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While creating game materials is an accurate description of what I do, I like to think it involves a little more than that. I provide you with the tools and the motivation to take the stories you and your players create to uncharted realms and beyond.
All my publications can be considered living documents. They'll be updated on an ongoing basis based on such things as customer feedback and internal improvements.
“What’s keeping you, Bel? C’mon, let’s go!”Berlin was halfway into the door of my cabin. I could almost smell the excitement on him, like a strong cologne.“Ease, ch’haal. There’ll be plenty of guys left for you to pick up when we get there.”Berlin gave an annoyed grunt.... [click here for more]
Can the heroes stop strange murders and sabotage at an energy production installation? Or will they become victims as well?
Nature of the Beast is a one-page, system-agnostic adventure designed for 3-5 urban fantasy characters. The adventure can be used with other genres with a little work, and includes a GM's overview, hooks to get the characters involved, and suggestions for continuing... [click here for more]
The heroes help a rogue cop stop a courier from delivering information that could destroy an innocent person. Can they find the courier in time to prevent disaster? And what happens when the original recipient of the information feels double-crossed?
Run, Rabbit, Run! is a one-page, system-agnostic adventure designed for a group of Modern or Near-Future characters. The adventure can be used... [click here for more]
An implant fails, plunging a former compulsive gambler and womanizer back into a world of darkness and danger. His return to his former haunts sets off a chain of circumstances that lead to revenge, betrayal, and violence in the glitteringly dark heart of America's Sin City.
The Babylon Compulsion is a system-agnostic, noir-flavored adventure set in the near future. The plot revolves around... [click here for more]
A seagoing research station is the setting for mysterious dealings, corporate espionage, and death, all surrounding the appearance of something extraordinary.
The Tethys Incident is a short, system-agnostic adventure designed for a tight-knit group of characters. The adventure includes a GM's overview and suggestions for adapting it to several genres.
... [click here for more]
Trouble with an assassin and the gang that’s trying to kill him begins with the discovery of a dead body in a secluded cabin.
With Malice Aforethought is a one-page, system-agnostic adventure designed for a group of noir characters. Set in 1948, the adventure can be used with other settings and genres with a little work
... [click here for more]