A campaign setting in a twisting megadungeon of alternate realities.
Imagine that your dungeon is not a series of rooms connected together with cobweb-ridden corridors deep underground, but instead, each “room” is a splinter of reality taken from across a grand ensemble of possible parallel realities. Every Astula (a room) can have its own laws of physics, its own peculiarities,... [click here for more]
The zombie expansion to the Astulae campaignsetting!
This expansion introduces a part magical, part technological, and part biological virus that turns its victims in to necrogenic zombies! As players travel through the Astulae megadungeon, they will encounter the undead victims of this virus and see how it responds when magic is suppressed and when technology... [click here for more]
Doom to the multiverse! Astulae: Encountered is the second expansion to Astulae campaign setting.
Encountering the Astulae for the first time can spell certain doom for any planet that is unfortunate to connect to it. At first, nothing much might be noticed. But then the changes start to appear. People arrive from other places and times that have no right to exist... [click here for more]
Explore the bizarre and deadly lower levels of Astulae!Astulae: Understorm is the third expansion to Astulae campaign setting.
Deep within the Astulae network lies a region of tormented realities that regularly crash in to one another and release vast amounts of energy in the process. This is the Understorm. A region where the difference between cause and effect is never entirely... [click here for more]
The war for the future of the Astulae megadungeon!Astulae: Gravipath is the fourth expansion to Astulae campaign setting.Gravipath has come to Astulae. A new magical discipline. And one that could potentially spell the end of the megadungeon. With the power to fuse every inter-dimensional location together, it holds the promise of a new future for many of the factions.... [click here for more]
‘Nothing happens’ is one of the most dull phrases uttered for anyone who has taken a watch during the night in a role-playing game. Sure, it might happen. Frequently. But what happens when something else is indicated? Is it a one-liner from a random table that the Games Master needs to interpret in to a full encounter, or just yet another run of the mill fight with... [click here for more]
How common is it to defeat the big bad monsters and find non-magical treasure worth 100 gold pieces? Or search a dungeon room and find mundane items worth 10 gold pieces? Would it not be better to know what those items actually are, rather than just their worth? Wouldn't it be much more entertaining to consider whether the player characters should take those objects out of the dungeon, or even be able... [click here for more]