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Foolish Equipment and Items - A Hero Kids Compatible Supplement

Foolish Equipment and Items - A Hero Kids Compatible Supplement


This is a supplement for use with the Hero Kids playing game, specifically for fantasy settings although they could be used with other settings. It is a collection of six new items and six new pieces of equipment, all with a foolish theme. Each is on its own card, and two versions of each card are provided, one with an illustration and one without, with a space for children to draw their own picture....   [click here for more]
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Futuristic Equipment and Items - A Hero Kids Compatible Supplement

Futuristic Equipment and Items - A Hero Kids Compatible Supplement


This is a supplement for use with the Hero Kids playing game, specifically for futuristic and space adventures, although they can be used with fantasy settings as well. It is a collection of six new items and six new pieces of equipment. Each is on its own card, and two versions of each card are provided, one with an illustration and one without, with a space for children to draw their own picture....   [click here for more]
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Halloween Equipment and Items - A Hero Kids Compatible Supplement

Halloween Equipment and Items - A Hero Kids Compatible Supplement


This is a supplement for use with the Hero Kids fantasy role playing game. It is a collection of six new items and six new pieces of equipment, all with a Halloween theme. Each is on its own card, and two versions of each card are provided, one with an illustration and one without, with a space for children to draw their own picture. Equipment: Broomstick Ears of the Bat Opera...   [click here for more]
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Call That a Knife?

Call That a Knife?


Call That a Knife? sees a strange woman pulled out of the sea at a port. The woman is wearing tight-fitting armour and has unusual weapons, which she immediately attacks her rescuers with, killing several. The characters hear about this attack and may pursue the woman, who is travelling across the town's roofs, as she tries to escape. The woman speaks no known language; it isn't known who or what she...   [click here for more]
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Land of the Blind

Land of the Blind


In Land of the Blind the characters are in a small village that has been targeted by a group of bandits. Rather than having to fight to steal everything from the village, the bandits have decided to ensure that everyone is blind first. The characters may be affected by this, temporary, blindness as well, which will make matters much more difficult for them. One of...   [click here for more]
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Monkey See, Monkey Do

Monkey See, Monkey Do


In Monkey See, Monkey Do, the characters wander into an area dominated by some unusually aggressive and carnivorous apes. The apes react badly to the presence of intruders, and have a lair in a series of caves beneath the ruins of an old watchtower. The apes have a large enough presence that outright combat may prove to be hazardous. This is aimed at d100 systems...   [click here for more]
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Snakes On a Wagon Train

Snakes On a Wagon Train


Snakes On a Wagon Train sees the characters accompanying a caravan, one with which an expert in snakes, including the poisonous variety, is also accompanying. When a poisonous snake is lost, it is discovered when it bites someone. with the snake expert being blamed for what's going on, the characters will have to find out the truth of the matter. This PDF supports Adobe layers and...   [click here for more]
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The Cabin in the Woods

The Cabin in the Woods


In The Cabin in the Woods, the characters may have been hired to deal with a group of bandits or otherwise have heard of them. The bandits have a cabin in a clearing in the woods but the characters are not the only party looking for the bandits, and it is possible that the characters, and the other party, are both disguised as bandits, leading to several potential outcomes when the actual bandits arrive....   [click here for more]
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The Lost Pyramid

The Lost Pyramid


In The Lost Pyramid the characters can enter an old, abandoned pyramid that is half submerged in a stagnant swamp. Many of the interior levels are underwater, so characters will need a way of surviving there. There are treasures belonging to various important individuals who were interred in the pyramid, as well as a number of traps and monsters. This can be used as...   [click here for more]
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The Warehouse Heist

The Warehouse Heist


In The Warehouse Heist, the characters have been hired to recover a small item from a dockside warehouse. The item is hidden and the employer wants it removing before the shipment is inspected. However, the characters are not the only people looking to recover the item before it is found, and they may end up in a rooftop chase. This is aimed at d100 systems but is generic enough in nature to be adapted...   [click here for more]
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100 Chaotic Happenings to Experience

