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 Hottest Titles in Your Current Selection from EN Publishing
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Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)

Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)


557 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). Steam and soot darken the skies above the city of Flint, and...   [click here for more]
EN Publishing  $29.99

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Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (Pathfinder)

Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (Pathfinder)


357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the third act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition).   Darkness falls across the world, and the once-hidden...   [click here for more]
EN Publishing  $34.99

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Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (Pathfinder)

Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (Pathfinder)


400 pages - four adventures! The second act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the second act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). A conspiracy has been unmasked, and though their plans were...   [click here for more]
EN Publishing  $29.99

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ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)

ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 70 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background information...   [click here for more]
EN Publishing   FREE 

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ZEITGEIST #12: The Grinding Gears of Heaven (Pathfinder)

ZEITGEIST #12: The Grinding Gears of Heaven (Pathfinder)


Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path! This is the Pathfinder (PF) version of this adventure. The End Has Already Begun Things are falling apart. An attempt by the Obscurati conspiracy to create a more perfect world was sabotaged, and the world is descending into chaos. With mere months before the planet is devoured by the cosmic gears of...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #13: Avatar of Revolution (Pathfinder)

ZEITGEIST #13: Avatar of Revolution (Pathfinder)


Welcome to the thirteenth and final adventure in the ZEITGEIST adventure path! This is the Pathfinder (PF) version of this adventure. Finale and Free Will The mastermind Nicodemus tried to foster enlightenment and empathy, to create the best of all possible worlds. After centuries of pursuing his grand design, however, the age of reason he dreamed of tastes like ashes. Chance, choice,...   [click here for more]
EN Publishing  $9.99

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ZEITGEIST #6: Revelations from the Mouth of a Madman (PATHFINDER RPG)

ZEITGEIST #6: Revelations from the Mouth of a Madman (PATHFINDER RPG)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man.  The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to make...   [click here for more]
EN Publishing  $5.00

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ZEITGEIST #7: Schism (PATHFINDER RPG)

ZEITGEIST #7: Schism (PATHFINDER RPG)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately, and...   [click here for more]
EN Publishing  $7.95

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ZEITGEIST #8: Diaspora (PATHFINDER RPG)

ZEITGEIST #8: Diaspora (PATHFINDER RPG)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who...   [click here for more]
EN Publishing  $7.95

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Admiral o' the High Seas: The Naval Combat Supplement for Pathfinder & D&D 4th Edition

Admiral o' the High Seas: The Naval Combat Supplement for Pathfinder & D&D 4th Edition


ADMIRAL o' the HIGH SEAS - naval combat supplement for use with the world's most popular roleplaying games. For centuries, the boldest adventurers of all were sailors. If you want adventure, why limit yourself to dry land and dungeons when you can crew a tall ship and set sail for the end of the world? Produced with the support of dozens of Kickstarter backers, this books contains rules for conducting...   [click here for more]
EN Publishing  $6.50

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To Slay A Dragon

To Slay A Dragon


SOFTCOVER AVAILABLE! Holdenshire is a peaceful county.  Ruled by Lord Pemberton, the villages of Hengistbury and Thornbury exist in a friendly rivalry. Winter is over, and Hengistbury is experiencing a warm, dry Spring. The summer county fair is already being organized, the Fair Committee headed as always by Lady Sybill Pemberton, and the village is its usual bustling,...   [click here for more]
EN Publishing  $5.00

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To Stake A Vampire

To Stake A Vampire


The sequel to TO SLAY A DRAGON is here! Evil has awoken in Holdenshire!   The dead leaves of autumn’s passing are nowhere to be seen in the blustery cold of the harsh winter that grips the countryside. Windows and doors are shuttered against the elements, and the few townsfolk walking the hills and paths in Holdenshire are bundled up tightly, moving at a brisk gait that warrants...   [click here for more]
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Tournaments, Fairs, and Taverns: PATHFINDER

Tournaments, Fairs, and Taverns: PATHFINDER


The BESTSELLING sourcebook returns - and now it's for the PATHFINDER RPG!  We've produced an updated, revised version of our best ever selling book, Tournaments, Fairs, & TavernsThe reviews for the D&D 3.5 version of this book were universally glowing!  Folks have been begging for a Pathfinder version for years, and now here it is.   "One of the best sourcebooks...   [click here for more]
EN Publishing  $4.98

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Tournaments, Fairs, and Taverns: PATHFINDER

