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Within the pages of this tome, you will find eight incredible adventures taht cover time periods from the 'magic & powder' setting, Gun Kingdoms, to the more traditional dungeons of standard fantasy. Three adventures follow the exploits of a post magical apocalyse crew as they look for lost magic and gold amid the ruins, while five other adventures say within the confines a true fantasy. Delve... [click here for more] |
Art of the Genre |
$25.00 $19.99
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Come join the adventure with this comprehensive 126 page double trilogy! Compiling the full extent of the Hidden Valoria trilogy and the Ghosts of Taux trilogy from Folios #8-#13, as well as supplemental mini-adventures for each Folio, and the Places of Valoria V1-2 supplement, this is an epic double city adventure. Written in both 1E AD&D and 5E D&D mechanics, this huge text has been designed... [click here for more] |
Art of the Genre |
$17.49
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Once again journey with the Company of the Ivory Scimitar a thousand miles from their home in the Free Coast to the westernmost nation within the New Kingdoms, Thalonia. There, embark on a mission to free the city's mysterious Kasbah District from an unknown magical threat that has created a new labyrinth beneath its streets. Battle against the companies of the other noble houses of the city as... [click here for more] |
Art of the Genre |
$25.00 $19.99
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Come join the adventure with this comprehensive 136 page mega-dungeon! Compiling the full Roslof Keep Campaign adventures series from Folio 1-6, as well as supplemental mini-adventures 1.5-6.5 and the Nameless Realms Races supplement, this is a true monster of a dungeon crawl. Written in both 1E AD&D and 5E D&D mechanics, this huge text has been designed to mimic the essence of the classic... [click here for more] |
Art of the Genre |
$17.49
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Come join the adventure with this comprehensive 128 page mega-adventure!
Compiling the full White Ship Campaign adventures series from Folio 14-19, as well as over half a dozen supplemental mini-adventures and the Ports of the Nameless Realms supplement, this is a true monster of a sea-based dungeon and lost island crawl.
Written in both 1E AD&D and 5E D&D mechanics, this huge adventure... [click here for more] |
Art of the Genre |
$19.99
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The Folio #1 sets the stage for the 6 part Roslof Keep Campaign path. This OSR inspired module is for characters 0-3rd level and untilizes the 1E rules mechanic.
'Beneath an ancient keep on the borderlands, reclaimed from the ruins of a lost civilization, there is a dark and deadly tournament being held. Seven stalwart companines, each representing a wealthy noble house, delve into the depths... [click here for more] |
Art of the Genre |
$4.19
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The Folio #1 sets the stage for the 6 part Roslof Keep Campaign path. This OSR inspired module is for characters 0-3rd level and untilizes the 5E rules mechanic.
'Beneath an ancient keep on the borderlands, reclaimed from the ruins of a lost civilization, there is a dark and deadly tournament being held. Seven stalwart companines, each representing a wealthy noble house, delve into the depths... [click here for more] |
Art of the Genre |
$4.19
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Welcome to House Aldenmier is a companion mini-adventure for the Roslof Keep Campaign and recommented for introductory level characters starting mega-adventure. It is rendered in both 1E & 5E formats.
Getting to Roslof Keep was the easy part, but now a rag-tag colleciton of characters must find a way to become a true company while passing the various tests of Lord Aldenmier. If they succeed,... [click here for more] |
Art of the Genre |
$1.39
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The Creche of Set is a companion adventure made to go along with the events unfolding in Folio #10. It is designed for 1E & 5E mechanics and is for characters level 4-7. It contains the information needed to run a side advenute during the events of The Hidden Valoria Campaign.
After finding the secret under-passage in the fallen Temple of Tefnut, the party can descend through a stair located... [click here for more] |
Art of the Genre |
$1.39
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Everyone comes to Taux for a reason, and yet they come. A few will brave the Ebon Swamp, but most come via ship, which is the method the party now employs. Unbeknownst to them, however, a strom is brewing, one with untold magical energy that can bend the very fabric of space and time. If they are lucky they will have a story to be told beyond imagination. If they aren't, they will become the fodder... [click here for more] |
Art of the Genre |
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It is the eve of the Festival of a Thousand Blossoms, and The Grand Playhouse has a secret performance that only a chosen few have been invited to. Can the heroes gain an invitation and find the contact they need to help them in their blood fued with House Vash?
