Mecha Manual IV: Progress Level 5 Equipment and Weapons covers all of the equipment and weapons for mecha at the dawn of the mecha revolution. It includes rules for advanced prototypes and equipment / weapon pods that can be detached during combat if they become damaged or run out of ammunition. It includes new mecha superstructure and armors as well as early sensors and a variety of new weapon options... [click here for more]
The Mecha that started it all!!! These are early attempts at armed and armored combat mecha by the various nations of the world. You get :
23 new Mecha from prototypes to production run combat models with detailed history and background information on each mecha.
12 new pieces of mecha equipment such as mine dispensers, Fire Control Systems and Telescopic sensor mounts. ... [click here for more]
Mecha Opponents: Brushfire Wars is a short campaign guide for running some encounters in a thrid-world setting within the Planetfall setting. It is a time or change and conflict as large wealthy nations seek to loot the resources of the third world in order to protect the entire planet from a looming interstellar conflict. The aliens aren't here yet, but the world's powers are determined to be very... [click here for more]
In the Art of War and PlanetFall universe Talents can control the very fabric of the universe and define (temporarily) the nature of reality. They don’t necessarily need trinkets or rare objects to make their powers work though sometimes they need that mental crutch to help them focus their attention long enough. The races of the Synod are well acquainted with the use of Talent mental powers... [click here for more]