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A0 The Rising Knight -- Adventures for 5th Edition Rules

A0 The Rising Knight -- Adventures for 5th Edition Rules


Complete with customized anchored hyperlinks! Click on the map for locations in the Rising Knight! This is an introductory adventure for those playing the 5th Edition of the world's best known and oldest RPG. The module has been designed to allow for the players and Game Master alike to begin play immediately. The Drunderry River runs narrow and fast through much of its...   [click here for more]
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Castles & Crusades - Caverns of Ambuscadia

Castles & Crusades - Caverns of Ambuscadia


TLG 80961 Castles & Crusades Caverns of Ambuscadia $6.99 The silver mines run deep under the Unterbrook, unearthed by the clever hands of man and dwarf and the wealth has flowed like never before. But such wealth tends to draw unwanted eyes, and such excavations to cross powers best left asleep. Recently, all contact with the mines has been lost and a brooding...   [click here for more]
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Castles & Crusades - When Priests Die

Castles & Crusades - When Priests Die


Horror has befallen the people of Kitadel. A fisherman has returned from the nearby temple to tell everyone of a vile murder and slaying. The bodies of the three priests who resided in Akthamam were each impaled on a statue in front of the temple. Someone, or something, has taken up residence in the temple. This is a low level adventure for a party of 3-4 characters. It is a short dungeon adventure...   [click here for more]
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Castles & Crusades 3 Sisters (Core Books) [BUNDLE]

Castles & Crusades 3 Sisters (Core Books) [BUNDLE]


This special bundle product contains the following titles. Castles & Crusades Castle Keepers Guide Regular price: $35.99 Bundle price: $9.99 Format: Watermarked PDF The ultimate resource for Game Masters Everywhere! The Castle Keepers Guide (CKG) explores almost every aspect of table top role playing, from expanded player content...   [click here for more]
Troll Lord Games  $59.97 $29.99

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Castles & Crusades A Night on the Black God's Hill

Castles & Crusades A Night on the Black God's Hill


TLG 8346 Castles & Crusades A Night on the Black Gods Hill $6.99 “…our Witch-Hunter swore we would be here and be able to bring mighty force and terror to these demons and monsters of Czernobog when they crept forth from the noxious fissures of the earth…but he was wrong.” A Slavic Temple adventure designed for 3-5 characters...   [click here for more]
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Castles & Crusades A0 The Rising Knight

Castles & Crusades A0 The Rising Knight


Adventure Type: Overland, Several Dungeons Level: 1-2 Party: 4-6 characters Setting: Aihrde, Portable to Home-brew This is an introductory adventure for those playing Castles & Crusades. The module has been designed to allow for the players and Castle Keeper alike to begin using the Castles & Crusades rules in a fairly non-demanding game setting. The goal is to familiarize the Castle...   [click here for more]
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Castles & Crusades A1 Assault on Blacktooth Ridge

Castles & Crusades A1 Assault on Blacktooth Ridge


Adventure Type: Overland, Dungeon Level: 1-3 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew The Blacktooth Ridge, fabled for its string of long abandoned fortreses, treasure houses, temples, and underground mansions lies far to the north and east of the civilized lands. Dangerous journeys and the promise of treasure invite many an adventurer to the wilds along the Ridge. There...   [click here for more]
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Castles & Crusades A10 The Last Respite

Castles & Crusades A10 The Last Respite


Upon the backs of vultures adventure flies Upon the edge of the Gray Pools lies the town of Grafika, a squalid heap of cobbled roads and ruined buildings where the washed up remnants of a shattered empire gather. Here the wealth of the empire’s ruin passes through the small hands of small men; here the echoes of its glory ring hollow. Over a morass of pools and mired swamps the Vessel of...   [click here for more]
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Castles & Crusades A11 The Wasting Way

Castles & Crusades A11 The Wasting Way


Adventure Type: Overland, Swamp, Bridge, Barbican Level: 11-13 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew The Grausamland - a gray mire of marsh, bogs, sluggish creeks, and deep pools - stands a barrier to those who would enter the giant fortress of Aufstrag. A thousand square miles of impenetrable swamp lands peopled by monsters great and small; with fang and claw, upon dusky...   [click here for more]
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Castles & Crusades A12 The Paladin's Lament

Castles & Crusades A12 The Paladin's Lament


Adventure Type: Overland, Swamp, Bridge, Barbican Level: 11-13 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew These are the Gates of Hell Where the Wasting Way ends, the gates begin. Named the Ahargon Den, the Mouth of Darkness, the gates stand beneath the dark shadow of Aufstrag, offering entrance to the pits of hell on Aihrde. Herein lies another world, heaps...   [click here for more]
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Castles & Crusades A2 Slag Heap

