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28mm Miniatures random set

28mm Miniatures random set


Just a sample for everyone to checkout ...   [click here for more]
Dark Dwarves  Pay What You Want

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Agent's Casefile

Agent's Casefile


An agent's casefile with reference tables, character sheets and room for casenotes. ...   [click here for more]
Postmortem Studios  Pay What You Want

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Basic ICRPG Character Record Sheet

Basic ICRPG Character Record Sheet


Get your 80's fantasy game on with this simple character record sheet for ICRPG inspired by the basic edition character record sheet from days gone by. A percentage of all proceeds from this title goes to the Phoenix Children's Hospital Foundation! We hope you enjoy this sample and please let us know what you think and consider sponsoring our Patreon! Patron Sponsors recieve...   [click here for more]
Middle Kingdoms Adventure & Trading Co.  Pay What You Want

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Basic Savage Worlds Fantasy Character Record Sheet

Basic Savage Worlds Fantasy Character Record Sheet


Get your 80's fantasy game on with this simple character record sheet for Savage Worlds modeled after a basic edition character record sheet from days gone by. originally conceived to play a basic fantasy game. A percentage of all proceeds from this title goes to the Phoenix Children's Hospital Foundation! We hope you enjoy this sample and please let us know what you think and...   [click here for more]
Middle Kingdoms Adventure & Trading Co.  Pay What You Want

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Bureau 13: Blood Rose

Bureau 13: Blood Rose


You are agents of the most secret government agency you have never heard of: The 13th Bureau of Justice, also known as: Bureau 13. Your mission is to protect the United States of America and all its territories from supernatural threats and creatures, while at the same time protecting those supernatural that live in peace with man and his civilization. You are part of Team Fremont, a regional team...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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CC1 Creature Compendium

CC1 Creature Compendium


Remember those flashes of inspiration that electrified your brain when you first picked up that hardback volume of monsters all those years ago? The countless nights you sat up thinking of how to use those monsters, where to put them, and when your players would meet them? Those unceasing waves of joy that swam over you and your players as you unleashed those creatures,...   [click here for more]
New Big Dragon Games Unlimited  Pay What You Want

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Control's Casefile

Control's Casefile


A work-booklet for Control to use in Agents of SWING to plan plots, reference rules and wrangle the stats of villains, henchmen and goons. Reference sheets for the GM in Agents of SWING along with tracking sheets for goons, villains and henchmen. Contains errata for the first printing of Agents of SWING. ...   [click here for more]
Postmortem Studios  Pay What You Want

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Croc Bludgeoner

Croc Bludgeoner


I Plan To upload more In the future. This first one Is pay what you want. Image Specs: A4 - Logo Removed Commercial Stock Art License The image can appear in print, electronic or web-based advertisements for the product in which it features. The image may not be used in another stock art collection or sold Individually. The...   [click here for more]
drbjr  Pay What You Want

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Fiasco on the Disoriented Express

Fiasco on the Disoriented Express


This playset is an accessory for the Fiasco role-playing game.   All aboard!   It’s the 1930’s and war is nigh in Europe with Herr Hitler as Chancellor of Germany! But still, you can travel across Europe and the Orient in style on board the Orient Express. Ride the rails in style and experience the best Europe has to offer! Just remember,...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Fishing Village Cruck House

Fishing Village Cruck House


Starting a new direction for Tinkering Tom designs , this is the first in a line of simpler buildings to develop a river side or lake shore fishing village. This is small simple cruck house based on Celtic and Gallic historical simple houses. Designed in 300dpi resolution, this model is designed for 25-28mm miniatures, but can be easily rescaled....   [click here for more]
Tinkering Tom  Pay What You Want

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Gamma Watch: The Trouble With Rose

Gamma Watch: The Trouble With Rose


Everyone has heard of the Captain James Q. Yurk of the USS Endeavor, pride of Starfleet of the Planetary Federation. No one has heard of you, however. Every ship in the fleet has three watches, and the Endeavor is no exception. Alpha Watch, is ruled by the Captain and his Sporkan First Officer, Beta Watch, is commanded by the ambitious Watch Commander Raker and his Tingalong 2nd Officer Whort....   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Ghost Club

Ghost Club


You see dead people... well, more correctly, you see ghosts of those who have died. That first one scared you real good, but you were able to deal with it and somehow sent that ghost on to the great beyond. You then found out that you weren't the only person who can see ghosts and spirits. So you and other kids with the same abilities have banded together to form the most unique afterschool club: Ghost...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Hack! Firearms

