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Fenix English Edition-1, 2013

Fenix English Edition-1, 2013


The Apocalyptic Issue The Chamber – Legacy of the Apocalypse The apocalypse was averted by the slimmest of margins, and the threat is sealed into the chamber – but how do we keep it from being explored in the future? And how will the adventurers react when they happen upon this strange place during their campaign? Text: Christoffer Krämer,...   [click here for more]
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Fenix English Edition 6, 2020

Fenix English Edition 6, 2020


Fenix #6, 2020 is full to the brim. It is our food issue, featuring articles like Fantastic Feasts on how to add a fantasy twist to a banquet by Graeme Davis and Food for the Gods, a wry tale of Mythological Comestibles and the Powers they Provide for Mythras, by Pete Nash. Once again you get a full on adventure to play, this time The Chasm of Erdugald to Symbaroum. It is 10 page scenario signed...   [click here for more]
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Fenix English Edition 6, 2019

Fenix English Edition 6, 2019


Welcome to an issue of Fenix where Destiny was at the center. The English material this time was a scenario by Pete Nash and an article about Dwarves, signed by Graeme Davis.    Omphalos’ Destiny: Article with scenariohooks for Mythras - In this issue Pete Nash introduces a predetermined place of interest for Monster Island. Amongst the destitute and despairing who gather...   [click here for more]
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Fenix English Edition 6, 2018

Fenix English Edition 6, 2018


The Heroic Issue Heroic Weapons from disparate cultures and litterature Heroes. The greatest heroes never truly fade in myth or legend, they live on in our stories, forever remembered. Yet what is a hero? Someone who is good and virtuous? Maybe they are portrayed that way today in the modern world. But it was not always so. Text: Pete Nash...   [click here for more]
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Fenix English Edition 6, 2017

Fenix English Edition 6, 2017


The Cults Issue Creating Cults Cultists are to horror games what goblins are to fantasy games: numerous, cheap, disposable opponents. Dressed in hooded robes, armed with torches and ornate daggers, the fanatical hordes come cheerfully to their deaths, assaulting the PCs in wave after wave. They are – quite literally – faceless enemies, ciphers rather than creatures, with...   [click here for more]
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Fenix English Edition 6, 2016

Fenix English Edition 6, 2016


The Christmas Issue 2016, but since it is a Fenix magazine, nothing is only sweet and cuddly … The 3 Best Shortcuts when you Create Aliens From working on his game M-SPACE, Clarence has found a few simple shortcuts for alien creation. When trying to come up with strange life forms, you often need to rewire your creativity a bit to force it into new paths. Here are...   [click here for more]
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Fenix English Edition 6, 2015

Fenix English Edition 6, 2015


The Thieves Issue. The cover art was made by Lukas Thelin, for one of the Swedish articles (about thieves in Anskaven, for the Swedish rpg Ensamma Vargen, based on Joe Dever’s Lone Wolf) Stealth in Play Kenneth Hite interviews Will Hindmarch on Project Dark, among many other things. Introduction & Questions: Kenneth Hite, Answers: Will Hindmarch, Art: Rachel...   [click here for more]
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Fenix English Edition 6, 2014

Fenix English Edition 6, 2014


The Revolutionary Issue By the Action of Phlogiston Revolutions aren’t all political. Most of them – the ones that stick, anyhow – are social or scientific. So what happens in a world that never truly democratizes and socializes, a world of Industrial Reaction? This world presents a truly alternate high-tech, one that diverges with the last great whipping boy of the...   [click here for more]
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Fenix English Edition 6, 2014

Fenix English Edition 6, 2014


The Revolutionary Issue By the Action of Phlogiston Revolutions aren’t all political. Most of them – the ones that stick, anyhow – are social or scientific. So what happens in a world that never truly democratizes and socializes, a world of Industrial Reaction? This world presents a truly alternate high-tech, one that diverges with the last great whipping...   [click here for more]
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Fenix English Edition 6, 2013

Fenix English Edition 6, 2013


The Organized Crime Issue The Suit of Spades – The Chicago Outfit Turn all of the spades in a deck of cards into the Chicago Outfit, including some story hooks. This was part of a larger series, turning all colors of the deck into different organized crime families. Text; Kenneth Hite, Art: Magnus Fallgren Un-Made Men – Anarchy through the...   [click here for more]
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Fenix English Edition 5, 2020

