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 Hottest Old-School Revival (OSR), Non-Core Books, English from Troll Lord Games
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5th Edition -- Lost City of Gaxmoor

5th Edition -- Lost City of Gaxmoor


The sun sinks slowly over the desolation of the ancient and once grand Empire. In the distance, just upon the slopes of a broad cliff, lie the ruins of a city. Her alabaster walls wind their way along the rocky mesa, guarding buildings both fair and ruined. It was a great city in its day, now long since fallen to the ravages of time and war. Long ago she stood as a shining doorway to the east, a place...   [click here for more]
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Castles & Crusades Players Handbook

Castles & Crusades Players Handbook


Castles & Crusades is a fantasy table top role playing game that is easy to learn, easy to play, and allows you a wide range of customization. With our easy-to-learn attribute-based rules system players choose among 13 archetypal character classes and 7 races with which create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of...   [click here for more]
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Crusader Journal No. 1

Crusader Journal No. 1


Crusader:The Journal of the Intrepid Adventurer Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: "How is All Happened"? by Gary Gygax. Here Mr. Gygax takes us back...   [click here for more]
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Players Handbook 8 1  [BUNDLE]

Players Handbook 8 1 [BUNDLE]


This special bundle product contains the following titles. The PHB, CKG, and M&T include both the classic and tribute covers.  Castles & Crusades Players Handbook Regular price: $19.99 Bundle price: $9.00 Format: Watermarked PDF Castles & Crusades is a fantasy table top role playing game that is easy to learn, easy to play, and allows you a wide range...   [click here for more]
Troll Lord Games  $71.96 $35.59

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Amazing Adventures Quick Start Rules & Adventure

Amazing Adventures Quick Start Rules & Adventure


Learn what horrors are raining down on New York City! All the rules to get you started are here. Learn the value of the Siege Engine (that drives C&C) and the really cool pulp game Amazing Adventures. Author: Jason Vey Editor: Ross Thompson Interior and Cover Art: Peter Bradley ...   [click here for more]
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Castles & Crusades Breaking Heads

Castles & Crusades Breaking Heads


Breaking Heads is an encounter area for 3-5 characters in the mid-level range. It is designed as a plug and play encounter; either run by itself for a few hours of fun or as an encounter inserted into an ongoing campaign. It includes 4 pages of information Bents Trading Post, and 2 pages worth of NPCs and the set up for a classic brawl turned ugle. Bents Trading Post stands upon the banks of the Powder...   [click here for more]
Troll Lord Games  $4.99 $2.99

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Crusader Journal No. 2

Crusader Journal No. 2


Crusader:The Journal of the Intrepid Adventurer Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: “How is All Happened” by Gary Gygax, here Mr. Gygax takes us...   [click here for more]
Troll Lord Games  $10.49

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Epistolary of an Unknown Traveler

Epistolary of an Unknown Traveler


Only through the eyes of those who live there can you understand the world of Inzae, The Dragon’s Crucible.  Read the excerpts from a wayward traveler and the notes of a lost scholar as they describe the world as they see and know it. Rich with details never seen before, the Epistolary of the Unknown Traveler brings the world of Inzae to life. ...   [click here for more]
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Victorious Hunter & Hunter Catalogue

Victorious Hunter & Hunter Catalogue


TLG 77051 Victorious: Hunter & Hunter Catalog $6.99  A Catalogue of Extraordinary Items for the Victorious RPG: Armor, Weapons & Ordinance. A Collection of Items from Adhesive Shoes to magnetic Eyes. Motive Transport that includes the Clockwork Carriage and the Hydraulic Horse. All this and More. The Hunter & Hunter Catalogue is a Collection of all Manner of...   [click here for more]
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Castles & Crusades Codex Classicum

Castles & Crusades Codex Classicum


An Ancient World This codex explores a large array of mythical monsters and beings from both Greek, Etruscan and Roman cultures, their beliefs (what is known or understood), and their legendary lands. Travel through the Hellenic, Hellenistic, Etruscan, or any of the Roman periods, factual or mythical within this vast canvas in the Codex Classicum and experience the Classical Ideal somewhere along...   [click here for more]
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Crusader Journal No. 3

Crusader Journal No. 3


Crusader:The Journal of the Intrepid Adventurer Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: ?How is All Happened? by Gary Gygax, here Mr. Gygax takes us back...   [click here for more]
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Darkenfold The Expansion

