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War of the Burning Sky 5E #1: The Scouring of Gate Pass

War of the Burning Sky 5E #1: The Scouring of Gate Pass


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted...   [click here for more]
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War of the Burning Sky 5E #2: The Indomitable Fire Forest of Innenotdar

War of the Burning Sky 5E #2: The Indomitable Fire Forest of Innenotdar


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted...   [click here for more]
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War of the Burning Sky 5E #3: Shelter From The Storm

War of the Burning Sky 5E #3: Shelter From The Storm


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted...   [click here for more]
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War of the Burning Sky 5E #4: The Mad King's Banquet

War of the Burning Sky 5E #4: The Mad King's Banquet


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted...   [click here for more]
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War of the Burning Sky 5E #5: Mission to the Monastery of Two Winds

War of the Burning Sky 5E #5: Mission to the Monastery of Two Winds


Witness the mighty and terrible face of war in a world of magic! A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted...   [click here for more]
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ZEITGEIST #1: Island at the Axis of the World (5th Edition)

ZEITGEIST #1: Island at the Axis of the World (5th Edition)


Welcome to part one of the critically acclaimed ZEITGEIST adventure path! This is the 5th Edition version of this adventure. In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the R.N.S. Coaltongue,...   [click here for more]
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ZEITGEIST #2.1: The Dying Skyseer (5th Edition)

ZEITGEIST #2.1: The Dying Skyseer (5th Edition)


Welcome to the second adventure in the critically acclaimed ZEITGEIST adventure path! This is the 5th Edition version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's...   [click here for more]
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ZEITGEIST #2.2: The Dying Skyseer (5th Edition)

ZEITGEIST #2.2: The Dying Skyseer (5th Edition)


The next part of the ZEITGEIST adventure path continues the party's investigations into the goings-on in Flint. This is the 5th Edition version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory...   [click here for more]
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ZEITGEIST #2.3: The Dying Skyseer (5th Edition)

ZEITGEIST #2.3: The Dying Skyseer (5th Edition)


Concluding The Dying Skyseer! In part 3 of this adventure, the party uncovers the fourth investigation thread, the climax, and the conclusion of this complex instalment. Dragonborn arsonist brothers set a factory ablaze, creepy warehouses are investigated, and the PCs try to take down Mayor Reed Macbannin during an earthquake. What will they find in Macbannin Manor? For 4th-level characters....   [click here for more]
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ZEITGEIST #3.1: Digging For Lies (5th Edition)

ZEITGEIST #3.1: Digging For Lies (5th Edition)


Welcome to the third adventure in the critically acclaimed ZEITGEIST adventure path! This is the 5th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient...   [click here for more]
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ZEITGEIST #3.2: Digging For Lies (5th Edition)

ZEITGEIST #3.2: Digging For Lies (5th Edition)


The third adventure in the ZEITGEIST adventure path continues in this 33-page instalment! This is the 5th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of...   [click here for more]
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ZEITGEIST #3.3: Digging For Lies (5th Edition)

ZEITGEIST #3.3: Digging For Lies (5th Edition)


The third adventure in the ZEITGEIST adventure path concludes in this 30-page instalment! This is the 5th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of...   [click here for more]
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Zeitgeist: The Gears of Revolution - DIGITAL BOXED SET!

Zeitgeist: The Gears of Revolution - DIGITAL BOXED SET!


700+ pages - five adventures, two guides, a naval supplement and a deck of cards - the first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into single digital boxed set. This boxed set contains: ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins compilation of five breathtaking adventures plus bonus content! The EXTENDED...   [click here for more]
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[WOIN] ZEITGEIST #1: Island at the Axis of the World

[WOIN] ZEITGEIST #1: Island at the Axis of the World


Welcome to part one of the critically acclaimed ZEITGEIST adventure path! This is the What's OLD is NEW (WOIN) version of this adventure. In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the...   [click here for more]
EN Publishing  $5.35 $4.01

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ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)

ZEITGEIST: The Gears of Revolution - Act One: The Investigation Begins (4e)


560 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for Pathfinder RPG, coming later this month). Steam and soot darken the skies above the city of Flint,...   [click here for more]
EN Publishing  $29.99 $22.49

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Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)

Zeitgeist: The Gears of Revolution - Act One: The Investigation Begins (Pathfinder)


557 pages - five adventures! The first act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These five adventures are the first act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). Steam and soot darken the skies above the city of Flint,...   [click here for more]
EN Publishing  $29.99 $22.49

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Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (4e)

Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (4e)


