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FAST Core RPG

FAST Core RPG


FAST Core RPG is a new generic setting gaming system based solely around a D10 mechanic from Art of the Genre. It is designed to be 'anti-bloat', with everything geared toward an easy gamemaster experience and quick resolution mechanics for the players.  This book features 3 character archetypes with 20 skill categories and 30 character expanding 'fated traits' as well as a fully formed spell system,...   [click here for more]
Art of the Genre  $24.99 $15.99

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Folio 'Orange Spine' Collection [BUNDLE]

Folio 'Orange Spine' Collection [BUNDLE]


This special bundle product contains the following titles. The Artifacts of Adventure Regular price: $19.99 Bundle price: $8.00 Format: PDF Within the pages of this tome, you will find eight incredible adventures taht cover time periods from the 'magic & powder' setting, Gun Kingdoms, to the more traditional dungeons of standard fantasy.  Three adventures...   [click here for more]
Art of the Genre  $132.43 $56.00

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Folio: Black Label #1

Folio: Black Label #1


Within a lawless region of the Nameless Realms known as The Barrens, strength, cunning, and a will to survive are all that matters.  Here, amid the arid high plateaus, the smoldering heat of the deep jungles, and the haunted marchlands of the northern frinnge, countless adventures can be had for those brave, or foolish, enough to undertake them.  This is a land of ancient ruins, petty robber barons,...   [click here for more]
Art of the Genre  $12.99 $5.99

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Folio: Black Label #2

Folio: Black Label #2


Strange tales of a mad queen and a hoard of legendary treasure have driven adventurers into the jungles of the great trade road between Tiefon and Nextyaria for a generation, but now new information has come to light.  A travelling bard has uncovered certain keys to the location of a the lost queen's mysterious volcanic home, and the secret that may thwart her seeming immortality and invulverability. ...   [click here for more]
Art of the Genre  $12.99 $5.99

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Folio: Black Label #3

Folio: Black Label #3


There are many mysteries within The Barrens of the Nameless Realms, but perhaps none are as deeply shrouded in folklore as the Temple of Black Stone.  This place of ancient healing, cat worship, and a curse that bends the very fabric of time, has long enticed treasure hunters from all over the central realms.  Now, however, a possible key has been found by a lord with a dying son.  Only those brave...   [click here for more]
Art of the Genre  $12.99 $5.99

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Folio: Black Label #4

Folio: Black Label #4


The Burning City, a currsed metropolis deep with the Ash Lands of the Nameless Realms. Many are the stories of the demonic insects that populate the surrounding lands, of slaver guilds that raid civilized kingdoms to take prisoners back to the infernal territory of no return.  Now, along the borderlands of Western Gariny, a Lord's daughter has gone missing, and signs indicate she has been taken into...   [click here for more]
Art of the Genre  $12.99 $5.99

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Folio: Black Label #5

Folio: Black Label #5


Perhaps no on can truly understand the horrors of the Ash Lands unless they witness them first hand.  Now, weeks into the cursed wastes, a second fortress of the slave masters mus be overcome if there is an hope of winning back the cause of the quest.  However, more fetid lands stretch out as far as the eye can see, and the cursed emerald glow of the Burning City now can be witnessed on the horizon. ...   [click here for more]
Art of the Genre  $12.99 $5.99

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Folio: Black Label #6

Folio: Black Label #6


You have passed through the Temple of the Moon, deep within the Ash Lands, and farther than most civilized folk would ever dare to tread, but now you must go further, inching ever closer to the cursed Burning City in a vain hope to rescure the a noble heiress before she is lost forever inside the walls of that horrid metropolis.  This is the final chapter in the Burning City trilogy for Folio: Black...   [click here for more]
Art of the Genre  $12.99 $5.99

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Folio: Black Label #7

Folio: Black Label #7


Arcania, legendary land of untamed magic... There are those who say the inlands of this powerful nation are too dangerous even for the native population, which is why all large settlements cling to the cold water bay of the coasts.  Still, even with every person born on the isolated continent having some kind of innate magic, there are those who would raid the interior for the promise of lost treasure. ...   [click here for more]
Art of the Genre  $12.99 $5.99