Darkenfold The Expansion


In days long past, the Ethvold’s roots grew deep and her boughs spread, or so men claimed, from the setting to the rising sun. Peopled by beasts of wild abandon, gods as old as the world itself, men of legend and a life all its own, the Ethvold was the mightiest of woods. But that was in days long past. Now the Ethvold is gone, and only a remnant of it remains, small woods in the north, the Eldwood...   [click here for more]
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Victorious Manifest Destiny

Victorious Manifest Destiny


TLG 77061 Victorious: Manifest Destiny $9.99   A supplement for the Victorious RPG. From sea to shining sea, the American republic stands paramount despite unhealed wounds of the Civil War, the battles with the remaining Indian tribes, and Segregation that still mars the nation. This book details the United States of the 1880s and 1890s, giving details both historical and...   [click here for more]
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Codex of Aihrde Expansion Valleys of Kayomar

Codex of Aihrde Expansion Valleys of Kayomar


Kayomar is synonymous with knightly virtues and the rule of law and order. Many castles, large and small, overlook the countryside where small villages abound. The land is rich in soil and produces crops of wheat and barley. The people lead a simple, prosperous life, content in the protection their lords offer them. But the valleys lay in what was once the heart of the Ethvold, an ancient forest where...   [click here for more]
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Crusader Journal No. 4

Crusader Journal No. 4


We're going to ramp things up for Issue 4. More Castles & Crusades! More articles for the gamer in you and more blood and iron! Join the crusade - Subcribe today! What's inside: Regular Columns: Marshal of the Crusade Stephen Chenault brings you the lastest Alea iact est: "Iron and Blood: The Role of Battle and Combat in Castles & Crusades." Gary Gygax’s How it All Happened: Gary continues...   [click here for more]
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Castles & Crusades NPC Almanac Sketches

Castles & Crusades NPC Almanac Sketches


The NPC is an essential part of any role playing game and Castles & Crusades is no exception. NPCs play a variety of roles from the barkeep at the tavern that passes on juicy rumors for a few coins, to the well-paid henchmen who drags the wounded character to safety and healing. The Almanac consists of collections of long and short NPCs entries both class based and hirelings, or adherents. These...   [click here for more]
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Codex of Aihrde Expansion The Barachian Coast

Codex of Aihrde Expansion The Barachian Coast


These are the lands of New Aenoch, which lie upon the southeastern coasts of Ursal. They include the seven realms and the city of the Empress and her Empire reborn. The seven thrived during the Winter Dark, and do so now, though too often plagued with petty disputes. This Codex of Aihrde Expansiont comprises all the vast Kellerwald Forest, to the Blacktooth Ridge, and south to the sea. It is a land...   [click here for more]
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Codex of Aihrde Expansion The Environs of Aufstrag Digital

Codex of Aihrde Expansion The Environs of Aufstrag Digital


TLG 8091 Supplement PDF 20pp The Environs of Aufstrag is designed as an expansion to the world of Aihrde as found in the Codex of Aihrde. It is system neutral, usable with any game system. It includes terrain descriptions, history and adventure hooks. These are the lands that surround the dread tower of Aufsrag. Once a verdant country ruled by the...   [click here for more]
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Crusader Journal No. 5

Crusader Journal No. 5


Join the crusade - Subcribe today! Issue five offers better cover quality and improved interior page quality. We've brough in a new design team and this issue shows it. Crusader Journal is one of the few magazines that offers today's role playing gamers articles about the games they play and how to play them. Specifically geared toward Castles & Crusades, it also contains nuggest and tips on...   [click here for more]
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Victorious Rule Britania

Victorious Rule Britania


TLG 77071 Victorious: Rules Britannia $9.99   Ruling over the oceans and a quarter of the Earth’s surface, the British Empire is unarguably the Superpower of the Nineteenth century. Yet cracks appear in the façade of Anglo-Saxon superiority, and nefarious forces are determined to overthrow Queen Victoria’s realm. Details abound on turn of the century British society,...   [click here for more]
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Castles & Crusades Codex Egyptium

Castles & Crusades Codex Egyptium


Brian Young has delivered us the sixth in the Mythos Series, bringing to life the world of Ancient Egypt. From a history of that desert land, to the mythologies surrounding its creation and the gods who carved it from the ether, the realms they ruled and the monsters they commanded. More than that, Mr. Young explores the actual geopolitical and cultural world of Ancient Egypt allowing CKs to bring...   [click here for more]
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Crusader Journal No. 6

