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Master Class: Runecaster (PF2)

Master Class: Runecaster (PF2)


Be the Master of the Magic of Runes! The runecaster is a new class for the second edition of the Pathfinder Roleplaying Game. No less a user of magic than clerics and wizards, the runecaster taps into a magic older, and more primal and unpredictable, than just spells. Each runecaster learns a selection of runes to augment their own abilities, aid their allies,...   [click here for more]
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Master Class: Runecaster (SF)

Master Class: Runecaster (SF)


Be the Master of the Magic of Runes! The runecaster is a new class for the Starfinder Roleplaying Game. No less a user of magic than mystics and technomancers, the runecaster taps into a magic older, and more primal and unpredictable, than spells. Each runecaster learns a selection of runes to augment their own abilities, aid their allies, reveal knowledge and lore, or hinder...   [click here for more]
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Mega Stock Art Bundle [BUNDLE]

Mega Stock Art Bundle [BUNDLE]


This special bundle product contains the following titles. Clip Art by Stan! Vol. 1: Sampler - Watermarked PDFClip Art by Stan! Vol. 2: Fantasy Christmas - Watermarked PDFClip Art by Stan! Vol. 3: Dragons - Watermarked PDFClip Art by Stan! Vol. 4: Dancing Fools - Watermarked PDFStock Art: Blackmon Aboleth - Watermarked PDFStock Art: Blackmon Agitator - Watermarked PDFStock Art: Blackmon Alien...   [click here for more]
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Microsized Adventures

Microsized Adventures


Cut your players down to size with Microsized Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Microsized Adventures gives GMs and players alike the tools they need to create adventures and campaigns from an ant’s point of view, whether the PCs want to mount an ant, scale a dog, or boldly flee from a lumbering toddler. Microsized Adventures...   [click here for more]
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Monster Menagerie Seasonal Stars: Giraffenomicon

Monster Menagerie Seasonal Stars: Giraffenomicon


Yes. I said Giraffenomicon Not enough adventurers pay attention to giraffes. The actual Latin name for a giraffe is Giraffa Camelopardalis. It’s a camel-leopard. Which is CR 5. I’m pretty sure, anyway. What you end up with is a one-ton beast that can hit you with its neck. Its neck. Name another animal that can use its neck as a weapon (and snakes don’t count; they don’t have...   [click here for more]
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Monster Menagerie Seasonal Stars: Pumpkin Stalker

Monster Menagerie Seasonal Stars: Pumpkin Stalker


This first entry in the "Monster Menagerie: Seasonal Stars" line offering a template for single horror-themed concept, the pumpkin-headed horror that often inspires campfire tales and local legends. Appropriate as an ongoing threat separate from an adventure's main plot (and able to continue to be a threat even after PC's kill it the first time) or the climactic final battle in a long adventure exploring...   [click here for more]
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Monster Menagerie: A Council of Genies

Monster Menagerie: A Council of Genies


You've Been Called Before the Council! Genies are creatures of ancient extraplanar cultures able to call upon vast innate magics, command the elements, and draw upon the wisdom of the ages. They are also often capricious, driven, and unwilling to consider the concerns of lesser beings. They are, in short, perfect foils for a band of overconfident adventurers! You can never have too many of such magnificent...   [click here for more]
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Monster Menagerie: Bulette Points

Monster Menagerie: Bulette Points


So Your PCs Think They're Bulette-Proof?! Well, it's time to hit them with higher caliber threats! Unique, dangerous, and memorable, these twelve new sub-species of bulettes put a new spin on one of the game’s apex predators. From brutish Dum Dums to undead Hollow-Points, as you rifle through this volume you are presented with full details on each member of this bulette train. The variant bulettes...   [click here for more]
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Monster Menagerie: Covens of Chaos

Monster Menagerie: Covens of Chaos


Welcome to Covens of Chaos, the ninth in our line of monster books called Monster Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Covens of Chaos that theme is variants of hags, the classic crone-witch of fables and ancient mythology. As an added bonus, author Sam Hing has put together an awesome...   [click here for more]
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Monster Menagerie: Draconis Arcanus