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Folio: Retro Classics S13 Ice on the Water

Folio: Retro Classics S13 Ice on the Water


A covern of powerful barbarian druids is threatening the citizens of the city of Findalynn.  Titanic storms, floods, heat waves, and basic pestilence - conjured by the druids - have plagued the city for the better part of a year.  The lords of the city want war with the barbarian tribes and they are summoning forces for just that purpose.  Enter Benitio Hathoway, the academic -and thus black sheep...   [click here for more]
Art of the Genre  $12.99 $7.99

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Folio: Retro Classics S14 The Mines of Doom

Folio: Retro Classics S14 The Mines of Doom


Ice is beginning to thicken your blood as your party crosses more frozen waters and mysterious ice islands in the far north.  Port Hope is now more of a second home, and even the locals have begun giving pet names as though you are on of the many scattered clans that still cling to life in the frigid north.  However, more of the sprigs of the fabled trees have been revealed, and it is time to find...   [click here for more]
Art of the Genre  $12.99 $7.99

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Folio: Retro Classics S15 The Castle of Death

Folio: Retro Classics S15 The Castle of Death


The party has now recovered three sprigs from the elemental world trees, but the last looks to be the most difficult.  Having discovered the final resting place of the sprig, they must travel beyond the edge of the map, into uncharted waters, and overcome the army of terrible dragon just to enter the final dungeon where the sprig is through to dwell.  Can the adventures overcome the challeges of...   [click here for more]
Art of the Genre  $12.99 $7.99

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The Artifacts of Adventure

The Artifacts of Adventure


Within the pages of this tome, you will find eight incredible adventures taht cover time periods from the 'magic & powder' setting, Gun Kingdoms, to the more traditional dungeons of standard fantasy.  Three adventures follow the exploits of a post magical apocalyse crew as they look for lost magic and gold amid the ruins, while five other adventures say within the confines a true fantasy.  Delve...   [click here for more]
Art of the Genre  $25.00 $19.99

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The Complete Cities of Sorcery Campaigns

The Complete Cities of Sorcery Campaigns


Come join the adventure with this comprehensive 126 page double trilogy!  Compiling the full extent of the Hidden Valoria trilogy and the Ghosts of Taux trilogy from Folios #8-#13, as well as supplemental mini-adventures for each Folio, and the Places of Valoria V1-2 supplement, this is an epic double city adventure.  Written in both 1E AD&D and 5E D&D mechanics, this huge text has been designed...   [click here for more]
Art of the Genre  $17.49

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The Complete Curse of Roslof Keep

The Complete Curse of Roslof Keep


Once again journey with the Company of the Ivory Scimitar a thousand miles from their home in the Free Coast to the westernmost nation within the New Kingdoms, Thalonia.  There, embark on a mission to free the city's mysterious Kasbah District from an unknown magical threat that has created a new labyrinth beneath its streets.  Battle against the companies of the other noble houses of the city as...   [click here for more]
Art of the Genre  $25.00 $19.99

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The Complete Roslof Keep Campaign

The Complete Roslof Keep Campaign


Come join the adventure with this comprehensive 136 page mega-dungeon!  Compiling the full Roslof Keep Campaign adventures series from Folio 1-6, as well as supplemental mini-adventures 1.5-6.5 and the Nameless Realms Races supplement, this is a true monster of a dungeon crawl.  Written in both 1E AD&D and 5E D&D mechanics, this huge text has been designed to mimic the essence of the classic...   [click here for more]
Art of the Genre  $17.49

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The Complete White Ship Campaign

The Complete White Ship Campaign


Come join the adventure with this comprehensive 128 page mega-adventure!  Compiling the full White Ship Campaign adventures series from Folio 14-19, as well as over half a dozen supplemental mini-adventures and the Ports of the Nameless Realms supplement, this is a true monster of a sea-based dungeon and lost island crawl.  Written in both 1E AD&D and 5E D&D mechanics, this huge adventure...   [click here for more]
Art of the Genre  $19.99

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The Folio #1 [1E Version]

The Folio #1 [1E Version]


