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The Genius Guide to the Riven Mage

The Genius Guide to the Riven Mage


The Genius Guide to the Riven Mage presents a new base class, one that masters a form of magic similar to spells, but considerably simpler and more primal. Known by various cultures as jinx, marvels, will-work, and invocations, most riven mages from more advanced cultures call their mystic powers “rivenspells,” meaning these powers use the same energies as spells...   [click here for more]
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The Genius Guide to the Shadow Assassin

The Genius Guide to the Shadow Assassin


Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game. This release introduces the...   [click here for more]
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The Genius Guide to the Talented Barbarian

The Genius Guide to the Talented Barbarian


Barbarians are one of the most popular martial classes, in large part because they have more flexibility than most martial classes. With the option to select a rage power at every other level, barbarians have access to a wide range of potential builds, ranging from fast-and-mobile skirmishers, to heavily defended tanks, to whirling dervishes of mass destruction. If there is a limitation to the barbarian,...   [click here for more]
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The Genius Guide to the Talented Cavalier

The Genius Guide to the Talented Cavalier


The cavalier is one of the least flexible classes in the base rules. The class grants a single choice at first level (what order to join), and a very few bonus feat options (six over 20 levels, half of which must be teamwork feats and half combat feats), and no other opportunities for customization. The only other classes with so few customizable abilities are spellcasters, who can create very different...   [click here for more]
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The Genius Guide to the Talented Druid

The Genius Guide to the Talented Druid


Command the Forces of Nature Druids are masters of all aspects of nature, able to change shape, earn the loyalty of an animal companion, command elemental powers, and much, much more. But... what if you just want to be a storm druid? Or want to focus on some of the more obscure aspects of the powers of nature? Or wish to command clerical forces of fire AND plants? With the popular Edge and Talent...   [click here for more]
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The Genius Guide to the Talented Fighter

The Genius Guide to the Talented Fighter


The Genius Guide to the Talented Fighter rewrites the classic fighter class to use talents instead of static class abilities alternating with bonus feats. Rather than require all fighters be brave and balance their efforts between armor and weapon bonuses, each fighter can custom-fit the classes abilities to match a player’s specific concept. This increased flexibility allows the fighter...   [click here for more]
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The Genius Guide to the Talented Monk

The Genius Guide to the Talented Monk


Monks are the iconic martial artists and students of esoteric mysticism of the core rules, dealing significant damage with their bare hands, leaping across battlefields, and learning exotic fighting styles and combat techniques. They are also among the most hotly debated of classes, with different groups of players envisioning them as scouts, front-line combatants, skirmishers, mystics, or self-sufficient...   [click here for more]
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The Genius Guide to the Talented Rogue

The Genius Guide to the Talented Rogue


Rogues are the iconic masters of stealth and subterfuge, with access to both a number of powerful set class features (primarily relating to traps, evasion, and sneak attacks) and a flexible set of customizable talents. While this gives them a wide range of options, it can also lead to characters with specific sneak, criminal, or adventurer concepts having abilities they don’t need, such as a...   [click here for more]
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The Genius Guide to the Templar

The Genius Guide to the Templar


The templar is a divine warrior-an agent and crusader for his god and (possibly) his church. Most are champions of a religious order, using their faith to gird them against the plots of heretics, infidels, and pagans. Others are devoted to a specific holy duty, perhaps one that has been entrusted to their family for generations. Although clerics are servants of their gods and paladins, in different...   [click here for more]
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The Genius Guide to the Time Thief

The Genius Guide to the Time Thief


Time marches relentlessly onward like grains of sand falling through an hourglass, once each has passed the threshold, it will never pass that way again. But time precognition, chronomancy, and time travel are common themes in fantasy fiction, as are the notions of fate, destiny, and even the timestream itself. Yet such things are rarely dealt with in most games. The reason is obvious time is...   [click here for more]
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The Genius Guide to the Time Warden