Monster Menagerie: Draconis Arcanus


DRAGONS OF PURE MAGIC The true dragons are broken into numerous groups, each organized around a single common set of concepts they embody. The Chromatic Dragons are all organized by color. The Metallic Dragons are all organized by ore. The Imperial are organized by regions of rule, the Primal by elemental planes and related dimensions. All are creatures of powerful magic. But none are creatures of...   [click here for more]
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Monster Menagerie: Engines of Destruction

Monster Menagerie: Engines of Destruction


Welcome to Engines of Destruction, the third in our line of Monster Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Engines of Destruction, that theme is unusual constructs. Rather than presenting a gaggle of yet more golems made out of stone or metal materials, author Sam Hing...   [click here for more]
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Monster Menagerie: Faeries of the Fringe

Monster Menagerie: Faeries of the Fringe


Welcome to Faeries of the Fringe, the tenth in our Monster Menagerie line of monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Faeries of the Fringe that theme is fey folk who dwell off the mainstream (and are often tied to niche environments the way more common fey are tied...   [click here for more]
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Monster Menagerie: Griffmeras

Monster Menagerie: Griffmeras


So, here’s what happened. Our publisher, Owen K.C. Stephens (maybe in a fevered state?) began posting two-sentence descriptions of “griffmeras” on his social media. These griffon/chimera-like creatures borrowed from different animals, myths, and languages to hint at creatures similar to those of iconic mythology, but also totally new. And it could have stopped there. But then, Jacob Blackmon...   [click here for more]
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Monster Menagerie: Gruesome Foes Preview

Monster Menagerie: Gruesome Foes Preview


How Gruesome is Gruesome? When we promise you that we will give you monsters that will remind your players why most people don't become adventurers, we don't want you to just take our word for it. This TOTALLY FREE preview of the Gruesome Foes Kickstarter gives you the core gruesome monster rules (including shock value and how to identify a gruesome foe's weaknesses), and two sample...   [click here for more]
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Monster Menagerie: Horrors of the Aboleth

Monster Menagerie: Horrors of the Aboleth


“Just when you thought it was safe to adventure in the water!” Aboleth are an empire of entirely inhuman intelligences who are older, smarter, and more vile than most land-based races. This book assumes that a race as old and powerful as aboleth, and as prone to manipulating and transmogrifying other races, is going to have a great deal more in their empire than just their core race and skum...   [click here for more]
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Monster Menagerie: Howl at the Moon

Monster Menagerie: Howl at the Moon


  Welcome to Howl at the Moon, the seventh in our Monster Menagerie line of monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Howl at the Moon that theme is weremonsters and shapechangers more exotic than the typical werewolf or wererat. In addition to playing with less common choices, we’ve...   [click here for more]
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Monster Menagerie: Kith of the Harpy Queen

Monster Menagerie: Kith of the Harpy Queen


Welcome to Kith of the Harpy Queen, the fifth in our line of monster books called Monster Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Kith of the Harpy Queen that theme is variants of the classic winged female monster. As an added bonus, author Sam Hing has put together an awesome set...   [click here for more]
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Monster Menagerie: Lurkers in the Dark

Monster Menagerie: Lurkers in the Dark


Dwell in Darkness Monster Menagerie: Lurkers in the Dark sheds light on whole new worlds of the Dark Folk. Within its dimmed pages you will find: *New races of dark folk, including the dark dweomerthief, dark piper, dark reeker, dark regent, and dark tatterdemalion. *The dark hound, an eerily quiet canine companion to many who dwell in sunless lands. *Dark folk history, alchemical items,...   [click here for more]
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Monster Menagerie: Oceans of Blood

Monster Menagerie: Oceans of Blood


Welcome to Oceans of Blood, the sixth in our line of monster books called Monster Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Oceans of Blood, the theme is threats of the sea, with an emphasis on monsters that bite, tear, and rend. Author Sam Hing has created aquatic adversaries ranging from the...   [click here for more]
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Monster Menagerie: Ravagers of Time

Monster Menagerie: Ravagers of Time


Welcome to Ravagers of Time, the eleventh in our Monster Menagerie line of bestiaries. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Ravagers of Time, that theme is time, and all the complex and convoluted creatures that manipulate, eat, and travel through time. In addition to timekeeping...   [click here for more]
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Monster Menagerie: Rise of the Goblinoids

