Escape from... ALCATRAZ! There are plenty of super-prisons, but only one Alcatraz -the last stop for the worst of criminals. In a world of super-powered madmen, mutant convicts, robotic life, and talking apes, Alcatraz still serves as the place criminals Don't Want To Go. Escape from Alcatraz updates this classic penitentiary for a super-powered 21st Century.... [click here for more]
Supervillains are a dime a dozen. But supervillain groups? That's what a true group of heroes tests their mettle against ? and contained within Organized Crime you'll find a rich variety of capable foes working together towards nefarious ends. Can your heroes overcome villainy united in all its myriad forms? The Deep Six:... [click here for more]
Peripheral Code: Writing in the Margins of Ars Magica is a fanzine for the game Ars Magica, which is published by Atlas Games. This is the first issue!
ContentsEditorial: The Winter of Our Discontent
Atlas Games: An Update on "Magic Shoe" by Jeff Tidball
Wizard World: Playing Ars Magica with the Apocalypse... [click here for more]
Peripheral Code: Writing in the Margins of Ars Magica is a fanzine for the game Ars Magica, which is published by Atlas Games.
The second issue of Peripheral Code includes a complete adventure for your Ars Magica saga, set in the port town of Barfleur. in "The Mutability of Otherworldly Fortunes," your magi are in a position to tip the balance in a century-old war between... [click here for more]
The third issue of Peripheral Code is bigger and better than ever, packed with adventures and campaign ideas for your Ars Magica game.
The Siege of Bedford, a complete sandbox adventure
A Bonisagus mystery cult
A mythic location, the Covenant of the Green Knight
Saga ideas for the Rhine Tribunal
The adventures of Heron Moros, an apprentice of House Tremere,... [click here for more]