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Oblivion's Edge (Master)

Oblivion's Edge (Master)


An adventure for master characters   Members of the Esoteric Order of Kyth need capable individuals to transport a relic sacred to their order, the Puzzle Box of Saint Barbatross, along Umbra’s Path to Oblivion’s Edge, an ancient monastery standing on the edge of reality. The relic plays a key part in completing a decade-long ritual performed to drive back the darkness of the...   [click here for more]
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The Apple of Her Eye (Novice)

The Apple of Her Eye (Novice)


An adventure for novice characters   Survival in the world under the shadow of the Demon Lord is difficult, not just for risk-taking adventurers and would-be heroes, but for ordinary folk faced daily with threats of starvation, illness, and madness. When small sacrifices can ensure the survival, even prosperity, of an entire community, aren’t they worth making? Some might think...   [click here for more]
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The Darkness in Shadowturrets (Master)

The Darkness in Shadowturrets (Master)


The Darkness in Shadowturrets (Master)   One of the most dangerous adventures written for Shadow of the Demon Lord, Forgotten Realms creator Ed Greenwood reveals a landscape beset by shuffling bones, bizarre magic, and hideous, alien monstrosities. Designed for a group of master characters, they will have to use every trick they have to survive the many perils waiting in the...   [click here for more]
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The Giant's Tribute (Master)

The Giant's Tribute (Master)


An adventure for master characters   For ten years the people of the village of Rowanrest lived in the shadow of a giant, a lazy brute named Roog Muttonfist. Regular tributes of livestock and beer were a small price to pay to keep the huge lout from knocking down houses or eating people, and the farmers of Rowanrest had enough to spare. But something went terribly wrong with this...   [click here for more]
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The Gorgon's Tears (Expert)

The Gorgon's Tears (Expert)


An Adventure for Expert Characters The Gorgon’s Tears is an adventure for expert characters that might either introduce a major player back into the politics of the world under the Shadow of the Demon Lord, or strike a blow against the darkness by eliminating her. It makes for an ideal bridge between expert and master levels of play. The characters complete the adventure...   [click here for more]
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The Huntsman's Isle (Novice)

The Huntsman's Isle (Novice)


An adventure for novice characters   By legendary designer, Skip Williams, this challenging adventure takes groups to the brink of madness as they explore the ruins of a haunted castle and its environs. A site-based scenario loaded with deadly challenges and nasty foes, groups have thei work cut out for them if they would take on the Huntsman! ...   [click here for more]
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The Last Train to Darksville (Master)

The Last Train to Darksville (Master)


An Adventure for Master Characters A rail caravan from Devil’s Breach to Darksville has failed to show up for three days running, and no one in Devil’s Breach can figure out why. It’s up to the player characters to investigate what’s keeping the trains from running on time as they ride what may well be the last train to Darksville. This adventure is designed for master characters....   [click here for more]
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The Measure of a Man (Master)

The Measure of a Man (Master)


An adventure for master characters   The Vault of Hope is a legendary museum built, maintained, and guarded by tireless clockwork servants, designed to store the intellectual seeds of civilization until the threat of the Demon Lord is finally vanquished. But now, the actions of a deranged cultist have enabled the corruption of the Demon Lord to enter the museum from the inside, and...   [click here for more]
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The Star's Refuge (Expert)

The Star's Refuge (Expert)


The Star’s Refuge is an adventure for expert characters, and will be best appreciated by players who love roleplaying and tough moral dilemmas. Whether on behalf of the people of the nearby villages or for reasons of their own, the characters seek the entrance to a fabled extradimensional refuge. Once they find it, they must gain entry and decide whether to pay the dark price required...   [click here for more]
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Air Spell Cards

Air Spell Cards


Spells from the Air tradition harness the power of wind, allowing you to direct blasts of air where you will and at whatever speed you choose. This deck of 11 spell cards for Shadow of the Demon Lord includes:  Stir the Air Wind Blast Evoke Gale Flense Glide Still the Air Thunderclap Bestow Flight Fling Create Cyclone Bind Wind Genie  ...   [click here for more]
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Alchemy Spell Cards