Fenix English Edition 5, 2020


This issue had less articles in English than usual, but we are very happy with the one we got! Pete Nash has revamped an old scenario he made for Elric! – even though you of course could play it with your favorite game with just a few minor adjustments. The adventure comes complete with 7 player characters each presented on their separate character sheets, which allows you to start playing right...   [click here for more]
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Fenix English Edition 5, 2019

Fenix English Edition 5, 2019


Welcome to an issue of Fenix where Fear was at the center. The English material this time was a scenario by Pete Nash. A scary story we hope you will enjoy! It was originally written for Mythras, but could be played with other game systems to.   The Seydozero Horror: An adventure to Mythras This issue we present an anxiety inducing scenario set in the Siberian wilderness...   [click here for more]
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Fenix English Edition 5, 2018

Fenix English Edition 5, 2018


The Religion Issue Creating Fantasy Religions The gods are a vital part of any fantasy race or culture. Their nature reveals a great deal about what that particular culture values, and what it fears. Some deities are role models, encouraging mortals by example; others are personified dangers, to be appeased with sacrifices and correct behavior. In most fantasy games, though,...   [click here for more]
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Fenix English Edition 5, 2017

Fenix English Edition 5, 2017


The Dragon Issue When is a Dragon not a Dragon? It sounds like a childhood riddle, but it is a question well worth asking before you place a dragon in your campaign. In most fantasy and games, a dragon is a “boss” monster: the most powerful opponent in an adventure or campaign, placed at the end so that the heroes can defeat it in a climactic battle. In their...   [click here for more]
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Fenix English Edition 5, 2016

Fenix English Edition 5, 2016


An issue dedicated to the unknown Terra Incognita – a System Neutral Help to Map the Unknown Terra Incognita helps you map that unknown ahead of your players – or alongside them, if you’d like. It’s a loose cross between random encounter table, map maker, and story generator, not quite a mini-game. It’s designed to be pretty transparent, and...   [click here for more]
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Fenix English Edition 5, 2015

Fenix English Edition 5, 2015


The Tech Issue The Highway of Time A highway runs across, or along, or between Time. Yearposts dot the roadside, along with truck stops, diners, and the inevitable roadside attractions. (“SEE the World’s Largest Pyramid of Skulls! Only 28 years ahead, at Exit 1402!”) The rate at which years and miles correspond varies along the way, with years spread out in historically...   [click here for more]
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Fenix English Edition 5, 2014

Fenix English Edition 5, 2014


This issue goes Beyond the Road Most Taken The Five Flowers Tangled A Historical Geopolitics by Kenneth Hite. This article provides a game setting, beyond the road most taken when it comes to game settings. Text: Kenneth Hite, Art: Lukas Thelin Bernard the Barbarian shalt not A Comic Strip Text & Art: Åke Rosenius Bernard the Barbarian...   [click here for more]
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Fenix English Edition 5, 2013

Fenix English Edition 5, 2013


The Steampunk Issue AI: Automatic Intelligence The Birth of the Automaton - An alternate history about mechanical calculators and mechanical workers; I, Automaton - On programmed automatons who get free will; Automatons in All Factories, Unite - On the automatons’ struggle for their rights; The Calculator is Your Friend - On the calculator thinking outside the cabinet....   [click here for more]
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Fenix English Edition 4, 2021

Fenix English Edition 4, 2021


Fenix #4, 2021 is all about JOY and HAPPINESS. Graeme Davis goes into the light and dark sides of joy in gaming. In our first gaming article for the brand new game Troubleshooters, we are introduced to the The Laugh-O-Tron, a weird science weapon putting a hahaha into your battles. Pete Nash goes another route, as he introduces us to the Sisterhood of Joiry; presenting three swordswomen born...   [click here for more]
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Fenix English Edition 4, 2020

Fenix English Edition 4, 2020


The Swedish gaming magazine Fenix turns 100 issues in total with this magazine, a fact that we celebrated thorougly in Swedish as well as English. This time you will get a chance to explore Space Station adventures with Kenneth Hite as your guide in 100 km up. That is quickly followed by extensive gaming material to the brand new roleplaying game Vaesen, with a 22 page adventure by Tomas Härenstam....   [click here for more]
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Fenix English Edition 4, 2019