This mini-adventure sets up the events of Folio #12, and is for characters levels 5-7 in both 1E and 5E formats. ... [click here for more] |
Art of the Genre |
$1.39
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The blood fued with the Vash is almost at an end, but the abduction of a former ally and a last cog in the Vash machine must be taken care of. Now, the heroes must enter the Ebon Swamp in search of answers and revenge if they hope to finally put an end to all that has befallen them since they first entered the great city of Taux.
This mini-adventure sets up the events of Folio #13, and is for characters... [click here for more] |
Art of the Genre |
$1.39
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When the Isle of Jade begins to rumble, the islanders cancel the player's expedition to the inland. However, it is still a beautiful day for a pearl dive. Can the players find fortune in the tranquil waters of a hidden cove, or does something more sinister lurk there?
This mini-adventure sets up the events of Folio #14, and is for characters levels 1-3 in both 1E and 5E formats. ... [click here for more] |
Art of the Genre |
$1.39
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While crossing the deadly 'Dragon's Spine' of the island's interior, the party encounters a darkness at the heights. Within the ancient stones the tomb of one of the last sea dwarf master masons rests. Has the corruption of the island reached the tomb? Only exploration will reveal the truth, and the treasure.
This mini-adventure sets up certain events of Folio #14, and is for characters levels... [click here for more] |
Art of the Genre |
$1.39
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The islanders fear some dark power has corrupted the Candon lizardmen of the lowland fens. If their shaman leader has fallen to the side of darkness, it is only a matter of time before his calls for war are answered by the fern goblins. Can the adventurers stop the shaman before his summons can be answered?
This mini-adventure sets up certain events of Folio #14, and is for characters levels 1-3... [click here for more] |
Art of the Genre |
$1.39
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Smoke still rises from the ruinds of the once mighty citadel of the Corsairs of Uthoria. Now, amid the ruins, the characters find that a deadly force still lurks, and they must end it if they are to find the new location of their quest's last hurdle, the Necrotic Pearl!
This mini-adventure sets up certain events of Folio #15, and is for characters levels 3-5 in both 1E and 5E formats. ... [click here for more] |
Art of the Genre |
$1.39
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The mighty crystal fields of the Sacred Plateau have become a confusing maze amid the now rising vapors of necrotic energy that masks the midlands. Even the keen senses of 'Numphy', the party Triceratops beast of burden, have become dulled. Can the players navigate the crystal maze and find their true goal on the far side?
This mini-adventure sets up certain events of Folio #15, and is for... [click here for more] |
Art of the Genre |
$1.39
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After exploring the derelict wreck of the Blue Ki-Rin, the characters return to their own ship to tell a tale of dark adventure to their captain and employer. However, during the debriefing, strange sounds can be heard hon deck, and was that a scream...
This is a companion adventure to the events unfolding in Folio #16 and is compatible with 1E & 5E formats.
This mini-adventure sets... [click here for more] |
Art of the Genre |
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The ogre magi of Jade Rock has invited the characters to reclaim his lost home, and in turn collect valuable supplies of magical healing that will certainly be required to win the day against the corrupted forces of the city's fortified castle.
This is a companion adventure to the events unfolding in Folio #16 and is compatible with 1E & 5E formats. ... [click here for more] |
Art of the Genre |
$1.39
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Distant Turtle City is now free, at least in the aspect of the curse, but a dark power still lives near the old city graveyard, and that power will surely continue to rebuild and spread if not expunged once and for all.
This is a companion adventure to the events unfolding in Folio #17 and is compatible with 1E & 5E formats. ... [click here for more] |
Art of the Genre |
$1.39
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A series of small earthquakes have brought a sense of disquiet to the town of Daern Kelton. Against these strange earthly portents, the members of the Ivory Scimitar have claimed their place as a true Mithel Company, but even greater danger now awaits them in the second level of the Dungeon of the Black Fey Mithelvarn. What lost secrets will be revealed as they journey below, and what new threats... [click here for more] |
Art of the Genre |
$4.19
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Test of the Tower is a companion adventure designed to go along with Folio #2. It is designed in both 1E & 5E formats for characters levels 2-5 and contains the information needed to run a magical excursion in Roslof Keep.