Crusader Journal No. 6


Join the crusade - Subcribe today! What's inside: Regular Columns: Marshal of the Crusade Stephen Chenault brings you the lastest Alea iact est: "Its All in the Hunt. Running games that pit C&C characters against time and deadly foes." Gary Gygax’s How it All Happened: Gary continues his account of the origin of the role playing games we’ve all come to know and love!...   [click here for more]
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Aihrde Map Pack

Aihrde Map Pack


World of Aihrde Map Pack! Inside you get FOUR maps of the world of Aihrde. 36 x 24 inch Lands of Ursal Area Map (these are the lands and terrain covered by the Codex of Aihrde 13 x 19 World of Aihrde Map (the whole world) 13 x 19 World of Aihrde Huma Migrations Map (the routes of the ancients) 13 x 19 World of Aihrde Weather Map (the main weather patterns) ...   [click here for more]
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Castles & Crusades Codex Celtarum 2nd Printing

Castles & Crusades Codex Celtarum 2nd Printing


(2nd printing -- substantially updated and added to from 1st) The Celts dwelt in a world wholly separate from our own - of stone cromlech, wicker men, dark fey and wild gods. In their world, ancient trees bore the wisdom of time, and the world was alive with spirits. They possessed a language of such haunting beauty that its echoes stir memories within us of a people we once were. The Codex Celtarum...   [click here for more]
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Darkenfold Map of Aihrde

Darkenfold Map of Aihrde


World of Aihrde Darkenfold Map. ...   [click here for more]
Troll Lord Games  $14.99

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Arms and Armor

Arms and Armor


For centuries the clash of arms has stirred the dust of many a battle field. There, armies come to grip with one another fighting for reasons too many to count. The continual contest has spawned a host of tools to end life and preserve it. Weapons from the hand held to the ranged, armors from leather hides to chained mail have clashed time and again, one set against the other in eternal content. Welcome...   [click here for more]
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Castles & Crusades Expanding Classes

Castles & Crusades Expanding Classes


Most everyone wants an edge, an angle that allows them to take that extra step, achieve that extra goal, to surprise the enemy. This angle, in hard fought battles with certain loss, can turn and snatch victory from the jaws of disaster. Expanding Classes is just that angle. Herein we delve into the 13 standard C&C classes, and the Rune Mark, and unleash the power of multiclassing, enhanced classes...   [click here for more]
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Castles & Crusades -- Mystical Companions

Castles & Crusades -- Mystical Companions


The book of Mystical Companions, guides, divine spirits, totems, special mounts and heroic weapons. Offering a fresh approach to an age-old gamer’s adage, Mystical Companions expands the concept of the familiar beyond the established wizard’s pet. Herein each class is presented with its own unique path toward gaining a familiar and what form that familiar might take. From the hero’s weapon,...   [click here for more]
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Amazing Adventures Day of the Worm

Amazing Adventures Day of the Worm


"Pulp: Hard-boiled detectives, fedora-wearing action heroes, and Steampunk gadgeteers rocketing to battle with their jet packs against bloodthirsty Thule cultists of the Third Reich." The Thule Society, a dark Nazi cult dedicated to furthering the esoteric knowledge that fuels the ever growing Third Reich, may have acquired the ancient Heart of Yhtill and all the power it promises. Worse still, they...   [click here for more]
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Castles & Crusades A1 Assault on Blacktooth Ridge

Castles & Crusades A1 Assault on Blacktooth Ridge


Adventure Type: Overland, Dungeon Level: 1-3 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew The Blacktooth Ridge, fabled for its string of long abandoned fortreses, treasure houses, temples, and underground mansions lies far to the north and east of the civilized lands. Dangerous journeys and the promise of treasure invite many an adventurer to the wilds along the Ridge. There...   [click here for more]
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Victorious Night of the Jackals

Victorious Night of the Jackals


TLG 77081 Victorious: Night of the Jackals $6.99   A new drug is finding its way into pubs and Apothecary shops throughout the East End of London. This drug, called “M” causes rioting, murder, and worse things. Can your heroes find the source of this maleficent chemical before the city is overrun with carnage? A Gilded Adventure for levels 2-4 Gaslight street lamps...   [click here for more]
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Engineering Castles