Fenix English Edition 4, 2019


Welcome to the Family issue of Fenix. This time we look on the concept Family in different ways, not the least making gaming material of different kinds where we touch upon how to make Family come into play in different ways. You will get a game setting, a scenario and a generator to help you create interesting family members for your game. You also get a new comic strip about Bernard...   [click here for more]
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Fenix English Edition 4, 2018

Fenix English Edition 4, 2018


The Wilderness Issue The Living Wilderness In many fantasy games, wilderness is simply the space between adventure locations: park-like and unchanging, except, perhaps, for the turning of the seasons. In a great deal of myth and folklore, though, the wilderness is a battlefield. Disputed by the forces of order and chaos, its whole nature changes in response to the shifting...   [click here for more]
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Fenix English Edition 4, 2017

Fenix English Edition 4, 2017


The Cursed Issue If Dice Could Fly – Måns Danneman’s book casts dice in a high wire stunt show When I got my review copy of Måns Danneman’s Dice: Rendezvous with Randomness, I was skeptical. I wanted more words, more historical lore on the dice I saw. I didn’t get it at first, but I don’t go to a concert to read about the bands. Danneman’s Dice is a collection...   [click here for more]
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Fenix English Edition 4, 2016

Fenix English Edition 4, 2016


The Corruption Issue The Shadow under Newport This article presents a few of the characteristic highlights of Newport, Rhode Island and its history – and their corresponding lowlights as well, as suits a game of creeping horror, decadent conspiracy, or noir anagnorisis. While the “default” setting of this setting is Lovecraft’s 1920s and 1930s, suitable...   [click here for more]
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Fenix English Edition 4, 2015

Fenix English Edition 4, 2015


The Swedish material in this issue had a focus on roleplaying games for kids. Thus, the amount of material in English was kept to a minimum. Still, you always get at least one title to train your language skills if you are a Swede – or not to get completely ignored if you follow our work from other parts of the world. The Cover art for this issue was made by Peter Bergting,...   [click here for more]
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Fenix English Edition 4, 2014

Fenix English Edition 4, 2014


The Time Travel Issue Agents of A.R.G.E.N.T. This isn’t so much a setting as a setting element, for the GM to use as a source of one-shot NPCs, as an ongoing rival or patron organization for the player characters, or as the surface of a time-spanning mystery. You can add the Agents of A.R.G.E.N.T. to any time-travel campaign already in progress, or start a campaign...   [click here for more]
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Fenix English Edition 4, 2013

Fenix English Edition 4, 2013


The Horror Issue The Devil’s Ship – including the Random (D666) Container Table The waves surge, lightning breaks. Winds blow hard from the icy north, or hot from the tropic south. Lit by balefire, it crests the surf and rides down into the rollers, sheets snapping in the storm. Only the Devil’s ship could survive this night, as it has survived every night...   [click here for more]
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Fenix English Edition 3, 2021

Fenix English Edition 3, 2021


Fenix #3, 2021 is all about CITY ADVENTURES, with a brief history by Graeme Davis and an introduction to the White Death and the Guards of Grimsand by Pete Nash. You do not want to miss out on the interview Rooking all over the World, to find out more about The Rookery and their plans. All ends with a comic strip about Bernard the Barbarian and his encounter with Rapunzel. Rooking all over...   [click here for more]
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Fenix English Edition 3, 2020

Fenix English Edition 3, 2020


Welcome to an issue of Fenix where Madness plays the leading role. Perhaps fitting this year, when we are all trying to handle Corona as best as we can. Graeme Davis helps you use Madness in game, without ending in stereotypes while Pete Nash presents an adventuring location, a monster, and an alchemical concoction which all produce madness in one way or another; and can be easily introduced into...   [click here for more]
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Fenix English Edition 3, 2019

Fenix English Edition 3, 2019


Fenix no 3, 2029 has a War theme This issue featured a lot of Swedish only material, such as a complete miniature game based on modern military science(!). Alas, in English we are happy to feature a really good article by the ever productive and inspiring Pete Nash. War, what is it good foran article for Mythras by Pete Nash Lukas...   [click here for more]
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Fenix English Edition 3, 2018

