Title |
Publisher |
Price |
Another Day, Another Jobber
Following the events of Disaster Day, New York City became the destination for wanna-be villains – to come and “audition” against the few heroes that remained to protect the populace. Some of these villains were hired by one faction or another, while others simply found their way into the “jobber” ranks. ... [click here for more] |
Rogue Genius Games |
$2.95
|
Gear Up, Hero!
Gimmick's Guide to Gadgets is a whole new world of equipment for your Mutants & Mastermindsgame! This complete guide to gadgets and inventing includes:
New powers like Spontaneous Inventor, Scientific Genius, Weapon Master, and others to make your hero an expert in whatever field you want.
New extras and stunts for powers like Super-Intelligence and Super-Wisdom.
Construct... [click here for more] |
Green Ronin Publishing |
$13.95
|
Many people think that the Energy Defensive Generating Exosuit is a form of technology. That, on swallowing one of the small, aspirin-shaped, tablets, a special form of miraculous machinery is generated in the form of mechanical armor. However, the “tiny robots” are only one portion of the Energy Defensive Generating Exosuit. On taking a Exosuit Tablet, a special series of chemicals bonds temporarily... [click here for more] |
LPJ Design |
$2.99
|
Some heroes wield bows, others swords and other still dare to carry the weapon of the criminal – a gun! But then, there are a few that employ strange and unorthodox weaponry, such as a deck of cards. From summoning out the creatures in game cards to visualizing the future, the Hero focuses their power through the cards themselves, weaving fates and unleashing forces in whimsical and mysterious ways. ... [click here for more] |
LPJ Design |
$2.99
|
On the eve of the Battle of Britain, it was time for Churchill to pay the price for his defiance of Hitler. For the glory of the Thousand Year Reich, Hitler had decreed that his enemy, the British "warmonger" must die at the hands of his "children of the Aesir". Once this was done, and fire rained from the skies courtesy of the German Luftwaffe, Hitler would order Britain to surrender or the brigade... [click here for more] |
Vigilance Press |
$2.00
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
The concepts presented in each Teamwork Power-ups are simple rules modifications and innovations for the 3rd edition of the world’s most popular OGL superhero RPG game. Each Teamwork Power-ups supplement is built around a theme and designed to spark the imagination of the Game Master and players alike. The mechanics herein are not necessarily new rules, but instead innovative uses of existing game... [click here for more] |
LPJ Design |
$2.99
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
The Soviet super-team, the People's Revolution, was formed by the Kremlin in 1941 in response to demands from the Red Army for an organized force to counter the Nazi's super soldier forces. Although the British and American super soldiers receive the most attention and glory (at least in Western histories), the WW2 era People's Revolution team fought arguably the hardest, bloodiest and most prolonged... [click here for more] |
Vigilance Press |
$2.00
|
Since their creation, Video Games have been sources of fun and outlets of stress throughout popular culture. Heroes with the power to manifest digital constructs, physics and abilities in the real world occupy a literal meeting point between imagination and popular culture, where all things probable become possible. Video game powers range a broad spectrum wherein crafting pixelated constructs, unleashing... [click here for more] |
LPJ Design |
$2.99
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
From the Files of METAs…
Rogues!
Ne’er-do-wells of the worst sort, these super-criminals have been flagged as dangerous, and should be approached with extreme caution. Each Rogue has a detailed history, tactics, and nemesis options for introducing them as long-running foes for the heroes in your supers game!
Includes: Acid Beth, Apogee, Backfire, Blackbody,... [click here for more] |
Vigilance Press |
$25.00
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Misfits & Menaces Dark Santa for Mutants & Masterminds
This Misfits & Menaces release presents Dark Santa, a malevolent version of Santa from another dimension. Seeking to harm children rather than bring them joy and holiday cheer, Dark Santa is served by his doomdeer and frigid "Frosties" minions.
