The Dreams and Machines Gamemaster’s Guidegives you rules and tools to immerse yourself and your players in the setting of Evera Prime. Challenge your players with mutants and mechs alike, while traveling the beautiful but dangerous landscape of this colony world.
The war against the machines was 200 years ago. Slumbering mechs dot the landscape, and people live among the wreckage of paradise. Threats abound, such as raiding parties of Thralls.
Take on the role of one of the new tribes of humanity, as Archivist, Dreamer, Everan, River, or Spear, and forge a path for yourself and your people.
This GM screen contains four portrait-oriented panels featuring an extended version of the Player’s Guide and Gamemaster’s Guide cover illustration. The interior features useful tables from the core books, plus quick references and rules to keep the action flowing.
Dreams and machines collide in a far future where people come together to rebuild, the ultimate tale of hope and heroism in the shadow of the Wakers. Danger grows and the world is once more under threat. Do you dare to dream?
In the shadow of ruined megacities, scavenge technology from inert mechs of the Old World, deadly remnants of a corrupt AI, and return to a simpler way of life.
A vast distance from Earth, a human colony bearing the scars of a self-inflicted apocalypse ekes out a meager existence on the distant world of Evera Prime.
A group of bored New Mossgrove teenagers explore the wilderness. While sheltering from a storm in a derelict structure, they discover and explore an ancient facility and face a variety of challenges and dangers within…