The Archdruid is dead! Now is the time to reclaim the world for civilisation.
Akharon is a world scarred by a magical druidic war and overflowing with monsters. Much has been lost, waiting to be reclaimed by those bold enough to set foot outside of civilisation's last bastion, Stronghold. It is a world besieged by malevolent forces who channel the planet’s own dark magic and direct strange... [click here for more]
In the sea-drowned world of Toil, where dark gods roam, adventurous captains of sail and black-powder-fed cannonade count themselves kings and queens of the horizon.
Welcome to the world of Toil: a cursed world of magic, myth, and adventure. Join the crew of a mighty ship and try to survive in a world consumed by the madness of ancient gods who have cursed the land and filled the world with magic... [click here for more]
The screech of steel meeting steel, the rattle of gunfire, and the pungent reek of gasoline fills the air as mechanical monstrosities battle across a rural horizon of rolling rocky hills, quaint farmsteads and horse-drawn carts...
Meanwhile, the cities are technological wonders: vast skyscrapers tower over sparkling city streets as hovering public trams rattle through overflowing shopping districts... [click here for more]
A Fragged Empire Rules Supplement, a must have for all Fragged Empire GMs and Players.
This document is designed to alter and add to the Fragged Kingdom rule system to accommodate more traditional fantasy campaigns. Primarily through the introduction of classic fantasy races and a broader magic system. Includes:
8 new Races (Dwarf, Elf, Goblin, Halfling,... [click here for more]