Both a color and print-friendly version of the product... [click here for more] |
Misfit Studios |
$1.00
|
People around the world have become obsessed with news and gossip regarding superheroes and villains. Those individuals possessing dramatic, dangerous, or startling powers have gained celebrity status for either their supposed good deeds or their alleged crimes. The global media corporations do everything in their power to heighten the exploits of these super-powered beings (SPBs), knowing as they... [click here for more] |
LPJ Design |
$2.29
|
Misfits & Menaces The Pioneer for Mutants & Masterminds
This Misfits & Menaces release presents The Pioneer, a galaxy-traveling, alien robot that destroys and then rebuilds worlds to the needs of unknown masters, the Y’igg’ildan. Wherever this devastating machine goes, entire civilizations, species, and worlds die.
Both a color and print-friendly version... [click here for more] |
Misfit Studios |
$1.00
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
We base our perception of reality on concepts and fundamentals we accept as true. Thus, we accept without question day follows night, gravity keeps us on the ground, and two objects cannot occupy the same space at the same time. Upon encountering an inexplicable event, our brain must find a way to comprehend the experience, often by reacting with skepticism and disbelief as the first line of defense.... [click here for more] |
LPJ Design |
$2.99
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Plants can be found across the Earth. From seagrass to moss, halophyte to dracaena, plants have proven themselves adaptable to almost any environment on the planet. A Hero that draws from the Plant Kingdom has a broad and varied arsenal at their disposal, and is well rooted in deep, powerful forces.
This sourcebook contains:
Expanded Plant Descriptors and Plant Features
Offensive Powers: Corpse... [click here for more] |
LPJ Design |
$2.99
|
One of the premiere metahuman units in the United States, and indeed the world, Strikeforce One remains one of the few groups capable of standing against today’s metahuman menaces such as the Syndicate, the Renegades, and a host of independent rogue powers. Two members of Strikeforce in particular, codenames Beta and Gamma, have proven especially important to their unit’s continued survival and... [click here for more] |
LPJ Design |
$2.29
|
With Metal Powers, the Hero is able to unleash a brand of mechanized justice from within their own skin. Machines themselves have always amused humanity, and provided numerous sources of fear, wonder and speculation within stories. Heroes armed with Metal Powers take the potential of machines into themselves, evolving into amalgams of metal and flesh.
This sourcebook contains:
Expanded Metal Descriptors... [click here for more] |
LPJ Design |
$2.29
|
This Super-Powered by M&M RPG release brings you Artificial Intelligence Enhanced Archetype. This ready-to-go character build provides a foundation for you to develop a hero that exists solely in cyberspace but may have other ways of interacting with their environment. For example, do they project a hologram of themselves? Are they able to "possess" the team's... [click here for more] |
Misfit Studios |
$0.99
|
Day of the Silverback
Mosi Jelani, exiled ruler of the central African nation of Ophar, with the mantle of the silverback gorilla, operates as a costumed mercenary throughout Africa. He is unwilling to work with warlords who oppress others, choosing instead to work with outreach programs seeking to lend aid where he can; a form of penance given to himself. When push comes to shove, however, Mosi is... [click here for more] |
Rogue Genius Games |
$2.95
|
This 13-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new villainous archetypes. Each features suggestions for variations of the archetype as well as a trio of capers appropriate for the villain.
The archetypes inside are:
Alien Subjugator - coming to rule your world.
Artificial Intelligence - coldly logical computer program.
Cold War Relic - disillusioned supporter... [click here for more] |
Green Ronin Publishing |
$4.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Ready for another Challenge?
Elijah Challenger, and Zabrina d’Arc turn out to be siblings from different dimensions, but aside from that, they’re just trying to figure out where they belong, just like every other super powered teenager … right?