Alchemy Spell Cards


Alchemy was born from a belief that it is possible to transmute one material into another, turning base metals into gold for example. Alchemical methods require an understanding of the fundamental properties of materials so one can employ magic to manipulate those properties. This deck of 11 cards includes:   Acidic Glob Identify Substance Brew Potion Brew Remedy Brew Superior Glue Acid Darts...   [click here for more]
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Alteration Spell Cards

Alteration Spell Cards


Alteration magic changes the fundamental capabilities of creatures and bestows on them new properties, abilities, or traits. Learned magic-users commonly study this tradition; both witches and wizards appreciate the advantages its spells grant to themselves and their allies. This deck of 11 cards includes:   Comprehension Distort Appearance Enhance Senses Spider Climb Underwater Adaptation Bolster...   [click here for more]
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Arcana Spell Cards

Arcana Spell Cards


The oldest form of magic known to mortals, Arcana represents the sum of magical research conducted by wizards for thousands of years. Spells from the tradition offer reliability, having been refined and perfected by the masters. Wizards often learn the Arcana tradition first. This deck of 11 cards includes:   Arcane Armor Magic Dart Arcane Shield Arcane Sight Unerring Darts Empowered Magic...   [click here for more]
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Battle Spell Cards

Battle Spell Cards


Battle spells awaken and enhance combat capabilities. Armed with these spells, Battle casters can fight with skill rivaling that of the greatest warriors in the land. They move with enhanced speed and dexterity, strike with uncommon precision, and send foes reeling. This deck of 11 cards includes:   Augmented Attack Celerity Close Wounds Mighty Attack Resounding Attack Arc of Death Mountain...   [click here for more]
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Celestial Spell Cards

Celestial Spell Cards


Spells from the Celestial tradition call on the light and energy of the sun and stars to drive back the darkness spreading across the world. This deck of 11 cards includes:   Burning Beam Light Flash Persistent Light Rainbow Burst Dawn Sunrays Radiation Starfall Nova Sunbeam ...   [click here for more]
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Chaos Spell Cards

Chaos Spell Cards


Chaos spells draw on destructive magic, making them unpredictable and dangerous. This deck of 11 cards includes:   Chaos Boon Erratic Bolt Capricious Devastation Fold Space Iridescent Shield Color of Magic Flicker Chaotic Lance Wild Magic Mirror Field Singularity ...   [click here for more]
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Conjuration Spell Cards

Conjuration Spell Cards


Conjuration spells create objects and creatures from threads of magical energy. The tradition requires a keen mind and a deft hand. Much Conjuration magic is recorded in tomes and grimoires, though understanding and discovering its power requires a skilled teacher. This deck of 11 cards includes:   Conjure Useful Item Direct Conjuration Conjure Feast Conjure Small Monster Conjure Weapon Conjure...   [click here for more]
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Curse Spell Cards

Curse Spell Cards


Curse magic, often taught by hags and corrupted witches, spreads misfortune and woe, stripping away a victim’s vitality, courage, and even form. This deck of 11 cards includes:   Hex Pox Frighten Hobble Pain Vulnerability Weakness Dread Swine Toad Petrify ...   [click here for more]
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Death Spell Cards

Death Spell Cards


A dark tradition of magic, Death exists to end life and speed souls to the Underworld. Certain Death spells protect against death or have nonlethal effects, but most are ways to kill, from infecting creatures with rotting disease to blasts of poisonous mist. This deck of 11 cards includes:   Killing Touch Protection from Death Injure Life Drain Stasis Decay Poisonous Breath Feast of Souls...   [click here for more]
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Demonology Spell Cards

Demonology Spell Cards


Of all the dark traditions, Demonology spells hasten the end of all things by letting loose the horrors of the Void. With spells designed to apprehend demonic power and release demons to run amok, the tradition appeals only to destructive nihilists and lunatics. Its study invariably leads to annihilation.  This deck of 11 cards includes:   Claws of Darkness Demonic Guidance Compel Demon Favor...   [click here for more]
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Destruction Spell Cards

