'Tis said of that ancient brooding forest that even before the world grew accustomed to the light of day, that her stems were grown high and her eves already dark.
The Mortality of Green is designed to be a fast-paced adventure wherein the characters are thrown into the immediate pursuit of a brigand troll. The troll, Quagmire, has stolen a young sapling from the druid Cornelius and fled into the... [click here for more]
Upon the slopes of the long bluff of Loretta's Agony lie the ruins of Aliegor. Long ago, it was home to devotees of the Og-Aust, the Frog Gods. Their religious house thrived like no other. It bore the fruit of wealth and the knowledge of the world before the turmoil of war and plague, before even the coming of the kings and the rule of the bastard gods. Now beneath the shades of the willow trees, along... [click here for more]
5e Adventure -- 32pp PDF
It begins in the town of Elne and consists of a number of loosely connected encounters for the characters as they travel through the Darkenfold. They begin as soon as the characters enter the wood and lead them to and down the Powder River.
All roads through the Darkenfold are dangerous, and the tracks to Willowbreak are no exception. From the beginning travelers... [click here for more]
5e Adventure -- 30pp PDF
The town of Haverstraw suffered the depredations of a cabal of wizards for many years, until they were at last able to drive them into the wilderness. They kept them at bay with an oathstone, parading the magical device in public so that all would know. But the stone has vanished, stolen by some miscreant, who himself perished in the wooded country of the... [click here for more]
5e Adventure -- 32pp PDF
Built high on cliffs overlooking the confluence of two rivers, Gurthap Keep was a bastion of strength and a haven for the Cult of the Red God. Here, priests of old sacrificed over the tomb of long dead Kha M Thir, honoring him for his long service to the Red God.
They added bastions to the keep, walls, a temple and barracks. From there they terrorized the... [click here for more]
Ends Meet is a town of small intrigues in a forgotten corner of a wide world, but one whose very presence at the end of the road draws all manner of creatures, both good and evil. And when the casket of a child is unearthed by a violent storm, it triggers a series of events the town’s inhabitants will talk about for years to come.
This module includes an adventure that pits the characters against... [click here for more]
Long ago men built the Eniel-ot-Blaud, the Tower on the Blue River. But it fell to the ravages of time and the depredations of the wild, and its name was forgotten. That is until the Green Wizard found it and fortified it anew, making it a place of savage cruelty and one all the peoples of the forest feared.
That Green Wizard’s power has only grown and he is at last casting his eyes beyond the confines... [click here for more]
The sun sinks slowly over the desolation of the ancient and once grand Empire. In the distance, just upon the slopes of a broad cliff, lie the ruins of a city. Her alabaster walls wind their way along the rocky mesa, guarding buildings both fair and ruined. It was a great city in its day, now long since fallen to the ravages of time and war. Long ago she stood as a shining doorway to the east, a place... [click here for more]
This special bundle product contains the following titles.5th Edition -- Lost City of GaxmoorRegular price: $10.00 Bundle price: $17.78 Format: Watermarked PDF The sun sinks slowly over the desolation of the ancient and once grand Empire. In the distance, just upon the slopes of a broad cliff, lie the ruins of a city. Her alabaster walls wind their way along... [click here for more]
The world of Aihrde spins upon an earth-like axis of ancient civilizations where good and evil have struggled for countless years. It is a world that bears the markings of its past; where ancient evils slumber, stained with the power of eldritch wizardry; where gods dwell in bejeweled halls of wonderment, worshiped by men and women of all creeds; where dragons live in great dens of heaped treasure;... [click here for more]
Atop a cursed mountain, in towers of ice and snow is a danger of primordial origin - the Lord of Frost. From his frozen keep he threatens the lands and peoples in the shadow of his mountain, bringing low all who come too near. Help is needed to break his hold on the land and end his reign before his power reaches beyond the mountain itself.
The bold know no rest!
A mid-level adventure for a party... [click here for more]
Game Master Book, PDF, 176 pages
Within Monsters & Treasure of Aihrde lies a veritable host of legendary monsters. Each entry comes fully detailed with descriptions, habits, treasure, combat, special abilities, details on culture where needed, as well as a special section on each monster’s place in Aihrde.
