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Chronicles of Darkness: Dark Eras Storyteller's Screen

Chronicles of Darkness: Dark Eras Storyteller's Screen


Darkness Is Always With Us We have shared the world with monsters for millennia.In the time of Alexander the God-King, mages fought their secret wars. In Elizabeth’s London, vampires built their own empire brick by bloody brick. Before the founding of America, hunters fought enemies within and without. And in the Cold War, as the clock ticked towards Armageddon, we could have been...   [click here for more]
Onyx Path Publishing  $1.99

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Scion Second Edition Storyguide Screen

Scion Second Edition Storyguide Screen


You are the child of a God, born to the magic of yesterday and the promise of tomorrow. You live in a World of myth, where every ancient story is true. Your ancient enemies, the Titans, stir in their prison beneath the lands of the dead. Their spawn issues forth from lands of myth, and the specter of war falls across the heavens. In this age of turmoil, you seize your birthrights and feel the call...   [click here for more]
Onyx Path Publishing  $1.99

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Curse of the Blue Nile

Curse of the Blue Nile


WHAT IS THE BLUE NILE?  An image of rare beauty and terror, fashioned of the unbound portion of an angry, deathless soul.    A very special child who violates the natural laws of the living and the dead alike.    An ancient sculpture that opens pathways of glory to anyone who dares possess it.    An instrument of profound sound...   [click here for more]
Onyx Path Publishing  $2.99

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Eve of Judgment

Eve of Judgment


Rio de Janeiro is a city divided, its poor and dispossessed crowded into favela slums that occupy the surrounding hills and ridges. The slums are ruled by violence: armed drug gangs for the majority, and brutal occupation by police for those that become political liabilities. The Arisen concealed in the slums remain hidden, ignoring the bloodshed whenever they can and using it to hide their own struggles....   [click here for more]
Onyx Path Publishing  $2.99

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Tales of the Dark Eras

Tales of the Dark Eras


Walk through the ages... As a companion to Chronicles of Darkness: Dark Eras this anthology reveals secrets of the mystics, whispers rumors of the dead, and shines a light into the darkest corners of the world. This collection includes historical stories based within the shadowed past of Vampire: the Requiem, Mage: the Awakening, Werewolf: the Forsaken,...   [click here for more]
Onyx Path Publishing  $2.99

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The Fallen World Chronicle Anthology

The Fallen World Chronicle Anthology


The world is a Lie A prison for souls warped by an Abyss of madness. People Sleep through their lives, never knowing the wonders and terrors concealed from them. Awakened mages see the Lie for what it is, scratching the surface and uncovering the World of Darkness' Mysteries. Each is a revelation, a danger, an obsession in the making. Armed with magic and a need to know, mages confront...   [click here for more]
Onyx Path Publishing  $2.99

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Modern AGE Game Master's Kit

Modern AGE Game Master's Kit


Enter the Modern AGE! This Game Master’s Kit is the key accessory for your Modern AGE campaign. This PDF version features the same files from the printed three-panel hardback screen, ready to print and use with customizable GM screens or to view on your electronic device at the game table. The GM Kit puts critical game information in front of you, and also includes 6 printable quick reference cards...   [click here for more]
Green Ronin Publishing  $3.95

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Adventures in Aldea: The Sixth Beast

Adventures in Aldea: The Sixth Beast


The Trebutane fled the tyranny of Kern for the northerly reaches of the Pavin Weald. But now, they are prey to others: The bandits known as the Five Beast Army prey on the reclusive Trebutane. Can the heroes sent by the Crown uncover and resolve the deep conflicts at play here? The Sixth Beast is a Blue Rose AGE adventure for 4 to 6 heroes of levels 1–4. NOTE: The Sixth...   [click here for more]
Green Ronin Publishing  $5.99 $4.99

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Eclipse Phase: Gatecrashing Hack Pack

