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100 Corpses to Find in a Dungeon

100 Corpses to Find in a Dungeon


Dungeons often contain bodies, whether these be of slain foes or those of previous adventurers who succumbed to the dangers. These can simply be described as being a corpse, perhaps of a particular race, or they can be given a more detailed description This supplement contains 100 different corpses. Many are descriptions that can be added to any desired body whilst some relate to specific races and...   [click here for more]
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100 Doors to Find in a Dungeon

100 Doors to Find in a Dungeon


Dungeons have doors. They are used to block entrance to areas and keep them separate. They are quite an important element for splitting dungeons up, but they are often neglected. Often, all doors have a standard description, or sometimes no description, with only important doors being described otherwise. Which makes important doors easy to spot. To further dress a dungeon and to make it more difficult...   [click here for more]
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100 Frescoes, Mosaics, Murals and Reliefs to Find in a Dungeon

100 Frescoes, Mosaics, Murals and Reliefs to Find in a Dungeon


Dungeons - and these things are also suitable for other locations such as castles, temples and manor houses - have walls, floors and ceilings. Such areas may be plain but, especially in important places or where the owner has a lot of money, they may also be decorated. Such designs can come in different types and will usually be both large and epic in nature. They may even be valuable but, as they...   [click here for more]
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100 Light Sources to Find in a Dungeon

100 Light Sources to Find in a Dungeon


Fantasy settings often have dungeons and sometimes these dungeons also have sources of light. Not every dungeon may be uniformly well lit, and light sources are also unlikely to be uniform, but there are many forms of light that can be found, even if the amount of light they shed is quite low. Here are 100 different light sources that can be used to flesh out the description of a dungeon. Most of...   [click here for more]
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100 Water Sources and Features to Find in a Dungeon

100 Water Sources and Features to Find in a Dungeon


Dungeons are a staple of fantasy settings and they - and, for that matter, other locations - often have water in them, whether this be drinkable or otherwise. There are many different sources of water and water features that could be found in a dungeon, from small to large and portable to fixed. These can be a source of scenery or, for the odder ones, puzzlement, or they can be used to hide useful...   [click here for more]
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A Baker's Dozen of Alchemist Bomb Discoveries (PFRPG)

A Baker's Dozen of Alchemist Bomb Discoveries (PFRPG)


"...we can blow **** up, it's more FUN!" Castor Troy, Face/Off This supplement details a baker's dozen, or thirteen, new bomb discoveries for the Alchemist class that was introduced in the Advanced Player's Guide for the Pathfinder Roleplaying Game, because you can never have too many ways of blowing stuff up. These range from different types of explosions to ones that...   [click here for more]
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A Baker's Dozen of Ioun Stones (PFRPG)

A Baker's Dozen of Ioun Stones (PFRPG)


In this supplement you'll find a baker's dozen (thirteen) of new ioun stones, those strange, gem-like creations that orbit their user which originated in the works of Jack Vance. The value and utility of the stones varies quite a bit. Each comes with an illustration as well as flawed and cracked versions. An example of the ioun stones: Bright Silver with Gold Flecks Pentacle: 3/day chance to fascinate...   [click here for more]
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A Baker's Dozen of Witch Hexes (PFRPG)

A Baker's Dozen of Witch Hexes (PFRPG)


This supplement details a baker's dozen, or thirteen, new hexes for the Witch class that was introduced in the Advanced Player's Guide for the Pathfinder Roleplaying Game. These are a variety of combat, non-combat and utility hexes that can be used to help a witch or harm her foes. An overview of an example hex: See the Unseen: The witch can see invisible and, later, ethereal objects and creatures...   [click here for more]
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Tomes of Alchemy

Tomes of Alchemy


Tomes of Alchemy is a generic fantasy supplement that describes in detail 20 different books that players could find on bookshelves and in libraries, broadly on the subject of alchemy. Each book has its name and author, a description of the book and contents, including appearance, size, weight and estimated value, and notes that suggest what effect the book could have in game. Topics covered...   [click here for more]
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While I Was Away - 50 Reasons for Character Absences