The Folio #1 sets the stage for the 6 part Roslof Keep Campaign path. This OSR inspired module is for characters 0-3rd level and untilizes the 1E rules mechanic. 'Beneath an ancient keep on the borderlands, reclaimed from the ruins of a lost civilization, there is a dark and deadly tournament being held. Seven stalwart companines, each representing a wealthy noble house, delve into the depths...   [click here for more]
Art of the Genre  $4.19

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The Folio #1 [5E Version] - ROS1

The Folio #1 [5E Version] - ROS1


The Folio #1 sets the stage for the 6 part Roslof Keep Campaign path.  This OSR inspired module is for characters 0-3rd level and untilizes the 5E rules mechanic.  'Beneath an ancient keep on the borderlands, reclaimed from the ruins of a lost civilization, there is a dark and deadly tournament being held.  Seven stalwart companines, each representing a wealthy noble house, delve into the depths...   [click here for more]
Art of the Genre  $4.19

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The Folio #1.5 Welcome to House Aldenmier [Mini-Adventure]

The Folio #1.5 Welcome to House Aldenmier [Mini-Adventure]


Welcome to House Aldenmier is a companion mini-adventure for the Roslof Keep Campaign and recommented for introductory level characters starting mega-adventure. It is rendered in both 1E & 5E formats. Getting to Roslof Keep was the easy part, but now a rag-tag colleciton of characters must find a way to become a true company while passing the various tests of Lord Aldenmier. If they succeed,...   [click here for more]
Art of the Genre  $1.39

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The Folio #10 [1E & 5E Format] DF3

The Folio #10 [1E & 5E Format] DF3


Finish the Hidden Valoria trilogy with a deep delve into the Lost Temple of Tefnut.  Here, far below the streets of Valoria, the characters must brave dangers ranging from paralyzing hate crawlers, kobold trap masters, giant scorpions, a mummy lord and even a dragon!  If they can survive these dangers, perhaps they will be able to twart the power play by the gangs of the Patina Court and come away...   [click here for more]
Art of the Genre  $4.19

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The Folio #10.5 The Creche of Set [Mini-Adventure DF3.5]

The Folio #10.5 The Creche of Set [Mini-Adventure DF3.5]


The Creche of Set is a companion adventure made to go along with the events unfolding in Folio #10. It is designed for 1E & 5E mechanics and is for characters level 4-7. It contains the information needed to run a side advenute during the events of The Hidden Valoria Campaign. After finding the secret under-passage in the fallen Temple of Tefnut, the party can descend through a stair located...   [click here for more]
Art of the Genre  $1.39

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The Folio #11 [1E & 5E Format] AT1

The Folio #11 [1E & 5E Format] AT1


Join the shared world anthology adventure stylings of Taux with the first adventure of the Taux Trilogy! Like entering Sanctuary in Thieves World, so too is Taux, City of Cursed Stone which was made famous in the Tales of the Emerald Serpent and A Knight in the Silk Purse fantasy series.  This adventure is designed to place the characters in the action, meeting iconic characters...   [click here for more]
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The Folio #11.5 Storm Seasons [Mini-Adventure AT1.5]

The Folio #11.5 Storm Seasons [Mini-Adventure AT1.5]


Everyone comes to Taux for a reason, and yet they come. A few will brave the Ebon Swamp, but most come via ship, which is the method the party now employs. Unbeknownst to them, however, a strom is brewing, one with untold magical energy that can bend the very fabric of space and time. If they are lucky they will have a story to be told beyond imagination. If they aren't, they will become the fodder...   [click here for more]
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The Folio #12 [1E & 5E Format] AT2

The Folio #12 [1E & 5E Format] AT2


With the most powerful ruling house of Taux now an enemy, heroes of the Emerald Serpent must take shelter inside the revelry of the Festival of a Thousand Blossoms.  This massive carnival sweeps over the city in the spring of each year for seven full days, and with it as a shield to their activities, a secret mission into the heart of The Grand Playhouse awaits.  Can the heroes infiltrate the Thunderstone...   [click here for more]
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The Folio #12.5 The Part We Must Play [Mini-Adventure AT2.5]

The Folio #12.5 The Part We Must Play [Mini-Adventure AT2.5]