Tournaments, Fairs, and Taverns: PATHFINDER


The BESTSELLING sourcebook returns - for the PATHFINDER RPG!  We've produced an updated, revised version of our best ever selling book, Tournaments, Fairs, & TavernsThe reviews for the D&D 3.5 version of this book were universally glowing!  Folks have been begging for a Pathfinder version for years, and now here it is.   "One of the best sourcebooks I ever...   [click here for more]
EN Publishing  $4.98

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Warfare for Beginners (Pathfinder RPG)

Warfare for Beginners (Pathfinder RPG)


This supplement presents an easy to use mass-battle system which involves your player characters on an individual level. The key to the system is focusing on tactical and strategic missions which affect the overall outcome of a large battle. Warfare for Beginners is a short EN Publishing supplement for the PATHFINDER RPG by Russell Morrissey, around which the final battle aspects...   [click here for more]
EN Publishing  $1.00

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Warfare for Beginners 2 (Pathfinder RPG)

Warfare for Beginners 2 (Pathfinder RPG)


This is the sequel to Warfare for Beginners, a short EN Publishing supplement for the PATHFINDER RPG by Russell Morrissey. Here, we will expand the options available in Warfare for Beginners to enable for a little more proactivity on the part of the PCs. In the original article, the PCs were primarily responsive. Available missions were generated randomly each day, and the PCs engaged with...   [click here for more]
EN Publishing  $1.00

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ZEITGEIST #2: The Dying Skyseer (Pathfinder RPG)

ZEITGEIST #2: The Dying Skyseer (Pathfinder RPG)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An assassin...   [click here for more]
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ZEITGEIST #3: Digging for Lies (Pathfinder RPG)

ZEITGEIST #3: Digging for Lies (Pathfinder RPG)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts. These...   [click here for more]
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ZEITGEIST #4: Always on Time (PATHFINDER RPG)

ZEITGEIST #4: Always on Time (PATHFINDER RPG)


Welcome to the fourth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will illuminate...   [click here for more]
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ZEITGEIST #5: Cauldron-Born (PATHFINDER RPG)

ZEITGEIST #5: Cauldron-Born (PATHFINDER RPG)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this threat...   [click here for more]
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ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)

ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted innocents...   [click here for more]
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EN5ider #54 - 4 Random Roleplaying Encounters

EN5ider #54 - 4 Random Roleplaying Encounters


Baby Monsters, The Tag Along, The One That Got Away, and Snake Oil Salesman present adventurers with moral and practical dilemmas so that this quartet of random encounters focuses on roleplaying and problem solving over combat.       This is the 54th article of EN5ider, a D&D 5E Patreon (https://www.patreon.com/ensider/overview). Consider joining us for as low as $5 a month!...   [click here for more]
EN Publishing  $2.99

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Seas of ZEITGEIST (PATHFINDER RPG, D&D 4E)

Seas of ZEITGEIST (PATHFINDER RPG, D&D 4E)


E.N. Publishing’s naval supplement Admiral o’ the High Seas has a full set of rules for adventures at sea, but herein we present enough rules to handle basic naval combat between two ships. If your group particularly likes ship encounters, your DM can use the additional material in Admiral o’ the High Seasto spice up nautical engagements. ...   [click here for more]
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Tip of the Tongue

Tip of the Tongue


Tip of the Tongue, a 43-page Pathfinder adventure by Mike Myler and Christopher Kugler for 4-5 PCs of 7th-8th level! Hirsli Aptal embodies the finest qualities of Bellek, the City of Scholars: she is disciplined, studious, and dedicated to the pursuit of knowledge. Lately, however, her perfect memory (itself a product of the alchemy she practices) is proving elusive at times and unreliable...   [click here for more]
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TRAILseeker 001: Multiclassing Feats (Pathfinder)

TRAILseeker 001: Multiclassing Feats (Pathfinder)


Adventurers meet a large number of people on their many escapades. From soldiers to mages and mad inventors, they are likely to pick up an eclectic set of skills from those who have crossed their paths. For many adventurers this alternative training does little more than provide them with a small set of tricks to be used as needed. For some, it is a dangerous distraction that proves ineffective when...   [click here for more]
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TRAILseeker 002: Archery Contests (Pathfinder)

TRAILseeker 002: Archery Contests (Pathfinder)


Archery competitions are common competitive events. The rules are simple: competitors fire at a target and score points depending on how close to the center of the target the arrow strikes. The archer with the most points wins. A staple of medieval tournaments, the archery contest draws bowmen from far and wide to test their skill and accuracy. ...   [click here for more]
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TRAILseeker 003: Red Fangs in a White Night (Pathfinder)

TRAILseeker 003: Red Fangs in a White Night (Pathfinder)