Destruction Spell Cards


Wielders of Destruction magic wrest its power through sheer force of will, causing creatures and objects to explode but harming themselves in the process. The cost of this mastery is revealed in the many bruises and injuries afflicting their bodies. This deck of 11 cards includes:   Break Ruin Dissolve Rend Sunder Entropic Power Erode Detonate Evaporate Destroy Disintegrate ...   [click here for more]
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Divination Spell Cards

Divination Spell Cards


Divination magic reveals possible futures and the distant past. Those who discover the tradition are often born with the talent to see past and future events, or become aware of it through a latent psychic ability. In very rare cases, Divination magic results from a supernatural gift. This deck of 11 spell cards includes:   Eavesdrop Epiphany Augur Foretell Psychometry Reading Truth Ear See...   [click here for more]
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DLC Path & Incantation Spell Cards

DLC Path & Incantation Spell Cards


Drawn from the pages of Demon Lord’s Companion, the spells include spells from a variety of traditions that are normally recorded on scrolls, tablets, or within ancient tomes. With them, this deck also includes spells unique to the paths revealed in this book. This deck of 13 cards includes:   Corpse Sight (Necromancy) Ley Line (Nature) Animal Spy (Primal) Destructive Rune (Rune) Prophecy...   [click here for more]
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Earth Spell Cards

Earth Spell Cards


This tradition grants power over stone and soil, and those who master it can compel the earth beneath their feet to obey their commands. Earth magic arises from genies dwelling in the bones of the land, high mountains, rolling hills, and shifting deserts. This deck of 11 cards includes:   Earth Spike Shape Earth and Stone Stone Armor Stone Blades Tremor Avalanche Mold Earth and Stone Eruption...   [click here for more]
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Enchantment Spell Cards

Enchantment Spell Cards


Enchantment magic twists the emotions of other creatures to make them obedient servants. This deck of 11 cards includes:   Bewitch Presence Charm Command Question Compel Mind Bondage Cower Implant Suggestion Allure Enslave ...   [click here for more]
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Exquisite Agony Spell Cards

Exquisite Agony Spell Cards


The spells from Hell revealed! This deck of 20 cards includes the spells presented in Exquisite Agony:     Geas (Curse) Tempt (Enchantment) Ecstasy (Enchantment) Hellfire Bolt (Fire) Hellfire Blast (Fire) Familiar (Forbidden) Horrid Hunger (Forbidden) Uncontrolled Rage (Forbidden) Avarice (Forbidden) Unbridled Lust (Forbidden) Summon Gargoyle (Forbidden) Infernal Audience...   [click here for more]
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Fire Spell Cards

Fire Spell Cards


Fire magic creates and controls flame. Discovering this tradition, often from binding a genie, enhances your innate volatility: your skin becomes hot to the touch, your eyes literally blaze in anger, and you are always on the verge of losing your temper. This deck of 11 cards includes:   Control Flame Flame Missile Fire Blast Meteor Flame Ward Fiery Volley Flaming Shroud Fireball Immolate...   [click here for more]
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Forbidden Spell Cards

Forbidden Spell Cards


The darkest of the dark arts, Forbidden spells produce horrid and unspeakable effects. Most societies outlaw the use of such magic. Inquisitors and witch hunters alike scour the countryside for its wielders, consigning any they capture to the purifying flames along with all their implements and writings. Yet somehow the vile tradition persists, and new users appear all over the world in greater and...   [click here for more]
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Illusion Spell Cards

Illusion Spell Cards


Illusion magic fools the senses and allows casters to create images and sensations that reshape the world around them. This deck of 11 cards includes:   Clamor Disguise Figment Thimblerig Vertigo Glamer Invisibility Decoy Phantasm Mirage Illusory Double ...   [click here for more]
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Life Spell Cards

Life Spell Cards


Life magic eases pain, heals wounds, and removes afflictions. Spell from this tradition are crucial for surviving expeditions into the unknown. This deck of 11 cards includes:   Life Sense Minor Healing Cure Fount of Life Light Healing Moderate Healing Vitality Burst Greater Cure Major Healing Total Healing Resurrect ...   [click here for more]
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Nature Spell Cards