Eclipse Phase: Gatecrashing Hack Pack


The Gatecrashing Hack Pack contains: Gatecrashing cover, chapter-opening, and other  artwork as 150DPI images. (12 Photoshop files) All Morph and Vehicle artwork. (8 Photoshop files) Lorentzian Wormhole diagram. (1 Photoshop file, available under a Creative Commons BY-SA licensed -- commercial re-use of this diagram is allowed.) Omnigraffle file of the Wormhole Link Map Also, please be...   [click here for more]
Posthuman Studios  $4.99

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Mage Translation Guide

Mage Translation Guide


Twenty Years and Counting... Add the Traditions in your Awakening game, or bring the ten Arcana to Mage: The Ascension. Pit the Seers of the Throne against the Technocracy for dominion over the world, and let your Nephandi call forth the Abyss.  This guide will help you translate the feel and core elements from each version of Mage into the other's game...   [click here for more]
Onyx Path Publishing  $4.99

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Modern AGE Missions: Warflower

Modern AGE Missions: Warflower


Swords, Drugs, or Alchemy? Unlock the Secrets of the Warflower Murder at an auction. Medieval sword masters in the modern day. Drug dealing alchemists. The Warflower inspires them all. When this obscure book gets stolen, strange, violent factions battle over its destiny, influenced by hidden forces who want the book’s secrets for themselves. Your team must uncover the mystery—and your...   [click here for more]
Green Ronin Publishing  $4.99

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Cosmic Memory

Cosmic Memory


These long-lost people... When they grip your arms like true friends, this might be the last time they ever do it, before the world trades their flesh for a dream. When they raise their blades against you, know that to them it’s heroic defiance against the end of everything. These are the people who inhabit your dreams of other times, of past lives. Gomyn, the Man-Farmer,...   [click here for more]
Howard David Ingham  $5.00

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Shadowrun 4 : Augmentations

Shadowrun 4 : Augmentations


UPGRADE-TOI OU CRÈVE ! Augmentations est le supplément des règles médicales avancées de Shadowrun, Quatrième édition. Il couvre tout ce que vous avez toujours rêvé de connaître sur les implants, les nouveautés en matière de cyberware et de bioware, et les endroits où vous faire opérer. Cet ouvrage aborde également la génétique et la nanotechnologie, de la reconstruction...   [click here for more]
Black Book Editions  $10.82 $5.41

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Imperial Mysteries

Imperial Mysteries


"Imagine Awakening again. Imagine walking in a universe of dust, feeling it shape to your desire and retreat from your wrath. Imagine knowing that everyone and everything you ever cared about can be changed, forever, by your actions, the actions of your peers and those of your rivals. Imagine the fear, the crushing responsibility and the intoxicating, addictive power. Would you trust...   [click here for more]
White Wolf  $5.95

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Cthulhu Awakens: Dreadcrawls Zero, Strange Places

Cthulhu Awakens: Dreadcrawls Zero, Strange Places


DREADCRAWLS ZERO: STRANGE PLACES Mountains of madness, cave complexes inhabited since before history, and secret temples under moldering ruins are all part of the Mythos horror genre. With DREADCRAWLS #0: Strange Places, you can generate these bizarre, haunted locations with a few dice rolls and simple decisions. From underground complexes to hyper-dimensional locales...   [click here for more]
Green Ronin Publishing  $7.99 $5.99

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Cthulhu Awakens: Revelations of the Bacchae (PDF)

Cthulhu Awakens: Revelations of the Bacchae (PDF)


Revelations of the Bacchae Revelations of the Bacchae presents expanded notes on a Cthulhu Awakens actual play session run by Ian Lemke during the Cthulhu Awakens Kickstarter campaign. Note that this is not a full scenario—well, not completely. Instead, the basic notes used to run the game have been cleaned up a bit and presented for your perusal or use, as you see fit....   [click here for more]
Green Ronin Publishing  $5.99

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Dreams of Avarice

Dreams of Avarice


I do not write to beg. I do not pray to you the way your worshipers do. I do not bargain as immortals do with one another. My message is the Ax of Sutek. It cuts away your toxic desires as a surgeon amputates diseased limbs, leaving you with nothing but yourself. — The Heretic Dreams of Avarice is a personal manifesto penned by the Arisen called the Heretic. This in character...   [click here for more]
Onyx Path Publishing  $5.99

