Close
Close
Narrow Results
$ to $
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















GenreEN Publishing
Fantasy   Remove Search Term
Adventures in ZEITGEIST   Remove Search Term
Advanced Search

pixel_trans.gif
pixel_trans.gif
pixel_trans.gif
 
 Hottest Fantasy
pixel_trans.gif
pixel_trans.gif
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price ▲ 
Seas of ZEITGEIST (PATHFINDER RPG, D&D 4E)

Seas of ZEITGEIST (PATHFINDER RPG, D&D 4E)


E.N. Publishing’s naval supplement Admiral o’ the High Seas has a full set of rules for adventures at sea, but herein we present enough rules to handle basic naval combat between two ships. If your group particularly likes ship encounters, your DM can use the additional material in Admiral o’ the High Seasto spice up nautical engagements. ...   [click here for more]
EN Publishing   FREE 

Buy Now  
ZEITGEIST Adventure Path Campaign Guide (PATHFINDER)

ZEITGEIST Adventure Path Campaign Guide (PATHFINDER)


WARNING - GMs ONLY! THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE 17-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path. This is the PATHFINDER RPG version of this guide. This Player's Guide is completely free.  You are welcome to distribute it amongst your friends. ...   [click here for more]
EN Publishing   FREE 

Buy Now  
ZEITGEIST Adventure Path Extended Campaign Guide (4E)

ZEITGEIST Adventure Path Extended Campaign Guide (4E)


WARNING - DMs ONLY!  THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path.. This is the 4E version of this guide. This Campaign Guide is completely free.  You are welcome to distribute it amongst your friends. Subscribe to the ZEITGEIST adventure path HERE. ...   [click here for more]
EN Publishing   FREE 

Buy Now  
ZEITGEIST Adventure Path Extended Campaign Guide (Pathfinder)

ZEITGEIST Adventure Path Extended Campaign Guide (Pathfinder)


WARNING - GMs ONLY!  THIS GUIDE WILL SPOIL THE ADVENTURE PATH FOR PLAYERS! This FREE extended 32-page guide details the plot, antagonists, and power groups of the ZEITGEIST adventure path. This is the Pathfinder version of this guide. This Campaign Guide is completely free.  You are welcome to distribute it amongst your friends. Subscribe to the ZEITGEIST adventure path HERE. ...   [click here for more]
EN Publishing   FREE 

Buy Now  
ZEITGEIST Adventure Path Extended Player's Guide (4E)

ZEITGEIST Adventure Path Extended Player's Guide (4E)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 75 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background information...   [click here for more]
EN Publishing   FREE 

Buy Now  
ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)

ZEITGEIST Adventure Path Extended Player's Guide (Pathfinder RPG)


Extended verison with an additional 35 pages of free content! The all-new EXTENDED Player's Guide for ZEITGEIST: The Gears of Revolution! Powered by Kicksterter, this Player's Guide is a whopping 70 pages of FREE material for players planning on delving into the ZEITGEIST adventure path. The free Player’s Guide is designed for players of the ZEITGEIST adventure path, and contains background information...   [click here for more]
EN Publishing   FREE 

Buy Now  
ZEITGEIST Adventure Path Player's Guide & Campaign Guide (5th Edition)

ZEITGEIST Adventure Path Player's Guide & Campaign Guide (5th Edition)


Download the FREE 60-page Player's Guide and 27-page Campaign Guide for the 5th Edition adventure path, ZEITGEIST: The Gears of Revolution! These are the 5th Edition versions of these guides. Player's Guide The all-new Player's Guide for ZEITGEIST: The Gears of Revolution! This Player's Guide is a whopping 60 pages of FREE material for players planning...   [click here for more]
EN Publishing   FREE 

Buy Now  
ZEITGEIST Preview: The Skyseer (D&D 4E Version)

ZEITGEIST Preview: The Skyseer (D&D 4E Version)


Check out this excerpt from the ZEITGEIST adventure path Player's Guide. This 2-page preview gives you a a sneak peek at one of the character themes available to players in the ZEITGEIST adventure path. This is the D&D 4E version of this ZEITGEIST Preview. ZEITGEIST is an adventure path for D&D 4th Edition and PATHFINDER RPG and can be purchased here as a subscription. ...   [click here for more]
EN Publishing   FREE 

Buy Now  
ZEITGEIST Preview: The Skyseer (PATHFINDER RPG Version)

ZEITGEIST Preview: The Skyseer (PATHFINDER RPG Version)