Castles & Crusades A2 Slag Heap


The hunt is on! Agents have hired out the infamous Redcaps to raid along the Hruesen River and Baron Botkin wants them brought to justice. A mad run by the goblins left a trail of ruin along the river road but the time to act is now, beforre the trail goes cold. the evil doers broke off the raid and now lie in hiding somewhere in the Baren Wood. There in the deeps of the forest stands the legendary...   [click here for more]
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Castles & Crusades A3: Wicked Cauldron

Castles & Crusades A3: Wicked Cauldron


Travel to the far reaches of the Barren Wood is perilous in the best of times. These are not the best of times. Here, in the forest's western eves the trees are old, with tangled roots deep in the ground, where the fey still roam wild and free. Ancient ruins, many pre-dating the Winter Dark, lay buried in cool deeps, their halls and towers abandoned to the wilderness and to time. But here too, in these...   [click here for more]
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Castles & Crusades A7 Beneath the Despairing Stone

Castles & Crusades A7 Beneath the Despairing Stone


Adventure Type: Dungeon Level: 7-9 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew In that time before the All-father warded the world of Airhde, many creatures were already roaming his dreaming creation. These were the Val-Eahrakun. Of that order were the Oonmaukling, elemental lords of staggering power. Unklar, the Horned God, bound one of these oonmaukling to him and set it...   [click here for more]
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Castles & Crusades Beneath The Black Moon

Castles & Crusades Beneath The Black Moon


TLG 80921 Castles & Crusades Beneath the Black Moon $19.99, ISBN 978-1-944135-75-1 The Celebration of the Black begins with the unfurling of the Banner of the Black Moon. Delivered to the streets of Bergholt by the gods, the Banner is raised high and paraded through streets and alleys for all to see. Everyone dons mask and cape, lights fires and burns...   [click here for more]
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Castles & Crusades Brindisium Adventures

Castles & Crusades Brindisium Adventures


South of the fabled Darkenfold lies the dry plains of Brindisium here men dwell in the shadow of an Empire, ancient yet reduced. Here legions are fierce, her government controlling, he lands are wild and reckless. Two High Level Adventures! In the Prophecy of Balak’ zir an ancient orarcle that heralds the doom of the realm has seemingly come to pass. But things are not as they seem and it...   [click here for more]
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Castles & Crusades By Shadow of Night

Castles & Crusades By Shadow of Night


The City of Bergholt lies upon the southern shores of the Interzae. Her crumbling walls and ancient cobbled streets are little more than a backwater, controlled by powerful merchants and thieves. In these darkened streets and twisted alleys people claw their way to the top through violence and guile. In Bergholt, the fear lingers in every shadow. In By Shadow of Night you’ll find a complete...   [click here for more]
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Castles & Crusades C1 Mortality of Green

Castles & Crusades C1 Mortality of Green


'Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eaves already dark and contemplative. If ever those ancient trees have pondered, however, then it was in silent expectancy, brooding on a bent that only they and perhaps a few others may know, for it has never been theirs to speak with vocal tongue. Mayhap...   [click here for more]
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Castles & Crusades C2 Shades of Mist

Castles & Crusades C2 Shades of Mist


Upon the slopes of the long bluff of Loretta’s Agony lie the ruins of Aliegor. Long ago, devotees of the Og-Aust, the Frog Gods, lived here. And their religious house thrived like no other. It bore the fruit of wealth and the knowledge of the world before the turmoil of war and plague. But that was before even the coming of the kings and the rule of the bastard gods. Now beneath the shades of...   [click here for more]
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Castles & Crusades C3 Upon the Powder River

Castles & Crusades C3 Upon the Powder River


This adventure combines overland travel to and from the village of Willowbreak, it involves challenges both combat and role playing. It is not a traditional adventure module that consists of one dungeon or one goal, but rather consists of a series of short adventures, which in turn offer the enterprising Castle Keeper the opportunity for numerous side treks and adventures. It is easy to port into any...   [click here for more]
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Castles & Crusades C4 Harvest of Oaths

Castles & Crusades C4 Harvest of Oaths


The River Basin lies between the Spine Ridge to the north, and the Cherry Hills in the south. It holds the meandering Mistbane River, the life blood of the ancient and dreaded wood, the Darkenfold. Here trails switch back on one the other through a country haunted by small dragons, wild eschl and will o wisps. Travel here is difficult and dangerous. Follow the trail into the Bolan Drops and climb...   [click here for more]
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Castles & Crusades C5 Falls the Divide