100 Chaotic Happenings to Experience


Wild magic, chaos zones and dreamlands can all have weird events happen, events that may make little sense elsewhere. These could be simply strange or possibly even damaging. This is a collection of 100 different events that could happen in such areas. Even though some events may only make sense to happen outside, by their very nature they are nonsensical so could potentially happen anywhere. Whether...   [click here for more]
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100 Curiosities to Bamboozle Players to Find Outdoors

100 Curiosities to Bamboozle Players to Find Outdoors


Characters can encounter things when travelling and this is a list of 100 different curiosities that they can stumble across. These curiosities often look as if they have some sort of hidden meaning or greater depth than they actually have, unless the GameMaster decides otherwise. They can be used as background colour when travelling, as red herrings for distracting players or even as adventure hooks....   [click here for more]
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100 Descriptions for Modern Zombies II

100 Descriptions for Modern Zombies II


Any modern zombie apocalypse game is going to need zombies. Rather than simply saying "You see a zombie" or "You see a lot of zombies" this supplement describes 100 different zombies in detail, from injuries to appearance to age and sex (although not ethnicity, so that they are generic enough to use anywhere). The zombies include children and the very young, and the descriptions may be too graphic...   [click here for more]
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100 Descriptions for Rings

100 Descriptions for Rings


Rings are common in fantasy settings, and they are often magical in nature. Rather than a GameMaster simply telling players that they find a ring, this supplement has 100 different detailed descriptions for rings. These could be used to describe rings as simple items of treasure, possibly making players think a ring is more important than it seems, they could be used to describe a magical ring in more...   [click here for more]
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100 Detailed Bits of Junk to Find in Space

100 Detailed Bits of Junk to Find in Space


Character may come across pieces of junk floating in space. These pieces of junk might be found in orbit, near an old battle site or simply drifting between the stars and planets. If encountered at high enough speed, these items of junk have the potential to be dangerous. Otherwise they can simply be bits of random trash discovered during space travel, or perhaps as a source of adventure hooks. This...   [click here for more]
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100 Doors to Find in a Dungeon

100 Doors to Find in a Dungeon


Dungeons have doors. They are used to block entrance to areas and keep them separate. They are quite an important element for splitting dungeons up, but they are often neglected. Often, all doors have a standard description, or sometimes no description, with only important doors being described otherwise. Which makes important doors easy to spot. To further dress a dungeon and to make it more difficult...   [click here for more]
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100 Doors to Find in a Dungeon (PFRPG)

100 Doors to Find in a Dungeon (PFRPG)


Dungeons have doors. They are used to block entrance to areas and keep them separate. They are quite an important element for splitting dungeons up, but they are often neglected. Often, all doors have a standard description, or sometimes no description, with only important doors being described otherwise. Which makes important doors easy to spot. To further dress a dungeon and to make it more difficult...   [click here for more]
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100 Encounters for a Fantasy Desert

100 Encounters for a Fantasy Desert


Deserts are popular locations in fantasy settings. They can be home to strange civilisations, either still extant or long-lost, with unique and unusual magics. There may be tombs hidden by the sands and nomads traversing the wastes. This supplement has one hundred different encounters for such a location, which may be potentially valuable, potentially dangerous, a source of adventure hooks or simply...   [click here for more]
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100 Encounters for a Fantasy Desert (PFRPG)

100 Encounters for a Fantasy Desert (PFRPG)


Deserts are popular locations in fantasy settings. They can be home to strange civilisations, either still extant or long-lost, with unique and unusual magics. There may be tombs hidden by the sands and nomads traversing the wastes. This supplement has one hundred different encounters for such a location, which may be potentially valuable, potentially dangerous, a source of adventure hooks or simply...   [click here for more]
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100 Encounters for a Fantasy Jungle

100 Encounters for a Fantasy Jungle


Jungles, or as they are more commonly known now, tropical rainforests, may be explored by characters looking for lost civilisations and other strangeness. This supplement contains 100 different encounters that can be used to flesh out a jungle expedition, adding background colour and potential adventure hooks. The encounters are influenced by media portrayals of jungles and some of the encounters are...   [click here for more]
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100 Encounters for a Fantasy Jungle (PFRPG)