Check out this excerpt from the ZEITGEIST adventure path Player's Guide. This 2-page free preview gives you a sneak peek at one of the character themes available to players in the ZEITGEIST adventure path. This is the PATHFINDER RPG version of this preview. ZEITGEIST is an adventure path for D&D 4th Edition and PATHFINDER RPG and can be purchased here as a subscription. ...   [click here for more]
EN Publishing   FREE 

Buy Now  
ZEITGEIST: Meanwhile In The News

ZEITGEIST: Meanwhile In The News


A free collection of newspaper clippings to be handed out to players in the ZEITGEIST adventure path.  These clippings can be given out whenever the GM feels it appropriate - the PCs could see one in a first class cabin on the Avery Railroad, lying on a table in the Royal Homeland Constabulary Headquarters, or perhaps just being sold by a vendor on the streets of Flint.  The clippings help immersion...   [click here for more]
EN Publishing   FREE 

Buy Now  
ZEITGEIST: Docker

ZEITGEIST: Docker


A character theme for D&D 4E, from the ZEITGEIST adventure path. Flint's industrial docks - with their unusual conflux of peasant workers, educated engineers, and constantly-arriving refugees from the wars in the border states between Danor and Drakr - have in the past decade given birth to an unorthodox social movement. Graffiti artists brighten soot-cloaked warehouses with colorful murals and...   [click here for more]
EN Publishing  $0.75

Add to DriveThruRPG.com Order  
ZEITGEIST: Eschatologist

ZEITGEIST: Eschatologist


A character theme for D&D 4E, from the ZEITGEIST adventure path. The Heid Eschatol movement began among the dwarves of Drakr, after the scholar Vlendam Heid published a treatise on the myths of his nation and how they continued to influence modern perceptions. The book captured the culture's consciousness, particularly a section that used the legend of the Lost Riders to explain the Drakran tradition...   [click here for more]
EN Publishing  $0.75

Add to DriveThruRPG.com Order  
ZEITGEIST: Gunsmith

ZEITGEIST: Gunsmith


A character theme for D&D 4E, from the ZEITGEIST adventure path. Knowledge of fusils - the cylindrical weapons that use explosive alchemical reactions to propel bullets at deadly speeds - has existed for centuries, but these weapons were considered inferior to existing magical attacks, which were more accurate and had less risk of accidental death. Only after the Great Malice did the Danoran military...   [click here for more]
EN Publishing  $0.75

Add to DriveThruRPG.com Order  
ZEITGEIST: Martial Scholar

ZEITGEIST: Martial Scholar


A character theme for D&D 4E, from the ZEITGEIST adventure path. In the war academies of Danor, students speak of combat like a science. Their curriculum involves not merely practicing forms and maneuvers, but writing theses about renowned warriors, or crafting and defending theorems regarding the mechanics of swordplay. The normally reserved Danorans honor the graduates of these battle colleges...   [click here for more]
EN Publishing  $0.75

Add to DriveThruRPG.com Order  
ZEITGEIST: Spirit Medium

ZEITGEIST: Spirit Medium


A character theme for D&D 4E, from the ZEITGEIST adventure path. The Danoran industrial revolution has changed the ways of war, giving even the poorest man weapons that can kill the wealthy and well-equipped. Why then should not matters of the soul also move from the purview of the enlightened into the grasp of the common people? So ask spirit mediums, who wish to explain the mysteries of spirits...   [click here for more]
EN Publishing  $0.75

Add to DriveThruRPG.com Order  
ZEITGEIST: Technologist

ZEITGEIST: Technologist


A character theme for D&D 4E, from the ZEITGEIST adventure path. Some people cannot get enough of new technology. Those with talent tinker or create. Those without collect, study, or simply nag every engineer and inventor they meet. Whether dabblers or professionals, often these technology enthusiasts come up with ideas for devices that straddle the line between clever and impractical. In Danor,...   [click here for more]
EN Publishing  $0.75

Add to DriveThruRPG.com Order  
ZEITGEIST: Vekeshi Mystic

ZEITGEIST: Vekeshi Mystic


A character theme for D&D 4E, from the ZEITGEIST adventure path. If fatalism defines the traditional dwarven philosophy, then the cornerstone of eladrin ideology is that living well is the best revenge. After the goddess Srasama died and nearly all eladrin women perished with her, there was a great drive in Elfaivar to fight until the last man in a short-sighted bid for vengeance. As the rest...   [click here for more]
EN Publishing  $0.75

