Game Master Book, PDF, 176 pages
Within Monsters & Treasure of Aihrde lies a veritable host of legendary monsters. Each entry comes fully detailed with descriptions, habits, treasure, combat, special abilities, details on culture where needed, as well as a special section on each monster’s place in Aihrde.
Over 170 Monsters! A mountain of Special Magic Items! Enhanced Character... [click here for more]
TLG 77011Victorious: Victorian Role Playing Adventure in the age of Supermankind$20.99 (PDF)
Gaslight street lamps pour fitful illumination through the fog-shrouded streets of Victorian cities. Menacing figures lurk in darkened alleyways. Desperate men with nothing to lose and the determination to take what they can from others plot.
This is an RPG where masked vigilantes... [click here for more]
Designed for play with the 5th Edition of the worlds most popular RPG!
Called to seek out the source of the Baron Dietbold of Ludensheim’s wealth and power, one runs the gamut of greedy merchants, corrupt sheriffs, and the diabolical machinations of those who seek conquest of this land. More foulness is afoot in Ludensheim than in all the towns of the Hruesen... [click here for more]
Welcome to the first sourcebook for AMAZING ADVENTURES! Herein you will find tons of material to expand and improve your campaign, unlocking the doors to adventures heretofore undreamed of. Pulp encompasses a number of genres and now you have the ability to play them, from space opera to cosmic horror to modern tales of gangsters and heroes. You will find new character classes, rules for powered heroes... [click here for more]
Amazing Adventures: The RPG of science, sorcery, pugilistic pummeling, gun-toting, sword-wielding, B17-flying, gadget carrying adventure! Whether your game is 1920's, 30's, 40's, 50's or modern, Amazing Adventures will get you there! Complete rules to create and run games, character creation, combat, secret societies, a rogue's gallery and an attribute check system that allows the game master and player... [click here for more]
"So your going down to Dro Mandras Aye? A war going on down there friends and any fellow as goes to the city is sure to be drafted into the struggle no matter what. Hell, even I got a badge!" The fellow paused, leaning on his long bladed spear and reached under the loin-skin mantlet he wore over his steel breastplate and withdrew some form of badge, showing it off to the travelers.
"This says I'm... [click here for more]
Enter the Darkness The “Darkness” is an area of perpetual night found many hundreds of feet beneath the surface of the Karboskian Marches. Connected with series of cracks, fissures, tunnels, and underground rivers the cavern system stretches for hundreds of miles and is filled with enclaves of dangerous denizens. Few who dwell upon the surface world know more than legends of the beasts... [click here for more]
TLG 81281Castles & Crusades Players Guide to AihrdePage Count: 96
In the Players Guide to Aihrde you will find a plethora of new gaming material for your Castles & Crusades Game. Designed specifically for the player in mind!
Expanded Rules for Combat Demi-Human Classes: Dwarf, Elf, Goblin, Gnome & Halfling Equipment, Guns, Cannon and more New Spells... [click here for more]
Castles & Crusades is a fantasy table top role playing game that is easy to learn, easy to play, and allows you a wide range of customization. With our easy-to-learn attribute-based rules system players choose among 13 archetypal character classes and 7 races with which create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of... [click here for more]
Crusader:The Journal of the Intrepid Adventurer
Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: "How is All Happened"? by Gary Gygax. Here Mr. Gygax takes us back... [click here for more]
Beyond the next horizon lies the uncharted future where science and fiction merge, a line beyond which lies a stellar wilderness defined by our own imagination. StarSIEGE Event Horizon is a science fiction role playing game whose unique design allows you to set the tone and mood of the game. With this rules set you can play gritty, realistic sci fi or range out to the epic space operas or pulp serials... [click here for more]
In the Amazing Adventures Manual of Monsters you will find scores of creatures both fantastic and benign, alien and supernatural, to challenge your adventurers. Included herein are over two dozen creatures from beyond the pale that have never before been seen in a SIEGE engine product, and some never seen anywhere else. Also included is advice on roleplaying monsters, handling combat with monsters,... [click here for more]
This special bundle product contains the following titles.Amazing Adventures CompanionRegular price: $19.99 Bundle price: $6.55 Format: Watermarked PDF
Welcome to the first sourcebook for AMAZING ADVENTURES! Herein you will find tons of material to expand and improve your campaign, unlocking the doors to adventures heretofore undreamed of. Pulp encompasses... [click here for more]
Breaking Heads is an encounter area for 3-5 characters in the mid-level range. It is designed as a plug and play encounter; either run by itself for a few hours of fun or as an encounter inserted into an ongoing campaign. It includes 4 pages of information Bents Trading Post, and 2 pages worth of NPCs and the set up for a classic brawl turned ugle.