100 Encounters for a Fantasy Jungle (PFRPG)


Jungles, or as they are more commonly known now, tropical rainforests, may be explored by characters looking for lost civilisations and other strangeness. This supplement contains 100 different encounters that can be used to flesh out a jungle expedition, adding background colour and potential adventure hooks. The encounters are influenced by media portrayals of jungles and some of the encounters are...   [click here for more]
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100 Floors to Find in a Dungeon

100 Floors to Find in a Dungeon


Floors. All dungeons will have them at some point. In some cases, the floors may be important, relevant or dangerous. In others, the floors will simply be scenery. This supplement has 100 different floors that can be used within a dungeon to flesh out a room. Some of them may appear important or puzzling, but none have any game effect unless the GameMaster decides otherwise. This PDF supports Adobe...   [click here for more]
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100 Frescoes, Mosaics, Murals and Reliefs to Find in a Dungeon

100 Frescoes, Mosaics, Murals and Reliefs to Find in a Dungeon


Dungeons - and these things are also suitable for other locations such as castles, temples and manor houses - have walls, floors and ceilings. Such areas may be plain but, especially in important places or where the owner has a lot of money, they may also be decorated. Such designs can come in different types and will usually be both large and epic in nature. They may even be valuable but, as they...   [click here for more]
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100 Hiding Places for Valuables

100 Hiding Places for Valuables


This is a list of 100 different hiding spots were valuable and important items can be hidden. Around a third of these hiding spots are suitable for any setting; the rest have a more modern twist. Some of the latter could date back as far as the eighteenth century, but the majority of the modern hiding spots will need the 20th century at the earliest, and especially the later end. The spots range in...   [click here for more]
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100 Irrelevant Notes and Letters to Bamboozle Players

100 Irrelevant Notes and Letters to Bamboozle Players


Players will often come across various notes and letters that are important and useful to whatever quest they are pursuing. However, if only important notes are detailed, it becomes pretty clear which ones are relevant. Here, then, are 100 different notes, letters, demands, lists, reports, threats, evidence of conspiracies or the ravings of madmen that all look like they might be important, but have...   [click here for more]
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100 Legendary Weapons

100 Legendary Weapons


History and legend are filled with stories of great blades. Often a magical weapon may have as vivid a past as the warrior who wields it. Many magical weapons are crafted by those proficient in the mystic arts, but not always. Epic battles, godly blessings, great tragedies and even spiritual possession may grant a weapon its powers. This book provides famous named weapons along with story seeds and...   [click here for more]
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100 Snow and Ice Encounters

100 Snow and Ice Encounters


Characters will sometimes venture into cold regions. These could the frozen polar realms, in mountainous areas or simply during the wintertime in temperate and colder regions. This supplement has 100 different encounters for cold locations. Some are potentially useful, some are potentially dangerous and some are just puzzling. They can be used as a source of adventure hooks in some cases, or simply...   [click here for more]
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100 Snow and Ice Encounters (PFRPG)

100 Snow and Ice Encounters (PFRPG)


Characters will sometimes venture into cold regions. These could the frozen polar realms, in mountainous areas or simply during the wintertime in temperate and colder regions. This supplement has 100 different encounters for cold locations. Some are potentially useful, some are potentially dangerous and some are just puzzling. They can be used as a source of adventure hooks in some cases, or simply...   [click here for more]
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100 Valuable(ish) Containers for Treasure

100 Valuable(ish) Containers for Treasure


Players will often come across treasure after slaying whatever monsters they have encountered. This treasure can be detailed and can have value. But how about what is used to store the treasure itself? If the valuables are not simply rolling around loose on the floor, they will likely be stored in something, and that something may have value in itself. This is a list of 100 different containers and...   [click here for more]
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100 Valuable(ish) Containers for Treasure (PFRPG)

100 Valuable(ish) Containers for Treasure (PFRPG)


Characters will often come across treasure after slaying whatever monsters they have encountered. This treasure can be detailed and can have value. But how about what is used to store the treasure itself? If the valuables are not simply rolling around loose on the floor, they will likely be stored in something, and that something may have value in itself. This is a list of 100 different containers...   [click here for more]
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100 Water Sources and Features to Find in a Dungeon

