Chill 3rd Edition
A Horror Roleplaying GameEvery one of us is weak: mere ants against the stalking giants that have brought us to our knees. Even when we work together, the Unknown is bigger than us, better armed, and better prepared for what’s to come. We have no real advantage, and our greatest victories have been nothing but the monsters toying with us before they descend... [click here for more]
The truth is that no manifesto can save the world, no set of laws will save us from the clawing, lurking hands of the Unknown that surround us. At the end of the night, our envoys fight alone against the darkness. When the world stands at the brink of destruction, only those who are ready and able to defend it can say just how far they need to go to ensure our survival.
When everything has gone wrong,... [click here for more]
Not all zombies shamble and moan.
Sometimes the dead don't stay in their graves. They claw their way out, motivated by revenge, love, sorrow, or simple bloodlust. Putting them back isn't as simple as a bullet in the head - it requires understanding what brought the corpse back to our world in the first place.
Undead is an antagonist sourcebook for Chill(r)... [click here for more]
Monsters can be killed. They are horrifying, deadly, and often implacable, but they die. That is the grim hope upon which SAVE is built.
—Dr. Ruby Garrett, Report on MonstersMonsters is an antagonist book for Chill® Third Edition, detailing creatures of the Unknown that don’t fit neatly into other categories. In this book, you’ll find... [click here for more]