Monster Menagerie: Rise of the Goblinoids


Welcome to the Rise of the Goblinoids, the fourth in our line of Monster Menagerie monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Rise of the Goblinoids, that theme is goblins and all the strange things descended from one of the most prolific of monstrous species. In addition to goblins...   [click here for more]
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Monster Menagerie: The Construct Companion

Monster Menagerie: The Construct Companion


“I saw the angel in the marble and carved until I set him free.” - Michelangelo Written by Pathfinder design veterans, including the winner of RPG Superstar 2013, Steven T. Helt. In this book you will find: New constructs to use as both antagonists and resources including animated objects, colossi, golems, and constructs. Rules for customizing existing constructs, and for creating them from...   [click here for more]
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Monster Menagerie: The Kingdom of Graves

Monster Menagerie: The Kingdom of Graves


Welcome to the Kingdom of Graves, the second in our line of Monster Menagerie monster books for use with the Pathfinder Roleplaying Game. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For the Kingdom of Graves, that theme is undead with a place at court. Rather than a random collection...   [click here for more]
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Monster Menagerie: The Swarminomicon

Monster Menagerie: The Swarminomicon


The Pitter-Patter of Tiny Feet! Or the flutter of diminutive wings and the glint of beady eyes, or even the slavering of a hundred miniature mouths, the early warning signs of a swarm nearby are easily overlooked. Often seen as a low-level dungeon annoyance, swarms are a flexible idea supported by rules that can be applied to adventures of any scope or level. All you need as a few extra examples!...   [click here for more]
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Monster Menagerie: Threats From Beyond

Monster Menagerie: Threats From Beyond


Welcome to Threats From Beyond, the twelfth in our line of Monster Menagerie bestiaries. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For the Threats From Beyond, that theme is outsiders. Rather than just present another set of pitchfork-toting fiends, author Sam Hing has put together an awesome set of outsider oddities...   [click here for more]
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Monster Menagerie: Trash Griffon

Monster Menagerie: Trash Griffon


Get Outta My Trash! In a fantastical world, the thing looting through one’s garbage can in the evening might not always be so mundane as rats or raccoons. All sorts of magical creatures dwell on the outskirts of civilized lands and take advantage of the refuse left behind by humanoid settlements as a means of survival. The most interesting of these is the TRASH GRIFFON! ...   [click here for more]
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Monster Menagerie: Troops

Monster Menagerie: Troops


Onward! Forward! To Battle! In battle, chaos reigns supreme. The lamentations of siege weapons blare across the plains while the sound of hundreds—perhaps thousands—of clashing blades rings through the air. Individuals band together into troops, forming a single unit that for all intents and purposes acts as a single monster. Troops are constructed similarly to swarms, made up of many component...   [click here for more]
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Monster Menagerie: Winter Ravagers

Monster Menagerie: Winter Ravagers


Welcome to Winter Ravagers, the first in Rogue Genius GamesMonster Menagerie line of monster products. The plan is for every Monster Menagerie to offer a set of monsters that match a theme, with full write-ups, simple index card style summaries for use at the game table, and printable standee figures for every monster. But while future versions will feature typical fantasy...   [click here for more]
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Monster Omnicron: Bloodfiend

Monster Omnicron: Bloodfiend


Beware Bloodfiend! Cursed to roam the seas eternally, Bloodfiend is the name of a near-immortal cursed shark (Creature 16) whose fury is only matched by its eternal hunger. Centuries ago Bloodfiend was nothing remarkable, simple a shark prowling the deeps but, as the legend goes they ate a king who fell off their boat during a great storm. This king was the son of a god so Bloodfiend was cursed to...   [click here for more]
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Monster Omnicron: Conductor Devil

Monster Omnicron: Conductor Devil


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! Logistikeths serve as communication and coordination hubs in Hell’s machinations, with the ability to perceive and communicate through a network of stolen skulls. Also known as conductor devils, logistikeths can not only maneuver fiendish armies with ease, but also unleash destructive screams that they weave together in battle from their ever-expanding...   [click here for more]
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Monster Omnicron: Dy'etu