While I Was Away - 50 Reasons for Character Absences


It can happen, for one reason or another, that a player is absent from a game for one, or more, sessions - probably due to real life. When this occurs, the player's character can simply be considered to be absent as well, or they may be run by another player. Which can be unfortunate if the character is then killed. Rather than simply having a character be absent, or run by someone else, to add more...   [click here for more]
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100 Creepy Things and Events to Encounter Outdoors

100 Creepy Things and Events to Encounter Outdoors


This is a series of creepy items, events and occurrences that could be found in the outdoors. Some of the encounters are best suited for urban areas, others for the countryside and some will work in both, as long as it isn't inside a house. Many of them are suitable for any setting or time period, whilst a few require settings having a technology equivalent to the 19th or 20th centuries depending,...   [click here for more]
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100 Creepy Things and Events to Encounter Outdoors II

100 Creepy Things and Events to Encounter Outdoors II


This is a collection of creepy occurrences, events and encounters that could be found by players in the outdoors. Some of these encounters are best suited for the countryside, whilst others work best in urban areas. Many are suitable for both. The majority are suitable for any time period or setting, but some will require technology of the level of at least the 19th or 20th century. Some encounters...   [click here for more]
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100 Creepy Things and Events to Encounter When Travelling

100 Creepy Things and Events to Encounter When Travelling


This is a collection of creepy items, events and occurrences that could be experienced by players whilst travelling. Some of the encounters are suitable for any setting, but many require the technology of at least the 19th and sometimes the 20th century, due to needing forms of mass transit that are outside the characters' control or to be travelling at speed to be effective. Some encounters will...   [click here for more]
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100 Creepy Things and Events to Find in a Spooky House

100 Creepy Things and Events to Find in a Spooky House


This is a series of items, events and occurrences that could be found in a haunted, or otherwise creepy, house. Many of them are suitable for any setting or time period, whilst a few require settings having a technology equivalent to the 19th or 20th centuries depending, as they involve technology. Not every encounter is immediately obvious as being disturbing; some of them will require players to...   [click here for more]
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100 Creepy Things and Events to Find in a Spooky House II

100 Creepy Things and Events to Find in a Spooky House II


This is a series of items, events and occurrences that could be found in a haunted, or otherwise creepy, house. Most of them are suitable for any setting or time period, but a few require settings having a technology equivalent to at least the 19th or 20th centuries depending, as they involve technology. Not every encounter is immediately obvious as being disturbing; some of them will require players...   [click here for more]
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100 Creepy Things and Events to Find in a Spooky House III

100 Creepy Things and Events to Find in a Spooky House III


This is a collection of creepy items, events and occurrences that could be found by players in a haunted or creepy house. Most of the results are suitable for any setting or time period, but some require a technology level of at least the 19th or 20th centuries depending. Some encounters and items may not be immediately obvious as being disturbing; some will require that players pay close attention...   [click here for more]
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"I'm Back!" - 25 Reasons for a Villain's Survival

"I'm Back!" - 25 Reasons for a Villain's Survival


In some genres, especially superhero, villains may be defeated, but this is rarely permanent and they will return again to trouble the heroes once more. This supplement lists 25 different ways in which a villain (or perhaps a hero) could have survived an experience that looked like it was surely fatal. Some may require a degree of retcon, as they reveal previously unknown abilities; others may change...   [click here for more]
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10 Ammunition Spells

10 Ammunition Spells


This book provides a variety of spell options for combat-minded spellcasters. Each spell in this book enhances ammunition, granting it powers far beyond its original capabilities. Though the names of many spells refer to specific kinds of ammunition, most affect all kinds of ammunition equally. This PDF supports Adobe layers and the page backgrounds and images can be disabled to make...   [click here for more]
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100 (And More) British-Inspired Pub Names

100 (And More) British-Inspired Pub Names


When a GM is designing an urban area, or the players are exploring one, or whilst they are out in the country or villages, it may be necessary to come up with a name for a previously unnamed pub, tavern or inn. That is what 100 (And More) British-Inspired Pub Names is designed to do. The supplement has two tables; a main table of 100 pub names and a supplementary table of 5 pub types. This...   [click here for more]
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100 (And More) British-Inspired Street Names