It is the eve of the Festival of a Thousand Blossoms, and The Grand Playhouse has a secret performance that only a chosen few have been invited to. Can the heroes gain an invitation and find the contact they need to help them in their blood fued with House Vash? This mini-adventure sets up the events of Folio #12, and is for characters levels 5-7 in both 1E and 5E formats. ...   [click here for more]
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The Folio #13 [1E & 5E Format] AT3

The Folio #13 [1E & 5E Format] AT3


The tournament of the bloody stones has come to Taux, and the streets are said to run red with the blood of the combatants. Now, amid the crackdowns of the Sturgeons and the secret duels of the three great fencing schools, the heroes must once and for all solve the mystery of the House Vash blood feud. Taking on the guise of foreign swashbucklers, all must brave bloody single combat, pirates, ravenous...   [click here for more]
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The Folio #13.5 A Wall Beyond Fury [Mini-Adventure AT3.5]

The Folio #13.5 A Wall Beyond Fury [Mini-Adventure AT3.5]


The blood fued with the Vash is almost at an end, but the abduction of a former ally and a last cog in the Vash machine must be taken care of. Now, the heroes must enter the Ebon Swamp in search of answers and revenge if they hope to finally put an end to all that has befallen them since they first entered the great city of Taux. This mini-adventure sets up the events of Folio #13, and is for characters...   [click here for more]
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The Folio #14 [1E & 5E Format] WS1

The Folio #14 [1E & 5E Format] WS1


When a necromancer steals a maiden of ancient bloodline, the Wizards of the Order of Towers must find a way to get her back. Hiring a merchant lord of Taux to fund a rescue mission the hope is to return her before the dark Wizard can use her to find the legendary White Ship and the key to magic beyond this world. Now the mission is in jeopardy as the adventurers have become stranded on the mysterious...   [click here for more]
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The Folio #14.5 The Pearl of Madness [Mini-Adventure WS1.5]

The Folio #14.5 The Pearl of Madness [Mini-Adventure WS1.5]


When the Isle of Jade begins to rumble, the islanders cancel the player's expedition to the inland.  However, it is still a beautiful day for a pearl dive.  Can the players find fortune in the tranquil waters of a hidden cove, or does something more sinister lurk there? This mini-adventure sets up the events of Folio #14, and is for characters levels 1-3 in both 1E and 5E formats. ...   [click here for more]
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The Folio #14.6 Tomb at the Dragon's Spine [Mini-Adventure WS1.6]

The Folio #14.6 Tomb at the Dragon's Spine [Mini-Adventure WS1.6]


While crossing the deadly 'Dragon's Spine' of the island's interior, the party encounters a darkness at the heights.  Within the ancient stones the tomb of one of the last sea dwarf master masons rests.  Has the corruption of the island reached the tomb?  Only exploration will reveal the truth, and the treasure.  This mini-adventure sets up certain events of Folio #14, and is for characters levels...   [click here for more]
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The Folio #14.7 Candon Shaman of the Dark Fen [Mini-Adventure WS1.7]

The Folio #14.7 Candon Shaman of the Dark Fen [Mini-Adventure WS1.7]


The islanders fear some dark power has corrupted the Candon lizardmen of the lowland fens. If their shaman leader has fallen to the side of darkness, it is only a matter of time before his calls for war are answered by the fern goblins. Can the adventurers stop the shaman before his summons can be answered? This mini-adventure sets up certain events of Folio #14, and is for characters levels 1-3...   [click here for more]
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The Folio #15 [1E & 5E Format] WS2

The Folio #15 [1E & 5E Format] WS2


Deep within the Kraken's Maw, a brutal maelstrom of ocean that devours ships, lies the mysteriour Isle of Jade. Long forgotten in the memory of men, the island has served as a bastion for an ancient sect of female Corsairs, but their power is waning, and the threat of the outside world is at their shores in the form of a necromancer from Roslof Keep. Now, a party has set out from Taux seeking the...   [click here for more]
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The Folio #15.5 The Ruins of Alaxar [Mini-Adventure WS2.5]

The Folio #15.5 The Ruins of Alaxar [Mini-Adventure WS2.5]