Driven by Molo of the Five Wives, this adventure around a test to determine the membership into the famed Wizard's Conclave. Does the party have what it takes to pass the... [click here for more] |
Art of the Genre |
$1.39
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ROS3 brings the Curse of the Violet Corruption to Daern Kelton, and the members of the Ivory Scimitar will be forced into a race against time to save the citizens of the town. Once again they will face the dungeon of the mad fey Mitherlvarn, but this time unlikely allies will appear. Still, with the Infernal Machine in manic overdrive, will our heroes be able to survive? Here continues the Roslof... [click here for more] |
Art of the Genre |
$4.19
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Dire Run to House Fleetwood! is a companion adventure made to go along with the events unfolding in Folio #3. It is designed in both 1E & 5E formats for characters levels 4-6 and contains the information needed to run a magical excursion in Roslof Keep.
This mini-adventure is meant for characters of the Ivory Scimitar who feel compelled to now go into the corrupted town of Daern Kelton in search... [click here for more] |
Art of the Genre |
$1.39
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ROS4 'The Glade of the Burning Dead' brings chaos to Roslof Keep as the Company of the Ivory Scimitar must not only face the dangers of the Dungeon, but also travel into the Wildlands in an attempt to navigate their way to the 5th level of Mithelvarn's mad creation. This adventure continues the ROS series and is recommended for characters levels 6-9 and is layed out in BOTH 1E & 5E mechanics. ... [click here for more] |
Art of the Genre |
$4.19
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Hammers Fall in Anarchy! is a companion adventure made to go along with the events unfolding in Folio #4. It is designed in both 1E & 5E formats for characters levels 5-7 and contains the information needed to run a magical excursion in Roslof Keep.
Finding a reason compelling enough to leave Mithelvarn's Labyrinth is never easy, but now seems the time! The Ivory Scimitar must investigate another... [click here for more] |
Art of the Genre |
$1.39
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The Mithel Company Champion is a companion adventure made to go along with the events unfolding in Folio #5. It is designed in both 1E & 5E formats for characters levels 6-8 and contains the information needed to run a magical excursion in Roslof Keep.
Rumors perist that there is a secret pocket dimension that will help decide who can become a Mithel Company Champion. Now, the key to this dimension... [click here for more] |
Art of the Genre |
$1.39
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The Final Banner is a companion adventure made to go along with the events unfolding in Folio #6. It is designed in both 1E & 5E formats for characters levels 6-8 and contains the information needed to run a magical excursion in Roslof Keep.
Having solved the final riddle of Mithelvarn's Labyrinth, the Ivory Scimitar must now put the last piece in place to gain access to the Infernal Machine.... [click here for more] |
Art of the Genre |
$1.39
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Join the Savage Worlds: Hell on Earth adventure with this adreniline packed race down the infamous 'Co-Kan' run. This is an adventure for seasoned characters. ... [click here for more] |
Art of the Genre |
$4.19
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Ratmen of the Dead Oak is a companion adventure made to go along with the events unfolding in Folio #8. It is designed for 1E & 5E mechanics and is for characters level 1-3. It contains the information needed to run a side advenute during the events of The Hidden Valoria Campaign.
You haven't truly been inducted into the culture of Valoria unless you've had dealings ith the mysterious Ratmen.... [click here for more] |
Art of the Genre |
$1.39
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Gang War! is a companion adventure made to go along with the events unfolding in Folio #9. It is designed for 1E & 5E mechanics and is for characters level 2-5. It contains the information needed to run a side advenute during the events of The Hidden Valoria Campaign.
Yep, you've stepped in it now! Cross blades with several of the gangs of the Patina to help avoid an all-out war that is... [click here for more] |
Art of the Genre |
$1.39
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A Place and Time for Death is a companion adventure made to go along with the events unfolding in Folio Digital Quarterly #1. It is designed for 1E & 5E mechanics and is for characters level 1-3. It contains the information needed to run a side adventure that will help characters establish themselves in the setting before the events that take... [click here for more] |
Art of the Genre |
$1.39
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