Bents Trading Post stands upon the banks of the Powder... [click here for more]
Full Color 36" x 24: Poster Map Included!
The World of Aihrde, (Codex of Aihrde/map) is your storyboard. Its vibrant mythology, and an unfolding history, makes the World of Aihrde an unparalleled fantasy setting. With a wealth of playable material, Aihrde is like a tapestry unfolding, one that you can make your own!
Rich in adventure hooks, Aihrde is like no other on the market today.... [click here for more]
Crusader:The Journal of the Intrepid Adventurer
Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: “How is All Happened” by Gary Gygax, here Mr. Gygax takes us... [click here for more]
Only through the eyes of those who live there can you understand the world of Inzae, The Dragon’s Crucible.
Read the excerpts from a wayward traveler and the notes of a lost scholar as they describe the world as they see and know it. Rich with details never seen before, the Epistolary of the Unknown Traveler brings the world of Inzae to life. ... [click here for more]
TLG 77051Victorious: Hunter & Hunter Catalog$6.99
A Catalogue of Extraordinary Items for the Victorious RPG: Armor, Weapons & Ordinance.
A Collection of Items from Adhesive Shoes to magnetic Eyes. Motive Transport that includes the Clockwork Carriage and the Hydraulic Horse.
All this and More. The Hunter & Hunter Catalogue is a Collection of all Manner of... [click here for more]
An Ancient World This codex explores a large array of mythical monsters and beings from both Greek, Etruscan and Roman cultures, their beliefs (what is known or understood), and their legendary lands. Travel through the Hellenic, Hellenistic, Etruscan, or any of the Roman periods, factual or mythical within this vast canvas in the Codex Classicum and experience the Classical Ideal somewhere along... [click here for more]
Be Sure to Check out Castles & Crusades Condensed here on RPGNOW.
In the Days before Days there were many Dwarven Kingdoms, and they prospered. Their bastions sprawled across the wide world, above it and below it. They built roads across mountains and tunnels beneath them. The Rhodope Mountains, west of Kayomar, were no different. Here the Folk of Grausumhart came and they built mansions of stone,... [click here for more]
Crusader:The Journal of the Intrepid Adventurer
Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: ?How is All Happened? by Gary Gygax, here Mr. Gygax takes us back... [click here for more]
In days long past, the Ethvold’s roots grew deep and her boughs spread, or so men claimed, from the setting to the rising sun. Peopled by beasts of wild abandon, gods as old as the world itself, men of legend and a life all its own, the Ethvold was the mightiest of woods.
But that was in days long past. Now the Ethvold is gone, and only a remnant of it remains, small woods in the north, the Eldwood... [click here for more]
TLG 77061Victorious: Manifest Destiny$9.99
A supplement for the Victorious RPG. From sea to shining sea, the American republic stands paramount despite unhealed wounds of the Civil War, the battles with the remaining Indian tribes, and Segregation that still mars the nation. This book details the United States of the 1880s and 1890s, giving details both historical and... [click here for more]
Upon the bloody northern marches lies a curious Roadhouse. Here are gathered the flotsam of the world: miscreants, mercenaries, soldiers of fortune, adventurers. Dirty Bowbe's they call it and its as rough and safe a sanctuary as any will find in those dark and bloody grounds! For once, long ago, a Kingdom thrived here and the wealth of its coffers flowed across the lands as honey from a jar. But those... [click here for more]
Thousands of years ago by the recollections of those elves still alive to recall the fable, a great time of tumult and chaos reigned across the universe. In that time the ancient citadel city of Umeshti was known as a bastion of civilization through the dark night of conflict and madness. Temples to the gods and towers of wizardry were erected, as were libraries and civic enterprises designed to preserve... [click here for more]
Return to the Crater of Umeshti!