100 (And More) British-Inspired Street Names


When a GM is designing an urban area, or the players are exploring one, it may be necessary to come up with a name for a previously unnamed street. That is what 100 (And More) British-Inspired Street Names is designed to do. The supplement has two tables; a main table of 100 street names and a supplementary table of 20 street types. This supplement provides 100 base street names that can...   [click here for more]
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100 (And More) Female Breton First Names

100 (And More) Female Breton First Names


Brittany, or Bretagne, is a region and peninsula that is part of modern-day France. Breton is an Insular Celtic language in the Brittonic family, most closely related to Cornish and more distantly to Welsh and Cumbric. It is less closely related to the Gaelic languages, such as Manx, Irish and Scots Gaelic. The language was brought from what is now Britain to the region known as Armorica. The language...   [click here for more]
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100 (And More) Female Manx First Names

100 (And More) Female Manx First Names


The Isle of Man is an island located in the Irish Sea between Great Britain and Ireland. A small island, with a population much less than 100,000, it is now a British Crown dependency, but has been in the past a Norwegian and a Scottish possession. Manx, or Manx Gaelic, is related to both Scottish and Irish Gaelic, and is a Celtic language, and is still spoken today, though few people speak it, and...   [click here for more]
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100 (And More) Female Maori First Names

100 (And More) Female Maori First Names


The islands of New Zealand are in the southern Pacific ocean, and are an independent country with a population of approximately 4.6 million people. Maori is a Polynesian language, known as Te Reo, related to Tahitian, Cook Islands Maori and Tuamotuan. Around 30,000 adults are considered to be very fluent in the language, but it is considered to be endangered. This supplement lists 100 female Maori...   [click here for more]
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100 (And More) Female Tagalog First Names

100 (And More) Female Tagalog First Names


The Tagalog language is an Austronesian language that is native to the Philippines, a mostly volcanic island cluster in the western Pacific. It is closely related to the other Philippine languages and more distantly to other languages of the same group, Hawaiian, Maori, Malay and Malagsy. A standardised version of the language, Filipino, is an official language of the islands. The supplement lists...   [click here for more]
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100 (And More) Male Breton First Names

100 (And More) Male Breton First Names


Brittany, or Bretagne, is a region and peninsula that is part of modern-day France. Breton is an Insular Celtic language in the Brittonic family, most closely related to Cornish and more distantly to Welsh and Cumbric. It is less closely related to the Gaelic languages, such as Manx, Irish and Scots Gaelic. The language was brought from what is now Britain to the region known as Armorica. The language...   [click here for more]
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100 (And More) Male Manx First Names

100 (And More) Male Manx First Names


The Isle of Man is an island located in the Irish Sea between Great Britain and Ireland. A small island, with a population much less than 100,000, it is now a British Crown dependency, but has been in the past a Norwegian and a Scottish possession. Manx, or Manx Gaelic, is related to both Scottish and Irish Gaelic, and is a Celtic language, and is still spoken today, though few people speak it, and...   [click here for more]
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100 (And More) Male Maori First Names

100 (And More) Male Maori First Names


The islands of New Zealand are in the southern Pacific ocean, and are an independent country with a population of approximately 4.6 million people. Maori is a Polynesian language, known as Te Reo, relayed to Tahitian, Cook Islands Maori and Tuamotuan. Around 30,000 adults are considered to be very fluent in the language, but it is considered to be endangered. This supplement lists 100 Male Maori...   [click here for more]
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100 (And More) Male Pictish First Names

100 (And More) Male Pictish First Names


The Picts occupied the area of what is roughly today's central and northern Scotland, and are believed to have been descended from the tribes which the Romans built Hadrian's Wall to defend against. The Picts themselves were subsumed by the Scots by the eleventh century. Not much is known of the Pictish language; it's believed to be Gaelic, but the meanings of the words has been lost. Almost the only...   [click here for more]
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100 (And More) Male Tagalog First Names

100 (And More) Male Tagalog First Names


The Tagalog language is an Austronesian language that is native to the Philippines, a mostly volcanic island cluster in the western Pacific. It is closely related to the other Philippine languages and more distantly to other languages of the same group, Hawaiian, Maori, Malay and Malagsy. A standardised version of the language, Filipino, is an official language of the islands. The supplement lists...   [click here for more]
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100 (And More) Medieval English Surnames