Add to DriveThruRPG.com Order  
ZEITGEIST: Yerasol Veteran

ZEITGEIST: Yerasol Veteran


A character theme for D&D 4E, from the ZEITGEIST adventure path. The islands of the Yerasol Archipelago were perhaps the most verdant, beautiful battleground in history. During two centuries of intermittent warfare, untold thousands of soldiers from Risur and Danor died among the windblown rainforests and flowered beaches of those isles, trying to protect their homelands' exceedingly prosperous...   [click here for more]
EN Publishing  $0.75

Add to DriveThruRPG.com Order  
ZEITGEIST Add-on - Crypta Hereticarum (4E)

ZEITGEIST Add-on - Crypta Hereticarum (4E)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted innocents...   [click here for more]
EN Publishing  $0.99

Add to DriveThruRPG.com Order  
ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)

ZEITGEIST Add-on - Crypta Hereticarum (Pathfinder)


Evil lies trapped within the Crypta Hereticarum—the Vault of Heresies. The Clergy believes that true evil cannot be destroyed, and that killing an unholy disciple or destroying a cursed item will only free its malevolence to wreak havoc elsewhere in the world. For centuries, whenever the priests and godhands of the Clergy collected dangerous items, captured evil acolytes, or rescued afflicted innocents...   [click here for more]
EN Publishing  $0.99

Add to DriveThruRPG.com Order  
ZEITGEIST Tokens for Virtual Tabletops

ZEITGEIST Tokens for Virtual Tabletops


A set of tokens for Island at the Axis of the World, designed for virtual tabletops. ...   [click here for more]
EN Publishing  $0.99

Add to DriveThruRPG.com Order  
ZEITGEIST: The Gears of Revolution Premium Handouts (Act One)

ZEITGEIST: The Gears of Revolution Premium Handouts (Act One)


For GMs of the ZEITGEIST adventure path, these premium handouts contain letters, mission briefings, clues, and commonly-referenced details of NPCs, locations, and ships the party will encounter during the campaign. Every time an adventure includes a prop for the PCs, this pack will include it. This pack contains 17 full-color, two-sided handouts. Print them out yourself or order the sturdy cardstock...   [click here for more]
EN Publishing  $0.99

Add to DriveThruRPG.com Order  
ZEITGEIST: NPC Portraits II

ZEITGEIST: NPC Portraits II


A collection of 25 NPC portraits from the ZEITGEIST adventure path.  These are the same portraits which appear in adventures 4-6. This is NOT publisher stock art, and can only be used for personal use.  It is here for the convenience of GMs running the adventure path. ...   [click here for more]
EN Publishing  $1.00

Add to DriveThruRPG.com Order  
NPC Portraits Collection

NPC Portraits Collection


A collection of over 40 NPC portraits, orignally designed for TO SLAY A DRAGON but also made available separately for use in our adventure paths or your own settings.  Also of use to ZEITGEIST GMs who already have NPC portraits of major NPCs in that AP and wish to use these as red-herrings to avoid the "well, if they have a portrait they must be important!" metagaming scenario (these are in the same...   [click here for more]
EN Publishing  $1.50

Add to DriveThruRPG.com Order  
ZEITGEIST: The Gears of Revolution NPC Cards - Act I

ZEITGEIST: The Gears of Revolution NPC Cards - Act I


120 gorgeous full-color cards for use with the ZEITGEIST adventure path.   Each card features an NPC illustration; these are left unnamed, with a number key in the bottom corner, so that you can use the cards for other games.  A pair of cards at the end of the deck provides the master index. This is for the first act of ZEITGEIST. If you want the cards for acts II and III, see here. Note:...   [click here for more]
EN Publishing  $2.99

Add to DriveThruRPG.com Order  
ZEITGEIST: The Gears of Revolution NPC Cards - Acts II & III

ZEITGEIST: The Gears of Revolution NPC Cards - Acts II & III


120 gorgeous full-color cards for use with the ZEITGEIST adventure path. Each card features an NPC illustration; these are left unnamed, with a number key in the bottom corner, so that you can use the cards for other games. A pair of cards at the end of the deck provides the master index. The card set is useful for both Pathfinder and D&D 4E games, with alternate stats on each side of the card...   [click here for more]
EN Publishing  $2.99

Add to DriveThruRPG.com Order  
ZEITGEIST: The Gears of Revolution NPC Cards [Named]

ZEITGEIST: The Gears of Revolution NPC Cards [Named]


120 gorgeous full-color cards for use with the ZEITGEIST adventure path.   Each card features an NPC illustration; these are the named versions of these card - each card has the character name on it. Note: If you want cards without the names included, click here. We offer the option for if you trust your players not to metagame, or if you'd like both sets -- one when NPCs are a...   [click here for more]
EN Publishing  $2.99