Fenix English Edition 3, 2018


The Monster Issue How to Read a Monster Description It sounds almost insultingly simple. After all, who would place a monster in an adventure without being familiar with its abilities? But by reading a monster’s rulebook description carefully – and reading between the lines a little – it is possible to create encounters that showcase its abilities, challenge...   [click here for more]
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Fenix English Edition 3, 2017

Fenix English Edition 3, 2017


The Resistance Issue Paradise Falls – Life After the Fire The Life After the Fire series are articles detailing aspects of the world of Freeway Warrior, the Scorched Lands and those who have managed to survive there. These articles will provide settings, concepts, and story ideas for your own Freeway Warrior campaigns, while offering lots of open areas for you to add...   [click here for more]
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Fenix English Edition 3, 2016

Fenix English Edition 3, 2016


The Jubilee Issue – Fenix celebrates 75 straight issues on a bimonthly schedule Independence Day 75 What would the world be like 75 years after defending itself against the Martian Attack during the War of the Worlds? An intriguing game setting by Kenneth Hite. Text: Kenneth Hite, Art: Lukas Thelin Jubilees and Celebrations – Chariot Races in...   [click here for more]
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Fenix English Edition 3, 2015

Fenix English Edition 3, 2015


The Detective Genre Issue The Theory and Practice of the MacGuffin Every so often, we like to drift from the specific to the general, providing not just fantods and fripperies for your campaign but a look, if you will, at fantodology, or at least at fantod aesthetics. With this installment, we approach the generally specific, or the specifically generic: the MacGuffin, which...   [click here for more]
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Fenix English Edition 3, 2014

Fenix English Edition 3, 2014


The Alternate History Issue Centaury An Invasive Alternate-Worlds RPG Text: Kenneth Hite, Art: Lukas Thelin Alternate History The concept of alternate history is one which provides an excellent source of material for Roleplaying Games. Take a ostensibly historical time and place, then tweak it so that a few personalities, discoveries or even...   [click here for more]
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Fenix English Edition 3, 2013

Fenix English Edition 3, 2013


The Spies & Spycraft Issue The Man You’re Looking at – a Who’s Who of Steampunk Spycraft 15 spies ready to insert into your campaign – or even create an entire scenario or campaign around. The GM can get down to brass tacks with an array of the real-life spies who flourished during the Belle Epoque. Text; Kenneth Hite, Art: Lukas Thelin...   [click here for more]
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Fenix English Edition 2, 2021

Fenix English Edition 2, 2021


Fenix #2, 2021 is all about MISHAPS and UNINTENDED CONSEQUENCES, which Graeme Davis and Pete Nash have interpreted in different ways. Graeme Davis went back to a lot of his previous articles for Fenix and added a lot of new and fun game play to each and every one of those mentioned here. It adds twists and fun and ever more interesting gaming sessions ahead. Pete Nash took another route, diving...   [click here for more]
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Fenix English Edition 2, 2020

Fenix English Edition 2, 2020


Welcome to an issue of Fenix where Sports and games play the center role. Graeme Davis looks at popular sports and athletic tavern games while Pete Nash introduces some really extreme sports to incorporate in your game. On top of that, Magnus Seter has interviewed Graeme Davis on the upcoming Director’s Cut of the Enemy Within campaign for Warhammer Fantasy Roleplay.     The...   [click here for more]
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Fenix English Edition 2, 2019

Fenix English Edition 2, 2019


Fenix no. 2 has an Archeology theme This issue covers 18 pages all in English, particularly due to the pulp style adventure that is featured. Antiquarians & Shovelbums Graeme Davis writes about archeology in gaming Magnus Fallgren & Lukas Thelin made the illustrations to accompany the article Ancient ruins and unexpected...   [click here for more]
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Fenix English Edition 2, 2018

Fenix English Edition 2, 2018


The Gender& Diversity Issue Hear Them Roar! – Hags, Gender Roles and Misogyny in Folklore and Fantasy Graeme Davis in a thought provoking article on hags and how they are treated in folklore and fantasy – and how much more you could get out of them with a little effort ahead of gameplay! Text: Graeme Davis, Art: Anna Landin Grandville...   [click here for more]
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Fenix English Edition 2, 2017

