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Codex of Aihrde

Codex of Aihrde


Full Color 36" x 24: Poster Map Included! The World of Aihrde, (Codex of Aihrde/map) is your storyboard. Its vibrant mythology, and an unfolding history, makes the World of Aihrde an unparalleled fantasy setting. With a wealth of playable material, Aihrde is like a tapestry unfolding, one that you can make your own! Rich in adventure hooks, Aihrde is like no other on the market today....   [click here for more]
Troll Lord Games  $29.99

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Epistolary of an Unknown Traveler

Epistolary of an Unknown Traveler


Only through the eyes of those who live there can you understand the world of Inzae, The Dragon’s Crucible.  Read the excerpts from a wayward traveler and the notes of a lost scholar as they describe the world as they see and know it. Rich with details never seen before, the Epistolary of the Unknown Traveler brings the world of Inzae to life. ...   [click here for more]
Troll Lord Games  $9.99

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Gottland-Ne the Expansion

Gottland-Ne the Expansion


It is often shortened in the vernacular to Gottland, but this is a misnomer, for its rightful name has an altogether different meaning. Named from the Dwarf, Gottland translates to “the Land of Gods” or “The Land Where Gods Rule/Reside”; Ne means “without” or “an absence of”.  In the Vulgate or Common Tongues of men, Gottland-Ne translates into “The Land Without Gods” or “Where...   [click here for more]
Troll Lord Games  $14.99

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Darkenfold The Expansion

Darkenfold The Expansion


In days long past, the Ethvold’s roots grew deep and her boughs spread, or so men claimed, from the setting to the rising sun. Peopled by beasts of wild abandon, gods as old as the world itself, men of legend and a life all its own, the Ethvold was the mightiest of woods. But that was in days long past. Now the Ethvold is gone, and only a remnant of it remains, small woods in the north, the Eldwood...   [click here for more]
Troll Lord Games  $14.99

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Codex of Aihrde Expansion Valleys of Kayomar

Codex of Aihrde Expansion Valleys of Kayomar


Kayomar is synonymous with knightly virtues and the rule of law and order. Many castles, large and small, overlook the countryside where small villages abound. The land is rich in soil and produces crops of wheat and barley. The people lead a simple, prosperous life, content in the protection their lords offer them. But the valleys lay in what was once the heart of the Ethvold, an ancient forest where...   [click here for more]
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Codex of Aihrde Expansion The Barachian Coast

Codex of Aihrde Expansion The Barachian Coast


These are the lands of New Aenoch, which lie upon the southeastern coasts of Ursal. They include the seven realms and the city of the Empress and her Empire reborn. The seven thrived during the Winter Dark, and do so now, though too often plagued with petty disputes. This Codex of Aihrde Expansiont comprises all the vast Kellerwald Forest, to the Blacktooth Ridge, and south to the sea. It is a land...   [click here for more]
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Codex of Aihrde Expansion The Environs of Aufstrag Digital

Codex of Aihrde Expansion The Environs of Aufstrag Digital


TLG 8091 Supplement PDF 20pp The Environs of Aufstrag is designed as an expansion to the world of Aihrde as found in the Codex of Aihrde. It is system neutral, usable with any game system. It includes terrain descriptions, history and adventure hooks. These are the lands that surround the dread tower of Aufsrag. Once a verdant country ruled by the...   [click here for more]
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Aihrde Lands of Ursal Game Maps

Aihrde Lands of Ursal Game Maps


The Enursalankg, called the Cradle of the World, or simply the Lands of Ursal lie at the center of the world of Aihrde. Here lie the greatest kingdoms of men and the remnants of the dwarven realms thrive, built upon the ruins of the past. Two full 37" x 29" maps depicted the Lands of Ursal as covered in the Codex of Aihrde. NOTE: A smaller version of these two maps is available with...   [click here for more]
Troll Lord Games  $14.99

