This players' guide is intended as a companion to the Dark Obelisk 2: The Mondarian Elective mega-dungeon adventure.
At the end of Dark Obelisk: Berinncorte, the titular village lies in shambles, taken over and nearly consumed by forces of evil and chaos. Those few who survived the Obelisk Eruption are scattered and leaderless,... [click here for more]
This item is part of the Artifacts & Artifice product line. Check out AA Volume 1, available now!
This booklet contains exhaustive information about a new magical item: the Abhorrent Naginata.
Abhorrent Naginata
A two-handed wooden pole ends in a long, swooped-back blade; its rear edge is gruesomely... [click here for more]
This is the Players' Guide (PG) for Dark Obelisk 1: Berinncorte, and as such, it's meant to accompany the adventure itself.
Your gaming group will need a copy of the Adventure Book (Pathfinder version or 5E) to play this adventure.
In addition, for the complete Dark Obelisk 1: Berinncorte experience, we recommend the accompanying... [click here for more]
This book contains 46 pregenerated characters for the Pathfinder Roleplaying game, conforming to the Infinium Game Studio standard of Quadded Statblocks.12 characters and assorted familiars, animal companions, and mounts: 11 Core classes, and oneBarbarian Archetype.
This... [click here for more]
This players' guide is intended as a companion to the Druid Enclave city-setting adventure.
The Druid Enclave is a walled compound situated amidst a magical forest filled with all manner of creatures and monsters. Within is a complex city-setting spanning multiple, sprawling, underground levels. Druid Enclave is a massive city-setting rich with intrigue, side quests,... [click here for more]
This booklet contains a preview of the FlexTale Encounter Generator, an ambitious GameMaster tool that makes generating infinite dynamic content as simple as rolling dice quickly.
This sample contains a brief introduction of how to use the FlexTale Encounter Generator, followed by a single FlexContent table: Monster Encounters for Underground Mines, of Average Difficulty.
FlexContent... [click here for more]
Adventures are great. But they're always limited. "For 4th-Level PCs" will be pointlessly unusable for a 16th-level party. "Designed for a Party of 10th-12th Level" will outright TPK a gaming group of sixth-level PCs. And so on.
This work proposes a new way of adapting roleplaying game adventure content to a variety of challenge and difficulty levels. This framework can be used to take an... [click here for more]
This document introduces a new alternative in rewarding experience points (XP) to players and their PCs in the course of a pen-and-paper desktop roleplaying game. There’s also some background / history, and some crunch-based, numerical tools and reference to help facilitate the incorporation of this approach into your own gaming group if you wish to do so.
Although the nuts and... [click here for more]
This booklet contains information about a new monster: the Skelettin.
This formidable monster is a giant-sized, two-headed brute. A Skelettin is an animated skeleton of a regular Ettin, typically garbed and armed in a manner similar to that in life.
Includes four complete statblocks of crunch to support a wide variety of difficulties,... [click here for more]
FlexAI is an attempt to model and simulate monster and NPC behavior in a combat encounter. It scales in complexity from very simple to as complex as you as a GM would like it to be. It can be used in any tabletop roleplaying game with zero preparation time.
The system takes only a few minutes to learn, is easy and quick to use, and can enhance any tabletop roleplaying combat experience.
The... [click here for more]