This is an 1e AD&D adventure made in 1988. It was one of the first dungeons I ever made when I was a teenager. So, it’s about as Old Skoool as it gets … not in an OSR sense, but in a “I’ve made a dungeon who wants to play” kind of way. If you’re looking for understandable/sensible dungeon ecology, themes, plot, and balanced encounters etc., then you’ve signed up for the wrong adventure! ... [click here for more]
An alternative and fun way to generate D&D character stats
Cheats and ne'er-do-wells
Any method of character generation is open to abuse. Simply put, don’t play with cheats.
Comparisons with other methods
This method compares quite well with the traditional 3D6 (or 4D6 drop the lowest) method for stat generation. However, the method has some self-balancing mechanics inbuilt. In... [click here for more]
UPDATE: This is an updated version of my Class Ideas 1e, which now contains some concept sketches from the talented artist MARCINs.
This document offers 8 new classes written for AD&D, and below is a summary of each:
Augur – beardless dwarves with an innate sense for metal detection. To use their abilities, they must be free of metal items.
Catabolyist – a... [click here for more]
An alternative and fun way to generate D&D character stats using a Rubik’s Cube
Introduction
Like rolling dice this method is intended to be a random method. The idea is to spin the wheel (i.e. the cube) and see what you get. The idea is not to try and “solve” the cube, to obtain the best result.
Probabilty purists and cheats
If you are a probability purist and/or strongly believe... [click here for more]