100 Water Sources and Features to Find in a Dungeon


Dungeons are a staple of fantasy settings and they - and, for that matter, other locations - often have water in them, whether this be drinkable or otherwise. There are many different sources of water and water features that could be found in a dungeon, from small to large and portable to fixed. These can be a source of scenery or, for the odder ones, puzzlement, or they can be used to hide useful...   [click here for more]
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A Baker's Dozen of Alchemist Bomb Discoveries (PFRPG)

A Baker's Dozen of Alchemist Bomb Discoveries (PFRPG)


"...we can blow **** up, it's more FUN!" Castor Troy, Face/Off This supplement details a baker's dozen, or thirteen, new bomb discoveries for the Alchemist class that was introduced in the Advanced Player's Guide for the Pathfinder Roleplaying Game, because you can never have too many ways of blowing stuff up. These range from different types of explosions to ones that...   [click here for more]
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A Baker's Dozen of Witch Hexes (PFRPG)

A Baker's Dozen of Witch Hexes (PFRPG)


This supplement details a baker's dozen, or thirteen, new hexes for the Witch class that was introduced in the Advanced Player's Guide for the Pathfinder Roleplaying Game. These are a variety of combat, non-combat and utility hexes that can be used to help a witch or harm her foes. An overview of an example hex: See the Unseen: The witch can see invisible and, later, ethereal objects and creatures...   [click here for more]
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A Baker’s Dozen of Christmas Feats (PFRPG)

A Baker’s Dozen of Christmas Feats (PFRPG)


In celebration of the Christmas season, here are thirteen new Christmas-themed feats for the Pathfinder game. Some of these may be more light-hearted than others, but they can all be useful. They can also be adapted to other settings that lack Christmas, or Santa Claus, by simply replacing such references with ones that are more setting appropriate, with those associated with a winter festival being...   [click here for more]
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A Baker’s Dozen of Post-Apocalyptic Traders

A Baker’s Dozen of Post-Apocalyptic Traders


Even after an apocalyptic event, people still need stuff, and when people need stuff, enterprising individuals will set up to sell them it, whether this be physical goods or services. This supplement details thirteen different traders that could be found in a post-apocalyptic setting. Most should be suitable for any setting, as long as there is a reasonably secure place for them to operate from -...   [click here for more]
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Curse of the Ancient Tomb

Curse of the Ancient Tomb


Curse of the Ancient Tomb has the characters exploring a recently uncovered tomb. The tomb is not merely a tomb, but also a prison for a powerful, and now undead, being, and their powerful weapon. The tomb itself has dangers, one subtle but a potentially serious problem, and neither the occupant nor its weapon are remotely safe. Characters could easily run into serious problems exploring...   [click here for more]
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Gauntlet on the Ice

Gauntlet on the Ice


Gauntlet on the Ice is a short, two page adventure in which the characters are travelling on a frozen lake, perhaps one they have been forced onto, when they are attacked from below. They have to contend with difficult conditions whilst under attack. This is aimed at d100 systems but is generic enough in nature to be adapted to others. This PDF supports Adobe layers and the page backgrounds and images...   [click here for more]
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Grosk's Tavern

Grosk's Tavern


Grosk's Tavern is an apparently former temple that has since been converted into a tavern for those who are down on their luck. The beer has absolutely nothing to recommend it but the clientele have an oddly military demeanour. For Grosk's is actually a place to hire mercenaries and the tavernkeeper is not just that either. Those starting a fight in the tavern may well regret it. This is aimed at...   [click here for more]
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MEMO: How Law Enforcement Should Deal with the Rising Problem of Vigilantes with Superpowers

MEMO: How Law Enforcement Should Deal with the Rising Problem of Vigilantes with Superpowers


In the real world, the authorities are less likely to react to an outbreak of superpowered vigilantes as favourably as is often depicted in fiction. The actions they take pursuing villains are often criminal themselves. This is a fictional memo from a government to law enforcement professionals on just what crimes such superpowered vigilantes may break in their pursuit of criminals. The crimes are...   [click here for more]
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The Inn of Dusk

The Inn of Dusk


The Inn of Dusk is an inn that has been haphazardly extended over the years. It is the focal point of the local community and sits near an old and now rarely used trade route. The Inn has a secret and is far more dangerous to visit than might be though; quite what the hazard is can be chosen by the GM from a list suggested for different power levels. This is aimed at d100 systems but is generic enough...   [click here for more]
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What Has He Got in His Pockets? 100 Detailed Fantasy Oddities

