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Starfarer's Codex: The Aeoncarnate Base Class

Starfarer's Codex: The Aeoncarnate Base Class


Command the Energies of the Universe! All the drives and limits of the universe are fuels and lenses for your power! Like the mysterious outsiders known as aeons, and the masters of the ancient magic items called aeon stones, you are an embodiment of the conflicts and paradoxes within all planes of existence, and you use the tensions between them to enact your will on reality. The Aeoncarnate...   [click here for more]
Rogue Genius Games  $3.95

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Starfarer's Codex: Toonimancy

Starfarer's Codex: Toonimancy


There’s more to technology than laser guns and jet packs. Technomancers can access the power of all things technological… including cartoons! Though it’s most often practiced by younger technomancers, toonimancy is a powerful form of magic that takes the tropes and memes ubiquitous to pop culture thanks to cartoons, and turns them into powerful spells. So whether you are sticking...   [click here for more]
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Starfarer's Codex: Witch Legacy Class

Starfarer's Codex: Witch Legacy Class


There’s More to Magic than Spells and Items! Starfarer’s Codex: Legacy Witch Class brings the legacy class of the witch to the Starfinder Roleplaying Game. Reimagined for the far future, the starfaring witch is a spellcaster with access to 6th level of spells, powerful magic hexes, and a familiar as well as the skills and proficiencies to operate in a science-fantasy...   [click here for more]
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Starfarer's Companion

Starfarer's Companion


A Companion to Adventure Across the Stars! An expansion to the Starfinder Core Rulebook, adding both classic character concepts and brand new options to expand the variety in your fantastic galaxy! Races – Aasimar, Catfolk, Deoxyians, Dhampirs, Grippli, Ifrit, Kitsune, Kobolds, Mechanoi, Nagaji, Oreads, Samsarans, Suli, Sylphs, Tengu, Tieflings, Undine, Vanaras, Vishkanya, and Wayangs! Classes...   [click here for more]
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Stock Art: Blackmon Medusa Archer

Stock Art: Blackmon Medusa Archer


Quality artwork from RGG illustrator, Jacob E. Blackmon! Color and black & white line drawing. See preview for license. ...   [click here for more]
Rogue Genius Games  $1.95

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Talented Bestiary Preview!

Talented Bestiary Preview!


The Genius Guide to the Talented Bestiary takes the idea of easily customizable options from our Talented Heroes line, and applies it to monsters! It's going to be an awesome book that allows GMs to quickly and simply make exactly the monsters they need, and give even players with an encyclopedic knowledge of other Bestiaries a sense of wonder (and fear) again! But don't just take...   [click here for more]
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The Genius Guide to Bravery Feats

The Genius Guide to Bravery Feats


Bravery defines the hero The fighter, more than any other class, is an exemplar of this truth, routinely facing down spell-hurling sorcerers, otherworldly monsters, even devils and demons, all with nothing but a slender piece of steel or wood with which to confront the roaring magics of these fearsome foes. This .pdf presents a series of feats designed to showcase just how essential bravery can be...   [click here for more]
Rogue Genius Games  $2.99

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The Genius Guide to Domain Channeling

The Genius Guide to Domain Channeling


Domain Channeling allows you to differentiate one cleric from another by offering players new feats for use with the channel energy class feature. The channel energy ability already functions in different ways based on a cleric’s alignment, which often proscribes whether a given cleric channels positive or negative energy. Presented here are Domain Channeling feats which add flexibility to the...   [click here for more]
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The Genius Guide to Domain Channeling II: Domains of Light and Lore

The Genius Guide to Domain Channeling II: Domains of Light and Lore


The original Genius Guide to Domain Channeling covered all of the domains in the core rules, however much of the feedback we received included requests for third-party domains, and many more requests for the subdomains introduced in the Advanced Player’s Guide. That’s a lot of feats, probably too many for a single PDF release, so drawing inspiration from previous Genius...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Exalted Domains of War and Ruin

The Genius Guide to Exalted Domains of War and Ruin


Although classes such as the oracle, druid, and inquisitor all have a special connection with the divine, perhaps no class has a deeper or more powerful bond to the gods than the cleric. Clerics show this deep devotion to their deity in many ways, one of the most important of which is the selection of their two granted domains. The choice of specific domains helps to shape and define the cleric, and...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Divine Might

