates from our third edition books (Demons & Devils, Vampires & Liches) we've collected some of the best authors in the business to add 12 more adventures to those initial 6 — 4 new categories of 3 adventures each — "Bugs and Blobs",...   [click here for more]
Frog God Games  $28.00 $14.00

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Quests of Doom 3 (Swords and Wizardry)

Quests of Doom 3 (Swords and Wizardry)


With pride and fanfares of trumpets we introduce Quests of Doom 3, another volume of adventures worth winning, from the incomparable and brilliant minds behind Frog God Games. (That’s us! See what we did there?). With this trove of places and challenges, you can explore the perils of the Maighib Desert, or the druid Niavark’s forested demi-plane...   [click here for more]
Frog God Games  $17.50

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  Mutant Romp!