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Aihrde Map Pack

Aihrde Map Pack


World of Aihrde Map Pack! Inside you get FOUR maps of the world of Aihrde. 36 x 24 inch Lands of Ursal Area Map (these are the lands and terrain covered by the Codex of Aihrde 13 x 19 World of Aihrde Map (the whole world) 13 x 19 World of Aihrde Huma Migrations Map (the routes of the ancients) 13 x 19 World of Aihrde Weather Map (the main weather patterns) ...   [click here for more]
Troll Lord Games  $22.49

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Darkenfold Map of Aihrde

Darkenfold Map of Aihrde


World of Aihrde Darkenfold Map. ...   [click here for more]
Troll Lord Games  $14.99

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Castles & Crusades Aihrde Fantasy Campaign Setting

Castles & Crusades Aihrde Fantasy Campaign Setting


The world of Aihrde spins upon an earth-like axis of ancient civilizations where good and evil have struggled for countless years. It is a world that bares the markings of its past; where ancient evils slumber, stained with the power of eldritch wizardry; where gods dwell in bejeweled halls of wonderment, worshiped by men and women of all creeds; where dragons live in great dens of heaped treasure;...   [click here for more]
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Castles & Crusades A0 The Rising Knight

Castles & Crusades A0 The Rising Knight


This is an introductory adventure for those playing Castles & Crusades. The module has been designed to allow for the players and Castle Keeper alike to begin using the Castles & Crusades rules in a fairly non-demanding game setting. The goal is to familiarize the Castle Keeper and players with the basic rules and their applications while undertaking an exciting adventure. The adventure...   [click here for more]
Troll Lord Games  $10.49

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Castles & Crusades A1 Assault on Blacktooth Ridge

Castles & Crusades A1 Assault on Blacktooth Ridge


Adventure Type: Overland, Dungeon Level: 1-3 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew The Blacktooth Ridge, fabled for its string of long abandoned fortreses, treasure houses, temples, and underground mansions lies far to the north and east of the civilized lands. Dangerous journeys and the promise of treasure invite many an adventurer to the wilds along the Ridge. There...   [click here for more]
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Castles & Crusades A2 Slag Heap

Castles & Crusades A2 Slag Heap


The hunt is on! Agents have hired out the infamous Redcaps to raid along the Hruesen River and Baron Botkin wants them brought to justice. A mad run by the goblins left a trail of ruin along the river road but the time to act is now, beforre the trail goes cold. the evil doers broke off the raid and now lie in hiding somewhere in the Baren Wood. There in the deeps of the forest stands the legendary...   [click here for more]
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Castles & Crusades A3: Wicked Cauldron

Castles & Crusades A3: Wicked Cauldron


Travel to the far reaches of the Barren Wood is perilous in the best of times. These are not the best of times. Here, in the forest's western eves the trees are old, with tangled roots deep in the ground, where the fey still roam wild and free. Ancient ruins, many pre-dating the Winter Dark, lay buried in cool deeps, their halls and towers abandoned to the wilderness and to time. But here too, in these...   [click here for more]
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Castles & Crusades A4 Usurpers of the Fell Axe

Castles & Crusades A4 Usurpers of the Fell Axe


The town of Ludensheim has grown fat with wealth in the passing years and its citizens become accustomed to the spoilage and ease of life under their lord, Baron Dietbold the Fell Axe. But what brings this new found wealth that so satiates the citizens of Ludensheim while the lands about languish in squalor. Surely, say many, ill gotten gains and tainted wealth have flowed into the coffers of Baron...   [click here for more]
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Castles & Crusades A5 The Shattered Horn

Castles & Crusades A5 The Shattered Horn


Festung Akt sits in the wastes of the Blighted Screed. Its last lord, Deuranimus the Crow, went mad for the suffering he visited on those who were brought before him. He drove forth his minions and bound himself in the high towers of the fortress, there setting sorceries to work that bound the dead to the world of the living. In recent years Festung Akt has been reclaimed by the Witch Queen’s Umbrian...   [click here for more]
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Castles & Crusades A6 Banishment & Blight