Over 170 Monsters! A mountain of Special Magic Items! Enhanced Character... [click here for more]
This special bundle product contains the following titles.Castles & Crusades Codex ClassicumRegular price: $28.49 Bundle price: $11.53 Format: Watermarked PDF An Ancient World This codex explores a large array of mythical monsters and beings from both Greek, Etruscan and Roman cultures, their beliefs (what is known or understood), and their legendary lands.... [click here for more]
This special bundle product contains the following titles.Storyteller's ThesaurusRegular price: $19.99 Bundle price: $10.99 Format: Watermarked PDF
Writers, game designers, teachers, and students ~ this is the book you’ve been waiting for! Written by storytellers for storytellers, this volume offers an entirely new approach to word finding. Browse the... [click here for more]
TLG 77011Victorious: Victorian Role Playing Adventure in the age of Supermankind$20.99 (PDF)
Gaslight street lamps pour fitful illumination through the fog-shrouded streets of Victorian cities. Menacing figures lurk in darkened alleyways. Desperate men with nothing to lose and the determination to take what they can from others plot.
This is an RPG where masked vigilantes... [click here for more]
This special bundle product contains the following titles.Castles & Crusades Players HandbookRegular price: $29.99 Bundle price: $9.99 Format: Watermarked PDF
Castles & Crusades is a fantasy table top role playing game that is easy to learn, easy to play, and allows you a wide range of customization. With our easy-to-learn attribute-based rules system... [click here for more]
TLG 193175th Edition AdventuresGiant’s Rapture$6.99 ISBN: 978-1-944135-66-9
Eurich Gunshoff IV, Count of Kleaves, is beset by powerful enemies. The King to the north has laid waste his holdings beyond the Tot River and even now threatens the river castles. Only the coming winter holds him at bay, giving the Count time, if only a little, to muster his... [click here for more]
For many long years, the Druid Argus has kept the Forest of Everwood safe. His efforts have pitted him against foes great and small. No matter the challenge, Argus has always found the wherewithal to overcome evil. But his researches have of late gone foul. In his obsessive quest to keep the forest at peace and those within it safe from harm, he has sought and gained access to the Liber Mortis. That... [click here for more]
The rumors and legends of Gaxmoor are much-storied, and the weapons of Gaxmoor reflect this rich history. They range from blades to bows that are oft times more famous than those who carried them. Steeped in magic and with names their own, these weapons are shrouded in the legends and fables of the lost Empire and of those who survived its fall.
Within Weapons of Gaxmoor are several dozen special... [click here for more]
Stains upon the Green thrusts the characters into the Tar Kiln, where the ruins of an old dwarven ring fort offers them refuge from the wilderness and its many dangers. Beyond the parapet’s walls and the ruined barbican that breaches them stands a keep, built on these borderlands long ago. Abandoned now to the wilderness, its secrets are ripe for the taking. But within it lies a secret portal that... [click here for more]
Upon the edge of the Gray Pools lies the town of Grafika, a squalid heap of cobbled roads and ruined buildings where the washed-up remnants of a shattered empire gather. Here the wealth of the empire’s ruin passes through the small hands of small men; here the echoes of its glory ring hollow. Here the Vessel of Souls has come to reside.
The fallen reap no reward.
A high-level adventure for a party... [click here for more]
Where the Wasting Way ends the gates begin. Named the Ahargon Den, the Mouth of Darkness, the gates stand beneath the dark shadow of Aufstrag, offering entrance to those pits of Hell. But before taking the gates one must pass a wilderness of dangers.
The weak suffer only loss.
A high-level adventure for a party of 3-6 characters. Play as stand-alone or part of a larger series.
RELATED PRODUCTS:... [click here for more]
Designed for play with the 5th Edition of the worlds most popular RPG!
Called to seek out the source of the Baron Dietbold of Ludensheim’s wealth and power, one runs the gamut of greedy merchants, corrupt sheriffs, and the diabolical machinations of those who seek conquest of this land. More foulness is afoot in Ludensheim than in all the towns of the Hruesen... [click here for more]
Designed for play with the 5th Edition of the worlds most popular RPG!
Upon the edge of the Blighted Screed stands the towers of the mad. A priest, known only as the Crow, has bound himself in the fortress where he practices black necromancy to summon the dead from beyond the grave. A servant of powers both great and foul the priest must be slain in order to free the Blacktooth... [click here for more]
Coburg the Undying, Master of Aufstrag, has sent forth his servants to find and bring the Vessel of Souls to him. To stop him one must travel far beyond the realms of man and cross over into the lands of dreams and thence into the realms of the forever dying, where creatures both horrifying and ambrosial dwell.