Hack! Firearms


Hack! Firearms! is a supplement compatible with the Swords & Wizardry rules. It features simple firearms rules, an adventure tool-kit for introducing firearms to your campaign and whole bunch more! Basic and optional rules for Firearms. Different eras of firearms and their stats. An adventure tool-kit for adding guns to your campaign. A...   [click here for more]
STRAYCOUCHES PRESS  Pay What You Want

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Hiring Hall-Public House

Hiring Hall-Public House


The Harbor Hiring Hall/ Public House where your pirates, merchant captains and other savory and unsavory characters can meet for a drink, to hire help, or get into a raging brawl! This is a large (9-1/2" wide by 7-1/2" deep by 9" tall, 9-1/2" wide by 9-1/2" deep by 9" tall with optional front veranda/balcony) model of a Harbor Hiring Hall/Public house that would be...   [click here for more]
Tinkering Tom  Pay What You Want

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Infinite Space: Stellar Cartography 00 – Black Holes and Hyperspace

Infinite Space: Stellar Cartography 00 – Black Holes and Hyperspace


Space is a dangerous place. It’s wondrous, with treasures to satiate desires both subtle and gross. And you play amazing space battles if the Infinite Space Stellar Cartographer series. Infinite Space Stellar Cartographer takes your Starfinder game into outer space and the stars providing you with exciting visually stunning maps for your gaming table. Infinite Space Stellar Cartographer gives...   [click here for more]
LPJ Design  Pay What You Want

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Into The Chasm: Guide To Artifacts

Into The Chasm: Guide To Artifacts


What does that thing your Explorer found do? Is it useful? Dangerous? Or it does something unexpected? Then use the Guide To Artifacts to help you create this gizmo you pried loose from the soil. The Guide To Artifacts helps the GM and their players flesh out the artifact that they found exploring The Great Chasm. What are its powers? What are its limitations? And most importantly, what...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: Guide to Creatures of the Great Chasm

Into The Chasm: Guide to Creatures of the Great Chasm


From Sky Reavers, to Darma, to the great Leviathan, there are many creatures that live within the Great Chasm. What are they like? What do they eat? Who do they eat? To find out, use these guidelines to create your own creatures to bedevil your explorers as they delve into the depth of the Great Chasm. For use with the Into The Chasm series of adventures, it comes with a blank creature sheet,...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: Guilds And Companies

Into The Chasm: Guilds And Companies


Now that you've gained some prestige and renown amongst your fellow explorers of The Great Chasm, what does it get you? To find out, use our guide to Guilds and Companies. It explains the requirements to go up in rank in the Guild of Explorers, how to deal with the Guild, and how to start a Guild approved company to provide services and resources to your fellow explorers. Or, if you haven't progressed...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: Outfitting The Explorer

Into The Chasm: Outfitting The Explorer


So, your explorer needs something special to investigate that dark cave, or to climb down that sheer cliff. Never fear, this supplement for Into The Chasm has what you need to create all sorts of gear your explorers can spend their hard earned cash on! Or, you're an explorer, and you want to save some money and make your own gear. These guidelines will give you everything you need to make...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: The First Strata

Into The Chasm: The First Strata


Welcome to the new One Page Wonder campaign series: Into The Chasm! Two thousand years ago a great chasm opened up across the continent. The land collapsed and fell to the unfathomable depths, creating a vast chasm over two thousand kilometers long, and at its widest, 320 kilometers wide. How deep was it? No one knew, as no one has ever returned from the deepest levels of the chasm. It's impossible...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: The Fourth Strata

Into The Chasm: The Fourth Strata


Beneath the swamps of the Third Strata, lies the Fourth Strata. It's many rivers are fed by the falling water from the Third Strata's swamps. The rivers are not the kind, gentle streams found higher up in the Great Chasm, oh no. They are raging torrents of water that slice through the land, cutting through ground and rock! It is also where the richest artifact finds are made! As the rivers cut through...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: The Second Strata

Into The Chasm: The Second Strata


The Second Strata! The "Lush" Strata, a sloping jungle hiding ruins, artifacts, and danger! Yet there are areas of respite, such as the Gardens of Paradise. Only beware of it's gardener. Next in the Into The Chasm series, the Second Strata guides you to the location and dangers of this portion of the Great Chasm. You will need Into The Chasm: The First Strata to use this module....   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: The Surface World