The Genius Guide to the Time Warden


Time is something we all understand on an instinctive level, at least to a degree, but few of us have ever tried to define. Time has been called the 4th dimension, nature's way of making sure everything doesn't happen all at once, and a philosophical construct to allow for the comparison of durations. Philosophers grant time the power to heal all wounds, but also warn it is the death of all things...   [click here for more]
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The Genius Guide to the Vanguard

The Genius Guide to the Vanguard


One of the greatest challenges for any fantasy roleplaying game is finding a way to translate the essence of legends, folktales, and fiction into a set of balanced and playable rules. Perhaps the trickiest area for this effort is that intersection of mundane melee combat and magical abilities. The classic tales we all know abound with heroes who mix swordplay and spellcasting, excelling at both but...   [click here for more]
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The Genius Guide to the War Master

The Genius Guide to the War Master


The war master is a new base class, designed for use with the Pathfinder RPG. It is a class designed to lead others in battle, using (mostly) nonmagical talents to grant combat benefits to friends and followers, place enemies at disadvantages, and use the many arts of war in all aspects of his life. A war master is designed to allow both experienced tacticians and players with no sense of strategy...   [click here for more]
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The Genius Guide to the Witch Hunter

The Genius Guide to the Witch Hunter


The Witch Hunter is a 20-level base class designed for use with the Pathfinder Roleplaying Game. It is a warrior class that specializes in finding and defeating evil spellcasters (and spell-using monsters) and fixing the problems such creatures cause. Though witch hunters are able combatants against any foes, they excel when facing enemies that draw much of their power from cursing, draining,...   [click here for more]
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The Genius Guide to What's In My Pocket? Part Deux

The Genius Guide to What's In My Pocket? Part Deux


Sometimes a GM wants to spark some interest and mystery via some object the player characters find. Even without handing out a major magic item, a GM can make a world seem more in-depth by providing some colorful items that suggest they have a back-story behind them. To assist in such efforts, this second volume of The Genius Guide to What’s in My Pocket? provides some more odd little...   [click here for more]
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The Genius Guide to Wind and Wing Racial Options

The Genius Guide to Wind and Wing Racial Options


The Genius Guide to Races of Wind and Wing added three new playable races to the Pathfinder Roleplaying Game rules: the aellar, kestrel, and silfide. Because of space limitations, time restrictions, and playtesting needs, that PDF did not include alternative racial powers or alternative favored class options, such as are presented for the core races in the Advanced Player's Guide....   [click here for more]
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The Tomb-World of Alak-Ammur

The Tomb-World of Alak-Ammur


Even within the deepest recesses of history’s own heart, one cannot find a sorcerer more powerful nor infamous than the man known as Alak-Ammur. His origins lie hidden behind a veil of lies and half-truths so thick that it is useless to even speak of them. Know simply this, that Alak-Ammur grew strong in the ways of arcane lore as easily and quickly as other men take to breathing fresh air. Few...   [click here for more]
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Ultimate Options: Bardic Masterpieces

Ultimate Options: Bardic Masterpieces


Masterpieces are special performances for bards that represent the abilities of a grand master in a given bardic talent, and were first introduced in Ultimate Magic. Generally taken in place of a feat or spell known, masterpieces serve two useful functions for bard players. First, they give bards some flavor that makes them different than just “banjoplaying sorcerers with a lot of skill points,”...   [click here for more]
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Ultimate Options: Grit and Gunslingers

Ultimate Options: Grit and Gunslingers


The gunslinger is the archetypical hero of the west, a lone warrior who pits his skill-at-arms and mettle against threats ranging from challengers desiring a shootout at high noon and bandits threatening to destroy the livelihood of towns and whole territories, to hostile natives and packs of wild animals. In many ways the gunslinger is a natural evolution of the heroes of older eras, a direct outgrowth...   [click here for more]
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Ultimate Options: New Arcane Discoveries

Ultimate Options: New Arcane Discoveries


Wizards are portrayed, both in descriptive materials within the game rules, and in most fantasy fiction, as scholars and learned masters of mystic powers who have access to lore and magic tricks second to none. However, in most campaigns there is nothing a wizard can do that a sorcerer cannot. The wizard does gain considerable versatility, in the form of an unlimited number of spells known, but as...   [click here for more]
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Ultimate Options: New Magus Arcana

