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EverywhenBarbarians of Lemuria
 
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Everywhen

Everywhen


Everywhen is a standalone game of 2d6 pulp action that builds on Simon Washbourne's acclaimed Barbarians of Lemuria roleplaying system to provide expanded rules for vehicles, chases, investigations, social conflicts, psionics and mass battles suitable for campaigns in any era or background. Everywhen also includes two example mini settings – a fantasy world of swords...   [click here for more]
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Blood Sundown

Blood Sundown


It’s way past high noon... The sky turns blood red and a chill wind blows in from the prairie as night falls over the Weird West. It’s a different world out here, far from 'progress' and the churning factories of the East. Something slumbers beneath the sprawling deserts, the black copses of pinewood. Something... ancient. When the sun goes down, people walk who...   [click here for more]
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Dogs of W*A*R

Dogs of W*A*R


They’re fighting a dirty war! The world’s newest and most secret strike force – the Worldwide Armed Response Unit, and its elite operatives, the Dogs – operate beyond the reach of politics and red tape. Their objective: swift retribution against terrorist groups, drug barons, crime lords and other dregs of society. Formed by an elite consortium of international...   [click here for more]
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Gloom Town

Gloom Town


It is 1907. London hides from the poisonous and corrupting crimson light of the sun under a blue shield of energy, powered by Victorium crystals harvested from the bodies of the dead. A Wall girds the city, protecting it from the Abominations that roam the countryside. Mutated humans known as the Afflicted walk among us, but nowhere so prevalently as in the dank tunnels of the Under-City. The wealthy...   [click here for more]
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Neonpunk Crysis

Neonpunk Crysis


Welcome to the world of 204X! Experience cyberpunk adventure the way it was intended: from the vantage of the 80’s. Influenced by cutting-edge anime classics like Akira and Battle Angel Alita, Neonpunk Crysis takes you back ­– and forward – to the mean streets of Neo Tokyo. Rogue androids prowl through glitzy nightclubs, their algorithms on the verge of self-awareness. Escapees...   [click here for more]
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Red Venus

Red Venus


At the close of World War II, Russian commandos raid a secret German bunker in advance of American forces: their prize, a prototype V-5 rocket, powered by nuclear fission. The Space Race has begun... ten years earlier than in our own time. Greetings, comrade, and welcome to the world of Red Venus: rocketpunk as seen through Eastern eyes. Play as brave cosmonauts, exploring a more habitable solar...   [click here for more]
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The Colony

The Colony


The future. After a world-wide, virulent pandemic dubbed The Fourth Horseman wiped out civilisation, survivors at Ares, the international base on Mars, listened helplessly as humanity sickened and died. Communication became erratic before ceasing completely. The colonists were on their own, the last living people... as far as they knew. The people of Ares no longer think of themselves as being from...   [click here for more]
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Darkness: Supernatural Creatures

Darkness: Supernatural Creatures


Incoming Transmissions: a set of expansions for the Everywhen roleplaying game, each building on the basic rule set with extra player templates, optional rules, NPCs and terrifying creatures. Darkness: Supernatural Creatures explores the shadowy beings inhabiting traditional folklore and iconic literature. Seven new templates are provided for players to use to build their characters: Vampires, Werewolves,...   [click here for more]
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Manimals: Anthropomorphic Characters

Manimals: Anthropomorphic Characters


Incoming Transmissions: a set of expansions for the Everywhen roleplaying game, each building on the basic rule set with extra player templates, optional rules, NPCs and terrifying creatures. Manimals: Shinobi terrapins in present-day New York. Rabbit ronin in feudal Japan. Irascible laser-wielding raccoons in space. Manimals gives you the means to create humanoid animals for settings past, present,...   [click here for more]
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Weapons and Armour

Weapons and Armour


Incoming Transmissions: a set of expansions for the Everywhen roleplaying game, each building on the basic rule set with extra player templates, optional rules, NPCs and terrifying creatures. This supplement significantly expands the selection of typical (and not so typical) weapons in the Everywhen rulebook for all eras (the rulebook weapons are included for completeness). It also provides a handy...   [click here for more]
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Everywhen Character Sheets

Everywhen Character Sheets


Character sheets for the Everywhen RPG including pre-generated characters for Neonpunk Crysis, Blood Sundown, Red Venus, Gloom Town, The Colony and Dogs of W*A*R. ...   [click here for more]
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Barbarians of Lemuria: Mythic Edition

Barbarians of Lemuria: Mythic Edition


The Second Age of Man is a savage time of sorcery and bloodshed, where strong men and beautiful women battle with warlords, priests, magicians and gladiators to carve a bloody path to the Throne of Lemuria... Barbarians of Lemuria is a heroic role-playing game set firmly in the sword-and-sorcery genre. Lemuria is a post-apocalyptic world thousands of years in the future and unrecognisable...   [click here for more]
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Barbarians of Lemuria: Mythic Edition Plain Cover