As is whispered throughout The Duchy of Karbosk, the Crater of Umeshti holds many secrets both wondrous and deadly. Now delve deeper than ever before as the portals to the next three levels in this epic dungeon dive are unlocked at long last!
Face Lord Ulzar the Gargoyle whose aerial minions defend the endless shaft from prying eyes of treasure seekers and would be... [click here for more]
We're going to ramp things up for Issue 4. More Castles & Crusades! More articles for the gamer in you and more blood and iron!
Join the crusade - Subcribe today!
Regular Columns: Marshal of the Crusade Stephen Chenault brings you the lastest Alea iact est: "Iron and Blood: The Role of Battle and Combat in Castles & Crusades."
Gary Gygax’s How it All Happened: Gary continues... [click here for more]
TLG 77041Victorious: Phantasmagrio$6.99
A gallery of SuperMankind for the Victorious RPG
The Great and the Good!
Persons of Dubious Intent!
With notes on the composition and inhabitants of Darkmore Prison!.
ISBN 978-1-9944135-18-8 ... [click here for more]
Join the crusade - Subcribe today!
Issue five offers better cover quality and improved interior page quality. We've brough in a new design team and this issue shows it.
Crusader Journal is one of the few magazines that offers today's role playing gamers articles about the games they play and how to play them. Specifically geared toward Castles & Crusades, it also contains nuggest and tips on... [click here for more]
TLG 77071Victorious: Rules Britannia$9.99
Ruling over the oceans and a quarter of the Earth’s surface, the British Empire is unarguably the Superpower of the Nineteenth century. Yet cracks appear in the façade of Anglo-Saxon superiority, and nefarious forces are determined to overthrow Queen Victoria’s realm. Details abound on turn of the century British society,... [click here for more]
The Thule Society, a dark Nazi cult dedicated to furthering the esoteric knowledge that fuels the ever growing Third Reich, may have acquired the ancient Heart of Yhtill and all the power it promises. Worse still, they appear to have partnered with malevolent aliens known as the People of the Worm, who seek to ensure that World War II devastates the entire planet, leaving humankind ripe for conquest...and... [click here for more]
Join the crusade - Subcribe today! What's inside:Regular Columns: Marshal of the Crusade Stephen Chenault brings you the lastest Alea iact est: "Its All in the Hunt. Running games that pit C&C characters against time and deadly foes."
Gary Gygax’s How it All Happened: Gary continues his account of the origin of the role playing games we’ve all come to know and love!... [click here for more]
World of Aihrde Map Pack! Inside you get FOUR maps of the world of Aihrde.
36 x 24 inch Lands of Ursal Area Map (these are the lands and terrain covered by the Codex of Aihrde
13 x 19 World of Aihrde Map (the whole world)
13 x 19 World of Aihrde Huma Migrations Map (the routes of the ancients)
13 x 19 World of Aihrde Weather Map (the main weather patterns) ... [click here for more]
(2nd printing -- substantially updated and added to from 1st) The Celts dwelt in a world wholly separate from our own - of stone cromlech, wicker men, dark fey and wild gods. In their world, ancient trees bore the wisdom of time, and the world was alive with spirits. They possessed a language of such haunting beauty that its echoes stir memories within us of a people we once were. The Codex Celtarum... [click here for more]
The Crusader™ is a Journal dedicated to games and the gamers who play them. Within its pages lie a plethora of articles that touch upon many of our common interests. Though each issue sports at least one ‘crunchy’ bit rules article for Castles & Crusades and/or Gary Gygax's Lejendary Adventure, the magazine’s focus is much more broad. The Journal offers articles that range... [click here for more]
The world of Aihrde spins upon an earth-like axis of ancient civilizations where good and evil have struggled for countless years. It is a world that bares the markings of its past; where ancient evils slumber, stained with the power of eldritch wizardry; where gods dwell in bejeweled halls of wonderment, worshiped by men and women of all creeds; where dragons live in great dens of heaped treasure;... [click here for more]
Most everyone wants an edge, an angle that allows them to take that extra step, achieve that extra goal, to surprise the enemy. This angle, in hard fought battles with certain loss, can turn and snatch victory from the jaws of disaster.