Smoke still rises from the ruinds of the once mighty citadel of the Corsairs of Uthoria. Now, amid the ruins, the characters find that a deadly force still lurks, and they must end it if they are to find the new location of their quest's last hurdle, the Necrotic Pearl! This mini-adventure sets up certain events of Folio #15, and is for characters levels 3-5 in both 1E and 5E formats. ...   [click here for more]
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The Folio #15.6 Lost Among the Crystals [Mini-Adventure WS2.6]

The Folio #15.6 Lost Among the Crystals [Mini-Adventure WS2.6]


The mighty crystal fields of the Sacred Plateau have become a confusing maze amid the now rising vapors of necrotic energy that masks the midlands. Even the keen senses of 'Numphy', the party Triceratops beast of burden, have become dulled. Can the players navigate the crystal maze and find their true goal on the far side? This mini-adventure sets up certain events of Folio #15, and is for...   [click here for more]
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The Folio #16 [1E & 5E Format] WS3

The Folio #16 [1E & 5E Format] WS3


The journey continues on the high seas as the ship crosses the equatorial reach and heads into waters rarely visited by the children of the North. While palying the trades far off the coast of the mysterious T'ung Empire, the characters encounter a derelict ship caught in a thick seaweed sargasso. The ruins of the craft point to Molo and his deadly plot, and the chase contineus to a new port of call,...   [click here for more]
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The Folio #16.5 Pirate Lords of the Dark Sargasso [Mini-Adventure WS3.5]

The Folio #16.5 Pirate Lords of the Dark Sargasso [Mini-Adventure WS3.5]


After exploring the derelict wreck of the Blue Ki-Rin, the characters return to their own ship to tell a tale of dark adventure to their captain and employer. However, during the debriefing, strange sounds can be heard hon deck, and was that a scream... This is a companion adventure to the events unfolding in Folio #16 and is compatible with 1E & 5E formats. This mini-adventure sets...   [click here for more]
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The Folio #16.6 The Ogre Magi of Jade Rock [Mini-Adventure WS3.6]

The Folio #16.6 The Ogre Magi of Jade Rock [Mini-Adventure WS3.6]


The ogre magi of Jade Rock has invited the characters to reclaim his lost home, and in turn collect valuable supplies of magical healing that will certainly be required to win the day against the corrupted forces of the city's fortified castle. This is a companion adventure to the events unfolding in Folio #16 and is compatible with 1E & 5E formats. ...   [click here for more]
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The Folio #17 [1E & 5E Format] WS4

The Folio #17 [1E & 5E Format] WS4


With the docks of Distant Turtle City behind them, the challenge of the city's castle still lies ahead. Ancient dwarven samurai were lords of the mighty estate, but now it has fallen to darkness. What secrets and horrors might be found there are disheartening enough, but with a city of the shadow dead at their backs, the adventurers have little choice but to put an end to Molo's corruptions once...   [click here for more]
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The Folio #17.5 The Final Stand of the Fallen Leaf [Mini-Adventure WS4.5]

The Folio #17.5 The Final Stand of the Fallen Leaf [Mini-Adventure WS4.5]


Distant Turtle City is now free, at least in the aspect of the curse, but a dark power still lives near the old city graveyard, and that power will surely continue to rebuild and spread if not expunged once and for all. This is a companion adventure to the events unfolding in Folio #17 and is compatible with 1E & 5E formats. ...   [click here for more]
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The Folio #18 [1E & 5E Format] WS5

The Folio #18 [1E & 5E Format] WS5


The ship makes its way into the Corsair Mists, a region of the Halo Ocean said to devour ships and drive sailors mad.  Somewhere in the oppressive fog, the White Ship awaits, but before the adventurers can make it to their final desination, they must overcome the challenes of the mist.  The fell necromancer Molo of the Thirteen Wives is still out there, still seeking to find his key to immortality...   [click here for more]
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The Folio #19 [1E & 5E Format] WS6