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Cthulhu Awakens: Revelations of the Bacchae [Roll20 Edition]

Cthulhu Awakens: Revelations of the Bacchae [Roll20 Edition]


Revelations of the Bacchae Revelations of the Bacchae presents expanded notes on a Cthulhu Awakens actual play session run by Ian Lemke during the Cthulhu Awakens Kickstarter campaign. Note that this is not a full scenario—well, not completely. Instead, the basic notes used to run the game have been cleaned up a bit and presented for your perusal or use, as you see fit. This development...   [click here for more]
Green Ronin Publishing  $7.99

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Hunter Horror Recognition Guide

Hunter Horror Recognition Guide


Strange Encounters The Vigil brings no easy explanations — every night is a new mystery, a bizarre creature, an unknown terror. But hunters are humans, and humans must categorize — they take notes, keep journals, snap pictures and attempt to illustrate the horrors they meet on the hunt. By doing so, hunter cells try to find patterns, solve enigmas, and most important of all, keep hold...   [click here for more]
White Wolf  $8.99

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Tradition Book: Akashic Brotherhood (rev)

Tradition Book: Akashic Brotherhood (rev)


  Enlightenment is a Jewel Reflecting Everything  Warriors and sages, the mages of the Akashic Brotherhood bring thousands of years of martial prowess and philosophy to the Traditions. The Warring Fists discipline their minds and hone their bodies to perfection. As the Akashic Record tells, however, one must fight for true virtue without being consumed by violence. How can young mages battle for...   [click here for more]
White Wolf  $8.99

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Tradition Book: Celestial Chorus (rev)

Tradition Book: Celestial Chorus (rev)


Wherever the Soul Shines Persecuted for their faith, called heretics for their belief in One face of the divine, blamed for the Inquisition and divided by their disparate visions of Heaven, the Celestial Chorus perseveres nonetheless. One Song, the very pulse of Creation itself, reverberates through their hearts. With this faith they hope to bring humanity into communion with the divine, but this...   [click here for more]
White Wolf  $8.99

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Fantasy AGE Trojan War

Fantasy AGE Trojan War


Cross the Wine-Dark Sea and Storm the Walls of Troy Again! Fantasy AGE Trojan War revives the classic 3rd Era historical fantasy supplement in streamlined form, for the Fantasy AGE RPG. This book explores the Homeric Age: a period that’s half history, half myth, and all about dramatic action, where gods and heroes battle each other…and the inescapable judgment of destiny....   [click here for more]
Green Ronin Publishing  $9.95

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Scion Second Edition Book One: Origin (Phone Version)

Scion Second Edition Book One: Origin (Phone Version)


You are the child of a God, born to the magic of yesterday and the promise of tomorrow. You live in a World of myth, where every ancient story is true. Your ancient enemies, the Titans, stir in their prison beneath the lands of the dead. Their spawn issues forth from lands of myth, and the specter of war falls across the heavens. In this age of turmoil, you seize your birthrights and feel the call...   [click here for more]
Onyx Path Publishing  $14.95 $9.95

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The Lost Citadel Fantasy AGE Conversion Codex

The Lost Citadel Fantasy AGE Conversion Codex


Fantasy AGE Meets the Age of Redoubt The Lost Citadel Roleplaying presented Redoubt, the final city of mortals in a world conquered by the undead, with new classes, powers, and creatures for 5th Edition. Now The Lost Citadel Conversion Codex brings a complete Fantasy AGE rules adaptation to the world of The Lost Citadel, with new game systems for the ever-present Dead and...   [click here for more]
Green Ronin Publishing  $9.95

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Dark Ages: Darkening Sky

Dark Ages: Darkening Sky


The Oath-Truce fell with the darkening sky In May, 1230, an eclipse overwhelmed the sky, blurring the lines between day and night. What does this mean in the Dark Medieval World? Ask five people, expect ten answers.  Darkening Sky is a series of five stories for the Dark Ages game lines. You’ll find a story for Fae©, Inquisitor©, Mage©, Vampire©,...   [click here for more]
Onyx Path Publishing  $9.99