Castles & Crusades A6 Banishment & Blight


Atop a cursed mountain, in towers of ice and snow is a danger of primordial origin - the Lord of Frost. From his frozen keep he threatens the lands and peoples in the shadow of his mountain, bringing low all who come too near. Winter comes early as snows billow from the keep and blankets the fields and villages near the mountain's foot. Help is needed to break the hold the Lord of Frost has over this...   [click here for more]
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Castles & Crusades A7 Beneath the Despairing Stone

Castles & Crusades A7 Beneath the Despairing Stone


Adventure Type: Dungeon Level: 7-9 Party: 3-5 characters Setting: Aihrde, Portable to Home-brew In that time before the All-father warded the world of Airhde, many creatures were already roaming his dreaming creation. These were the Val-Eahrakun. Of that order were the Oonmaukling, elemental lords of staggering power. Unklar, the Horned God, bound one of these oonmaukling to him and set it...   [click here for more]
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Castles & Crusades A8 Forsaken Mountain

Castles & Crusades A8 Forsaken Mountain


Leave the world behind, cross the ever turulant Dreaming Sea in seek of the legendary Forsaken Mountain, for here, upon the ruins of time lies the vessel of souls! A high level adventure module for Castles & Crusades! For the first time in many long years a cold wind blows from Aufstrag. The Ahargon Den, The Great Maw, the gates of Aufstrag, has opened and a host issued forth. Lord Coburg the...   [click here for more]
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Castles & Crusades A9 The Helm of Night

Castles & Crusades A9 The Helm of Night


The Tower of Horesk is an ancient edifice built upon the edge of the Grausumlands. Its dark stones sit upon an island-anchorage in the midst of a deep morass of bogs, saw grass, and gray, stagnant water. The tower sits like an obelisk, rising from the fog and waters. Adventure’s road brings those stout of heart to the Tower’s iron bound gate. Whether brought here by the trail of the Vessel of...   [click here for more]
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Castles & Crusades A10 The Last Respite

Castles & Crusades A10 The Last Respite


Upon the backs of vultures adventure flies Upon the edge of the Gray Pools lies the town of Grafika, a squalid heap of cobbled roads and ruined buildings where the washed up remnants of a shattered empire gather. Here the wealth of the empire’s ruin passes through the small hands of small men; here the echoes of its glory ring hollow. Over a morass of pools and mired swamps the Vessel of Souls...   [click here for more]
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Castles & Crusades A11 The Wasting Way

Castles & Crusades A11 The Wasting Way


The Grausamland - a gray mire of marsh, bogs, sluggish creeks, and deep pools - stands a barrier to those who would enter the giant fortress of Aufstrag. A thousand square miles of impenetrable swamp lands peopled by monsters great and small; with fang and claw, upon dusky wings, or slithering through the filth they hunt any who dare to enter the Gray Pools. So great the danger that the Lords of...   [click here for more]
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Castles & Crusades A12 The Paladin's Lament

Castles & Crusades A12 The Paladin's Lament


These are the Gates of Hell Where the Wasting Way ends, the gates begin. Named the Ahargon Den, the Mouth of Darkness, the gates stand beneath the dark shadow of Aufstrag, offering entrance to the pits of hell on Aihrde. Herein lies another world, heaps piled upon heaps of dungeons, tunnels, halls, vaulted chambers of chain-bound madness, all steeped in the putrid morass of law...   [click here for more]
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Castles & Crusades Journey to Aufstrag

Castles & Crusades Journey to Aufstrag


Journey to Aufstrag Set (Digital) Includes the Following: Journey to Aufstrag Adventure Modules A6-12 Map Booklet for Quick Reference The Gray Pools Area Map Town Map of Grafika The Shadow of Aufstrag stains all the lands of the east. That dread tower that housed all the raving madness of hell sits now in the midst...   [click here for more]
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Castles & Crusades A13-17 The Dungeons of Aufstrag

