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1E Heroic Abilities

1E Heroic Abilities


1E Heroic Abilities allows characters of any class to increase prime requisite ability scores. This 6 page supplement for OSRIC™ and other 1E games adapts the concept of ability score increases and applies them in a manner consistent with the spirit of First Edition rules. Learn how your 1E character can increase certain ability scores by class. Discover the...   [click here for more]
Mob United Media  $1.50

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OGL Universal Fist

OGL Universal Fist


Universal Fist is an unarmed combat rules resource for all characters. This supplement includes plenty of feats, but its primary focus is on all new options that any character, regardless of class or feat choice, can use to spice up unarmed combat. Here’s what you get: The Universal Fist Paradigm discusses the origins of these techniques. This supplement’s...   [click here for more]
Mob United Media  $4.25

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OGL Universal Sword

OGL Universal Sword


The first product in the OGL Universal Combat series takes swordfighting out of the rarefied reaches of characters with specialized feats and classes and gives it back to all characters. Use parries, moulinets, tranches and other historical sword techniques without buying special character traits ? but if feats are your bag, 23 of them expand these maneuvers into a deadly fighting...   [click here for more]
Mob United Media  $4.25

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OGL: The Fighting Priest

OGL: The Fighting Priest


Consider the cleric. It's the most powerful class in the standard OGL rules set, but it's the one most likely to be handed out to a groaning player. That player knows that her cleric can do more than anybody else, but that she can't do any one thing quite as well as anyone else except heal and help her comrades. And time spent healing is time spent away from the front lines of the adventure,...   [click here for more]
Mob United Media  $2.25

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OGL: The Thief

OGL: The Thief


You've played a generic adventuring rogue, but come on: Don't you really want to play a thief? A thief is a canny warrior of the streets. He combines stealth and action to steal what he wants or needs. Many thieves are selfish footpads and bandits, but others are heroic outlaws who fight and steal for the good of the common people. Thieves may be good or evil, but above all, they follow their own...   [click here for more]
Mob United Media  $2.25

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OGL: The Warbard

OGL: The Warbard


So, you're a bard: the (literal!) second fiddle to a host of classes. You can kind of cast spells and kind of sneak around, and every once and a while, you get to play some music. Good for you! Don't play that bard. Play this one. It's cooler. The warbard is a warrior-poet, able to stand beside your party's front-line combatants. He can sing and swing a sword, too. His powers...   [click here for more]
Mob United Media  $2.25

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Olde School Monk

Olde School Monk


The 1e monk was an . . . interesting class. If you survived extremely fragile low level play you could go on to astound your allies by inflicting ridiculuous amounts of damage in combat -- not to mention the perks of being able to bring about instant death without a saving throw!
The Olde School Monk reexamines the monk character class and rebuilds it with its first edition flavor intact...   [click here for more]
Mob United Media  $2.25

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Olde School Swashbuckler

Olde School Swashbuckler


The Olde School Swashbuckler is a brand new core class for OSRIC™ and other 1E games. Swashbucklers specialize in quick, unarmored movement. Light weapons benefit from their fast, steady hands. They often begin their careers as muggers, thugs and enforcers for the criminal underground, but they are not necessarily immoral. Many of them only take up a sword and dagger to guard against...   [click here for more]
Mob United Media  $2.25

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Steel and 
Stealth: A Universal Class Collection

Steel and Stealth: A Universal Class Collection


This product collects the following Universal Class supplements: OGL Universal Rogue OGL Universal Monk OGL Universal Fighter OGL Universal Ranger Universal Class characters are compatible with their standard OGL counterparts -- but they're capable of much, much more. Each supplement breaks down a class into a set of options. These include old standbys and all-new abilities. Use the rules in...   [click here for more]
Mob United Media  $7.70

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