Ultimate Options: New Magus Arcana


The magus class represents a trope common in fantasy fiction--the warrior-mage able to swing swords and cast spells with equal skill. From classic sword-and-sorcery wielders such as Michael Moorcock's Elric of Melniboné, to the protagonists of more modern fantasy tales such as Garion from David Edding's Belgariad series or Rand al'Thor from Robert Jordan's Wheel of Time series,...   [click here for more]
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Ultimate Options: Power of the Ninja

Ultimate Options: Power of the Ninja


The very archetype of the mystic spy or assassin: A shadowy figure as much a master of the dark arts as an outlaw. From the Hashsh'shin to the Sicarii, the black-clad assassin clans of Japanese lore to the fanciful depictions of Wuxia films, the ninja is an icon of fantasy and pop culture-ironic, for a creature that lives by secrecy and a mastery of deception and disguise. Ultimate Options:...   [click here for more]
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Cardstock Miniatures: Giants—Large and In Charge

Cardstock Miniatures: Giants—Large and In Charge


This collection of cardstock miniatures showcases over 45 monsters that are size Large or bigger! Since they're cardstock miniatures you can print out as many as you need for your game tonight! From the cyclops champion to the two-headed western forest giant, you're sure to find something to crush your players. ...   [click here for more]
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Krazy Kragnar's Black Market Magic Items

Krazy Kragnar's Black Market Magic Items


The goblin known as Krazy Kragnar has a long and colorful history, not all of which has yet to be chronicled. Always quick to make a deal, take a risk, and turn a profit, Kragnar first came to prominence when he began a line of used-chariots yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar's Used Chariots). When that operation was shut down...   [click here for more]
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The Genius Guide to What's in my Pocket?

The Genius Guide to What's in my Pocket?


It’s fairly common for randomly generated treasure to include a few mundane or low-value items. While these may be appreciated and hoarded for the few coins they can raise at low-levels, fairly early in most campaigns players stop caring much about items taken from the standard equipment tables (players only appreciate so many sunrods). However, sometimes a GM wants to spark some interest and...   [click here for more]
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Gingerbread Kaiju

Gingerbread Kaiju


Eat Your Enemies! It’s Christmastime in Tokyo, and sirens are blaring. Men, women, and children put aside work, school, shopping, and the many distractions that life in modern Japan offers. They move quickly, but calmly to the nearest emergency shelters, for they know only too well what these klaxons mean. Soon the air will be filled with the smell of freshly baked...   [click here for more]
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Mythic Options: Mythic Rogue Class Features

Mythic Options: Mythic Rogue Class Features


Being Mythic is Cool as Hell! The rules from Mythic Adventures provide many options for upgrading a character to the realm of mythic heroes. However, while there are numerous mythic spells and a long list of mythic feats (and even more are available in Mythic Options: The Missing Core Feats), none of the rogue’s class features have mythic upgrades available....   [click here for more]
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#1 With a Bullet Point: 6 New Exotic and Martial Swords

#1 With a Bullet Point: 6 New Exotic and Martial Swords


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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5e Classes: The Godling

5e Classes: The Godling


Like a God With a word, Ariadne focuses the rays of the sun into the eyes of the king’s guards, stealing a sword from the blinded men to accompany the ball of yarn she plans to deliver to her champion—Theseus. As her grandfather’s chariot rumbles across the heavens, lighting all the land, Ariadne readies herself to deliver these gifts to her champion. Despite her...   [click here for more]
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5e Menagerie: Griffmeras

5e Menagerie: Griffmeras


So, here’s what happened. Our publisher, Owen K.C. Stephens (maybe in a fevered state?) began posting two-sentence descriptions of “griffmeras” on his social media. These griffon/chimera-like creatures borrowed from different animals, myths, and languages to hint at creatures similar to those of iconic mythology, but also totally new. And it could have stopped there. But then,...   [click here for more]
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5e Menagerie: Horrors of the Aboleth