100 (And More) Medieval English Surnames


Beginning in around the 12th century, and following the Norman Conquest, surnames started appearing in English language. These early surnames tended to have actual meanings when they were first used, being related to things such as where a person lived, nicknames and their profession. They were also based on a number of different sources. These then started being passed onto their children. This supplement...   [click here for more]
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100 Bits of Miscellaneous Tat to Find

100 Bits of Miscellaneous Tat to Find


Not truly tat, this is a list of items that have very little value. Although they are mostly worth money and can be sold, they are all worth less than 1 gp. These items can be used for scene dressing, to be found on corpses or for players who want to loot everything in sight (if you have the sort of player who, in an Elder Scrolls game, rolls into a shop with plates, trenchers, weights, quills, ink,...   [click here for more]
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100 Bits of Miscellaneous Tat to Find (5E)

100 Bits of Miscellaneous Tat to Find (5E)


Not truly tat, this is a list of items that have very little value. Although they are mostly worth money and can be sold, they are all worth less than 1 gp. These items can be used for scene dressing, to be found on corpses or for players who want to loot everything in sight (if you have the sort of player who, in an Elder Scrolls game, rolls into a shop with plates, trenchers, weights, quills, ink,...   [click here for more]
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100 Bits of Miscellaneous Tat to Find (PFRPG)

100 Bits of Miscellaneous Tat to Find (PFRPG)


Not truly tat, this is a list of items that have very little value. Although they are mostly worth money and can be sold, they are all worth less than 1 gp. These items can be used for scene dressing, to be found on corpses or for players who want to loot everything in sight (if you have the sort of player who, in an Elder Scrolls game, rolls into a shop with plates, trenchers, weights, quills, ink,...   [click here for more]
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100 Books Published in the 19th Century to Find on a Bookshelf

100 Books Published in the 19th Century to Find on a Bookshelf


This is a list of 100 books published in the 19th century that players might find on a bookshelf. These books are suitable for a historical or steampunk campaign set in that period. The books are scientific in nature and cover such as steam power, electricity, evolution, astronomy, chemistry and physics. The books are all genuine books and some are by famous names, some still well known today. Whether...   [click here for more]
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100 Chaotic Happenings to Experience

100 Chaotic Happenings to Experience


Wild magic, chaos zones and dreamlands can all have weird events happen, events that may make little sense elsewhere. These could be simply strange or possibly even damaging. This is a collection of 100 different events that could happen in such areas. Even though some events may only make sense to happen outside, by their very nature they are nonsensical so could potentially happen anywhere. Whether...   [click here for more]
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100 Cold Wilderness Locations

100 Cold Wilderness Locations


Fully describing every geographical feature of a world is not always easy, and this supplement provides 100 different wilderness locations that can be dropped in. The locations are intended to be placed in cold and arctic climes, and range in size from small locations up to oceans, from plains to mountains. Each location is given a name that it would be known by and also some details on what makes...   [click here for more]
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100 Columns and Pillars to Find in a Dungeon

100 Columns and Pillars to Find in a Dungeon


Large rooms often have columns in them, holding the roof up. Normal columns rest on a base, which at its simplest may just be a plinth, and are topped with a capital. Each part of the column may be carved, sometimes quite extensively. Stone is the most common material used in such, but wood can be used as well. Even normal columns range widely in style and appearance. The columns described in this...   [click here for more]
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100 Cults to Encounter

100 Cults to Encounter


There are more religions across the world than there are stars in the sky. From those who recite prayers to the spirits of their ancestors, to those who revere the great trees of the primeval forests, it can seem like there are rarely two groups of people who practice the same faith. Among these ancient traditions and established churches, though, are those who believe in the bizarre, the strange and...   [click here for more]
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100 Curiosities to Bamboozle Players to Find Outdoors

100 Curiosities to Bamboozle Players to Find Outdoors


Characters can encounter things when travelling and this is a list of 100 different curiosities that they can stumble across. These curiosities often look as if they have some sort of hidden meaning or greater depth than they actually have, unless the GameMaster decides otherwise. They can be used as background colour when travelling, as red herrings for distracting players or even as adventure hooks....   [click here for more]
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100 Curious Items to Find