Castles & Crusades C5 Falls the Divide


TLG 8079 Castles & Crusades Falls the Divide Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God. They added bastions to the keep, walls, temple and barracks. From there...   [click here for more]
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Castles & Crusades C6 Ends Meet

Castles & Crusades C6 Ends Meet


TLG 8087 Castles & Crusades Ends Meet $6.99 Ends Meet is a town of small intrigues at the end of a wide world, but one whose very presence at the end of the road draws all manner of creatures, both good and evil. And when the casket of a child is unearthed by a violent storm it triggers a series of events the town’s inhabitants will talk about for years to come....   [click here for more]
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Castles & Crusades C7 Castle on the Hill

Castles & Crusades C7 Castle on the Hill


TLG 8088 Castles & Crusades C7 Castle on the Hill $6.99 Long ago men built the Eniel-ot-Blaud, the Tower on the Blue River. But it fell to the ravages of time and the depredations of the wild, and its name was forgotten. That is until the Green Wizard found it and fortified it anew, making it a place of savage cruelty and one all the peoples of the forest feared....   [click here for more]
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Castles & Crusades Classic Monsters Encounters

Castles & Crusades Classic Monsters Encounters


TLG 8343 Castles & Crusades Classic Monsters Encounters Good encounters, whether complex or simple, are the cornerstone of almost every adventure. They offer the fun and excitement all gamers crave, but more, they open doors to avenues perhaps untrod, bringing a plethora of opportunities for the enterprising player to seize and the Castle Keeper to unveil ever greater landscapes....   [click here for more]
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Castles & Crusades Death in the Treklant

Castles & Crusades Death in the Treklant


The world of Inzae lies beneath the world of Aihrde, bound but separate. It is a harsh world where all life struggles agains the power of iron and darkness. It returns to the TLG library at last with the official release of the Death in the Treklant series. These three adventures were originally published in 2000-2001 and chart a wild introduction into the world of Inzae. We saw a limited release...   [click here for more]
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Castles & Crusades Expanding Classes

Castles & Crusades Expanding Classes


Most everyone wants an edge, an angle that allows them to take that extra step, achieve that extra goal, to surprise the enemy. This angle, in hard fought battles with certain loss, can turn and snatch victory from the jaws of disaster. Expanding Classes is just that angle. Herein we delve into the 13 standard C&C classes, and the Rune Mark, and unleash the power of multiclassing, enhanced classes...   [click here for more]
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Castles & Crusades F5 A Shattered Night

Castles & Crusades F5 A Shattered Night


Adventure, 26 pages, PDF Adventure Type: Overland, Dungeon Level: 4-6 Party: 2-5 Setting: Aihrde, Portable to Home-brew Ãlfwic is a cold hearted Prince with designs on the royal blood of Mercia. To this end he sent his brutes abroad to seize the Princess Gwerfyl and bring her to him. They stole into her castle and there overtook her guards and bore her off into the dark. She fought,...   [click here for more]
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Castles & Crusades Fantastic Adventure

Castles & Crusades Fantastic Adventure


Another night of popcorn and dice, another quaint village with a friendly tavern, and another dungeon to map and explore. But looks can be deceiving. Castle Keepers have begun adventures in many a tavern, but not like this. Players have relied upon many a non-player character, but none like those detailed within. To recover a fabled gem at the behest of a village, the Players must overcome their...   [click here for more]
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Castles & Crusades Fortress of The Three

Castles & Crusades Fortress of The Three


Enter Dirty Bowbe’s Roadhouse and you’re likely to find more than you bargained for, whether in coin or blood. Volbroth Bearhair has come looking for his men. Camped along the shores of Lake Ugashtan they had begun the construction of a trading post, but they are gone. When he went to check on them all that remained was a smoking hole in the ground and rumors of a tower now vanished....   [click here for more]
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Castles & Crusades Giant's Rapture

Castles & Crusades Giant's Rapture


Eurich Gunshoff IV, Count of Kleaves, is beset by powerful enemies. The King to the north has laid waste his holdings beyond the Tot River and even now threatens the river castles. Only the coming winter holds him at bay, giving the Count time, if only a little, to muster his strength. Long have the people of Kleaves worshiped the gods of the south, and it is to these people that he turns, striking...   [click here for more]
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Castles & Crusades Hallowed Oracle Players Guide

Castles & Crusades Hallowed Oracle Players Guide


Enter the brooding world of Terrigan where prophecy bares the weight of power, where men, dwarves and elves fight and struggle in the shadow of gods and titans. This is the world of the Abyss Walker, as promised by the prophecies of the Hallowed Oracle. This is Terrigan. The Players Guide to The Hallowed Oracle comes complete with everything needed to get started playing Castles & Crusades. A...   [click here for more]
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Castles & Crusades I1 Into the Unknown: Vakhund