357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the third act of a steam & spell campaign for Dungeons & Dragons 4th edition (also available for the Pathfinder RPG). Darkness falls across the world,...   [click here for more]
EN Publishing  $34.99 $26.24

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Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (Pathfinder)

Zeitgeist: The Gears of Revolution - Act Three: The Age of Reason (Pathfinder)


357 pages - a magnum opus! The third act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the third act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). Darkness falls across the world, and the once-hidden...   [click here for more]
EN Publishing  $34.99 $26.24

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Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (4e)

Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (4e)


400 pages - four adventures! The second act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the second act of a steam & spell campaign for Dungeons & Dragons 4th Edition (also available for the Pathfinder RPG). A conspiracy has been unmasked, and though their plans...   [click here for more]
EN Publishing  $29.99 $22.49

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Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (Pathfinder)

Zeitgeist: The Gears of Revolution - Act Two: The Grand Design (Pathfinder)


400 pages - four adventures! The second act of the critically acclaimed ZEITGEIST: The Gears of Revolution Adventure Path now compiled into a gorgeous hardcover book! These four adventures are the second act of a steam & spell campaign for the Pathfinder RPG (also available for Dungeons & Dragons 4th edition). A conspiracy has been unmasked, and though their plans...   [click here for more]
EN Publishing  $29.99 $22.49

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War of the Burning Sky: The Complete Campaign (D&D 3.5)

War of the Burning Sky: The Complete Campaign (D&D 3.5)


708 pages - the ultimate fantasy campaign! The acclaimed War of the Burning Sky Campaign Saga comes to you compiled, enhanced and with loads of bonus new content! A complete fantasy campaign for D&D 3.5, for character levels 1-20. Witness the terrible face of war in a world of magic... NOTE: the PDF is of the colour deluxe edition; the softcover is the (slightly shorter) black-and-white...   [click here for more]
EN Publishing  $10.00 $7.50

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ZEITGEIST #10: Godmind (4E)

ZEITGEIST #10: Godmind (4E)


Welcome to the tenth adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. An Age of Reason. An Age of Darkness. The Obscurati have won. Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder. But even as the Ob form a world government, strange side effects of this Great...   [click here for more]
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ZEITGEIST #10: Godmind (Pathfinder RPG)

ZEITGEIST #10: Godmind (Pathfinder RPG)


Welcome to the tenth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. An Age of Reason. An Age of Darkness. The Obscurati have won. Across the world, peoples' minds turn to rationality and industriousness - ideals of Nicodemus, the conspiracy's founder. But even as the Ob form a world government, strange side effects of this Great...   [click here for more]
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ZEITGEIST #11: Gorged on Ruins (4E D&D)

ZEITGEIST #11: Gorged on Ruins (4E D&D)


Welcome to the eleventh adventure in the ZEITGEIST adventure path! This is the Dungeons & Dragons 4th Edition version of this adventure. The World is Falling Apart After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat...   [click here for more]
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ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)

ZEITGEIST #11: Gorged on Ruins (Pathfinder RPG)


Welcome to the eleventh adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. The World is Falling Apart After the stars fell and the sun vanished, a new world order arose, controlled by a group known as the Obscurati. Now four nations are poised to assault the party's homeland, Risur. The only hope to avoid defeat is to convince the...   [click here for more]
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ZEITGEIST #12: The Grinding Gears of Heaven (4E D&D)

ZEITGEIST #12: The Grinding Gears of Heaven (4E D&D)


Welcome to the twelfth and penultimate adventure in the ZEITGEIST adventure path! This is the Dungeons & Dragons 4th Edition version of this adventure. The End Has Already Begun Things are falling apart. An attempt by the Obscurati conspiracy to create a more perfect world was sabotaged, and the world is descending into chaos. With mere months before the planet is devoured...   [click here for more]
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ZEITGEIST #13: Avatar of Revolution (D&D 4e)

ZEITGEIST #13: Avatar of Revolution (D&D 4e)


Welcome to the thirteenth and final adventure in the ZEITGEIST adventure path! This is the Dungeons & Dragons 4th edition (4e) version of this adventure. Finale and Free Will The mastermind Nicodemus tried to foster enlightenment and empathy, to create the best of all possible worlds. After centuries of pursuing his grand design, however, the age of reason he dreamed...   [click here for more]
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ZEITGEIST #7: Schism (D&D 4E)

ZEITGEIST #7: Schism (D&D 4E)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately,...   [click here for more]
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ZEITGEIST #8: Diaspora (D&D 4E)