The Folio #19 [1E & 5E Format] WS6


Within the near impenetrable inner circle of the Corsair Mists, the White Ship has been called to its once proud dock by the darck sorcery of Molo of the 13 Wives.  The final conflagration is at hand as the adventurers assail the towering boarding stair, fight their way through the ship's countless enemies, and finally enter the grand worship hall of the two greater sea gods, all in an attempt to...   [click here for more]
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The Folio #2 [1E & 5E Format] ROS2

The Folio #2 [1E & 5E Format] ROS2


A series of small earthquakes have brought a sense of disquiet to the town of Daern Kelton.  Against these strange earthly portents, the members of the Ivory Scimitar have claimed their place as a true Mithel Company, but even greater danger now awaits them in the second level of the Dungeon of the Black Fey Mithelvarn.  What lost secrets will be revealed as they journey below, and what new threats...   [click here for more]
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The Folio #2.5 Test of the Tower [Mini-Adventure]

The Folio #2.5 Test of the Tower [Mini-Adventure]


Test of the Tower is a companion adventure designed to go along with Folio #2.  It is designed in both 1E & 5E formats for characters levels 2-5 and contains the information needed to run a magical excursion in Roslof Keep. Driven by Molo of the Five Wives, this adventure around a test to determine the membership into the famed Wizard's Conclave.  Does the party have what it takes to pass the...   [click here for more]
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The Folio #20 [1E & 5E Format] CRK1

The Folio #20 [1E & 5E Format] CRK1


Just beneath the streets of the mysterious and ancient kasbah of Tiefon, a magical dungeon has appeared.  Now the city proper is scrambling to create inroads with the secretive and reclusive Kasbah Council by sending in banner companies to defeat the dungeon and remove the threat.  The House of Eld, one of six great houses of Tiefon, has south the services of the Ivory Scimitar, famed banner company...   [click here for more]
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The Folio #21 [1E & 5E Format] CRK2

The Folio #21 [1E & 5E Format] CRK2


The first level of the Kasbah Dungeon has been defeated, but the Company of the Ivory Scimitar must follow the stairs downward into an even darker second level of the cursed labyrinth.  With assassins waiting in the streets above, the party will be pressed to no only conquer the dreaded rooms of the second level, but they must also begin to unravel the mystery of this dungeon's appearance in Tiefon...   [click here for more]
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The Folio #22 [1E & 5E Format] CRK3

The Folio #22 [1E & 5E Format] CRK3


As the Company of the Ivory Scimitar prepares to enter the third level of the mighty Kasbah Dungeon, they find themselves facing not only the cramped confines of a mystical dungeon, but also strange 'environments' that seem to transport them to different regions of both topography and elements.  This newest twist in the machinations of the Shard of the Infernal Machine will test not only the character's...   [click here for more]
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The Folio #23 [1E & 5E Format] CRK4

The Folio #23 [1E & 5E Format] CRK4


With the 3rd Level of the Kasbah Dungeon defeated, the Company of the Ivory Scimitar must once again move downward.  This new level, however, has fallen to a slimy corruption that creats new and deadly obstacles beyond the monsters that lurk within.  Can the characters discover the secrets of this level before they are overcome, not only by the insidious slime, but also a threat from beyond the dungeon? ...   [click here for more]
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The Folio #3 [1E & 5E Format] ROS3

The Folio #3 [1E & 5E Format] ROS3


ROS3 brings the Curse of the Violet Corruption to Daern Kelton, and the members of the Ivory Scimitar will be forced into a race against time to save the citizens of the town.  Once again they will face the dungeon of the mad fey Mitherlvarn, but this time unlikely allies will appear.  Still, with the Infernal Machine in manic overdrive, will our heroes be able to survive?  Here continues the Roslof...   [click here for more]
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The Folio #3.5 Dire Run to House Fleetwood! [Mini-Adventure]

The Folio #3.5 Dire Run to House Fleetwood! [Mini-Adventure]


Dire Run to House Fleetwood! is a companion adventure made to go along with the events unfolding in Folio #3. It is designed in both 1E & 5E formats for characters levels 4-6 and contains the information needed to run a magical excursion in Roslof Keep. This mini-adventure is meant for characters of the Ivory Scimitar who feel compelled to now go into the corrupted town of Daern Kelton in search...   [click here for more]
Art of the Genre  $1.39

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