Castles & Crusades I1 Into the Unknown: Vakhund


No introductions are necessary for I know well who you are, my intrepid adventurer. A weary traveler indeed. Have a seat, my friend, before you enter the Graffenvold and traverse its byways. Have you come here to rest, to leave the muddy tracks and sharp edges of the world behind? Is that, it my fine fellow? Or have you come to beat down the Lords of this Land and submit them to your will? Which...   [click here for more]
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Castles & Crusades I2 Under Dark & Mistry Ground: Dzeebagd

Castles & Crusades I2 Under Dark & Mistry Ground: Dzeebagd


The Dampfrat is a dismal upland swamp fed by hot springs, geysers and innumerable underground waterways. To enter the Dampfrat, one must travel through an uplift of steep cliffs, precipitous rock faces, and boulder fields called the Shatten Escarpment. The lands of the Dampfrat are ostensibly controlled by the Zjerd, ruthless and warlike goblinoid tribes adapted to these swamplands. Yet, the Zjerd...   [click here for more]
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Castles & Crusades I3 Dogs of War: Felsentheim

Castles & Crusades I3 Dogs of War: Felsentheim


Shall you claim the glory of heroes, or accept your doom? You have raised the ire of the goblin warlord, and now you flee his kingdom with war parties hot on your trail. You must reach the borderland town of Felsentheim, for if you do not, no alarm will sound to hearken the coming of the Dogs of War and your bodies will lie in the forest grass, forgotten by all but the worms! Dogs of War, is a...   [click here for more]
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Castles & Crusades Lost City of Gaxmoor

Castles & Crusades Lost City of Gaxmoor


TLG 8336 Castles & Crusades Lost City of Gaxmoor ISBN: 978-1-936822-97-3 Format: PDF Page Count: 129 North of the Bergruken, upon the broken slopes of the Massif the sun’s fading brilliance outlines the ancient ruins of the once thriving metropolis of Gaxmoor. The former beacon of Imperial power...   [click here for more]
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Castles & Crusades Nine Worlds Saga Volume II: Odin's Fury

Castles & Crusades Nine Worlds Saga Volume II: Odin's Fury


With Hel's plot unearthed, the Nine Worlds beckon, for somewhere beyond Midgaard lies Odin AllFather's scattered Fimbulwinver Runes! And to stop Hel and bring peace to King Hrolfr's realm, someone must fetch the runes and return them to Valhalla, before any take note! But beginnings are oft as hard as endings and King Hrolfr's heroes must first sail to the frigid seas of the north and seek out the...   [click here for more]
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Castles & Crusades Nine Worlds Saga Volume III: Crises in Alfheimer

Castles & Crusades Nine Worlds Saga Volume III: Crises in Alfheimer


TLG 8335 Castles & Crusades Nine Worlds Saga III: Crises in Alfheim With Hel's plot unearthed, the Nine Worlds beckon, for somewhere beyond Midgaard lies Odin AllFather's scattered Fimbulwinter Runes! And to stop Hel and bring peace to King Hrolfr's realm, it is left to the intrepid to fetch the runes and return them to Valhalla, before any take note! From the...   [click here for more]
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Castles & Crusades Outpost

Castles & Crusades Outpost


TLG 8342 Castles & Crusades The Outpost $9.99 The Outpost is an adventure module for 3-6 player characters of 1st to 3rd level. The Outpost stands upon a high ridge, overlooking the long, broken country of the southern Gelderland. It guards the main route between the lands of the Uthine orcs and the Fontenouq elves who dwell in small towers and fortified keeps in the...   [click here for more]
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Castles & Crusades Palthar's Sundry

Castles & Crusades Palthar's Sundry


An old map, a copper coin, the name Palthar! The three may mean little to common folk, but to those who dabble in the arcane, the name Palthar carries with it a hint of power. Though not well known, in the small circles of the learned, the name Palthar is associated with travel to other planes of existence and, or so some say, through time. Palthar disappeared nearly a century ago as did the location...   [click here for more]
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Castles & Crusades Pray The Thief

Castles & Crusades Pray The Thief


Villagers have stumbled upon an edifice in the woods and their explorations brought unexpected consequences. They paid a heavy toll, four dead and one missing, and the survivors living in terror. Our heroes have been called upon for aid in ridding the area of the menace that lies beneath the Temple of Balnapashan. This is a mid level adventure for a party of 3-4 characters. It is a short dungeon...   [click here for more]
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Castles & Crusades S2 Dwarven Glory