Kid Challenger (PL 10/13) – Telekinetic, telepathic
Dame d’Arc (PL 10) – Kinetic manipulation, flight
Super Powered Legends. Because... [click here for more] |
Rogue Genius Games |
$2.95
|
A little over twelve years ago, a handful of disillusioned GEnS (genetically-enhanced subjects) formed a criminal alliance known as the Coalition. Initially, this group proclaimed itself dedicated to overthrowing autocratic regimes and eradicating the growing influence of mega-corporations. It didn’t take long, however, for their true focus to become apparent: making massive amounts of money, punishing... [click here for more] |
LPJ Design |
$2.29
|
Misfits & Menaces Pumpkin Jack for Mutants & Masterminds
This Misfits & Menaces release presents Pumpkin Jack, a murderous scarecrow containing the undying spirit of Jack the Ripper.
Both a color and print-friendly version of the product are included.
Super-Powered by M&M and its associated logo are Trademarks of Green Ronin Publishing and are used... [click here for more] |
Misfit Studios |
$1.00
|
Cities are one of the fundamental aspects of superhero stories. Far more than any other environment or landscape, the city is synonymous with the Heroes who protect it. Powers that give a Hero the ability to control, manipulate and shape the streets to their will provide absolute control over their most common setting. While magnetic masters or plant manipulators might have to look for the source... [click here for more] |
LPJ Design |
$2.99
|
A Heroes Journey Adventure For Mutants & Masterminds Third Edition
Previously in Emerald City Knights: Chapter 0 – The Silver Storm (free download!) Chapter 1 – Life in the Aftermath
Emerald City Knights is a complete Mutants & Masterminds Third Edition adventure set in Emerald City, Freedom City's west-coast counterpart. This downloadable product includes... [click here for more] |
Green Ronin Publishing |
$3.95
|
This book brings the light-hearted fun of super-powered pets to the world’s most popular superhero RPG.
This slim volume provides a thoroughly inexhaustive and utterly incomplete overview of the super-pet genre in super hero media, GM advice for running a super-pet game and several ready-to-play animal heroes and villains as well as a list of adventure hooks to bring the adorable action to your... [click here for more] |
Fainting Goat Games |
$4.99
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
One of the most classic and best-known rooms in the comic book genre is the illustrious training and combat simulator—better known as the Danger Room. Almost every super-powered being, hero and villain, has one. The combat simulator can combine realistic illusions, hard-light holograms, and matter re-materialization to simulate virtually any environment. A Danger Room provides a place for heroes... [click here for more] |
LPJ Design |
$2.29
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
Each Power Profile takes a look at a particular type of super-power in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different abilities associated with that power, from offensive and defensive to movement and utility. It also discusses different power descriptors and how they affect game play, as well as features and complications... [click here for more] |
Green Ronin Publishing |
$2.95
|
In 1939, Germany's Eugenics Brigade appears unstoppable. President Franklin Roosevelt declares a national emergency and sends Deuce, the masked still-buster who had risen to prominence during Prohibition, on a national search for metahumans to face this new German threat
The team was one no one thought had a prayer of stopping the German or Japanese super-teams: Old Glory, the living flamethrower;... [click here for more] |
Vigilance Press |
$1.99
|
Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland... Superheroes face as much danger from the world around them as they do from their most nefarious villains.
"Jitterz Java Owner Avows Shop 'Not Source Of Mind Control Mochaccinos'"
As community centers bustling with people, coffee... [click here for more] |
Green Ronin Publishing |
$2.99
|
Establishing and maintaining security for individuals, locations, and proprietary information requires a considerable investment in time, energy, and money even in a world lacking the existence of superpowers. In a world bursting with super-powered individuals, security becomes a nightmarish challenge. How do you protect a client, a place, or a secret from people able to turn invisible, walk through... [click here for more] |
LPJ Design |
$3.99
|
Each Gadget Guide in the series takes a look at a particular type of devices in Mutants & Masterminds game terms, putting together the effects and modifiers from the Hero's Handbook to present different a wide variety of gadgets of that type. It also looks at specific concepts related to creating and using those devices in play. The Guide is a catalog of ready to use toys for... [click here for more] |
Green Ronin Publishing |
$2.95
|
This 14-page Mutants & Masterminds supplement, written by Michael Hammes, details ten new PL 10 archetypes for use in any campaign - as either ready-made player characters or, with a little work by the gamemaster, sinister villains.