5e Menagerie: Horrors of the Aboleth


“Just when you thought it was safe to adventure in the water!” Aboleth are an empire of entirely inhuman intelligences who are older, smarter, and more vile than most land-based races. This book assumes that a race as old and powerful as aboleth, and as prone to manipulating and transmogrifying other races, is going to have a great deal more in their empire than just their core race and...   [click here for more]
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5e Menagerie: Howl at the Moon

5e Menagerie: Howl at the Moon


AROOOOOOOOOO Get ready for weremonsters and shapechangers more exotic than the typical werewolf or wererat. Here you will find a wide assortment of creatures that fear silver, from the swamp’s CR 3 werefrog to the ocean’s CR 10 wereorca and finally the monstrous CR 19 therianthropic beast. ...   [click here for more]
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5e Menagerie: Oceans of Blood

5e Menagerie: Oceans of Blood


BAH-DUM ... BAAAAH-DUM ... Welcome to Oceans of Blood the first in Rogue Genius Games’ line of 5e Monster Menagerie conversions. The theme is threats of the sea, with an emphasis on monsters that bite, tear, and rend. Designer Rich Howard has converted Sam Hing’s original aquatic adversaries into 5e, providing you with creatures ranging from the mindless CR 1 harpoon weed to the incomprehensible...   [click here for more]
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5e Menagerie: Trash Griffon

5e Menagerie: Trash Griffon


Get Outta My Trash! In a fantastical world, the thing looting through one’s garbage can in the evening might not always be so mundane as rats or raccoons. All sorts of magical creatures dwell on the outskirts of civilized lands and take advantage of the refuse left behind by humanoid settlements as a means of survival. The most interesting of these is the TRASH GRIFFON! ...   [click here for more]
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5e Options: Rogue Archetypes - Shadow Warrior

5e Options: Rogue Archetypes - Shadow Warrior


"I speak to the shadows ... and they speak back ..." Not everyone can become a shadow warrior. More than just combatants, shadow warriors are students of styles of fighting they learn from the shadows themselves. Strange and dangerous; a killer with one foot in shadow, who prefers to fight with weapons that are as much about causing pain as they are felling enemies. The...   [click here for more]
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Advanced Options: Arcanist Exploits

Advanced Options: Arcanist Exploits


Behold the Power of the Arcane! The arcanist is a new hybrid class, combining elements of the two ultimate arcane spellcasters: sorcerer and wizard. Arcanists may be court advisors, cunning enchanters, fiery combat mages, or delvers in secrets mortals were not meant to know. Pathfinder® Roleplaying Game: Advanced Class Guide™ provides some options for specializing arcanists through exploits...   [click here for more]
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Advanced Options: Slayer Talents & Lethalities

Advanced Options: Slayer Talents & Lethalities


There are many reasons to kill ... The slayer is a new hybrid class, combining elements of the ranger and rogue. Slayers can be assassins, executioners, soldiers, or just skilled murderers. Pathfinder® Roleplaying Game: Advanced Class Guide™ provides some options for specializing slayers through archetypes, but space restrictions preclude delving into all the possible ways a slayer...   [click here for more]
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Advanced Options: Warpriest Blessings

Advanced Options: Warpriest Blessings


"Bless YOU!" Warpriests combine the divine and magical elements of the cleric with the martial prowess of the fighter. Advanced Options: Warpriest Blessings provides new blessings based upon the animal and terrain domains, as well as cleric domains from previous Rogue Genius Games releases. ...   [click here for more]
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Advanced Skill Guide

Advanced Skill Guide


By Alexander Augunas and Matt Morris You’ve played the Starfinder RPG, now take your campaign to the next level with Everyman Gaming’s Advanced Skills Guide! Designed to add a plethora of functionality to your Starfinder RPG characters’ skills, the Advanced Skill Guide has everything you need to run encounters and adventures appropriate for Starfinder novices and veterans...   [click here for more]
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Blood Space and Moon Dust

