This is Z-LAND, where humanity is no longer at the top of the food chain, where every day could be your last. Hunger, Thirst, Sleep and Exposure all wear down on you in a battle of attrition with the unstoppable Dead. Find the answer to the question "just how long would I survive" as you and your friends attempt to do just that. What makes Z-LAND unique is we take the survival aspect... [click here for more]
Enforcer is a miniature based narrative-wargame, or a war-roleplaying-game, following in the massive footsteps of classic games like Inquisitor and X-COM. It takes the best of wargaming and RPGs to create an experience of the early skirmish era miniature RPGs. Enforcer is as much about player skill as it is about character skill. Your characters and... [click here for more]
In a world where magic and technology have fused together, where the limits that man is capable of have been broken, where a man can destroy the world with a stroke of a pen, the poor starve and the rich prosper off the blood of innocence. A world that should be a utopia has been turned by greed and pride into a battlefield where the poor wage war in the shadows for the ambitions of the wealthy.... [click here for more]
Everything that exists has an essence: a set of instructions from the Akashic Records within the aether on how to look, behave and function. Alchemists can draw these essences out of an object, purify and isolate them, and then imbue them into an alchemical concoction to create powerful arcane affects on the material plane. With enough study, forethought and imagination, any alchemist can have the... [click here for more]
The world that we see, air we breathe, the food we taste, and even those around us are nothing more than projections and reflections of the true face of reality. And this reality is as beautiful and intricate as it is cold and logical. The true nature of existence is the music of creation, and cosmos is simply the voice of the language of the gods.
Through alchemical fuelled visions, I have learnt... [click here for more]
The first volume of our annual Journal of Array Design is now available for you in card form. This journal will collect and display all the arrays that Stormforge Productions create and is there for you to use as a tool and reference guide during your games. It's now easier than ever to tell and show just exactly what sort of array you are using in your games.
Each array has its own notation along... [click here for more]
The second volume of the Journal of Array Design in card form, making it easier than ever to use all the runic arrays from the Journal during your games.
Each card is colour coded so you know what theme the array is in (offensive, defensive, utility or incantation) and contains the runic array on one side and its name and notation on the reverse.
All 50 runic designs from the Journal... [click here for more]
Signet is a card game of strategy, tactics and conquest.
It is simple to learn, hard to master, and with a singular goal: take more of your opponent's cards than they take of yours. It is an exceedingly simple goal, but that doesn't mean it will be easy. Signet is all about your skills as a player, so it will all come down to you. Both players use the same perfectly balanced deck... [click here for more]