The Genius Guide to Feats of Divine Might


New feats for characters focused on divine powers and spells should mean more than new metamagic feats, extra uses of abilities each day, and taking Weapon Focus with a deity's favored weapon. Just as monks, fighters and rogues can use feats to adjust and modify their fighting styles, clerics, druids, rangers and paladins should have a range of options that let them adapt their divinely-granted abilities....   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to Feats of Spellcasting II

The Genius Guide to Feats of Spellcasting II


Aren’t there enough feats already? Certainly it’s possible to make an extremely effective spellcaster without adding any of the feats in this book. However, rather than attempt to create must-have feats that patch rules in the game, or open entirely new ways to fill crucial party roles, this book is designed to just add some fun options. These are feats that give a spellcaster an interesting...   [click here for more]
Rogue Genius Games  $2.99

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The Genius Guide to Gruesome Dragons

The Genius Guide to Gruesome Dragons


Gruesome is Good Dragons are incredibly dangerous threats, but their very popularity robs them of suspense. They fly, they have breath weapons, and you don’t want to get caught next to one when it full attacks. The idea behind gruesome dragons is to make them more interesting for players and GMs. Rather than face yet another color-coded dragon encounter, the players find themselves facing...   [click here for more]
Rogue Genius Games  $5.99

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The Genius Guide to Gruesome Giants

The Genius Guide to Gruesome Giants


The Genius Guide to Gruesome Giants presents new templates, feats, and alternative class feature options to add to any giant. All of these gruesome templates are designed to play into a specific fearsome idea and provide an extra dose of horror for encounters with giants, such as a massive foes wrapped in rotting limbs, or insane walking vivisections sharing glimpses of alien worlds. Create creatures...   [click here for more]
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The Genius Guide to Homophone Spells

The Genius Guide to Homophone Spells


What’s In a Spell Name!? Does it REALLY matter if you are casting break enchantment or brake enchantment? Fey’s door is just as good as phase door… isn’t it? Actually, sometimes it’s better! Yes, it’s Homophone Spells. They SOUND like the spells you know and understand… but they’re not! Written by...   [click here for more]
Rogue Genius Games  $2.95

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The Genius Guide to Horrifically Overpowered Mythic Feats

The Genius Guide to Horrifically Overpowered Mythic Feats


These feats come in two categories. The first are Horrifically Overpowered Mythic (HOM) feats. These are follow-up feats to mythic feats from Mythic Adventures, specifically designed to take the mythic rules to an illogical conclusion beyond their intended scope. Second (and listed in their own alphabetical order after all the HOM feats) are the Mythic Horrifically Overpowered (MHO) feats. These take...   [click here for more]
Rogue Genius Games  $3.99

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The Genius Guide to More Bard Talents

The Genius Guide to More Bard Talents


The concept of bard talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Bard, along with a large number of talents allowing for a wide range of possible witch character concepts. The new talents presented here can be used with that book, or added as new options for the traditional bard class. With the extra options, a bard can tell stories so real they come...   [click here for more]
Rogue Genius Games  $2.45

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The Genius Guide to More Cleric Talents

The Genius Guide to More Cleric Talents


The concept of cleric talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Cleric, along with a large number of talents (many adapted from the abilities of cleric archetypes and hybrid classes). The new talents presented here can be used with that book, or added as new options for the traditional cleric class. With the extra options, a cleric can gain power...   [click here for more]
Rogue Genius Games  $3.95

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The Genius Guide to More Ranger Talents

The Genius Guide to More Ranger Talents


The idea of ranger talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Ranger, along with a large number of talents (many adapted from the abilities of ranger archetypes). The new talents presented here can be used with that book, or added as new options for the traditional ranger class. To use these talents with the core ranger class, simply allow a ranger...   [click here for more]
Rogue Genius Games  $2.49

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The Genius Guide to More Witch Talents

The Genius Guide to More Witch Talents


The concept of witch talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Witch, along with a large number of talents (many adapted from the abilities of witch archetypes). The new talents presented here can be used with that book, or added as new options for the traditional witch class. With the extra options, a witch can create a curse bag, cremate corpses...   [click here for more]
Rogue Genius Games  $2.95

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The Genius Guide to Mythic Subpaths