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Dark Ages: Fae

Dark Ages: Fae


Oaths of Gold and Iron You promised us, when we gave you the world to go to war, that you would remember your vows. You promised to leave our sacred places intact, to leave sacrifices for us, to remember us in your songs. You promised that when the War of Seasons ended, you would stand aside for us, the true rulers of the world. You lied. The Truce Falls with the Blackened Sun Dark...   [click here for more]
White Wolf  $9.99

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Manifesto: Transmissions from the Rogue Council

Manifesto: Transmissions from the Rogue Council


  The War's Not Over What is the Rogue Council? Thats the question asked by nearly every Tradition mage in councils, chantries and nightclubs across the world. Nobody admits to knowing. Yet the Rogue Councils messages keep coming through, delivered by magic to most chantry houses - no matter how hard Tradition leaders try to stop them. Anyone Not With Us Is Against Us Why would anyone want to...   [click here for more]
White Wolf  $9.99

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Tales of the Lost Citadel

Tales of the Lost Citadel


The city is called Redoubt. And as far as anyone knows, it is the last. Seven decades ago, there were cities upon cities; kingdoms and nations, the remains of ancient empire. Cultures at war, cultures at trade. Humans, dwarves, elves, and others. Magic and monsters, rare but real. Regions of desolation, but also regions of plenty. And so it was for millennia, through two dynamic ages the lorekeepers...   [click here for more]
Green Ronin Publishing  $9.99

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Tradition Book: Sons of Ether (rev)

Tradition Book: Sons of Ether (rev)


Archeologists of the Unknown Defectors from the monumental halls of the Technocracy, the Sons of Ether are the avante garde of true Enlightened Science, decoding the ciphers of nature and supernature through direct observation and experimentation. Unlike their former brethren, they don't shut out the weird or the strange, anomalous sightings or alien visitations. They seek them out to prove them...   [click here for more]
White Wolf  $9.99

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Convention Book: Syndicate

Convention Book: Syndicate


Advocate to the Masses Of everyone in the Ascension War — Traditionalists, Nephandi, and even other Technocrats — no one gets humanity quite like the Syndicate. The Convention of Cash doesn’t try to change people, and it doesn’t have the hubris of believing it should make the Masses “better” as its fellow Conventions do. No, the Syndicate knows that the status quo keeps...   [click here for more]
Onyx Path Publishing  $11.99

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Convention Book: Void Engineers

Convention Book: Void Engineers


THE FEW, THE PROUD, THE ENLIGHTENED The Void Engineers are hiding something. They’ve traded many of their ideals for guns, turned vessels of peaceful exploration into mobile defense platforms, and — most frightening to the Union — forged themselves into an organized military. They’ve kept the rest of the Technocracy grounded as they fight a mysterious war beyond the boundaries...   [click here for more]
Onyx Path Publishing  $11.99

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Mummy: The Curse Player's Book

Mummy: The Curse Player's Book


Imagine being both dead and deathless at the same time. Imagine being cradled in the arms of death for years, sometimes decades on end, but all the while knowing that you will eventually not only arise again, but awaken to an unfamiliar world that mostly fears and hates you. Now imagine that your purpose, your entire existence, is bound within this cycle -- that you are chained to it for all eternity....   [click here for more]
Onyx Path Publishing  $11.99

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Cyberpunk Slice: Near Futures & Hackable Selves for Modern AGE

Cyberpunk Slice: Near Futures & Hackable Selves for Modern AGE


The future isn’t what it used to be. Cyberpunk has been one of the most popular genres across multiple media for nearly 40 years. Nuclear war anxiety has transformed into a grim awareness of a collapsing global ecology, carbon fiber has replaced steel in new machines, and cyberpunk has changed too, forging new futures out of rising digital culture and scientific advancements...   [click here for more]
Green Ronin Publishing  $12.95