Add to DriveThruRPG.com Order  
ZEITGEIST: The Gears of Revolution Premium Handouts (Acts Two and Three)

ZEITGEIST: The Gears of Revolution Premium Handouts (Acts Two and Three)


For GMs of the ZEITGEIST adventure path, these premium handouts contain letters, mission briefings, clues, and commonly-referenced details of NPCs, locations, and unique quests the party will encounter during the second and third acts of the campaign. This pack contains 23 full-color, two-sided handouts. Print them out yourself or order the sturdy cardstock versions. The card set is useful for both...   [click here for more]
EN Publishing  $3.49

Add to DriveThruRPG.com Order  
ZEITGEIST #1: Island at the Axis of the World (4E)

ZEITGEIST #1: Island at the Axis of the World (4E)


Welcome to the first adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the R.N.S. Coaltongue,...   [click here for more]
EN Publishing  $4.00

Add to DriveThruRPG.com Order  
ZEITGEIST #1: Island at the Axis of the World (Pathfinder RPG)

ZEITGEIST #1: Island at the Axis of the World (Pathfinder RPG)


Welcome to the first adventure in the ZEITGEIST adventure path! This is the Pathfinder RPG version of this adventure. In factories throughout the city of Flint, months of ceasless toil by mages, engineers, and shipbuilders have finally concluded. Now well-wishers from across the nation of Risur have come to witness the launch of the world's mightiest vessel of war: the R.N.S. Coaltongue, impervious...   [click here for more]
EN Publishing  $4.00

Add to DriveThruRPG.com Order  
ZEITGEIST #2.1: The Dying Skyseer (5th Edition)

ZEITGEIST #2.1: The Dying Skyseer (5th Edition)


Welcome to the second adventure in the critically acclaimed ZEITGEIST adventure path! This is the 5th Edition version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's...   [click here for more]
EN Publishing  $4.99

Add to DriveThruRPG.com Order  
ZEITGEIST #2.2: The Dying Skyseer (5th Edition)

ZEITGEIST #2.2: The Dying Skyseer (5th Edition)


The next part of the ZEITGEIST adventure path continues the party's investigations into the goings-on in Flint. This is the 5th Edition version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district....   [click here for more]
EN Publishing  $4.99

Add to DriveThruRPG.com Order  
ZEITGEIST #2.3: The Dying Skyseer (5th Edition)

ZEITGEIST #2.3: The Dying Skyseer (5th Edition)


Concluding The Dying Skyseer! In part 3 of this adventure, the party uncovers the fourth investigation thread, the climax, and the conclusion of this complex instalment. Dragonborn arsonist brothers set a factory ablaze, creepy warehouses are investigated, and the PCs try to take down Mayor Reed Macbannin during an earthquake. What will they find in Macbannin Manor? For 4th-level characters....   [click here for more]
EN Publishing  $4.99

Add to DriveThruRPG.com Order  
ZEITGEIST #3.1: Digging For Lies (5th Edition)

ZEITGEIST #3.1: Digging For Lies (5th Edition)


Welcome to the third adventure in the critically acclaimed ZEITGEIST adventure path! This is the 5th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient...   [click here for more]
EN Publishing  $4.99

Add to DriveThruRPG.com Order  
ZEITGEIST #3.2: Digging For Lies (5th Edition)

ZEITGEIST #3.2: Digging For Lies (5th Edition)


The third adventure in the ZEITGEIST adventure path continues in this 33-page instalment! This is the 5th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of...   [click here for more]
EN Publishing  $4.99

Add to DriveThruRPG.com Order  
ZEITGEIST #3.3: Digging For Lies (5th Edition)

ZEITGEIST #3.3: Digging For Lies (5th Edition)


The third adventure in the ZEITGEIST adventure path concludes in this 30-page instalment! This is the 5th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of...   [click here for more]
EN Publishing  $4.99

Add to DriveThruRPG.com Order  
ZEITGEIST #2: The Dying Skyseer (4E)

ZEITGEIST #2: The Dying Skyseer (4E)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An...   [click here for more]
EN Publishing  $5.00

Add to DriveThruRPG.com Order  
ZEITGEIST #2: The Dying Skyseer (Pathfinder RPG)

ZEITGEIST #2: The Dying Skyseer (Pathfinder RPG)


Welcome to the second adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. Summer smog conceals the skies over Flint, and the skyseers, once able to foretell the future in the wheeling heavens, are blind and discredited. Unnatural tremors shake the city. Protesters brawl with police in the factory district. Fires burn in Flint's heart. An assassin...   [click here for more]
EN Publishing  $5.00