The Genius Guide to Mythic Subpaths


Ascend Like a Genius! The Mythic rules present a vibrant, new system that allows GMs to add a touch of high-powered play to their game regardless of the actual level of the players. A character’s “mythic path” is highly customizable, allowing characters to select from a myriad of special abilities that allows them to overcome insurmountable obstacles. In addition, all mythic characters...   [click here for more]
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The Genius Guide to Simple Class Templates for Monsters

The Genius Guide to Simple Class Templates for Monsters


These Monsters Have Class! It Just Got Easier to Make an Encounter Harder! Whether it’s the shaman of a pack of lizardmen, a group of gnoll mystics from the blasted deserts of Ankhara, or a succubus temptress one step more dangerous than her sisters, sometimes you just need to spice up a monster! Just slapping the advanced template on a creature often isn’t very interesting, but actually...   [click here for more]
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The Genius Guide to the Cruorchemist

The Genius Guide to the Cruorchemist


Strange Name, Wyrd Abilities Much like sorcerers, the cruorchemist draws power from her unusual ancestry, yet her familial ties are far less obvious and much of her powers are recessive and lie dormant. She can draw upon this power to cast a limited number of spells, but lacks the efficacy possessed by a true sorcerer. For this reason, she learns to manipulate the innate magical power that flows within...   [click here for more]
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The Genius Guide to the Dracomancer

The Genius Guide to the Dracomancer


The Dracomancer is a new base class, designed for use with the Pathfinder Roleplaying Game. It is a spontaneous arcane spellcasting class that draws upon the themes and abilities of dragons, and has a draconic companion that acts as guard, ally, and advisor. Dracomancers are similar to sorcerers in that they have a deep connection to a source of magic power, but in the case of the dracomancer, the...   [click here for more]
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The Genius Guide to the Opportunist

The Genius Guide to the Opportunist


The Opportunist is a new hybrid class of the barbarian and rogue designed for use with the Pathfinder Roleplaying Game. It is a melee combat class that draws upon unerring accuracy and almost preternatural foresight to capitalize on your opponents’ wrong moves, and deal catastrophic damage. Take advantage of dozens of new talents, feats, archetypes, and spells including: Give a little...   [click here for more]
Rogue Genius Games  $3.95

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The Genius Guide to the Shadow Warrior

The Genius Guide to the Shadow Warrior


"I speak to the shadows ... and they speak back ..." Not everyone can become a shadow warrior. More than just combatants, shadow warriors are students of styles of fighting they learn from the shadows themselves. Strange and dangerous; a killer with one foot in shadow, who prefers to fight with weapons that are as much about causing pain as they are felling enemies. The...   [click here for more]
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The Genius Guide to the Talented Bard

The Genius Guide to the Talented Bard


Master the Secrets of Lore and Language Bards are often disparaged as near-useless secondary characters, with jokes about how singing can’t help a party make Stealth checks, and the power of interpretive dance. But at their core, bards are character who know things that let them manipulate the world and everyone in it. Of course most bards get locked into a specific implementation of that idea,...   [click here for more]
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The Genius Guide to the Talented Bestiary

The Genius Guide to the Talented Bestiary


Make More Monsters! The Genius Guide to the Talented Bestiary is more than just another book of monsters (though we have that too!). The monster creation rules detail the step by step streamlined process for determining a monster’s base statistics. These allow you to quickly and easily design a monster of any size and challenge rating, making unique and balanced threats for your...   [click here for more]
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The Genius Guide to the Talented Cleric

The Genius Guide to the Talented Cleric


Know That I am a Servant of the Gods! Clerics are an iconic part of fantasy roleplaying games and, as agents of the divine, serve an important role in telling interesting stories and creating interesting worlds. Unfortunately, despite the many and varied different gods in most campaigns, clerics end up being disappointingly similar. Each selects two domains, but otherwise has access to the same spells,...   [click here for more]
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The Genius Guide to the Talented Ranger

The Genius Guide to the Talented Ranger


With the popular and proven edge and talent system that has already been applied to many other classes in the Talented Class line of books from Rogue Genius Games, we’ve built a new talented ranger class that can take a wide range of specialties from favored enemies and terrain to bonding to a weapon, gaining a pack of animal companions, and even becoming an ally of magic itself. While these...   [click here for more]
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The Genius Guide to the Talented Witch

