Ninth World Assassins is the first release of many to come from Knowledge of the Ninth Publishing. This (6x9) 102 page book contains more than just the methods and philosphy of a Ninth World Assassin.
Rather, this book provides much much more than that, including:
The methods and industry of an assassin
Clients and their relationship to assassins
New character options... [click here for more]
A city is on the verge of great and violent change after rumors spread of its automaton ruler and god succumbing to sickness.
As many in Quendazaem plot to seize power, two of the god’s servants are desperate to reactivate their god and bring order and stability back to the city.
They place their hopes in a group of adventurers who must stave off of death and insanity to seek the means... [click here for more]
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A good tale can be worth more than a thousand shins. At least, that is what the Mechanical Bard says. For a tale can lead to great discovery or even great ruin... This Anthology presents to the Numenera community the first of its kind, a fan-made collection of Numenera tales. Authored by four inspiring writers. The Mechanical bard narrates the following... [click here for more]
Submerge yourself and set sail into the sands, sky, sea and even into space! Naval Encounters provides you with a comprehensive look at how to insert vessels of any kind into your campaign. This book will be an asset to any voyage-based campaign.
Set sail into the Ninth World and discover what awaits!
• New character customization options
• Ecosystems and lands for... [click here for more]
One has not truly explored the Ninth World until they have steped upon a vessel and traveld its seas, its skies and beyond. A companion to Naval Encounters, Naval Perils contains only Locations, Vessels and Creatures for you to use in your very own Numenera Campaign.
All the art was generously donated by the artists!
Other Cypher System ProductsNinth World Assassins... [click here for more]
An NPC for all seasons
If the Ninth World is weird, then those that live in it are even weirder. It is impossible to live in such a world, and not be touched by it somehow. A few though, rises above petty matters. They are those who wields the world, instead of being wielded by it. Who are they? What are their secrets? Find out! Notable Ninth Worlders includes:
A wide variety... [click here for more]
This prodcut contains two combined supplements designed for Scavengers RPG. Mercenaries and Magnates and Richer Runs Containing new positions, threats, loot options and even two new campaigns! The first campaign is Magpies of War. Instead of being a regular salvager crew, the player characters are active participants in the galactic civil war. But they must... [click here for more]
War! What is it good for? Getting rich, that's what.
In the distant future, humanity has spread across the galaxy, and divided into warring factions. Five empires, from the conservative Unionists to the cutting-edge Techies, have been fighting for nearly three centuries to see who will rule a united humanity. Profiteering on the warring is the newest faction, the Randians. Tiny compared to... [click here for more]