Fenix English Edition 2, 2017


The Crime & Punishment Issue CSI Fantasy This article takes a systemless look at “forensic magic” from British and European folklore, dating from the Middle Ages up to the 19th and early 20th centuries. In a low-magic fantasy game, some of them might actually work, and any of them can be used to provide interesting bits of colour to an investigative adventure....   [click here for more]
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Fenix English Edition 2, 2016

Fenix English Edition 2, 2016


The Death Issue Death, death never changes Death should be savoured, like a fine wine, from the perspective of the players themselves. There are many more ways to die than just a sword in the guts, and the dread of impending death is often overlooked. In this article you find a couple of examples of how to instill that fear of ultimate demise, drawn from literary sources...   [click here for more]
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Fenix English Edition 2, 2015

Fenix English Edition 2, 2015


The Animal Issue Cats & Nightmares - A Savage Worlds expansion In Cats & Nightmares, you play a cat. You can’t do things cats can’t. You can’t hold a gun, use a computer, drive a car, or disguise yourself as a dog. But you can do the things that cats can. You can kill rats, smell emotion, jump to the Moon, and walk through Dream. You hunt nightmares...   [click here for more]
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Fenix English Edition 2, 2014

Fenix English Edition 2, 2014


Cosmic Horror & Gladiators in Ancient Rome The Dark Between the Stars Cosmic Horror and Great Old Ones in Space. Text: Kenneth Hite, Art: Lukas Thelin Gladiators A look at the truths behind gladiatorial exhibitions and how they can be introduced into a RuneQuest campaign. Text: Pete Nash, Art: Maria Zelmerlöw & Kristoffer Engström...   [click here for more]
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Fenix English Edition 2, 2013

Fenix English Edition 2, 2013


The Angels & Demons Issue Angels and Demons of Space Newtonian angel powered space travel in an alternate 17th century on the seven planets. An inspiring article fat packed with weird. Text; Kenneth Hite, Art: Lukas Thelin Djinn – spirits between Heaven and Hell A closer look at these sprits Between Heaven and Hell and how they can...   [click here for more]
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Fenix English Edition 1, 2021

Fenix English Edition 1, 2021


Fenix #1, 2021 is centered around GHOSTS and the UNDEAD, but you will also find some fun and interesting interviews, articles and a scenario to new and upcoming games such as Jim Henspn’s The Labyrinth and Cora Quest. Graeme Davis introduces you to some Fortified Spirits and Pete Nash goes straight for More Undead Horrors on Monster Island. Fortified Spirits – a 4 pages article by Graeme...   [click here for more]
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Fenix English Edition 1, 2020

Fenix English Edition 1, 2020


Welcome to an issue of Fenix where Outlaws are at the front and center. The English material this time is an interview with Elizabeth Hargrave (mostly about her game Wingspan), an article by Graeme Davis on how to build a n outlaw campaign and an article on Violent Vikings by Pete Nash.     Birdwatching and awarded game designer: An Interview with Elizabeth Hargrave Marcus...   [click here for more]
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Fenix English Edition 1, 2019

Fenix English Edition 1, 2019


Fenix no. 1, 2019 has a Nostalgia theme. This issue is only 8 pages of English material, featuring the following articles: Nostalgia – Pete Nash takes the readers back to a time long gone It was a Different Time – Graeme Davis on gaming in years long gone by Magnus Fallgren made the illustration for Graeme Davis...   [click here for more]
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Fenix English Edition 1, 2018

Fenix English Edition 1, 2018


The Darkness Issue Darkness in Dungeons & Gameplay You open the door. Beyond it, there is only impenetrable darkness. Your torches and lanterns have no effect. Those characters with dark vision can see nothing. What will you do? Dungeons and other underground spaces are naturally dark, but most adventurers scarcely notice. With torches, lanterns, dark vision, infravision,...   [click here for more]
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Fenix English Edition 1, 2017

Fenix English Edition 1, 2017


An issue on mirrors and portals Count Magnus Mythos – M. R. James Stories as a Backdrop for Roleplaying Despite being “gifted with an almost diabolic power of calling horror by gentle steps from the midst of prosaic daily life,” as H.P. Lovecraft put it, the tales of M.R. James (1862-1936) have not received their due obeisance in the roleplaying game ecosystem....   [click here for more]
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