The Genius Guide to the Talented Witch


Which witch is which? Witches are a longstanding part of fantasy stories, dating back to well before the first roleplaying games. The trick for players and GM alike is to figure out how to use the witch class to make everything from hags that lure children with candy houses to the good and bad witches of the cardinal directions. Archetypes can help, but each only allows a witch to fit into one narrow...   [click here for more]
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The Genius Guide to Vampire Magic

The Genius Guide to Vampire Magic


From the Biteless Bite to the Remains of the First, this book includes 10 new vampire-based magic items, including an ancient and valuable artifact, and a bonus ritual, to make any blood-sucker night invincible! ...   [click here for more]
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The Genius Guide to Variant Multiclassing Rules

The Genius Guide to Variant Multiclassing Rules


Add Some Class to Your Character! The Genius Guide to Variant Multiclassing Rules lets any character add just a little of another classes' ability, by sacrificing feats instead of losing crucial class levels. This tome covers variant mulcticlassing for every base, core, hybrid and alternate class, offers variant prestige class rules using the same system, and expands the rules into dedicated...   [click here for more]
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Ultimate Charisma

Ultimate Charisma


Command, Conquer, Control! Raise armies, expand your reputation, and secure victory over your foes using Ultimate Charisma, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Ultimate Charisma gives GMs and players all the tools they need to put their charisma to the test as they recruit a legion of followers, exercise their leadership skills, master a variety...   [click here for more]
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Ultimate Occult

Ultimate Occult


Kill Things With Your Mind! There’s a long history of mental powers in fantasy roleplaying games—beloved by some, hated by others. In the Pathfinder Roleplaying Game rather than have psionic powers, with their own rules and a science-fiction tone, the game introduced psychic magic in Pathfinder Roleplaying Game Occult Adventures. For people who prefer psychic magic, but don’t want...   [click here for more]
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Ultimate Options: Story Feats

Ultimate Options: Story Feats


Feats to match your character and the GM's storyline. Add abilities based on your actions and goals met in-game to become more than just another character on the board. Useable for monsters and NPCs as well, story feats bring your game to a whole new level of awesome. Let the rules help you tell a legendary story! ...   [click here for more]
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Veranthea Codex

Veranthea Codex


Goblins. In. Dirigibles! Within these 300+ pages are entire player classes, numerous archetypes, new feats, new races, and over 100 base class NPCs perfect for use in any Pathfinder Roleplaying Game. Whether you’re an adventurer in the grip of Grethadnis’ internecine conflicts, finding your destiny in Urethiel, advancing your monstrous stake in Trectoyri, searching through the Forever...   [click here for more]
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Veranthea Codex: Adventurer's Handbook

Veranthea Codex: Adventurer's Handbook


Veranthea is a very big place. Between the steampunk, sword and sorcery, divine meddling, and war on Grethadnis, the high fantasy wuxia of Urethiel, the dieselpunk monsters of Trectoyri, the psionic horrors of the Forever Dark, the terrors of what walks in The 5th World, and the tesseract seas of The Veil, it can be very big indeed! Veranthea Codex: Adventurer's Handbook...   [click here for more]
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Veranthea Codex: Beztekorps Prestige Class - FREE PDF

Veranthea Codex: Beztekorps Prestige Class - FREE PDF


Beztekorps Masters of the sciobtha canisters and ankshirr water, these warriors fly through combat with astonishing ease. Crisscrossing the battlefield in rapid bursts of air, the Beztekorps slashes enemies as they streak from place to place, cartwheeling to and fro. In this FREE PDF: Ankshirr water, a fluid that decreases the weight of objects and creatures! Reiciosteel, a new material ideal...   [click here for more]
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Veranthea Codex: Beztekorps Prestige Class - FREE PDF

Veranthea Codex: Beztekorps Prestige Class - FREE PDF


Beztekorps Masters of the sciobtha canisters and ankshirr water, these warriors fly through combat with astonishing ease. Crisscrossing the battlefield in rapid bursts of air, the Beztekorps slashes enemies as they streak from place to place, cartwheeling to and fro. In this FREE PDF: Ankshirr water, a fluid that decreases the weight of objects and creatures! Reiciosteel, a new material ideal...   [click here for more]
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Veranthea Codex: Braxthar Grimdrahk, Scientific Innovator - FREE PDF

