A Playbook and Character sheet for the Aeromancer class in Dungeonworld. Select you own preferred playstyle as you utilise this offensive support class to rain havoc upon your enemies while postering the oppertunities of you allies by invoking elemental air magics. ... [click here for more]
A Playbook and Character sheet for the Hydromancer class in Dungeonworld. Select you own preferred playstyle as you utilise this highly varied support class. Bounce from healing to freezing to armour removal and damage as you blend the different states of water to stack effects with a greater emphasis on passive spellcasting making you a valuable team player ... [click here for more]
A Playbook and Character sheet for the Pyromancer class in Dungeonworld. Select you own preferred playstyle as you utilise hyper offensive magic to cause serious damage over time. Become one with fire as your mana and health mix together creating the battlefield beast that has sorely been missing from the Dungeon World play scheme. ... [click here for more]
Astral spells draw power from across the planes and place them into the hands of individual spellcasters to control then influence the environment by utilising spirits and extraplanar energies. This spell book contains a list of Astral spells which can be utilised within any apocalypse engine games that allow spellcasting. ... [click here for more]
Supernatural powers come from the belief in a deity. While some draw power from their belief in a benevolent, omnipotent being, others draw their energy from mad gods of chaos and destruction, war and famine.
It is not enough to simply believe in the deity, practitioners of supernatural magics desire to be an extension of the realm of their deity. This may mean that practitioners of the supernatural... [click here for more]