Inspired by the surrealistic science fiction of Moebius, Moorcock, Rucker, Weinbaum, Heinlein, Vance, and other masters of weirdness, the DayTrippers CORE system can be used for either "GM-Lite" collaborative play or heavily-prepped campaigns.
D6s only · Actions are skill-based · Results are narratively interpreted ·... [click here for more]
The Daytrippers Gamemasters Guide is a toolkit for creating surreal adventures in weird worlds and other dimensions. With this expansion to the DayTrippers Core Rules, the GM takes the players into new and wildly divergent realities every session, blurring the line between subjective and objective reality.
The DayTrippers GameMasters Guide presents a radically... [click here for more]
SIXTEEN SCIENCE FICTION SETTINGS FOR YOUR CAMPAIGN! GOLDEN AGE ADVENTURES is an anthology of 16 roleplaying adventures based on "Golden Age" stories by famous science fiction writers of the 1930s-50s. Each adventure comes with three scenarios, allowing them to be easily dropped in to any science fiction roleplaying campaign. As with all DayTrippers... [click here for more]
Imagine the World in 100 Years.Nine authors collaborated to envision a “Smart City” of the first world 100 years in the future, exploring trends like ubiquitous computing, artificial intelligence, augmented reality, biotech, anti-aging and green technologies - alongside corporate governance and social upheaval. "UbiquiCity" is a work of interwoven fiction that might... [click here for more]
Return to the Augmented Future.
Beneath the smartglass towers, hovering drones and digital advertisements of Union City's corporate elite, life on the streets follows its own cyber-organic rhythms... » Powerful corporations fight wars through proxies, and digital reality is the battlefield » Scrumblies and Discons do what it takes to survive in the streets and... [click here for more]