Veranthea Codex: Braxthar Grimdrahk, Scientific Innovator - FREE PDF


Scientific Innovator (Alchemist Archetype) In Veranthea the laws of biology, chemistry, and physics are fundamentally unique and forgiving, allowing for a far wider range of particle reactions not present in any other Material Plane. Scientific innovators exploit these flexible laws of nature to concoct incredible serums and craft fantastic devices that defy the power of mages across the world! This...   [click here for more]
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Veranthea Codex: Forever Dark

Veranthea Codex: Forever Dark


Into the Depths of Veranthea As many horrors dwell in the world beneath the surface as wonders, the very history of Veranthea woven throughout its endless passages. Ancient monsters, bizarre magics, strange creatures, and worse are the denizens of the Forever Dark, a place aptly named for the all-consuming shadows that drape its tunnels in an all-pervading darkness that only the most powerful...   [click here for more]
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Veranthea Codex: Into the Veil

Veranthea Codex: Into the Veil


Into the Veil A Veranthea Codex supplement of dark deeds, nautical adventure, and fell piracy for use with the Pathfinder RPG. While the Veil has always been a cauldron of conflict, deception, and intrigue, there has never been a more exciting time to sail the tesseract seas. The tension between forces is mounting again after years of silent machinations and subterfuge—H’gal grows...   [click here for more]
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Veranthea Codex: Into the Veil 2.0

Veranthea Codex: Into the Veil 2.0


Still drunk on rum and insensible, the captain of your vessel thought nothing of the vast storm before it was too late and the maelstrom engulfed the ship, crashing it along strange, black coral reefs. Most of the crew died in the ensuing chaos but you survived, swimming until reaching land—or the nearest thing to it. Locals call the island-made-of-shipwrecks the Black Sands Anchorage and...   [click here for more]
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Veranthea Codex: Lost Legends of Urethiel

Veranthea Codex: Lost Legends of Urethiel


The Enchanted Continent offers much to practitioners of magic and masters of the martial arts, but Urethiel’s greatest resources are the legends and myths rife in its teahouses and taverns. Never before have so many of these tales been gathered in one place, each brought to life with beautiful illustrations so that their stories ring true in the minds of players for time immemorial! Inside...   [click here for more]
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Veranthea Codex: Lost Legends of Urethiel 2.0

Veranthea Codex: Lost Legends of Urethiel 2.0


The Enchanted Continent offers much to practitioners of magic and masters of the martial arts, but Urethiel’s greatest resources are the legends and myths rife in its teahouses and taverns. Never before have so many of these tales been gathered in one place, each brought to life with beautiful illustrations so that their stories ring true in the minds of players for time immemorial!...   [click here for more]
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Veranthea Codex: Master in Irons, Shojo Matsumo (NPC) - FREE PDF

Veranthea Codex: Master in Irons, Shojo Matsumo (NPC) - FREE PDF


Master in Irons Cursed and in service to the emperor, His Personage of Golden Fortitude, Shojo Matsumo, a thug and a brute, bound himself in irons to remind him of his promise to serve. Under the emperor's tutelage, Shojo learned to focus his mind and his rage into a refined style. Using the powers of his curse he learned to grow his limbs for extra reach, if only for a few moments. Now in charge...   [click here for more]
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Veranthea Codex: Radical Pantheon

Veranthea Codex: Radical Pantheon


Oh, GODS! Even before the Primal Gods' epic battle over Grethadnis and the Scarring that both marred the Fair Continent with wild magic while shattering the distant peak of Mount Nestraka on Urethiel, the gods of Veranthea have played a vital role in the development of the world. Discover the power and prestige the deities have to offer in Veranthea Codex: Radical Pantheon! Within...   [click here for more]
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Veranthea Codex: Radical Pantheon 2.0

Veranthea Codex: Radical Pantheon 2.0


Oh, GODS! Even before the Primal Gods' epic battle over Grethadnis and the Scarring that both marred the Fair Continent with wild magic while shattering the distant peak of Mount Nestraka on Urethiel, the gods of Veranthea have played a vital role in the development of the world. Discover the power and prestige the deities have to offer in Veranthea Codex: Radical Pantheon! Within...   [click here for more]
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