Fear will certainly be your undoing.
A mid-to-high-level adventure for a party of 3-6... [click here for more]
Welcome to the first sourcebook for AMAZING ADVENTURES! Herein you will find tons of material to expand and improve your campaign, unlocking the doors to adventures heretofore undreamed of. Pulp encompasses a number of genres and now you have the ability to play them, from space opera to cosmic horror to modern tales of gangsters and heroes. You will find new character classes, rules for powered heroes... [click here for more]
Amazing Adventures: The RPG of science, sorcery, pugilistic pummeling, gun-toting, sword-wielding, B17-flying, gadget carrying adventure! Whether your game is 1920's, 30's, 40's, 50's or modern, Amazing Adventures will get you there! Complete rules to create and run games, character creation, combat, secret societies, a rogue's gallery and an attribute check system that allows the game master and player... [click here for more]
"So your going down to Dro Mandras Aye? A war going on down there friends and any fellow as goes to the city is sure to be drafted into the struggle no matter what. Hell, even I got a badge!" The fellow paused, leaning on his long bladed spear and reached under the loin-skin mantlet he wore over his steel breastplate and withdrew some form of badge, showing it off to the travelers.
"This says I'm... [click here for more]
Enter the Darkness The “Darkness” is an area of perpetual night found many hundreds of feet beneath the surface of the Karboskian Marches. Connected with series of cracks, fissures, tunnels, and underground rivers the cavern system stretches for hundreds of miles and is filled with enclaves of dangerous denizens. Few who dwell upon the surface world know more than legends of the beasts... [click here for more]
TLG 81281Castles & Crusades Players Guide to AihrdePage Count: 96
In the Players Guide to Aihrde you will find a plethora of new gaming material for your Castles & Crusades Game. Designed specifically for the player in mind!
Expanded Rules for Combat Demi-Human Classes: Dwarf, Elf, Goblin, Gnome & Halfling Equipment, Guns, Cannon and more New Spells... [click here for more]
Castles & Crusades is a fantasy table top role playing game that is easy to learn, easy to play, and allows you a wide range of customization. With our easy-to-learn attribute-based rules system players choose among 13 archetypal character classes and 7 races with which create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of... [click here for more]
Crusader:The Journal of the Intrepid Adventurer
Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: "How is All Happened"? by Gary Gygax. Here Mr. Gygax takes us back... [click here for more]
This special bundle product contains the following titles.
The PHB, CKG, and M&T include both the classic and tribute covers.
Castles & Crusades Players HandbookRegular price: $19.99 Bundle price: $9.00 Format: Watermarked PDF
Castles & Crusades is a fantasy table top role playing game that is easy to learn, easy to play, and allows you a wide range... [click here for more]
Volume 1: The Pulps
The early 20th Century publishing phenomenon of Pulp magazines birthed the genre known today as Sword and Sorcery, invented by a Texan named Robert E. Howard.
This young man from Cross Plains enjoyed a brief, but incredibly prolific career. He often pushed the established boundaries for the Pulp market by mixing multiple genres, and these experiments resulted in the creation... [click here for more]
Beyond the next horizon lies the uncharted future where science and fiction merge, a line beyond which lies a stellar wilderness defined by our own imagination. StarSIEGE Event Horizon is a science fiction role playing game whose unique design allows you to set the tone and mood of the game. With this rules set you can play gritty, realistic sci fi or range out to the epic space operas or pulp serials... [click here for more]
The Field Journal serves the adventurers as a small booklet to take and keep notes, mark designs, remember clues and solve riddles. It's printed version is 5 x 7 inches. Filled with 48 pages of blank line note book paper. The perfect addition to your adventuring rig.
Author: Jason Vey
Front Cover: Peter Bradley ... [click here for more]
A brigand and thief have slunk into Lord Wynn’s keep and pilfered several valuable carvings. Lord Wynn is offering a bit of gold for the return of the stolen goods, but he is offering a king’s ransom for the return of the thief.
“A king’s ransom. For a thief? Must have been some precious stick ‘o wood,” Bariston quizzically comments to those at the table.
“Aye! That’s right. I thin’... [click here for more]
TLG 193135th Edition AdventuresA11 The Wasting Way$6.99
The Grausamland, a gray mire of marsh, bogs, sluggish creeks, and deep pools, stands a barrier to those who would enter the fell towers of Aufstrag. A thousand square miles of impenetrable swamp peopled by monsters great and small. But it is bridged by a road, only a little less dangerous than the swamp itself.... [click here for more]
Learn what horrors are raining down on New York City! All the rules to get you started are here. Learn the value of the Siege Engine (that drives C&C) and the really cool pulp game Amazing Adventures.