Engineering Castles


Bastions of Timber & Stone Adventure does not limit itself to dungeons of earth and stone, but calls the seeker to plunder the halls of war and worship; from the spires of looming towers, to castles set in forbidden glades deep in ancient heartwood and to the sunken and abandoned places lost in time. Not all are hidden – some are welcoming bastions for the wayward traveler, and others...   [click here for more]
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Victorious: Evil in the White City Act 1 The Articulator

Victorious: Evil in the White City Act 1 The Articulator


TLG 77091 It’s the year 1893 and the World Columbian Exposition is opening its doors to the public. America’s chance to outshine all other nations has finally arrived! Yet the disappearances of young women has the Chicago police dismissive of the crimes. The “White City” must shine, and people disappear every day right? Costumed Vigilantes know better, as clues point to a villain of...   [click here for more]
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Amazing Adventures Deeper Dark Vol. 1 Don't Fear the Ripper

Amazing Adventures Deeper Dark Vol. 1 Don't Fear the Ripper


Don’t Fear the Ripper The Deeper Dark Trilogy, Vol. 1 An Amazing Adventures scenario for characters of levels 6-8 by Jason Vey A string of ritualistic murders has rocked the city. The heroes investigation leads them to a young witch named Dana, who is in way over her head. But is she the murderer, or the victim of a dark plot to return the Great Old Ones to the world? Author: Jason...   [click here for more]
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Castles & Crusades A3: Wicked Cauldron

Castles & Crusades A3: Wicked Cauldron


Travel to the far reaches of the Barren Wood is perilous in the best of times. These are not the best of times. Here, in the forest's western eves the trees are old, with tangled roots deep in the ground, where the fey still roam wild and free. Ancient ruins, many pre-dating the Winter Dark, lay buried in cool deeps, their halls and towers abandoned to the wilderness and to time. But here too, in these...   [click here for more]
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Amazing Adventures Deeper Dark Vol. 2 The Feast of Black Annis

Amazing Adventures Deeper Dark Vol. 2 The Feast of Black Annis


The Feast of Black Annis The Deeper Dark Trilogy, Vol. 2 The heroes are called in to investigate the disappearances of children from all over the city. Mysterious runic script found that the crime scenes points to a local “druidic” cult at a university. The truth, however, is far more sinister and the deity behind it is not the Celtic goddess Danu, but a twisted avatar of Black...   [click here for more]
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Amazing Adventures Deeper Dark Vol. 3 The Nightmare Children

Amazing Adventures Deeper Dark Vol. 3 The Nightmare Children


The Nightmare Children The Deeper Dark Trilogy, Vol. 3   It begins with a series of strange robberies—a wave that plagues the city practically overnight, of banks, meat packing plants…and toy stores. Witnesses have gone mad, raving about living nightmares, boogeymen, imps and eyes as black as Hell. Thus begins our heroes spiral into the darkest madness they have yet faced, of...   [click here for more]
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Castles & Crusades The Book of the Dead

Castles & Crusades The Book of the Dead


Preparation for the afterlife is a time consuming and meticulous task and one that must be done properly to ensure proper passage from the world of the living to the world of the dead. But that preparation pales in comparison to the arduous journey through the afterlife where a misstep can land one in everlasting oblivion. From the history of that ancient text to the magic that guided it the Book...   [click here for more]
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Castles & Crusades A9 The Helm of Night

Castles & Crusades A9 The Helm of Night


The Tower of Horesk is an ancient edifice built upon the edge of the Grausumlands. Its dark stones sit upon an island-anchorage in the midst of a deep morass of bogs, saw grass, and gray, stagnant water. The tower sits like an obelisk, rising from the fog and waters. Adventure’s road brings those stout of heart to the Tower’s iron bound gate. Whether brought here by the trail of the Vessel of...   [click here for more]
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Castles & Crusades A10 The Last Respite

Castles & Crusades A10 The Last Respite


Upon the backs of vultures adventure flies Upon the edge of the Gray Pools lies the town of Grafika, a squalid heap of cobbled roads and ruined buildings where the washed up remnants of a shattered empire gather. Here the wealth of the empire’s ruin passes through the small hands of small men; here the echoes of its glory ring hollow. Over a morass of pools and mired swamps the Vessel of Souls...   [click here for more]
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Castles & Crusades A11 The Wasting Way

Castles & Crusades A11 The Wasting Way


The Grausamland - a gray mire of marsh, bogs, sluggish creeks, and deep pools - stands a barrier to those who would enter the giant fortress of Aufstrag. A thousand square miles of impenetrable swamp lands peopled by monsters great and small; with fang and claw, upon dusky wings, or slithering through the filth they hunt any who dare to enter the Gray Pools. So great the danger that the Lords of...   [click here for more]
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Crusader Journal No. 21