Add to DriveThruRPG.com Order  
ZEITGEIST #3: Digging for Lies (4E)

ZEITGEIST #3: Digging for Lies (4E)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts....   [click here for more]
EN Publishing  $5.00

Add to DriveThruRPG.com Order  
ZEITGEIST #3: Digging for Lies (Pathfinder RPG)

ZEITGEIST #3: Digging for Lies (Pathfinder RPG)


Welcome to the third adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. In the wake of a villain's defeat, his accomplices flee into the seedy underbelly of Flint. The party tracks down an arcanoscientist selling illegal arms and magic developed in labs owned by the fallen villain, and discovers a curious collection of ancient artifacts. These...   [click here for more]
EN Publishing  $5.00

Add to DriveThruRPG.com Order  
ZEITGEIST #4: Always on Time (4E)

ZEITGEIST #4: Always on Time (4E)


Welcome to the fourth adventure in the ZEITGEIST adventure path! This is the D&D; 4th Edition version of this adventure. The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will...   [click here for more]
EN Publishing  $5.00

Add to DriveThruRPG.com Order  
ZEITGEIST #4: Always on Time (PATHFINDER RPG)

ZEITGEIST #4: Always on Time (PATHFINDER RPG)


Welcome to the fourth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will illuminate...   [click here for more]
EN Publishing  $5.00

Add to DriveThruRPG.com Order  
ZEITGEIST #5: Cauldron-Born (4E)

ZEITGEIST #5: Cauldron-Born (4E)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this...   [click here for more]
EN Publishing  $5.00

Add to DriveThruRPG.com Order  
ZEITGEIST #5: Cauldron-Born (PATHFINDER RPG)

ZEITGEIST #5: Cauldron-Born (PATHFINDER RPG)


Welcome to the fifth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the king’s command it is time to rip this threat...   [click here for more]
EN Publishing  $5.00

Add to DriveThruRPG.com Order  
ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)

ZEITGEIST #6: Revelations from the Mouth of a Madman (4E)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man.  The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to...   [click here for more]
EN Publishing  $5.00

Add to DriveThruRPG.com Order  
ZEITGEIST #6: Revelations from the Mouth of a Madman (PATHFINDER RPG)

ZEITGEIST #6: Revelations from the Mouth of a Madman (PATHFINDER RPG)


Welcome to the sixth adventure in the ZEITGEIST adventure path! This is the PATHFINDER version of this adventure. The mad gnome inventor Tinker Oddcog is a wanted man.  The colossus he crafted has gone berserk, and while the Royal Homeland Constabulary wants to know how to stop it, the conspiracy he built for it wants him silenced. Tinker has fled to Ber, a nation of savages trying to make...   [click here for more]
EN Publishing  $5.00

Add to DriveThruRPG.com Order  
ZEITGEIST #7: Schism (D&D 4E)

ZEITGEIST #7: Schism (D&D 4E)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the D&D 4th Edition version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately,...   [click here for more]
EN Publishing  $7.95

Add to DriveThruRPG.com Order  
ZEITGEIST #7: Schism (PATHFINDER RPG)

ZEITGEIST #7: Schism (PATHFINDER RPG)


Welcome to the seventh adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. On a bleak, remote isle, gathered villains plot the final stages of their grand design. This heavily guarded affair is the best chance to land a killing blow against the Obscurati, but to get close enough to strike, the constables will need an invitation. Fortunately, and...   [click here for more]
EN Publishing  $7.95

Add to DriveThruRPG.com Order  
ZEITGEIST #8: Diaspora (D&D 4E)

ZEITGEIST #8: Diaspora (D&D 4E)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the D&D 4E version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who scattered...   [click here for more]
EN Publishing  $7.95

Add to DriveThruRPG.com Order  
ZEITGEIST #8: Diaspora (PATHFINDER RPG)

ZEITGEIST #8: Diaspora (PATHFINDER RPG)


Welcome to the eighth adventure in the ZEITGEIST adventure path! This is the PATHFINDER RPG version of this adventure. Wherein the past may be best left forgotten! The Great Malice. Five centuries ago the death of a goddess triggered widespread upheaval, setting the stage for the modern industrial revolution. But for the eladrin of Elfaivar, the tragedy left behind a crippled people who...   [click here for more]
EN Publishing  $7.95

Add to DriveThruRPG.com Order  
Displaying 1 to 50 (of 72 items) Result Pages:  1  2  [Next >>] 
Select Page Number

  Shadowrun: Digital Tools Box