ZEITGEIST #8: Diaspora (D&D 4E)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who scattered...   [click here for more]
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ZEITGEIST #9: The Last Starry Sky (D&D 4E)

ZEITGEIST #9: The Last Starry Sky (D&D 4E)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but they...   [click here for more]
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ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)

ZEITGEIST #9: The Last Starry Sky (Pathfinder RPG)


Welcome to the ninth adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. A Mighty Hand Turns the Stars The conspiracy known as the Obscurati prepares to assassinate the king of Risur and perform a grand ritual. Stars will fall from the heavens, and a new age will begin wherein all must obey. Only the party can avert this coming doomsday, but...   [click here for more]
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Faction Folio 1: The Labyrinth

Faction Folio 1: The Labyrinth


A thieves' guild on the threshold of dimensions! Includes "Bring Me The Head of Alfredo Fonnori", a 10th level mini-adventure by John Simcoe. When a minor smuggler miscast a teleportation spell, he found the key to grreater fortune in the Crawlspace, a small pocket dimension full of maze-like tunnels that sprung from a central courtyard. As he explored this strange...   [click here for more]
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Faction Folio 2: The Blackcloak Watch

Faction Folio 2: The Blackcloak Watch


CHOOSE A SIDE Including "Corrosion of Society", a 3rd-level mini-adventure by John Simcoe. The world is a dangerous place, and nowhere is it more dangerous than in the big city. Heroes and villains of all types and powers drop in on unsuspecting towns and turn the place upside down. The average peasant can only dream of the spells, powers and weapons in an adventurer’s...   [click here for more]
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Son of a Portable Hole

Son of a Portable Hole


The sequel to the ENnie / GenCon d20 Award-winning* Portable Hole Full of Beer (this product contains no alcohol) is Here! That's right! The product that made Ryan Dancey exclaim "God Help Us All"** Introducing the FLUMPHONOMICON, page after page of Flumphy goodness, featuring Avatars of the Flumph, the Lord of the Flumph, the dreaded Dark Flumph and mighty Dire Flumph, and more! All Flumph, All...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #11: Under the Eye of the Tempest

War of the Burning Sky (DnD 3.5) #11: Under the Eye of the Tempest


As Leska's plans near fruition in the depths of Ragesia, an old acquantaince shows his true colors, and the coastal town of Seaquen, home of the Lyceum Academy and a rallying point for thousands of refugees, finds itself the target of a new, more dangerous attack! Certain of his own invincibility, the wind-powered archmage Pilus seeks to destroy his old rivals, the mages of Lyceum Academy. Another...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #12: The Beating of the Aquiline Heart

War of the Burning Sky (DnD 3.5) #12: The Beating of the Aquiline Heart


In the stunning finale to the War of the Burning Sky Campaign Saga, the heroes lead their armies on a final assault against the might of the Ragesian Empire, and cut out the heart of their foe, the tyrannical Leska. Companies of fiends, legions of deadly warriors, furious beaats, and titanic arcane creations defend the desolate Opaline Wastes, for in the caverns below, Supreme Inquisitor...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #1: The Scouring of Gate Pass

War of the Burning Sky (DnD 3.5) #1: The Scouring of Gate Pass


The dramatic beginning of the War of the Burning Sky Campaign Saga, The Scouring of Gate Pass kicks off a war of epic proportions as a mighty magical empire marches for conquest. Their first stop is the vital mountain road through the city of Gate Pass, where the PCs, not yet aware of the role they will play in the coming conflict, lie in the path of a military juggernaut. As Gate Pass falls under...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #2: The Indomitable Fire Forest of Inneno

War of the Burning Sky (DnD 3.5) #2: The Indomitable Fire Forest of Inneno


The journey between Gate Pass and distant Lyceum is long; along the way lies a forest that has burned for decades, where a dream monster holds sway. Before escaping the raging flames, the heroes become caught in a three-way conflict with a fiend, the fierce spirit of the forest itself, and a clan of pernicious fey who possess a powerful weapon for the coming war. Welcome to the second adventure...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #3: Shelter from the Storm

War of the Burning Sky (DnD 3.5) #3: Shelter from the Storm


Freed from the flames of Innenotdar, the heroes reach the small seaside village of Seaquen and the magical academy, Lyceum. But Seaquen is no safe haven: there are spies, refugees, and a fleet of hostile ships to contend with, to say nothing of an oncoming hurricane which may not be entirely natural. Can you survive long enough to learn the secrets held at Lyceum, while you struggle to save your...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #4: The Mad King's Banquet