Author: Jason Vey
Editor: Ross Thompson
Interior and Cover Art: Peter Bradley ... [click here for more]
In the Amazing Adventures Manual of Monsters you will find scores of creatures both fantastic and benign, alien and supernatural, to challenge your adventurers. Included herein are over two dozen creatures from beyond the pale that have never before been seen in a SIEGE engine product, and some never seen anywhere else. Also included is advice on roleplaying monsters, handling combat with monsters,... [click here for more]
This special bundle product contains the following titles.Amazing Adventures CompanionRegular price: $19.99 Bundle price: $6.55 Format: Watermarked PDF
Welcome to the first sourcebook for AMAZING ADVENTURES! Herein you will find tons of material to expand and improve your campaign, unlocking the doors to adventures heretofore undreamed of. Pulp encompasses... [click here for more]
Breaking Heads is an encounter area for 3-5 characters in the mid-level range. It is designed as a plug and play encounter; either run by itself for a few hours of fun or as an encounter inserted into an ongoing campaign. It includes 4 pages of information Bents Trading Post, and 2 pages worth of NPCs and the set up for a classic brawl turned ugle.
Bents Trading Post stands upon the banks of the Powder... [click here for more]
Beasts of legend and myth, monsters great and small, these are the minstrel’s fare: dragons, giants, orcs, foul-minded fey, the dreaded hydra, the riddling sphynx, the naga, wyverns, griffons and so very much more.
Monsters & Treasure contains over 400 monsters for your Castles & Crusades game. Each entry consists of an in-depth description of the monster, along with its nature, habits,... [click here for more]
Full Color 36" x 24: Poster Map Included!
The World of Aihrde, (Codex of Aihrde/map) is your storyboard. Its vibrant mythology, and an unfolding history, makes the World of Aihrde an unparalleled fantasy setting. With a wealth of playable material, Aihrde is like a tapestry unfolding, one that you can make your own!
Rich in adventure hooks, Aihrde is like no other on the market today.... [click here for more]
Crusader:The Journal of the Intrepid Adventurer
Crusader brings its readers a plethora of useful articles, game design notes and game tips from the best in the biz! More than just another gaming magazine, Crusader offers fiction, poetry and spotlights artists of great repute as well as those of little renown. Regular features include: “How is All Happened” by Gary Gygax, here Mr. Gygax takes us... [click here for more]
Only through the eyes of those who live there can you understand the world of Inzae, The Dragon’s Crucible.
Read the excerpts from a wayward traveler and the notes of a lost scholar as they describe the world as they see and know it. Rich with details never seen before, the Epistolary of the Unknown Traveler brings the world of Inzae to life. ... [click here for more]
It is often shortened in the vernacular to Gottland, but this is a misnomer, for its rightful name has an altogether different meaning. Named from the Dwarf, Gottland translates to “the Land of Gods” or “The Land Where Gods Rule/Reside”; Ne means “without” or “an absence of”. In the Vulgate or Common Tongues of men, Gottland-Ne translates into “The Land Without Gods” or “Where... [click here for more]
TLG 77051Victorious: Hunter & Hunter Catalog$6.99
A Catalogue of Extraordinary Items for the Victorious RPG: Armor, Weapons & Ordinance.
A Collection of Items from Adhesive Shoes to magnetic Eyes. Motive Transport that includes the Clockwork Carriage and the Hydraulic Horse.
All this and More. The Hunter & Hunter Catalogue is a Collection of all Manner of... [click here for more]
The book of familiars, companions, guides, divine spirits, totems, special mounts and heroic weapons.
Offering a fresh approach to an age-old gamer’s adage, Mystical Companions expands the concept of the familiar beyond the established wizard’s pet. Herein each class is presented with its own unique path toward gaining a familiar and what form that familiar might take. From the hero’s weapon,... [click here for more]
A few decades gone a young half-elf woman named Aspasia ventured into the Minnimar. Born to her elven mother and raised among the fey folk, Aspasia had love and respect for the sylvan land. Her grandmother had lived in the Minya Mare’ centuries before and Aspasia traveled here to again reconnect with her ancestral home.
So it was for a great while and she lived in peace. She spoke to the wild like... [click here for more]