Barbarians of Lemuria: Mythic Edition Plain Cover


The Second Age of Man is a savage time of sorcery and bloodshed, where strong men and beautiful women battle with warlords, priests, magicians and gladiators to carve a bloody path to the Throne of Lemuria... Barbarians of Lemuria is a heroic role-playing game set firmly in the sword-and-sorcery genre. Lemuria is a post-apocalyptic world thousands of years in the future and unrecognisable...   [click here for more]
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Lemurian Legends: The Complete Adventures

Lemurian Legends: The Complete Adventures


**Please note, the PoD has a plain dark cover** Seven single session adventures for Barabarians of Lemuria: Mythic Edition. Bloodhunt! Somewhere above the canopy of scarlet and jade foliage the sun must be glaring. A line of porters, hunters, and trackers slash their way through the steaming jungle, pausing only to wipe sweat from their brows or slap...   [click here for more]
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Barbarians of Lemuria Paper Miniatures Sample Set

Barbarians of Lemuria Paper Miniatures Sample Set


Sample Set of the Barbarians of Lemuria paper minatures. Includes Krongar and a dracophon. These free sample miniatures allow you to appraise the style and standard of the paid set of miniatures. Preview image curtesy of Eric Brown at Mayhem in Paper. ...   [click here for more]
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Barbarians of Lemuria Paper Miniatures Set One

Barbarians of Lemuria Paper Miniatures Set One


Set One of the Barbarians of Lemuria paper minatures. Includes six individual minatures, each with two colour options and each with left and right hand images, for a total of 24 different minatures. Creatures included – Bronyx, Skorprider, Snow Worm, Ursavus, Venator, Yorth. Preview image curtesy of Eric Brown at Mayhem in Paper. ...   [click here for more]
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Barbarians of Lemuria Player Reference Cards

Barbarians of Lemuria Player Reference Cards


Barbarians of Lemuria Player Reference Cards (6" x 6"). Rules summaries, including core rules, arcane, alchemy and devotions. Physical cards include 6 core rules, 2 arcane, 2 alchemy and 2 devotions for a total of 24 refernce cards. ...   [click here for more]
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Barbarians of Lemuria Premium Creature Cards

Barbarians of Lemuria Premium Creature Cards


Barbarians of Lemuria Premium Creature Cards (US Poker). All the creatures from the core rules – image on one size, stats on the other. ...   [click here for more]
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Barbarians of Lemuria: Mythic Edition - Character Sheets

Barbarians of Lemuria: Mythic Edition - Character Sheets


Barbarians of Lemuria: Mythic Edition, Character Sheet. Includes the pre-generated characters Krongar the Barbarian, Argol Arran, Molina Goth, Pellem Pharn, Sharangara of Oomis, Jandar Joth, Rork Kozaar and Arak-Aree. ...   [click here for more]
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Barbarians of Lemuria: Mythic Edition GM Screen Inserts

Barbarians of Lemuria: Mythic Edition GM Screen Inserts


The Barbarians of Lemuria: Mythic Edition GM Screen Inserts contain full-color, three panel, landscape format pages for third party Customizable GM Screens. ...   [click here for more]
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Everywhen and Blood Sundown [BUNDLE]

Everywhen and Blood Sundown [BUNDLE]


This special bundle product contains the following titles. Everywhen Regular price: $10.00 Bundle price: $8.00 Format: Watermarked PDF Everywhen is a standalone game of 2d6 pulp action that builds on Simon Washbourne's acclaimed Barbarians of Lemuria roleplaying system to provide expanded rules for vehicles, chases, investigations, social conflicts, psionics and...   [click here for more]
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Everywhen and Dogs of W*A*R [BUNDLE]

Everywhen and Dogs of W*A*R [BUNDLE]


This special bundle product contains the following titles. Everywhen Regular price: $10.00 Bundle price: $8.00 Format: Watermarked PDF Everywhen is a standalone game of 2d6 pulp action that builds on Simon Washbourne's acclaimed Barbarians of Lemuria roleplaying system to provide expanded rules for vehicles, chases, investigations, social conflicts, psionics and...   [click here for more]
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Everywhen and Gloom Town [BUNDLE]

Everywhen and Gloom Town [BUNDLE]


This special bundle product contains the following titles. Everywhen Regular price: $10.00 Bundle price: $8.00 Format: Watermarked PDF Everywhen is a standalone game of 2d6 pulp action that builds on Simon Washbourne's acclaimed Barbarians of Lemuria roleplaying system to provide expanded rules for vehicles, chases, investigations, social conflicts, psionics and...   [click here for more]
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Everywhen and Neonpunk Crysis [BUNDLE]