Blood Space and Moon Dust


Adventure is in Your Blood! But this time, the adventure is literally in the blood … or at least, in Blood Space. Blood Space and Moon Dust takes a group of adventurers into Blood Space, a system where night skies are red and the viscera of a dead star risks tainting everything. What is supposed to be a simple delivery gets complicated, and before long players are caught up in...   [click here for more]
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Campaign Options: The Feat Reference Document

Campaign Options: The Feat Reference Document


Everything You Don't Already Have!! The Feat Resource Document has over 700 feats from the publisher of the Pathfinder Roleplaying Game Core Rulebook! It's the ultimate compilation of feats that aren’t in the online Resource Document, taken from more than 100 adventures, companions and campaign sourcebooks. All are in as close to their original format as possible with only...   [click here for more]
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Cards for Everybody: Core Fighter Deck

Cards for Everybody: Core Fighter Deck


Pathfinder Second Edition is chock-full of feats, and Everybody Games is here to help you keep them all in the palm of your hand with their all-new Cards for Everybody decks! Each Cards for Everybody deck is designed to give you references for your favorite Pathfinder Second Edition feats, organized in a way that’s fun and organic. This Cards for Everybody Deck includes every feat available...   [click here for more]
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Cardstock Miniatures: The Dragon Turtle

Cardstock Miniatures: The Dragon Turtle


This collection of cardstock miniatures showcases the dreaded dragon turtle in a variety of colors and includes Large, Huge, Gargantuan, and Colossal sizes! And best of all, since they're cardstock miniatures you can print out as many as you need for your game tonight! ...   [click here for more]
Rogue Genius Games  $1.00

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Childhood Adventures

Childhood Adventures


Explore new sites, battle powerful foes, and find fantastic treasures all before bedtime using Childhood Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Childhood Adventures helps players and GMs tell fantastic tales featuring young characters. Childhood Adventures includes: Expanded age category rules, allowing you to create young characters for every race...   [click here for more]
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Christina Stiles Presents: Talented Adventurers - The Witch: Marena Lenoire

Christina Stiles Presents: Talented Adventurers - The Witch: Marena Lenoire


A Talented Witch This NPC is fully fleshed out through 19th level, using the rules from The Genius Guide to the Talented Witch. Able to be a cunning enemy or valued ally, this Talented Adventurer fills the witch's role, but perhaps not in exactly the way PCs will expect! Marena Lenoire, Blessed Priestess The Blessed Priestess is a benign healer and a pacifist, winning the hearts...   [click here for more]
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Christina Stiles Presents: Waysides - Rock Bottom

Christina Stiles Presents: Waysides - Rock Bottom


So, your party walks into a tavern ... Rock Bottom is the seediest of taverns, a ramshackle little out-of-the-way hole in the wall. No one of influence ever goes there. And anyone who'll show a face there is most likely up to no good. Waysides are drop-in locales to add flavor to your town or city. Each one includes the location stats; tips on how to use it; background information on the origins...   [click here for more]
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Clip Art by Stan! Vol. 1: Sampler

Clip Art by Stan! Vol. 1: Sampler


Six full-color pieces of stock art, plus the line drawings, by Stan! Please see preview for stock art license. ...   [click here for more]
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Clip Art by Stan! Vol. 2: Fantasy Christmas

Clip Art by Stan! Vol. 2: Fantasy Christmas


Six full-color pieces of stock art, plus the line drawings, by Stan! Please see preview for stock art license. ...   [click here for more]
Rogue Genius Games  $2.95 $2.21

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Clip Art by Stan! Vol. 3: Dragons

Clip Art by Stan! Vol. 3: Dragons


Six full-color pieces of stock art, plus the line drawings, by Stan! Please see preview for stock art license. ...   [click here for more]
Rogue Genius Games  $2.95

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Clip Art by Stan! Vol. 4: Dancing Fools

Clip Art by Stan! Vol. 4: Dancing Fools


Ten full-color pieces of stock art, plus the line drawings, by Stan! Please see preview for stock art license. ...   [click here for more]
Rogue Genius Games  $2.95

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