Monster Omnicron: Dy'etu


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! The curiosity and gentle nature of the Dy’etu makes them approachable, and the legends of the mountain villages give great credence to this. It is believed that if someone can find (or stumble upon) a Dy’etu and bond with them, it will be their protector for life. Each Monster Omnicron presents one monster (and two stat blocks) compatible...   [click here for more]
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Monster Omnicron: Panoptant

Monster Omnicron: Panoptant


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! Serving as keepers of lore and guardians for druid circles throughout the world, panoptants are massive beings made from plant matter and dozens of smaller creatures known as panoptins. Druids create panoptins as living repositories of knowledge, and may assign them specific tasks they go to great lengths to accomplish. When panoptins return to join the...   [click here for more]
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Monster Omnicron: Pyreborn

Monster Omnicron: Pyreborn


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! When the most dedicated and devout of guardians die at their post, they are often given honored burials in pyres, meant to set them at peace. But for some few, the pyre is where they are reborn as unliving guardians obsessed with nothing but continuing to stay at their post forever, becoming defenders of animate fire and smoke. The pyreborn never sleep,...   [click here for more]
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Monster Omnicron: Rihn

Monster Omnicron: Rihn


YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS! Fires are as natural and regular as seasonal rain, clearing detritus from the ground, opening canopies to allow light to shine through, and even triggering seeds to mature and spread. When a forest or other ecosystem approaches the end of its growth cycle, the flamebearing deerlike creatures known as rinhs appear, surveying the habitat and deciding whether...   [click here for more]
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Mystic Knick Knacks (5e)

Mystic Knick Knacks (5e)


The Minor Things In The Bottom of the Bag So, what the heck are mystic knick-knacks? They are magic, or nearly-magical, devices that are fun and interesting... and that’s about it. They aren’t game changers for anyone. Magical knick knacks don’t give you bonuses, change what skills you can work with, replace any normal tool or weapon, or generally impact the game mechanics of the game...   [click here for more]
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Mystic Knick Knacks (PF1)

Mystic Knick Knacks (PF1)


The Minor Things In The Bottom of the Bag So, what the heck are mystic knick-knacks? They are magic, or nearly-magical, devices that are fun and interesting... and that’s about it. They aren’t game changers for anyone. Magical knick knacks don’t give you bonuses, change what skills you can work with, replace any normal tool or weapon, or generally impact the game mechanics of the game...   [click here for more]
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Mystic Knick Knacks (PF2)

Mystic Knick Knacks (PF2)


The Minor Things In The Bottom of the Bag So, what the heck are mystic knick-knacks? They are magic, or nearly-magical, devices that are fun and interesting... and that’s about it. They aren’t game changers for anyone. Magical knick knacks don’t give you bonuses, change what skills you can work with, replace any normal tool or weapon, or generally impact the game mechanics of the game...   [click here for more]
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Mystic Knick Knacks (SF)

Mystic Knick Knacks (SF)


The Minor Things Under the Villain’s Sofa So, what the heck are mystic knick-knacks? They are extremely minor hybrid items that are fun and interesting... and that’s about it. They aren’t game changers for anyone. These are the other items. The ones you buy at the register of the Beds, Bandoliers, and Beyond store (or wherever you get your backpacks and field rations) because...   [click here for more]
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Mythic Options: Core Mythic Class Features

Mythic Options: Core Mythic Class Features


Being Mythic is Cool as Hell! While there are numerous mythic spells and a long list of mythic feats to help mythic characters develop their amazing powers, the actual class features of each class do not have mythic upgrades available. There are heroic path abilities that tie into some class abilities and common skills, but no upgrades for the classes’ main abilities and talents themselves....   [click here for more]
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Mythic Options: Mythic Base Class Features

Mythic Options: Mythic Base Class Features


Mythic Class Features?! While there are numerous mythic spells and a long list of mythic feats to help mythic characters develop their amazing powers, the actual class features of each class do not have mythic upgrades available. In addition to the core classes, new base and “alternate” classes were introduced in Pathfinder RPG Advanced Player’s Guide, Pathfinder RPG Ultimate Combat,...   [click here for more]
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Mythic Options: Mythic Dragonrider Class Options

Mythic Options: Mythic Dragonrider Class Options


Being mythic is awesome! The rules from Pathfinder Roleplaying Game: Mythic Adventures provide many options for upgrading a character to the realm of mythic heroes. However, while there are numerous mythic spells and a long list of mythic feats (and even more are available in Mythic Options: The Missing Core Feats, which gives a mythic version of every feat from the core...   [click here for more]
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Mythic Options: Mythic Rogue Class Features