Everywhen and Neonpunk Crysis [BUNDLE]


This special bundle product contains the following titles. Everywhen Regular price: $10.00 Bundle price: $8.00 Format: Watermarked PDF Everywhen is a standalone game of 2d6 pulp action that builds on Simon Washbourne's acclaimed Barbarians of Lemuria roleplaying system to provide expanded rules for vehicles, chases, investigations, social conflicts, psionics and...   [click here for more]
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Everywhen and Red Venus [BUNDLE]

Everywhen and Red Venus [BUNDLE]


This special bundle product contains the following titles. Everywhen Regular price: $10.00 Bundle price: $8.00 Format: Watermarked PDF Everywhen is a standalone game of 2d6 pulp action that builds on Simon Washbourne's acclaimed Barbarians of Lemuria roleplaying system to provide expanded rules for vehicles, chases, investigations, social conflicts, psionics and...   [click here for more]
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Everywhen and The Colony [BUNDLE]

Everywhen and The Colony [BUNDLE]


This special bundle product contains the following titles. Everywhen Regular price: $10.00 Bundle price: $8.00 Format: Watermarked PDF Everywhen is a standalone game of 2d6 pulp action that builds on Simon Washbourne's acclaimed Barbarians of Lemuria roleplaying system to provide expanded rules for vehicles, chases, investigations, social conflicts, psionics and...   [click here for more]
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Lemurian Legends: Children of the Void

Lemurian Legends: Children of the Void


“Under bright skies, the silted harbor of Skara-Issk glitters along her rotting wharves and ruined avenues. But the eye is drawn west, upwards, towards the massive tower that served as a lighthouse back when ships’ prows cut the waters of the bay. Come nightfall, the tower’s apex flares with a brilliant bluish-white that no hand tends, and no fuel feeds. Who can say what...   [click here for more]
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Lemurian Legends: Crimson Shoals

Lemurian Legends: Crimson Shoals


Wind-driven rain pounds the dark outcroppings of reef, churning the nearby shoals into froth. Despite the gloom, occasional lightning flashes reveal a small forest of splintered ship’s masts, shattered keels, and barnacle-encrusted hulls. This watery hell is a ship’s graveyard! Less than a quarter-league’s walk (or swim) looms the silhouette of a massive funerary...   [click here for more]
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Lemurian Legends: Ghosts in the Moon Tower

Lemurian Legends: Ghosts in the Moon Tower


The Heroes are traveling through the mountains of Besharoon, where they chance upon a village of peaceful herders. A mysterious archway and rumors of fantastic wealth draw them even higher into the crags, to the site of an ancient ruin. The characters discover crypts guarded by masked mummies, but the biggest surprise is a slender bell-tower that appears when moonlight bathes the central...   [click here for more]
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Lemurian Legends: Shades of Yggdar

Lemurian Legends: Shades of Yggdar


Being pursued by a murderous war-party of grooth, the Heroes are two days into the chase. They have only slept in snatches, tasted few scraps of food, and are cold, tired, and thirsty. Always, it seems, the grooth war-party is close on their heels. Feral eyes glinting in the near-distance. The PCs are just breaking a hasty camp, when a scouting party of grooth come upon them. Shades...   [click here for more]
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Lemurian Legends: The Skyward Citadel

Lemurian Legends: The Skyward Citadel


Travel-stained and weary the heroes arrive before the gates of the bustling city. However the usual routine of the metropolis has been shattered by the arrival of a floating castle, hovering like a storm cloud over the palace. At night, “winged demons” swoop down from caves located on the underside of the castle and snatch unwary nobles away for ransom. The Skyward Citadel is...   [click here for more]
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Lemurian Legends: The Unholy Greyl

Lemurian Legends: The Unholy Greyl


Greyl wood - precious, rare and prized by the nobility of Satarla. The catch? Greyl grows only in a coastal forest near the Festrel Swamp, haunted by nocturnal horrors. Working with the merchant captain Saval Krael, will your dreams of wealth be realised? The Unholy Greyl is a one session adventure for Barbarians of Lemuria: Mythic Edition. ...   [click here for more]
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Xothian Legends: The Vault of Yigthrahotep

Xothian Legends: The Vault of Yigthrahotep


Aross the scorched heat of the barren desert lie the jungled hills of Shoma, where the crazed queen of a lost tribe jealously guards a mine that contains untold riches. But in the quest for the buried gold, what terrors might be awakened that slumber in the prehuman vaults beneath the mine...? This edition of the classic adventure by Xoth.net is converted for use with the Barbarians of Lemuria: Mythic...   [click here for more]
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