The archetypes inside are:
Android - a machine in human guise that combines the best qualities of both.
Bulk -the unstoppable force and the immovable object combined... [click here for more] |
Green Ronin Publishing |
$4.95
|
Be He Friend, or Be He Foe?
UltraKnight (PL 11) has a long, complicated relationship with humans. Having been both ally and enemy, UltraKnight seeks only to establish a new home for the remaining Faez, and he believes that Earth humans are they key to the survival of his people. He has called upon the aid of the Earth heroine Knightstar to aid him in finding and establishing a new permanent home.
Super... [click here for more] |
Rogue Genius Games |
$2.95
|
Agents and operatives working for the Mosaic Trust enjoy access to a secret weapon available to no other group, organization, or company. A mission team can, from anywhere in the world, place a call by computer or phone and request the help of a brilliant adviser known only as Hollow. Regardless of the time of day or their location, the mission team can ask for information, surveillance, or tactical... [click here for more] |
LPJ Design |
$2.29
|
Vehicle Powers put a Hero behind the wheel, allowing them to embrace their inner speed demon and take command of a mean machine! From the hell-fuelled engines of demonic bikers to the high stakes’ feats performed by a family of street racers, Vehicle Powers imbue machines with amazing abilities and grant Hero’s the skills to drive them with maximum efficiency.
This sourcebook contains:
Expanded... [click here for more] |
LPJ Design |
$2.29
|
Bright Lights! Big City!
Angela Starr was singing at local events by the age of five, and at ten she starred in her first television series. While on live camera, Angela had a meta-transition absorbing the sound from a deafening feedback squelch on the speakers, and producing light and energy!
Being only fourteen at the time, Angela’s world was turned upside down. She spent most of her time at the... [click here for more] |
Rogue Genius Games |
$2.95
|
Ready for a whole new way to roleplay your superhero games? Draw an Amazing Universe Plot Twist Card and guide the adventure in directions limited only by your creativity. Amazing Universe Plot Twist Cards open up a new experience of shared storytelling, providing players with ways to suggest new events during an adventure or get help when they need it most. Amazing Universe Plot Twist Card is a set... [click here for more] |
LPJ Design |
$4.99
|
We have driven your navy from the seas. We have seized all strategic points to allow us to project power over waters that will belong to us for 1,000 years. Soon, we will unite Asia and the South Pacific into a Co-Prosperity Sphere. And we know of the force you are training, the so-called Vigilance Force.
Do not bring this force, or any of your ships into the Pacific or they will be destroyed. We... [click here for more] |
Vigilance Press |
$2.00
|
Atop a rushing subway car, trapped in a raging apartment fire, crushed beneath the animated oaks of a possessed parkland, superheroes face as much danger from the world around them as they do from their most nefarious villains.
"There's an ongoing ... situation ... on the Big Bridge. Channel 5 Eye in the Sky recommends you take an alternate route."
When your back’s against rush-hour... [click here for more] |
Green Ronin Publishing |
$2.99
|
A team should work together. The statement might seem absurdly obvious, but it is the single most important lesson a group of superheroes (or super villains, for that matter) can learn. Many so-called “teams” spend years trying to get a grasp on this elusive principle. Others don’t last that long and are broken by internal strife, humiliation, defeat, or some combination of the three. ... [click here for more] |
LPJ Design |
$4.99
|
Vicious Villains: The Baddest of the Bad is a collection of pregenerated characters that can be added to any M&M 3rd Edition game. This book contains ten pregenerated supervillains who are all ready to go toe to to with whatever heroes await them! Perfect antagonists for your M&M 3rd edition game, or for the brave troupe that wants to run an all villains game, these characters... [click here for more] |
Aegis Studios |
$1.95
|