Castles & Crusades S2 Dwarven Glory


Adventure Type: 3 Dungeon adventures Level: ranges Party: 4-8 characters Setting: Aihrde, Portable to Home-brew But those days, mired as they are in the depths of time, are but echoes heard now by few and remembered by only the oldest and most learned of the scholars. Grausumhart’s cities have all but vanished from the face of Aihrde; only ruins remain, and even these have become as much...   [click here for more]
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Castles & Crusades S3 The Malady of Kings

Castles & Crusades S3 The Malady of Kings


Adventure Type: Overland, Several Dungeons Level: 10-13 Party: 4-6 characters Setting: Aihrde, Portable to Home-brew Play with the use of » Fat Dragons Games Products: Windmill & Cottage But she lingered still, in the world of the living, a haunt barred from the Stone Fields, where the noble dead lie, for a desire so deep death cannot claim her;...   [click here for more]
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Castles & Crusades S4 A Lion in the Ropes

Castles & Crusades S4 A Lion in the Ropes


Adventure Type: Overland, Dungeon Level: 4-8 Party: 1-4 characters Setting: Aihrde, Portable to Home-brew Boots wet from crossing the small river, you tramp up onto the remnants of an old road. A small village lies before you. Its mostly wooden cottages stand arrayed in neat order along either side of the road. The dinner hour is only just passed and the town is muted and dark. Shutters and doors...   [click here for more]
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Castles & Crusades Stains Upon The Green

Castles & Crusades Stains Upon The Green


Castles & Crusades Stains Upon the Green Product Type/Format & Price: PDF, 22 pages; $6.99 Written By: Stephen Chenault Ordering Info: TLG 8328 Stains upon the Green thrusts the characters into the Tar Kiln, where the ruins of an old dwarven ring fort offers them refuge from the wilderness and its many dangers. Beyond the parapet’s walls and the ruined...   [click here for more]
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Castles & Crusades The Golden Familiar

Castles & Crusades The Golden Familiar


The Golden Familiar TLG 8352 Castles & Crusades $6.99 PDF The Castle Aucherwitch sits on top of a small mountainous hill upon the north-eastern edge of the Kellerwald. The single path which leads to the castle snakes around the hill and is punctuated by 14 separate gates. Some of the gates are guarded, some are not. Some are linked to other gates, and some...   [click here for more]
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Castles & Crusades The Hallowed Oracle

Castles & Crusades The Hallowed Oracle


For Kickstarter Backers only for now. Page count will increase. TLG 8348 Castles & Crusades The Hallowed Oracle $19.99 (est) Long ago, the Hallowed Oracle spoke of the Prophecy of the Abyss Walker. As young adventurers, you’ve never heard of this creature of eldritch power, but now, out of nowhere, you’re entangled in fate, destined to play...   [click here for more]
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Castles & Crusades The Hallowed Ring

Castles & Crusades The Hallowed Ring


It is a hard thing to cross the plains. The land is flat and seems limitless. The wind is forever blowing. The wild grass stretches on forever, until it mingles with the pale skies. Where one begins and the other ends is anybody’s guess. Tt is easy to become disoriented, lost or turned around, and fall prey to the sun, wind or any of the many creatures who stalk the flat earth. Somewhere on...   [click here for more]
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Castles & Crusades The Long Valley

Castles & Crusades The Long Valley


TLG 8341 Castles & Crusades The Long Valley $9.99 The valley was tamed long ago. The deep gorges were bridged, a road cut through her swampy bottoms, and towers set to watch the road to keep the mountain’s predators at bay. That was long ago when the kingdoms of men were young and strong. For now the valley is empty of its old inhabitants. The towers are in...   [click here for more]
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Castles & Crusades Thorns for Beer

Castles & Crusades Thorns for Beer


Thorns for Beer is an encounter area for 3-5 characters in the mid-level range. It is designed as a plug and play encounter; either run by itself for a few hours of fun or as an encounter inserted into an ongoing campaign. It includes 2 pages of information on the village of Willowbreak, and a 2 page adventure. Thorns for Beer finds the characters on a forest track heading for the village of Willowbreak....   [click here for more]
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Castles & Crusades Throne of the Erlking

Castles & Crusades Throne of the Erlking


TLG 8340 Castles & Crusades A Throne of the Earl King $6.99 “…the bloodcurdling screams of the soldiers filled the night-air, echoing on the tall, dark trees behind him. The tumult of the Suebian war-cries were mind numbing to Commander Caelius. In his nearly two decades serving the Roman Empire, he hadn’t heard such wild and terrific calls...   [click here for more]
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