Nature Spell Cards


An ancient tradition, Nature magic encourages growth and nurtures the land. Nature spells let casters command plants and harness their power in its defense. Misuse of the magic can lead the world to withhold its power. This deck of 11 cards includes:   Magic Acorns Oak Hide Healing Berries Overgrowth Shillelagh Ensnaring Vines Fiery Pinecones Brambles Forest Walk Wrath of Nature Form of...   [click here for more]
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Necromancy Spell Cards

Necromancy Spell Cards


Necromancy subverts the cycle of life and death by creating beings that exist between both states. Its mysteries are hidden in profane tomes or etched on the walls of ancient tombs, so seekers must brave shuffling hordes of undead and embrace corruption to master such magic. This deck of 11 cards includes:   Hide from Undead Spectral Grasp Animate Corpse Grave Grasp Harvest Soul Bone Splinters...   [click here for more]
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Primal Spell Cards

Primal Spell Cards


Spells from the Primal tradition forge bonds with animals and awaken bestial traits in their casters. This deck of 11 cards includes:   Beast Within Hide from Animals Beast Tongue Befriend Animal Call Small Animal Call Medium Animal Dire Beast Call Large Animal Pounce Call of the Wild Call Huge Animal ...   [click here for more]
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Protection Spell Cards

Protection Spell Cards


Protection magic secures, defends, and counteracts. Its spells appeal to the cautious—and the paranoid—since it keeps them and their belongings safe. This deck of 11 cards includes:   Magic Lock Secure Site Evade Force Field Sanctuary Vigilance Vigor Protection from Spells Protective Field Invulnerability Globe of Negation ...   [click here for more]
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Rune Spell Cards

Rune Spell Cards


Rune spells create writing that produces magical effects. Dwarfs or trolls invented Rune magic. Many of first Rune spells survive carved into ancient monoliths and on cave walls in old mountains. Discovering the tradition might result from stumbling across such writings. This deck of 11 cards includes:   Rune of Finding Translate Anything Brand of Doom Glyph of Fire Runic Shield Glyphic Prison...   [click here for more]
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Shadow Spell Cards

Shadow Spell Cards


Shadow magic creates and shapes shadows and darkness. This deck of 11 cards includes:   Nightfall Blade Wall of Darkness Darkness Darksight Shadow Dart Shadow Monster Shadow Stride Black Bolts of the Underworld Shadow Magic Dark Portals Enervation ...   [click here for more]
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Song Spell Cards

Song Spell Cards


Song spells weave magic into music to affect the minds of those who hear it performed. This deck of 11 cards includes:   Project Voice Song of Friendship Song of Courage Song of Inspiration Song of Valor Song of Captivation Song of Healing Song of Ribaldry Song of Dread Song of Slumber Song of Heroes ...   [click here for more]
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SotDL Affliction Cards

SotDL Affliction Cards


Charmed by a nymph? Frightened by a demon? Grabbed by a giant? With this handy set of Affliction cards it's easier than ever to reference their effects and keep track of them when they apply to you or your enemies!  This deck of 21 cards include the 19 afflictions described in Shadow of the Demon Lord plus two cards to track what happens when you become incapacitated. The cards: Asleep...   [click here for more]
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SotDL Path Spell Cards

SotDL Path Spell Cards


Many paths grant knowledge of unique spells. This deck of 9 cards includes:   Sense Magic (Magician) Spellbound Weapon (Spellbinder) Witch Fire (Witch) Exorcism (Exorcist) Command Undead (Necromancer) Animate Object (Technomancer) Temple of Faith (Templar) Shadow Form (Tenebrist) Blank to create your own! ...   [click here for more]
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Spiritualism Spell Cards

Spiritualism Spell Cards


Spiritualism magic calls forth spirits from the Underworld to gain their wisdom and power. The tradition can be discovered through training and research, but many use Spiritualism magic through a lifelong connection to the Underworld. Such individuals have seen and communicated with spirits in the past. This deck of 11 cards includes:   Spirit Bane Spirit of Vengeance Bear Spirit Control Spirit...   [click here for more]
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Storm Spell Cards