Castles & Crusades A13-17 The Dungeons of Aufstrag


The Dungeons of Aufstrag Set (Digital Only) includes the Following: Dungeons of Aufstrag Adventure Modules A13-17 5 11 x 17 Dungeon Level Maps (color) World of Aihrde Area Map Aufstrag is the iron will of evil. It is a house of terror where dwell the shadows of Darkness, named the Fell Beast, Unklar, the Horned God. From that bastion he ruled the world of Aihrde...   [click here for more]
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Castles & Crusades C1 Mortality of Green

Castles & Crusades C1 Mortality of Green


'Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eaves already dark and contemplative. If ever those ancient trees have pondered, however, then it was in silent expectancy, brooding on a bent that only they and perhaps a few others may know, for it has never been theirs to speak with vocal tongue. Mayhap...   [click here for more]
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Castles & Crusades C2 Shades of Mist

Castles & Crusades C2 Shades of Mist


Upon the slopes of the long bluff of Loretta’s Agony lie the ruins of Aliegor. Long ago, devotees of the Og-Aust, the Frog Gods, lived here. And their religious house thrived like no other. It bore the fruit of wealth and the knowledge of the world before the turmoil of war and plague. But that was before even the coming of the kings and the rule of the bastard gods. Now beneath the shades of the...   [click here for more]
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Castles & Crusades C3 Upon the Powder River

Castles & Crusades C3 Upon the Powder River


This adventure combines overland travel to and from the village of Willowbreak, it involves challenges both combat and role playing. It is not a traditional adventure module that consists of one dungeon or one goal, but rather consists of a series of short adventures, which in turn offer the enterprising Castle Keeper the opportunity for numerous side treks and adventures. It is easy to port into any...   [click here for more]
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Castles & Crusades C4 Harvest of Oaths

Castles & Crusades C4 Harvest of Oaths


The River Basin lies between the Spine Ridge to the north, and the Cherry Hills in the south. It holds the meandering Mistbane River, the life blood of the ancient and dreaded wood, the Darkenfold. Here trails switch back on one the other through a country haunted by small dragons, wild eschl and will o wisps. Travel here is difficult and dangerous. Follow the trail into the Bolan Drops and climb...   [click here for more]
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Castles & Crusades C5 Falls the Divide

Castles & Crusades C5 Falls the Divide


Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God. They added bastions to the keep, walls, temple and barracks. From there they terrorized the surrounding country, raiding the villages of...   [click here for more]
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Castles & Crusades C6 Ends Meet

Castles & Crusades C6 Ends Meet


Ends Meet is a town of small intrigues at the end of a wide world, but one whose very presence at the end of the road draws all manner of creatures, both good and evil. And when the casket of a child is unearthed by a violent storm it triggers a series of events the town’s inhabitants will talk about for years to come. This module includes a history of the town, a map of Ends Meet and its environs,...   [click here for more]
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Castles & Crusades C7 Castle on the Hill

Castles & Crusades C7 Castle on the Hill


Long ago men built the Eniel-ot-Blaud, the Tower on the Blue River. But it fell to the ravages of time and the depredations of the wild, and its name was forgotten. That is until the Green Wizard found it and fortified it anew, making it a place of savage cruelty and one all the peoples of the forest feared. That Green Wizard’s power has only grown and he is at last casting his eyes beyond the confines...   [click here for more]
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Castles & Crusades M1 A Stranger Among Us

Castles & Crusades M1 A Stranger Among Us


A brigand and thief have slunk into Lord Wynn’s keep and pilfered several valuable carvings. Lord Wynn is offering a bit of gold for the return of the stolen goods, but he is offering a king’s ransom for the return of the thief. “A king’s ransom. For a thief? Must have been some precious stick ‘o wood,” Bariston quizzically comments to those at the table.  “Aye! That’s right. I thin’...   [click here for more]
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Castles & Crusades M2 The Ebon Staff

