This new Advanced Knights of the All Mind Judges Book combines various home brew rules adopted from a variety of influences with the Open Gaming License System Reference Documents. Primarily this work is based on v.5.1, but there are also small amounts of discrete rules from v.3.5.
Magic items descriptions and beastiary are included within this work.
The tome is much less... [click here for more]
This new Advanced Knights of the All Mind Players Book combines various home brew rules adopted from a variety of influences with the Open Gaming License System Reference Documents. Primarily this work is based on v.5.1, but there are also small amounts of discrete rules from v.3.5.
The tome presents a unified rulebook for players with added new rules directly descended... [click here for more]
The Knights of the All Mind digest-sized booklet is intended to supplant difficulty checks for skills (common in 21st century versions of The World’s Most Popular Role Playing Game) with old school ability checks.
Unique and specialized abilities such as picking locks or tracking creatures in the wilderness are sustained as elements of race and class abilities. Also, rules... [click here for more]
The first campaign map intended for Knights of the All Mind. “Krull” (a city-state, actually) started in 1979 – well before the 1983 movie of the same name. The lands depicted in this map are the extent of “Krull” circa 1979-81 (map drawn over time) and is a direct copy of the campaign map used for play that has been annotated for legibility.... [click here for more]
The Manual of Enchanted Objects provides a d20 magic items resource from the System Reference Document Revised (v.3.5) that gives Judges a plethora of standard magic items commonly used in The World's Most Popular Role Playing Game. As are the other booklets in this series, adjustments have been made to permit 1e abilities in place of 3e skills & skill checks.
Also included is the... [click here for more]
Underport: Abyssal Descent, a vintage mega-dungeon nearly 4 decades in the making. Originally written incrementally during RPG's early years between mid-1978 and late 1981, the style was swords & sorcery focused on heavy fighting action.
Now there are more than... [click here for more]
Words of Spells is a d20 spell book with individual spell mechanics based on the System Reference Document (v.3.5). Alterations are only editing for brevity & making adjustments where certain spells influenced “skills” or “skill checks.” When necessary for effects involving “skills” either a 1e-flavored solution was recorded or that... [click here for more]