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Six of Swords

Six of Swords


Six of Swords is an adventure anthology for Blue Rose: The AGE RPG of Romantic Fantasy. Set in the fantastic world of Aldea, these six adventures provide Narrators with ready to go scenarios for characters of various levels. They include ruined mansions, masquerade balls, vampiric curses, mysterious masks, sorcerous secrets, ghostly hauntings, lost loves, looming threats, and tragic quests...   [click here for more]
Green Ronin Publishing  $16.95 $13.56

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Scion Second Edition Book One: Origin

Scion Second Edition Book One: Origin


You are the child of a God, born to the magic of yesterday and the promise of tomorrow. You live in a World of myth, where every ancient story is true. Your ancient enemies, the Titans, stir in their prison beneath the lands of the dead. Their spawn issues forth from lands of myth, and the specter of war falls across the heavens. In this age of turmoil, you seize your birthrights and feel the call...   [click here for more]
Onyx Path Publishing  $14.95

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Book of the Deceived

Book of the Deceived


It is not because they are extinct that the Restless Stars are lost to us. They are lost to us because they were deceived. — Antu-Herap, the Prince of Glass   This book includes: The inscrutable history, motives, and inner workings of the so-called Lost Guild of mummies. Enemies to most and a mystery to all, theirs is a multi-snake person legacy of treachery, madness, and revenge. Complete...   [click here for more]
Onyx Path Publishing  $14.99

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Chronicles of Darkness: Hurt Locker

Chronicles of Darkness: Hurt Locker


"Of course it hurts. Everything hurts. If you're alive, you hurt. Don't think of yourself as bleeding out; think of yourself as more alive." Horror is all about the stakes. And most commonly, pain, injury, and death are those stakes. Hurt Locker is all about the stuff that hurts. We talk why it hurts, how it hurts, and how to deliver pain at your table beyond just rolling the dice and marking...   [click here for more]
Onyx Path Publishing  $14.99

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Eclipse Phase: Gatecrashing

Eclipse Phase: Gatecrashing


Gatecrashing takes you through the mysterious Pandora Gates:   The 5 solar system gates and the factions that control them 30 extrasolar locations of interest to Firewall Exploration operations and hazards New morphs, new gear, and rules for gate use Gatecrashing is a 200-page PDF (with layers, a hyperlinked table of contents, a hyperlinked index, and internal hyperlinks) and is Creative...   [click here for more]
Posthuman Studios  $14.99

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Guildhalls of the Deathless

Guildhalls of the Deathless


When you come to this guildhall, you come to learn the value of value. We walk in the flesh divine. Born of gold, we stride among the basest metals of man, learning the unfixed worth of each thing… apprehending the Dedwen of the living world.   We do this not merely for our Judge, nor even for the greater glory of the gods, but to manifest the unutterable greatness...   [click here for more]
Onyx Path Publishing  $14.99

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Legacies: The Ancient

Legacies: The Ancient


Heritage of the Exiles After the Fall of Atlantis, mages wandered as exiles in the wilderness, forced to eke a living without the protection of their grand city. With new eyes, they explored the world they had so long ignored, unhindered by Atlantean creed. They discovered that magic was not born in Atlantis — it had always existed, hidden in the land itself. Sometimes, even Sleepers...   [click here for more]
White Wolf  $14.99

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Night Horrors: Nameless and Accursed

Night Horrors: Nameless and Accursed


Awakening is a blessing. It's pure enlightenment, arcane knowledge, untold Mysteries, unimaginable power. Awakening is a curse. It's all-consuming addiction, existential despair, desperate loneliness, dangerous hubris. Awakening is knowing you can do whatever you want, and then doing it. Damn the consequences if you like, but your damnation doesn't erase them. Bending reality to your will intoxicates...   [click here for more]
Onyx Path Publishing  $14.99

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Signs of Sorcery

Signs of Sorcery


Did they tell you magic is sealed away by the Abyss? That the Supernal Realm can’t affect the Fallen? That you’ll never see the Watchtower again? Nothing is ever that simple. The curse keeps Sleepers from seeing it, but we are Awakened. We see past the Lie with our Sight every day, grasp the Supernal with our spells and seek the Mysteries. And what Mysteries we find! Artifacts...   [click here for more]
Onyx Path Publishing  $14.99