Storm Spell Cards


The Storm tradition offers casters the ability to create and control weather in its most violent forms. This deck of 11 cards includes:   Fog Shock Forked Lightning Freezing Fog Saint Astrid’s Flame Call Lightning Poisonous Fog Hailstorm Lightning Bolt Acid Rain Leaping Lightning ...   [click here for more]
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Technomancy Spell Cards

Technomancy Spell Cards


The Technomancy tradition merges magic with machinery. When you cast a Technomancy spell, you assemble something from spare parts and rubbish you have harvested during your travels. You can usually recycle these parts, dismantling the devices you create to make something new. Practitioners of this tradition are always on the lookout for materials: cogs, springs, metal sheeting, nuts, bolts, tubing,...   [click here for more]
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Telekinesis Spell Cards

Telekinesis Spell Cards


Discovering the Telekinesis tradition reflects an awakening of psychic abilities that allow one to move and manipulate objects and creatures with the power of the mind. Telekinesis can push a target away, lift it up, or crush it with invisible bands of force. This deck of 11 cards includes:   Forceful Push Mind over Matter Crush Dancing Weapon Telekinetic Shield Hold Levitate Force Barrier...   [click here for more]
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Telepathy Spell Cards

Telepathy Spell Cards


Magic from the Telepathy tradition is available to those born with some latent psychic ability. Its discovery reflects an awakening of this power within. With it, casters pierce minds to learn secrets or rend psyches to leave enemies reeling and insensate. This deck of 11 cards includes:   Sense Thoughts Share Thoughts Mental Static Message Mind Stab Read Minds Repulsion Emotional Barrage...   [click here for more]
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Teleportation Spell Cards

Teleportation Spell Cards


Teleportation magic locates gaps in reality and opens them wide enough to let a traveler pass through to a distant destination. This deck of 11 cards includes:   Dismiss Fetch Division Hole of Glory Swap Remove Shortcut Boundless Step Fuse Portals Travel ...   [click here for more]
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Terrible Beauty Spell Cards

Terrible Beauty Spell Cards


The spells of the faeries are yours to cast! This deck of 28 cards presents all the spells introduced in Terrible Beauty. You’ll find:   Create Flame (Fire) Misdirect (Fey) Shrink Object (Fey) Fade (Fey) Drunkenness (Fey) Will-o’-Wisp (Fey) Slumber (Fey) Faerie Gold (Fey) Bewilder (Fey) Erase Memory (Fey) Hallucinations (Fey) Twisted Crown (Fey) Beget Changeling (Fey) Seeking...   [click here for more]
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The God Below (Novice)

The God Below (Novice)


An adventure for novice characters   Strange gods aren’t unusual in the darkness cast by the shadow of the Demon Lord. New faiths appear regularly. Most fade away on their own, or, in the most repugnant cases, their adherents are hunted and murdered by the good folk they offended or endangered. The God Below is an adventure for a group of novice characters....   [click here for more]
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Theurgy Spell Cards

Theurgy Spell Cards


Theurgy magic relies on faith to work. A student of Theurgy must be pious at all times and display constant devotion to the gods he or she serves. Such acts give the caster the means to produce miracles, proof of the gods’ existence. This deck of 11 cards includes:   Create Holy Symbol Denounce Blessing Censure Hallowed Ground God Hammer Revelation Divine Aid Wrath of God Avatar Fire...   [click here for more]
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Time Spell Cards

Time Spell Cards


Time magic controls the rate at which time passes. Meddling with Time spells can upset or snarl your time line and cause strange phenomena to affect you. This deck of 11 cards includes:   Delay Swiftness Minor Paradox Rewrite Moment Slow Precognition Time Jump Accelerate Decelerate Twain Self Time Travel ...   [click here for more]
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Tombs Spell Cards

Tombs Spell Cards


Drawn from the pages of Tombs of the Desolation, this deck of 16 cards includes spells from the Blood minor tradition as well as new spells for existing tradition. You’ll find:   Bleed (Blood) Restore Humors (Blood) Blood to Water (Blood) Transfusion (Blood) Boiling Blood (Blood) Hemorrhage (Blood) Heat Wave (Air) Shimmer Wall (Air) Bind Dust Devil (Air) Sun Hammer (Celestial)...   [click here for more]
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