Into The Chasm: The Surface World


Welcome to the city of Northgate and the Explorers Citadel! This is where you, as an explorer will rest, recuperate, and gear up for your forays Into The Chasm. The city is where you can find things, maybe even a place to live, train, and work on your gear before you your trips down below. This is part of the One Page Wonder campaign series: Into The Chasm. It provides setting information so your...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Into The Chasm: The Third Strata

Into The Chasm: The Third Strata


The muck and mire of the Third Strata awaits you! The Great Swamp stretches its boggy fingers to draw you in and to explore its bayous and bogs. It's slow going in the swamp, but riches await! And so do the creatures of the swamp. Most will ignore you... and some will find you a tasty treat. Gear up, put your waders on, and explore the Third Strata! Part of the Into The Chasm RPG, you'll...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Iron Angels: Magical Girl Brigade!

Iron Angels: Magical Girl Brigade!


You're a teen growing up and learning about the world. All these new thoughts and ideas running through your head. The last thing you'd expect is to be approached by a pink racoon with wings named Eshesha. He promised you all sorts of powers and abilities, if you helped him rid the world of the Evil Yokai! What he didn't tell you is that you're now an Iron...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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Lara

Lara


LARA is the name of the maid girl on this book cover. LARA is also the name of this generic minimalist RPG system. LARA needs 2 six-sided dice to play (the game amazingly goes faster when everyone has a pair). LARA also needs people to play with (2-4 are good to go). All of you will love LARA. Welcome to the world of LARA: A generic minimalist RPG system that lets you become any character...   [click here for more]
Experimental Playground  Pay What You Want

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Monsters and Other Childish Things - The Dreadful Secrets of Candlewick Manor: If You Love It So Much

Monsters and Other Childish Things - The Dreadful Secrets of Candlewick Manor: If You Love It So Much


An unsettlingly introductory adventure for The Dreadful Secrets of Candlewick Manor. Orphans beware! Read no further if you expect to be a player rather than the Game Moderator. ...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Monsters and Other Childish Things: 12 Monsters of Christmas

Monsters and Other Childish Things: 12 Monsters of Christmas


A collection of fun and frightful monsters ready to play in Monsters and Other Childish Things. Spookster, by Connor Ivey (age 8) Gnarlytoes, by Shane Ivey Cho Leng, by Benjamin Baugh Mr. Cuddles, by Becca Ivey (age 10) Grimhook the Ravager, by Jon Ivey (age 12) Socrates, by Rachel Ivey Claydough, by Connor Ivey Ice-olator, by Connor Ivey Visher, by Shane Ivey Nanny Nightmares,...   [click here for more]
Arc Dream Publishing  Pay What You Want

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Nemezis: Web of Intrigue

Nemezis: Web of Intrigue


Andre Ching, a young Barizian noble, defied his family and escaped to Cor, where he served in the military, showing his worth in the war with Horde. After two years of service Andre was assigned to an elite squad of scouts, where he regularly delivered reports on monster activity. He was reckless and daring, and enjoyed taking risks, but a month ago the army lost contact with him and declared him Missing...   [click here for more]
GRAmel  Pay What You Want

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Pathways #6 (PFRPG)

Pathways #6 (PFRPG)


Steam on the Rite Way! Rite Publishing continues its free e-zine with templates, new monsters, feats, and reviews all bundled together with an interview with Ben Mcfarland! Plus a bonus interview with the ENnie nominated designer Emily Kubisz of Alluria Publishing In addition, you will find a web enhancement for Eiffelmacher Estates by Rob Manning and the top reviews of the best third party...   [click here for more]
Rite Publishing  Pay What You Want

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Special Area: The Ranger's Hideout

Special Area: The Ranger's Hideout


"Most shun the wilderness, fearful of it’s wild tangles and unknowns. But the wilderness can be your best friend–embracing you in its shadows, providing resources for weapons, and terrain for strategy to overcome your enemies. But if all that fails, pup, always remember…it’s ok to run!" –Dramen Blarr An adventure supplement, that explores the Thornbriar...   [click here for more]
The Merciless Merchants  Pay What You Want

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The Brass Monkey Ball

The Brass Monkey Ball


Well, when the crap hits the fan, you usually find yourself taking a shower afterwards. And now you want to go to the Brass Monkey Ball. It’s on Eta Wongo, at Jimmy’s Bar & Grill, the happeningest joint in the Hinterland. But you know what happens, don’t you? The boss is yelling at you, telling that you have to fly a cargo from one end of the Hinterland to the other end. And...   [click here for more]
John H. Reiher Jr. Games  Pay What You Want

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