Castles & Crusades M2 The Ebon Staff


On the banks of a rushing river, in a vast and desolate steppe, lie the remains of an ancient city. It stands there, a testament to misplaced glory, like the bones of a long-forgotten civilization. Dusty winds and silence have been its only company for centuries, an echo to the legends of cults and ancient gods. Despite this, the city serves as a refuge of sorts, where water and shelter provide comfort...   [click here for more]
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Castles & Crusades M3 A Gathering Storm

Castles & Crusades M3 A Gathering Storm


The Ebon Staff! An artifact, a fetish, a symbol of the long-dead goddess Amphoe Wan. The staff brings hope to her downtrodden and beaten people even in the face of the gathering storm. For her enemies muster in the north, they intend to extinguish the light of this goddess and her people forever. To harness its power, one must return the staff to its sepulcher and give it back to the goddess. But...   [click here for more]
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Castles & Crusades M4 A Deadly Tide

Castles & Crusades M4 A Deadly Tide


The armies in the north gather, a great tide of warriors is preparing to sweep down on the Plains of Acrothos and sweep all before them who do not bend the knee. Word has spread that the high priestess of Amphoe Wan seeks to gather her people to make war against the invaders, but the followers of Amphoe Wan are scattered, beleaguered, and many seek only to escape further to the south and west. In...   [click here for more]
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Castles & Crusades S10 Lure of Delusion

Castles & Crusades S10 Lure of Delusion


Upon the edge of the world, beneath the eves of the Darkenfold forest, lie the Elkhorn Deeps. Here, where men eek out a living in the shadows of the forest, lays the small berg of Lead Hill. With stone walls and stout towers Lead Hill is a sanctuary or sorts, where travelers may lower their guard and relax. For beyond those walls are the wilds, and the Darkenfold is an unkind place, peopled by dark...   [click here for more]
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Castles & Crusades S4 Dwarven Glory

Castles & Crusades S4 Dwarven Glory


Adventure Type: 3 Dungeon adventures Level: ranges Party: 4-8 characters Setting: Aihrde, Portable to Home-brew But those days, mired as they are in the depths of time, are but echoes heard now by few and remembered by only the oldest and most learned of the scholars. Grausumhart’s cities have all but vanished from the face of Aihrde; only ruins remain, and even these have become as much a...   [click here for more]
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Castles & Crusades S3 The Malady of Kings

Castles & Crusades S3 The Malady of Kings


Adventure Type: Overland, Several Dungeons Level: 10-13 Party: 4-6 characters Setting: Aihrde, Portable to Home-brew Play with the use of » Fat Dragons Games Products: Windmill & Cottage But she lingered still, in the world of the living, a haunt barred from the Stone Fields, where the noble dead lie, for a desire so deep death cannot claim her; now, upon...   [click here for more]
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Castles & Crusades S2 A Lion in the Ropes

Castles & Crusades S2 A Lion in the Ropes


Adventure Type: Overland, Dungeon Level: 4-8 Party: 1-4 characters Setting: Aihrde, Portable to Home-brew Boots wet from crossing the small river, you tramp up onto the remnants of an old road. A small village lies before you. Its mostly wooden cottages stand arrayed in neat order along either side of the road. The dinner hour is only just passed and the town is muted and dark. Shutters and doors...   [click here for more]
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Castles & Crusades S5 Of the Horned God's Winter

Castles & Crusades S5 Of the Horned God's Winter


Beyond the Inner Sea lie the high mountains of the Holmgard, the Roof of the World. Here the country is wild, and dangerous, sparsely settled by barbarians, dwarves, and the occasional mad wizard. It is a hard land of narrow paths, deep canyons, cliffs without purchase; a land of snow and ice that offers little comfort for those who risk her high walks. It is a land of giants, where giants once roosted,...   [click here for more]
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Castles & Crusades Brindisium Adventures