100 Curious Items to Find


This is a collection of curious items that characters could find, possibly in a treasure hoard, possibly for sale in a shop of the more obscure type, perhaps in the possession of an NPC. They range from small to large in size. Some clearly have value; others apparently have none. Some may or may not. Whether a particular item has value is up to the GameMaster. They can be used as odd items to find,...   [click here for more]
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100 Descriptions for Daggers

100 Descriptions for Daggers


Characters may find daggers in treasure hoards or loot them from the bodies of those they have slain. These daggers may be magical in nature, or they may be ordinary, but they are rarely described in detail. This is a list of 100 different daggers, or knives, that are described in more detail. Some have definite oddities to their construction. They could be used to describe magical daggers, or simply...   [click here for more]
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100 Descriptions for Keys

100 Descriptions for Keys


Locks need keys and, though many keys may be similar, some may not. A standard key has two main parts; the bow, by which the key is held, and the blade, the part that goes into the lock. Many of the keys described follow this standard form, but many do not. In the cases of those that don't fit this layout, their design is essentially an integral part of whatever lock they are intended to open. These...   [click here for more]
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100 Descriptions for Rings

100 Descriptions for Rings


Rings are common in fantasy settings, and they are often magical in nature. Rather than a GameMaster simply telling players that they find a ring, this supplement has 100 different detailed descriptions for rings. These could be used to describe rings as simple items of treasure, possibly making players think a ring is more important than it seems, they could be used to describe a magical ring in more...   [click here for more]
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100 Detailed Things to Find in a Dungeon

100 Detailed Things to Find in a Dungeon


Dungeons are common in many fantasy settings. To make dungeons more interesting, appear occupied, puzzle players and potentially disguise things that are important with things that aren't, dressings should be added to them. Here are 100 different things that can be found in a dungeon. Some are valuable, some are puzzling and some are just plain weird. Players may think that these are important, given...   [click here for more]
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100 Detailed Things to Find in a Dungeon (PFRPG)

100 Detailed Things to Find in a Dungeon (PFRPG)


Dungeons are common in many fantasy settings. To make dungeons more interesting, appear occupied, puzzle players and potentially disguise things that are important with things that aren't, dressings should be added to them. Here are 100 different things that can be found in a dungeon. Some are valuable, some are puzzling and some are just plain weird. Players may think that these are important, given...   [click here for more]
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100 Doors to Find in a Dungeon (PFRPG)

100 Doors to Find in a Dungeon (PFRPG)


Dungeons have doors. They are used to block entrance to areas and keep them separate. They are quite an important element for splitting dungeons up, but they are often neglected. Often, all doors have a standard description, or sometimes no description, with only important doors being described otherwise. Which makes important doors easy to spot. To further dress a dungeon and to make it more difficult...   [click here for more]
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100 Dungeon Myths, Legends and Rumours

100 Dungeon Myths, Legends and Rumours


Characters may often explore dungeons, but they may also need a reason to head to them in the first place. Such a reason can come from asking around and discovering myths and legends about the dungeon in question. This supplement has 100 different rumours that characters could discover about a dungeon. They can be rumours of lost adventurers and treasures, deadly monsters and dungeon peculiarities....   [click here for more]
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100 Elemental Locations

100 Elemental Locations


This is a collection of 100 different elemental locations, divided into four groups of 25, air, earth, fire and water. These locations could be used on the appropriate elemental planes or, alternatively, used in other locations that have a strong connection to a specific element. Many of the locations assume that there are elemental creatures present in them, but this can easily be changed. This PDF...   [click here for more]
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100 Encounters for a Fantasy Desert

100 Encounters for a Fantasy Desert


Deserts are popular locations in fantasy settings. They can be home to strange civilisations, either still extant or long-lost, with unique and unusual magics. There may be tombs hidden by the sands and nomads traversing the wastes. This supplement has one hundred different encounters for such a location, which may be potentially valuable, potentially dangerous, a source of adventure hooks or simply...   [click here for more]
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100 Encounters for a Fantasy Jungle

100 Encounters for a Fantasy Jungle


Jungles, or as they are more commonly known now, tropical rainforests, may be explored by characters looking for lost civilisations and other strangeness. This supplement contains 100 different encounters that can be used to flesh out a jungle expedition, adding background colour and potential adventure hooks. The encounters are influenced by media portrayals of jungles and some of the encounters are...   [click here for more]
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