The 13th Age Roleplaying Game Supplement to rock your players world.
Never again find yourself stuck for a good Icon Relationship result. Pick from the tables or let the dice decide.
GM advice on tailoring the Icon Relationship result to the character.
Hundreds of Icon Relationship results.
Here's an example: A PC gets hugely important information from an agent of an icon. A clockwork owl tells... [click here for more]
The Player's Companion to Gods and Icons.
Everything a player needs to know about the gods and icons, plus the new playable races, suggestions on spending icon relationships, and more. The subset of Gods and Icons targeted at players, not GMs. Perfect for all 13th Age players.
28 New Gods: arranged in three pantheons: Bright Gods, Thirsty Gods,... [click here for more]
Gods and Icons Upgrade Pack
Exciting new monsters for the 13th Age roleplaying game, with connections to the gods we introduced in Gods and Icons.
Art of the Gods!
New art for the gods of Gods and Icons
Bring your 13th Age game up to 11!... [click here for more]
Introductory Adventure for 13th Age and Gods and Icons
13th Age Roleplaying Game adventure with pre-generated first level characters showcasing how to use Gods and Icons. A great way to introduce new players to your game.
Players can pick a druid of the Old Gods, a fighter pledged to the Thirsty Gods, a Cleric of the Bright Gods, a pixie sorcerer, a goblin rogue, a ranger of the Old Gods, a paladin... [click here for more]
Perfect for every 13th Age table! The group that doesn’t buy their GM a deck is just asking for a TPK!
Cards for playing the 13th Age Roleplaying Game. Icon cards to help remember who rolled a 5 or a 6 on their icon relationships, and condition cards to remind everyone what conditions such as stunned do.
Use with or without Gods and Icons. Requires the 13th Age Roleplaying Game.... [click here for more]