War of the Burning Sky (DnD 3.5) #4: The Mad King's Banquet


While Seaquen recovers from an unnatural natural disaster, the heroes undertake a quest to find allies in the nearby nation of Dassen before the Ragesian army arrives. But the heroes discover strange tidings surrounding Dassen's King Steppengard. What afflicts the King, and is Duke Gallo truly conspiring against him? Seaquen's survival depends on unravelling the mystery. What kind of feast can...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #5: Mission to the Monastery of Two Winds

War of the Burning Sky (DnD 3.5) #5: Mission to the Monastery of Two Winds


As the war spreads to new nations, the heroes set out for The Monastery of Two Winds, whose leaders - two enigmatic brothers - can guide the way to retrieving the lost Torch of the Burning Sky, which will tip the balance of power. But two enemies threaten the order. From without, remnants of the army of Emperor Coaltongue besiege the mountain monastery. From within, one of the order's own is kidnapping...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #7: Trial of Echoed Souls

War of the Burning Sky (DnD 3.5) #7: Trial of Echoed Souls


The heroes stand poised to seize control of their fate and the ongoing war, but only if they are the first to claim the Torch of the Burning Sky. Seeking the legendary artifact of Emperor Coaltongue, the heroes explore a haunted forest and must face its dangers while contending with patrols sent by two two armies who are racing to capture the Torch. From there, the heroes must travel to a sentient...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #8: O, Wintry Song of Agony

War of the Burning Sky (DnD 3.5) #8: O, Wintry Song of Agony


As war rages on multiple fronts, the heroes call upon their allies for a strike against a secret, frozen fortress that defends the Scourge. Deep in the heart of northern Ragesia, the Scourge is Supreme Inquisitor Leska's greatest weapon: a device powered by the suffering of thousands of prisoners which, if completed, could annihilate a city from across the world. The heroes must assault...   [click here for more]
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War of the Burning Sky (DnD 3.5)  #9: The Festival of Dreams

War of the Burning Sky (DnD 3.5) #9: The Festival of Dreams


War began with the New Year as the Ragesian Army assaulted the city of Gate Pass. Now, as the heroes return to where their quest began, the local rebellion rallies to their cause, battling in the streets as they defiantly celebrate a long-delayed holiday. But Ragesia has far stranger minions than mere soldiers and beasts. Sleeping horrors strain to pass through to the world of flesh, and though...   [click here for more]
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War of the Burning Sky (DnD 3.5) #10: Sleep, Ye Cursed Child

War of the Burning Sky (DnD 3.5) #10: Sleep, Ye Cursed Child


Armies march, the clouds roar with fire, and deep in the shadows of the earth, nightmares craft the world's annihilation. The trillith, born from the dreams of the imprisoned dragon Trilla, have manipulated events in the war since its beginning, crafting the opportunity to fulfill their great desire: to unmake the bonds of the world, freeing themselves from the shackles of corporeal flesh. Though...   [click here for more]
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War of the Burning Sky 3.5 Campaign Saga - Subscription

War of the Burning Sky 3.5 Campaign Saga - Subscription


SAVE MONEY BY PURCHASING ALL 12 WAR OF THE BURNING SKY ADVENTURES AT ONCE! NORMALLY THEY COST BETWEEN $5.99 and $6.99 EACH! BY SUBSCRIBING, YOU GET 12 MASSIVE ADVENTURES FOR JUST OVER $4 EACH! ADVENTURES? ONLY $4? HOW CAN YOU GO WRONG? AND THEY'RE NOT EXACTLY SMALL ADVENTURES, EITHER, SOME WEIGHING IN AT OVER 100 PAGES! This is a SUBSCRIPTION product. Your subscription gets...   [click here for more]
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ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)

ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man. The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to...   [click here for more]
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ZEITGEIST Add-on - Crypta Hereticarum (4E)

ZEITGEIST Add-on - Crypta Hereticarum (4E)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted...   [click here for more]
EN Publishing  $0.99 $0.74

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ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)

ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted...   [click here for more]
EN Publishing  $0.99 $0.74

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Don't Wake Dretchlor [5E]

Don't Wake Dretchlor [5E]


A forgotten mansion. A sadistic demon. A deadly game of cat-and-mouse. Can the heroes outwit the demon and escape the mansion, or will they fall prey to Dretchlor's evil machinations? An adventure for characters of 5th-7th level by Kiel Chienier; illustrated by Rick Hershey and Sexualtyranosarus. ...   [click here for more]
EN Publishing  $3.99 $2.99

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