"Red Fangs in a White Night” is an adventure for four 7th-level characters. Its action occurs at the city of White Night, which can fit easily into any secluded location in your favorite campaign setting. ADVENTURE BACKGROUND Several decades ago, Klarth the Archmage abandoned his organization and decided to take his experiments to a secluded location. To his surprise, he found that many...   [click here for more]
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TRAILseeker 004: Urndaemon, Voludaemon

TRAILseeker 004: Urndaemon, Voludaemon


The pleasantly-looking man standing before you suddenly transforms into a horrifying humanoid with plate-like bones covering its body, black tentacles erupting from its skull, and burning eyes alight with a malicious glee, Introducing the Voludaemon, a horrific demon waiting to terrify your adventurers. Includes the Voludaemons stats, special abilities, ecology, habitat/society...   [click here for more]
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TRAILseeker 005: Weapon Style Feats

TRAILseeker 005: Weapon Style Feats


From mounted styles designed to be used in close-quarters, to ancient elven sword styles that empasize deception and the use of a cloak as a defensive tool, this article introduces five new weapon styles, each with three weapon style feats, sure to enhance your game! ...   [click here for more]
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TRAILseeker 006: Creating Enjoyable Puzzles for Role Playing Games

TRAILseeker 006: Creating Enjoyable Puzzles for Role Playing Games


Carl Heyl shows you how to create enjoyable puzzles for your Pathfinder game. It's all too easy to stop a game in its tracks, or throw off an sense of immersion. The advice in this article gives tips on creating organic, fun puzzles which don't interrupt your game. ...   [click here for more]
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TRAILseeker 007: Fantastic Tomes and Librams

TRAILseeker 007: Fantastic Tomes and Librams


1d100 mundane but exotic books and tomes to furnish a wizard's study, a library, or a treasure hoard. Each entry contains the book's name, its author, a short description, and an optional notation indicating its rarity, relative value, and number of pages. ...   [click here for more]
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TRAILseeker 009: After Death

TRAILseeker 009: After Death


Congratulations! Your party is dead. This is a Pathfinder RPG adventure designed for 9th-level characters. It is also a little different, as the PCs will start it dead. Fortunately for them, death is not the end. With the help of the azata Asha, they can still defeat the monstrous lich who killed them in the first place... And recover their lives in the process. ...   [click here for more]
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TRAILseeker 010: Cherufe

TRAILseeker 010: Cherufe


A mighty, volcanic monster for your Pathfinder game! This menacing, CR14, giant appears to be made of magma. Its black, rocky mass radiates massive heat, while red light pours from its mouth and the cracks in its stony hide. Full stats, plus adventure seeds. ...   [click here for more]
EN Publishing  $1.99

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TRAILseeker 011: The Power of Theme: Telling Your Story Without Restricting Players

TRAILseeker 011: The Power of Theme: Telling Your Story Without Restricting Players


Anthony Torretti discusses ways to introduce strong thematic elements into a campaign while avoiding railroading in this helpful GMing advice article. ...   [click here for more]
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TRAILseeker 012: Creating a Survival Horror Adventure

TRAILseeker 012: Creating a Survival Horror Adventure


Resource scarcity, helplessness, and personal stories are all tropes of he survival horror genre for good reason: they work! Jonathan Palmer looks at running a survival horror games as an excellent alternative to a normal heroic fantasy style adventure. ...   [click here for more]
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TRAILseeker 013: Herbal Remedies

TRAILseeker 013: Herbal Remedies


Enhance your Pathfinder game with plants and herbs which heal, cure poisons or diseases, provide mental cleansing, or augment the imbiber. Butterfly Weed, St. John's Wort, Dragon Flower, Rosy Periwinkle... this article contains 10 useful herbal remedies. ...   [click here for more]
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TRAILseeker 014: Galem Builder

TRAILseeker 014: Galem Builder


Galems - not golems! - are built out of clay by the galem builders, an alternate version of the summoner. This article introduces the galem builder, along with the galem itself. Why summon an outsider when you can build your own perfect construct? ...   [click here for more]
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TRAILseeker 015: Leech

TRAILseeker 015: Leech


A new character class for Pathfinder. Not all healing is supernatural! Sometimes medical training takes the form of the field-surgeon, with roguish talents such as Apothecary, Bleed, Expert Surgeon, and First Aid, or even advanced talents like Cosmetic Surgery (if you'd dare to undergo medieval-style cosmetic work!) Do not try this at home! ...   [click here for more]
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TRAILseeker 016: Stunning Eldritch Fist