Mythic Options: Mythic Rogue Class Features


Being Mythic is Cool as Hell! The rules from Mythic Adventures provide many options for upgrading a character to the realm of mythic heroes. However, while there are numerous mythic spells and a long list of mythic feats (and even more are available in Mythic Options: The Missing Core Feats), none of the rogue’s class features have mythic upgrades available. There...   [click here for more]
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Mythic Options: The Missing Core Feats

Mythic Options: The Missing Core Feats


Being mythic is cool as hell. Characters that get to use the options from Mythic Adventures have the opportunity to take their characters to a whole new level (or, at least, a whole new tier). An important part of that ruleset is Mythic Feats, most of which are powered-up versions of normal feats. While a large number of feats from numerous rulebooks receive mythic versions, not all feats do....   [click here for more]
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Night of the Skulltaker (PF1e)

Night of the Skulltaker (PF1e)


Why Would You Built A Temple To It?! Doom hangs over the coastal town of Cuttlevale. They have kept the threat of a terrible undead known as a skulltaker very real by totally misunderstanding what it is they venerate. And, now, that misplaced faith is going to cost them dearly. Night of the Skulltaker is an adventure for 3-5 1st level Pathfinder First Edition characters. It presents the coastal town...   [click here for more]
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Night of the Skulltaker (PF2e)

Night of the Skulltaker (PF2e)


Why Would You Built A Temple To It?! Doom hangs over the coastal town of Cuttlevale. They have kept the threat of a terrible undead known as a skulltaker very real by totally misunderstanding what it is they venerate. And, now, that misplaced faith is going to cost them dearly. Night of the Skulltaker is an adventure for 3-5 1st level Pathfinder Second Edition characters. It presents the coastal town...   [click here for more]
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Night of the Skulltaker SOLO Edition

Night of the Skulltaker SOLO Edition


Why Would You Built A Temple To It?! Doom hangs over the coastal town of Cuttlevale. They have kept the threat of a terrible undead known as a skulltaker very real by totally misunderstanding what it is they venerate. And, now, that misplaced faith is going to cost them dearly. Night of the Skulltaker is SOLO adventure for 1st level Pathfinder Second Edition characters. It presents the coastal town...   [click here for more]
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Nine Hells Adult Coloring Book

Nine Hells Adult Coloring Book


Coloring This Will Be Hell! The Nine Hells Coloring Book takes a fairly grim topic… Hell itself… and makes it fun! Artist and author Jacob Blackmon presents his (monochrome) vision of the Nine Hells and some relevant background and Pathfinder Roleplaying game rules. But the main purpose here is to challenge those who think Hell is a GREAT topic for a coloring book to pick up their hues of choice,...   [click here for more]
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Occult Expansions: Digital Transolocation Ritual

Occult Expansions: Digital Transolocation Ritual


By Alexander Augunas You’ve taken your first step into the world of the occult future with Everybody Games’s Advanced Occult Guide, now expand your mastery of occult forces with the Occult Expansions series! Containing more of the occult options, rules, and aliens that you loved in the Advanced Occult Guide, each Occult Expansions product has all-new occult content for you to sink your teeth into....   [click here for more]
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Occult Expansions: Nogitsune

Occult Expansions: Nogitsune


You’ve taken your first step into the world of the occult future with Everybody Games’s Advanced Occult Guide, now expand your mastery of occult forces with the Occult Expansions series! Containing more of the occult options, rules, and aliens that you loved in the Advanced Occult Guide, each Occult Expansions product has all-new occult content for you to sink your teeth into. This installment...   [click here for more]
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Occult Options 1 — Binder Secrets

Occult Options 1 — Binder Secrets


Dive even deeper into the shadowy world of Pact Magic with everyman gamer Alexander Augunas! Best known for his work on Radiance House's Pact Magic Unbound series, Occult Options 1 provides players with other a dozen new binder secrets that allow occultists to stay one step ahead of their unbound peers. Within you will fine gems such as: Aspect secrets, a new type of binder secret that allow occultists...   [click here for more]
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