Expanding Classes is just that angle. Herein we delve into the 13 standard C&C classes, and the Rune Mark, and unleash the power of multiclassing, enhanced classes... [click here for more]
This is an introductory adventure for those playing Castles & Crusades. The module has been designed to allow for the players and Castle Keeper alike to begin using the Castles & Crusades rules in a fairly non-demanding game setting. The goal is to familiarize the Castle Keeper and players with the basic rules and their applications while undertaking an exciting adventure. The adventure... [click here for more]
Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he... [click here for more]
Complete with customized anchored hyperlinks! Click on the map for locations in the Rising Knight!
This is an introductory adventure for those playing the 5th Edition of the world's best known and oldest RPG. The module has been designed to allow for the players and Game Master alike to begin play immediately.
The Drunderry River runs narrow and fast through much of its... [click here for more]
Adventure Type: Overland, Dungeon Level: 1-3 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew
The Blacktooth Ridge, fabled for its string of long abandoned fortreses, treasure houses, temples, and underground mansions lies far to the north and east of the civilized lands. Dangerous journeys and the promise of treasure invite many an adventurer to the wilds along the Ridge. There... [click here for more]
TLG 77081Victorious: Night of the Jackals$6.99
A new drug is finding its way into pubs and Apothecary shops throughout the East End of London.
This drug, called “M” causes rioting, murder, and worse things. Can your heroes find the source of
this maleficent chemical before the city is overrun with carnage?
A Gilded Adventure for levels 2-4
Gaslight street lamps... [click here for more]
Wyrm Well is a short dungeon adventure. The characters have been led to or discovered an old uprooted tree. The tree's fall has exposed a stone staircase and doorway. Beyond lies a deep, long buried dwarven dungeon haunted by the creatures of yesterday. Known to utilize great magics to supply even a simple fastness with luxury, the dwarves often unearthed powers greater than themselves. Explore the... [click here for more]
The hunt is on! Agents have hired out the infamous Redcaps to raid along the Hruesen River and Baron Botkin wants them brought to justice. A mad run by the goblins left a trail of ruin along the river road but the time to act is now, beforre the trail goes cold. the evil doers broke off the raid and now lie in hiding somewhere in the Baren Wood. There in the deeps of the forest stands the legendary... [click here for more]
Travel to the far reaches of the Barren Wood is perilous in the best of times. These are not the best of times. Here, in the forest's western eves the trees are old, with tangled roots deep in the ground, where the fey still roam wild and free. Ancient ruins, many pre-dating the Winter Dark, lay buried in cool deeps, their halls and towers abandoned to the wilderness and to time. But here too, in these... [click here for more]
The Castle Keepers Screens are a complete four panel shield for the beleaguered Castle Keeper to keep their notes, monsters, miniatures, and dice well hidden from prying eyes. These screens are a single accordion style screen made of durable board and laminated for protection.
From the Player’s side the screens sport the Jason Walton Tribute covers, as seen on the C&C Castle... [click here for more]
Adventure Type: Dungeon Level: 7-9 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew In that time before the All-father warded the world of Airhde, many creatures were already roaming his dreaming creation. These were the Val-Eahrakun. Of that order were the Oonmaukling, elemental lords of staggering power. Unklar, the Horned God, bound one of these oonmaukling to him and set it... [click here for more]
Crusader Journal When Caesar stood upon the banks of the Rubicon looking south to Rome he hesitated. Before him stood the vast, complex mechanism of the past, glowing with a host of intricately woven stratagems. With him, he had but one legion, weary from 8 years of brutal war with the Gauls. But when called to surrender himself to the Senate and certain exile he did not hesitate. He called... [click here for more]
The Blacktooth Ridge, far to the north and east of the more civilized lands, is fabled for its string of long abandoned fortresses, treasure houses, temples and underground mansions. This alone is an invitation for many an adventurer seeking fame and fortune. But it is an altogether dangerous place, tainted with the evil of the Horned One and those who still worship him in hidden caves and darkened... [click here for more]