Castles & Crusades Brindisium Adventures


South of the fabled Darkenfold lies the dry plains of Brindisium here men dwell in the shadow of an Empire, ancient yet reduced. Here legions are fierce, her government controlling, he lands are wild and reckless. Two High Level Adventures! In the Prophecy of Balak’ zir an ancient orarcle that heralds the doom of the realm has seemingly come to pass. But things are not as they seem and it is us...   [click here for more]
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Castles & Crusades S7 Stains Upon The Green

Castles & Crusades S7 Stains Upon The Green


Castles & Crusades Stains Upon the Green Product Type/Format & Price: PDF, 22 pages; $6.99 Written By: Stephen Chenault Ordering Info: TLG 8328 Stains upon the Green thrusts the characters into the Tar Kiln, where the ruins of an old dwarven ring fort offers them refuge from the wilderness and its many dangers. Beyond the parapet’s walls and the ruined barbican...   [click here for more]
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Castles & Crusades The Golden Familiar

Castles & Crusades The Golden Familiar


The Golden Familiar TLG 8352 Castles & Crusades $6.99 PDF   The Castle Aucherwitch sits on top of a small mountainous hill upon the north-eastern edge of the Kellerwald. The single path which leads to the castle snakes around the hill and is punctuated by 14 separate gates. Some of the gates are guarded, some are not. Some are linked to other gates, and some stand...   [click here for more]
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Castles & Crusades Under the Blood Red Moon

Castles & Crusades Under the Blood Red Moon


TLG FRD2016 Under the Blood Red moon Castles & Crusades & Amazing Adventures Crossover $6.99 A sword and sorcery adventure! Matyas is an old man. A long life of adventure has left him satisfied and ready to pass to the Arc of Time and meet his patron, Toth, the Shadow of the All Father. Satisfied, but for one last task. It is in his mind to make a final sacrifice...   [click here for more]
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Castles & Crusades Bergman Outlandish

Castles & Crusades Bergman Outlandish


“No one just goes to Bergman,” is a popular saying for the town’s inhabitants. The town of Bergman is an unusual place. It does not exist anywhere except wherever it happens to be. It moves through space and time at its leisure, as if it had a will of its own or a purpose of its own. The town can appear on any plane of existence, in any dimension, and at any time. It may stay in one place for...   [click here for more]
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Castles & Crusades S1 Heart of Glass

Castles & Crusades S1 Heart of Glass


The Paladin sighed, looking to the ground. “I would not bring this upon you...  If I could, I would suffer your damnation!” He shook his head, “But . . . there is nothing else that we may do.” Malcom of Helliwell turned away. “You’re a bastard.  But of course you know this.”   He looked to his hands. Wrinkles and bones, they no longer bore the strength to wield a blade or heft a shield....   [click here for more]
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Castles & Crusades S8 Reaping Bones

Castles & Crusades S8 Reaping Bones


The Tar Kiln, a wild region of wooded hills, cut by deep gulches, where giant blocks of gray stone rise from the upland prairie like islands in the sea. Here streams feed lakes or wild rivers and the sky seems to stretch on forever. But the Tar Kiln is not a kindly place; it is littered with tar pits, constantly oozing the ichors of the world's birth upon the green grasses. And it is home to wild beasts,...   [click here for more]
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Castles & Crusades The Long Valley

Castles & Crusades The Long Valley


TLG 8341 Castles & Crusades The Long Valley $9.99   The valley was tamed long ago. The deep gorges were bridged, a road cut through her swampy bottoms, and towers set to watch the road to keep the mountain’s predators at bay. That was long ago when the kingdoms of men were young and strong. For now the valley is empty of its old inhabitants. The towers are in ruin, the...   [click here for more]
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