What Has He Got in His Pockets? 100 Detailed Fantasy Oddities


Defeated enemies have pockets - as well as pouches, backpacks, crates, barrels, sacks and treasure hoards. Most of the items found in these will be treasure, or items of value. Some may simply be pieces of junk. But what about those which are not exactly either? This is a collection of 100 different things that can be - sparingly, otherwise they are not odd - placed into the loot. They are items which...   [click here for more]
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"I'm Back!" - 25 Reasons for a Villain's Survival

"I'm Back!" - 25 Reasons for a Villain's Survival


In some genres, especially superhero, villains may be defeated, but this is rarely permanent and they will return again to trouble the heroes once more. This supplement lists 25 different ways in which a villain (or perhaps a hero) could have survived an experience that looked like it was surely fatal. Some may require a degree of retcon, as they reveal previously unknown abilities; others may change...   [click here for more]
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100 Corpses to Find in a Dungeon

100 Corpses to Find in a Dungeon


Dungeons often contain bodies, whether these be of slain foes or those of previous adventurers who succumbed to the dangers. These can simply be described as being a corpse, perhaps of a particular race, or they can be given a more detailed description This supplement contains 100 different corpses. Many are descriptions that can be added to any desired body whilst some relate to specific races and...   [click here for more]
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100 Corpses to Find in a Dungeon (PFRPG)

100 Corpses to Find in a Dungeon (PFRPG)


Dungeons often contain bodies, whether these be of slain foes or those of previous adventurers who succumbed to the dangers. These can simply be described as being a corpse, perhaps of a particular race, or they can be given a more detailed description This supplement contains 100 different corpses. Many are descriptions that can be added to any desired body whilst some relate to specific races and...   [click here for more]
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100 Dungeon Myths, Legends and Rumours

100 Dungeon Myths, Legends and Rumours


Characters may often explore dungeons, but they may also need a reason to head to them in the first place. Such a reason can come from asking around and discovering myths and legends about the dungeon in question. This supplement has 100 different rumours that characters could discover about a dungeon. They can be rumours of lost adventurers and treasures, deadly monsters and dungeon peculiarities....   [click here for more]
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100 Histories and Legends for Magic Items

100 Histories and Legends for Magic Items


Magical treasures, when found, can often be very boring in nature. Not so much Glamdring and Orcrist, as was found in The Hobbit, but longswords +1. These are completely uninteresting and make magic commonplace rather than exotic. This supplement has 100 different histories and legends for magic items. Some items are singular, with past owners given,...   [click here for more]
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100 Irrelevant Notes and Letters to Bamboozle Players II

100 Irrelevant Notes and Letters to Bamboozle Players II


Players will often come across various notes and letters that are important and useful to whatever quest they are pursuing. However, if only important notes are detailed, it becomes pretty clear which ones are relevant. Here, then, are 100 different notes, letters, demands, lists, reports, threats, evidence of conspiracies or the ravings of madmen that all look like they might be important, but have...   [click here for more]
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100 Landmarks for a Fantasy Setting

100 Landmarks for a Fantasy Setting


When travelling through the countryside, whether wilderness or civilised realms, characters can either have an uneventful journey, or they could have some encounters. This is a collection of 100 different landmarks that could be encountered in a fantasy setting. Each landmark has a name by which it will be known locally and some details of what it is. These landmarks are features that are often large...   [click here for more]
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100 Merchants to Encounter

100 Merchants to Encounter


For whatever reason, characters will often encounter merchants. They may need to offload some of their... acquisitions, buy some new needed items or get damaged things repaired. Some of the more specialised types of merchant also need equally specialised things to sell, or as components for what they are selling. Which is where adventurers can help, by hunting down this needed items. For a finder's...   [click here for more]
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100 Pirates to Encounter

100 Pirates to Encounter


Pirates are ever-popular and this supplement has 100 different pirates that can be used to flesh out the next lot encountered. The pirates are most suited for a traditional fantasy setting, rather than a historical one, due to different races and the use of magic. Some of the pirates are captains, and sometimes their ships are mentioned, whilst others are more ordinary crewmen and -women. Some of the...   [click here for more]
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