TRAILseeker 016: Stunning Eldritch Fist


When you combine spellcasting and the martial arts, you get three new exciting fighting styles for the Pathfinder RPG. Emulate the campire's gaseous form with the Clouded Path Style; use the graceful dance of blossoms on the wind with the Falling Blossom Style; or summon virulent toxins from your body with the Wandering Spider Style, Each style is presented with three feats ready for use. ...   [click here for more]
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TRAILseeker 017: Shadow Magic

TRAILseeker 017: Shadow Magic


Shadow Magic introduces 16 new shadow spells to your Pathfinder game, pushing the limits of illusion magic. Whether you're creating undead shadows, arming yourself with shadow weapons, or transforming yourself into a quasi-real shadow shape, the realm of shadow provides the muscle behind the illusion. ...   [click here for more]
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TRAILseeker 018: Bow and Rival

TRAILseeker 018: Bow and Rival


This article introduces two new NPCs designed specifically to take part in archery contests as introduced in the Trailseeker Archery Contests article. These NPCs are well suited to serve as rivals, spanning a number of competition sizes. Each entry details the type of contests that each NPC would find attractive, coupled with suggestions on how they would approac the contest. For players and GMs alike,...   [click here for more]
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TRAILseeker 019: Chimeric Fusion

TRAILseeker 019: Chimeric Fusion


This brand new Chimeric Variant system allows you to create chimeras beyond the Greek archetypal dragon, lion, and goat, and adds nearly 20 new aspects including the yeti, aboleth, spider, golem, and cobra. Additionally, two new spells allow casters to engage in the practice of chimeric fusion. ...   [click here for more]
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TRAILseeker 020: Power Components: The Biting Flames

TRAILseeker 020: Power Components: The Biting Flames


Daniel Marshall brings you special components to augment your spells! In this article, find rules for harvesting ingredients, ranging from the organs of defeated creatures to the essence of elementals; and details on trading exotic ingredients with essence vials. Plus six sample ingredients, from dragon bone and ifrit blood to phoenix ashes and salamander horn. ...   [click here for more]
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TRAILseeker 021: The Right Way To Fudge

TRAILseeker 021: The Right Way To Fudge


When and how should the GM fudge an encounter? Jeremy Lewit discusses the reasons and the methods, and provides advice on the right way to fudge. Should you alter the enemies, change the goalposts, or add new challenges? ...   [click here for more]
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TRAILseeker 022: Modern Mysteries

TRAILseeker 022: Modern Mysteries


Meet the Oracles of Industry and of Lost Omens in this Pathfinder RPG article by Carl Cramer. These new mysteries add new slants to the Oracle. The mystery of Industry is one of fire and iron; a vision of a mechanical world. The mystery of Lost Omens deals with an age without prophecy where Oracles defy fate at every turn. ...   [click here for more]
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TRAILseeker 023: A World Beneath The Waves - Underwater Adventures

TRAILseeker 023: A World Beneath The Waves - Underwater Adventures


From Daniel Marshall come spells, magic items, hazards, a new monster, and an undersea encounter table. Cast steamspray, use the ring of the triton, fight a Sahuagin Lieutenant, or navigate steam vents and coreal reefs. ...   [click here for more]
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TRAILseeker 024: Expanded Skills: Handle Animal

TRAILseeker 024: Expanded Skills: Handle Animal


Expand the Handle Animal rules! This article presents racial affinities for different animals, and the ways in which different types of creature respond to domestication. Additionally, author Carl Cramer includes a new regional trait and the Expert Trainer feat to round out any animal trainer's resume! ...   [click here for more]
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TRAILseeker 025: Skilled Archetypes

TRAILseeker 025: Skilled Archetypes


Introducing the Lay Cleric, the Militant, and the Unorthodox Wizard - three Pathfinder archetypes which focus on skills more than on their class abilities by sacrificing arcane schools, feats, or domains. ...   [click here for more]
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TRAILseeker 026: Of Wolf and Man

TRAILseeker 026: Of Wolf and Man


The Order of the Wolf, and the Circle of the Whistling Oak are two brand new druidic circles for your Pathfinder game. Complete with alternate class abilities and six new druidic spells, these player options focus on animals and on woodland battle, respectively. ...   [click here for more]
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TRAILseeker 027: The Occult - New Oracle Curses

TRAILseeker 027: The Occult - New Oracle Curses


Eight new Oracle curses with an occult theme for your Pathfinder game - animal aspect, deluded, divine brand, psychography, solipsism, somnambulism, temptation, and voices. ...   [click here for more]
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