Crusader Journal No. 21


Feature Articles Alea Iacta Est: Tainted Campaigns The Dead, The Dying and the Undead. We take a look at horror in a game of Castles & Crusades. Product Highlights Jim Ward takes a look at his latest creation, the Tainted Lands, a rule set for playing games of horror! CKG?! We take a final peak at the long delayed, much belabored Castle Keeper’s Guide. Auld...   [click here for more]
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Castles & Crusades A12 The Paladin's Lament

Castles & Crusades A12 The Paladin's Lament


These are the Gates of Hell Where the Wasting Way ends, the gates begin. Named the Ahargon Den, the Mouth of Darkness, the gates stand beneath the dark shadow of Aufstrag, offering entrance to the pits of hell on Aihrde. Herein lies another world, heaps piled upon heaps of dungeons, tunnels, halls, vaulted chambers of chain-bound madness, all steeped in the putrid morass of law...   [click here for more]
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Tales of Two Worlds

Tales of Two Worlds


CG 19403 Tales of Two Worlds $7.99   Tales of Two Worlds contains six short stories, three each set in the worlds of Inzae and Aihrde. From the simple “A Night at the Cockleburr Inn” to the legends of the Vokin in “The Founding”. The Tales of Two Worlds gives a taste of the wonders of both worlds. "All the tribes of man were expelled from their bliss at the feet...   [click here for more]
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Castle of Spires

Castle of Spires


A strange and mournful tale of the Elven Warlord Meltowg-Aet-Ohd, Prince of Lothian, his company of knights and mercenaries and their quest for the mythical Castle of Spires. “They knew then that the world was to be consumed in Darkness and they came to believe that nothing that Dwarf, Man or Elf could do would stop the coming of the Horned God and his Winter Dark.” Author: Stephen Chenault Cover...   [click here for more]
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Castles & Crusades Journey to Aufstrag

Castles & Crusades Journey to Aufstrag


Journey to Aufstrag Set (Digital) Includes the Following: Journey to Aufstrag Adventure Modules A6-12 Map Booklet for Quick Reference The Gray Pools Area Map Town Map of Grafika The Shadow of Aufstrag stains all the lands of the east. That dread tower that housed all the raving madness of hell sits now in the midst...   [click here for more]
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Castles & Crusades A13-17 The Dungeons of Aufstrag

Castles & Crusades A13-17 The Dungeons of Aufstrag


The Dungeons of Aufstrag Set (Digital Only) includes the Following: Dungeons of Aufstrag Adventure Modules A13-17 5 11 x 17 Dungeon Level Maps (color) World of Aihrde Area Map Aufstrag is the iron will of evil. It is a house of terror where dwell the shadows of Darkness, named the Fell Beast, Unklar, the Horned God. From that bastion he ruled the world of Aihrde...   [click here for more]
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Abyss Walker The Wererat's Tale

Abyss Walker The Wererat's Tale


Under a silver sickle moon of a late summer’s eve, Joshua professes his plan to whisk Kellacun away fom her life of poverty. But, as the Duke’s plans to arrest them come to a murderous end, Kellacun learns more about them in death than she ever did in life. Will Joshua stand by her side as she seeks justice for her slain family, or will he reveal himself as a conspirator in their deaths? This...   [click here for more]
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Castles & Crusades C2 Shades of Mist

Castles & Crusades C2 Shades of Mist


Upon the slopes of the long bluff of Loretta’s Agony lie the ruins of Aliegor. Long ago, devotees of the Og-Aust, the Frog Gods, lived here. And their religious house thrived like no other. It bore the fruit of wealth and the knowledge of the world before the turmoil of war and plague. But that was before even the coming of the kings and the rule of the bastard gods. Now beneath the shades of the...   [click here for more]
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Castles & Crusades C3 Upon the Powder River

Castles & Crusades C3 Upon the Powder River


This adventure combines overland travel to and from the village of Willowbreak, it involves challenges both combat and role playing. It is not a traditional adventure module that consists of one dungeon or one goal, but rather consists of a series of short adventures, which in turn offer the enterprising Castle Keeper the opportunity for numerous side treks and adventures. It is easy to port into any...   [click here for more]
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  “Please Kill the Rats in My Cellar” - and other starting quests for beginner heroes. (5E)