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V20 Dark Ages Companion

V20 Dark Ages Companion


Travel the long roads and deep seas in search of power and experience danger, or tackle the wilderness to hunt monsters and face death. Settlements large and small dot the black expanse with the promise of sanctuary, life, and community. These bastions of civilization present cold comfort, when playing host to vampire warlords and sadistic Cainite faiths. Whether led by a Prince, a coordinated belief,...   [click here for more]
Onyx Path Publishing  $14.99

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V20 Dark Ages Tome of Secrets

V20 Dark Ages Tome of Secrets


Every occult order worth its weight has a library of mystic truths. But the truly wondrous, truly frightening truths require you look deeper. That you delve in long, lost places. These, my friend, are those long, lost places.  — Creidne  The Tome of Secrets is a treatment of numerous topics about Cainites and stranger things in the Dark Medieval World. It’s...   [click here for more]
Onyx Path Publishing  $14.99

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World of Darkness: Urban Legends

World of Darkness: Urban Legends


Whispers carry the stories through the generations. So unreal that people no longer believe. "Legend." They do not realize that legends can be more real than real. Truths From the Tales We’ve all heard the stories. Alligators live in the sewers. Kidney thieves prowl the cities. Chant “Bloody Mary,” and she appears. These are urban legends. In the World of Darkness,...   [click here for more]
White Wolf  $14.99

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World of Darkness: Mirrors

World of Darkness: Mirrors


What would I be, if God wanted me to be something different? I would be whatever God saw fit to make me. I would be a crow picking at the bones of the dead. I would be a worm nestled in the heart of my enemies. I would be a faceless angel. I would be a rabid wolf. I would be a broken mirror. But make no mistake, my children. Whatever God sees fit for me, one thing will never change. I will always...   [click here for more]
White Wolf  $15.00

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Mage Storytellers Handbook

Mage Storytellers Handbook


Fold, Spindle and Mutilate Confused by Paradox and paradigm? Want to alter your chronicle's character-creation or combat rules, but not sure where to start? Looking for different themes in a variant World of Darkness? Mage can be anything you want - and here are the tools to make it so. By your will, it is done. The Power to Change Mage is Yours More than just Storytelling advice and rules clarifications,...   [click here for more]
White Wolf  $15.99

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Dancers in the Dusk

Dancers in the Dusk


Dusk turns deeper, colors die Bats go singing in the sky One and all We may fall Down where wicked goblins lie. Shade draws farther, farther on Light is fading, sun is gone Friends, draw near Face your fear Perhaps there’ll never be a dawn. Mime the barn owl ’s soundless dive Wake your soul, your senses five Step the mark Trip the dark You dance the dusk, for you ’re alive. — Lily Velvet’s...   [click here for more]
White Wolf  $16.99

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Lords of Summer

Lords of Summer


Swear again your allegiance to your Court take up your knight’s banner and badge once more The ties between us shall be renewed, and the old oaths fulfilled We all stand together in summer, the season of war This book includes: • A detailed look at freeholds, how they operate and how to create particularly vivid settings for a chronicle • Information on the four seasonal...   [click here for more]
White Wolf  $16.99

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Die Schwarze Hand - Handbuch der Tal'Mahe'Ra

Die Schwarze Hand - Handbuch der Tal'Mahe'Ra


Uns geht es um die Wahrheit. Jede Interaktion, jeder Kampf, jedes geheime Treffen, bei all diesen Dingen geht es um die Wahrheit. Die Wahrheit schmerzt. Die Wahrheit tötet. Aber letztendlich schützt die Wahrheit. Die Wahrheit gestaltet die Welt. Schließe dich uns bei der Gestaltung der Welt an. Die Tal’Mahe’Ra, die Schwarze Hand, planen viele Schritte im Voraus. Sie kämpfen einen Jahrtausende...   [click here for more]
Ulisses Spiele  $16.18

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