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Super Powered Legends: Talos

Super Powered Legends: Talos


Forged By the Gods! Created through the skill of Hephaestus and imbued with the will of the King of Olympus, Talos (PL 14) is an unstoppable, towering statue of divinely-wrought bronze. Meant to guard the gods, when Hecate usurped control of Olympus, she sent Talos to destroy her arch-rival, the goddess Jupiter. Though Jupiter could not destroy Talos through brute force, she was clever enough to overcome...   [click here for more]
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Super Powered Legends: The Calculator

Super Powered Legends: The Calculator


Despite her genius, as a scientist in the 1930s, Julia Hoskins was always dismissed by her male colleagues. In defiance, she created the greatest innovation of the century: an artificial man named the Promethean. He would eventually become one of the greatest heroes of World War II fighting alongside the Allies. However, the scientific leaders of the world disapproved and crushed Julia's reputation,...   [click here for more]
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Super Powered Legends: The Challenger Foundation

Super Powered Legends: The Challenger Foundation


Family First! The Challengers aren’t just a tight-knit group of heroes with a shared history, they’re also a family. Though Byron Stern (Brute), Amber Gale (Ember), Savannah Gale (Veil), and Richard "Dick" Hughes (Expansion Man) didn’t intend to become heroes, they took to the roles thrust upon them with passion and dedication. From their debut protecting New York City...   [click here for more]
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Super Powered Legends: The Horde

Super Powered Legends: The Horde


The Rise of the Horde Following the downfall of Nazi Germany, Thule Society and the Reichslowen reformed themselves into a subversive organization focused on world domination. Under the leadership of Junker (PL 9), The Horde was one of the most feared and powerful collection of terrorists in history. Years later UN forces began to track down the operatives of the Horde. Intelligence services sought...   [click here for more]
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Super Powered Legends: The Resplendent One

Super Powered Legends: The Resplendent One


Peace ... at What Cost? While the Isik Dynasty of the Inphinites hold themselves up as gods within their realm, they rule over their servitor races not as tyrants, but as benevolent deities. This stems from the powers of the Resplendent One who removes the free will of her followers to impose goodness and kindness. The Resplendent One seeks to remove all traces of evil from the galaxy. Her fanatical...   [click here for more]
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Super Powered Legends: The Sentinels

Super Powered Legends: The Sentinels


Welcome to the Sentinels! The Sentinels Agenda is a program overseen by CASTLE (the "Committee of Advanced Strategy, Technology, and Law Enforcement") to bring together extraordinary individuals to deal with impossible problems. It's had a revolving membership over the years, but began with a core of two CASTLE agents, Knight Ranger (a PL 9 expert archer), and Red Widow (a PL 9 covert agent)....   [click here for more]
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Super Powered Legends: Triceratops

Super Powered Legends: Triceratops


"This time, it’s YOUSE gettin' extincted!" Boerio “Barry” Oberto was just another hired thug working for the Cartels, until he was selected to be a test subject in the Ramses Corporation's efforts to create augmented superbeings. Becoming the mighty Triceratops (PL 10), the Cartels sent Barry to deal with the annoying hero Recluse. Barry isn’t as dumb as people think,...   [click here for more]
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Super Powered Legends: Typhon

Super Powered Legends: Typhon


Among the powerful being known as Inphinites, none is more powerful – or more feared – than Typhon (PL 15). His flock spans the galaxy, his power bolster by destroying and absorbing his own Dynasty, Typhon seeks the Astral Forge. With its power, he can become a true god, and rule as the omnipotent deity of the universe! Super Powered Legends. Because sometimes you a need a character everyone...   [click here for more]
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Super Powered Legends: Vindicators Second Class

Super Powered Legends: Vindicators Second Class


Welcome Once Again to the Vindicators Donovan Shepherd created a safe place, and school, for meta-youngsters. Many of them go on to be a part of the Vindicators, an emergency-response field team. Here is the SECOND graduating class: Bastion (PL 10): Strong, tough, made of liquid metal. Gremlin (PL 8): Small, becomes insubstantial, trainer to Fandranon. Frandranon (PL 9): Griffon fledgling from...   [click here for more]
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Super Powered Legends: Vindicators Third Class

Super Powered Legends: Vindicators Third Class


Welcome to the Vindicators - Class Three - META FORCE! This Third Class grew up watching the exploits of the Vindicators on television as they teamed up with the Sentinels to fight back against the forces of New Avalon as they battled across the eastern United States. As such, when the third class of the Shepherd Academy started, they were not content to wait until they were 18 to use their powers...   [click here for more]
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Super Powered Legends: Vindicators: First Class

Super Powered Legends: Vindicators: First Class


Welcome to the Vindicators Donovan Shepherd created a safe place, and school, for meta-youngsters. Many of them go on to be a part of the Vindicators, an emergency-response field team. Here is the first graduating class: Animal (PL 9): Agile and quick, fur-covered and fanged. Flamingo (PL 9): High-flying, winged, and very, very fast. Permafrost (PL 9): Controls ice and cold. Ultimate in pranks!...   [click here for more]
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Super Powered Legends: Volt

Super Powered Legends: Volt


Volt (PL 10), a synthetic human decommissioned just after WWII, was rediscovered by Kraken, when the tentacled villain was in search of a new hidden laboratory. Kraken reactivated Volt and convinced him to join his new Crime Cartel. Super Powered Legends. Because sometimes what you need is a character everyone will recognize, even if they’ve never met her before. Written and illustrated by...   [click here for more]
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Super Powered Legends: Warp Speed Warriors

Super Powered Legends: Warp Speed Warriors


Jump to Warp Speed! Between the dominion of the militaristic Khor and the shapeshifting Faez empire sits Freespace, and unclaimed stretch of inhabited stars threatened by the god-like Inphinites, the transforming Machina, and the vampiric Manes. In recent years, the most notorious champions of Freespace have been an unlikely assortment of heroes: a trigger-happy genetically-augmented mammalian; an...   [click here for more]
Rogue Genius Games  $1.95

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Super Powered Legends: Weisse Schaedel

Super Powered Legends: Weisse Schaedel


Klaue is a FOOL! A powerful member of the SS, Ludvig Weisse, demanded that he be the first to become a German ubermensch. Not caring that Doctor Jeste's formula was not yet tested, he consumed the potion that transformed him into the twisted and horrific Weisse Schaedel (PL 9). Where once he was merely cruel, now he was a true monster. Assigned to, but not respecting, Hauptman Klaue, Weisse struck...   [click here for more]
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Super Powered Legends: White Hats, Inc.

Super Powered Legends: White Hats, Inc.


Let a White Hat protect YOU! White Hats, Inc. is a private security company specializing in anti-superhuman protection. For hire are a number of specially-trained individuals. Meet two of them: Fu Yuang (PL 7): Martial artist, lawyer, and founding member and business manager of White Hats, Inc. Porsche Pembrose (PL 7): Crack shot with a cyber arm. Business...   [click here for more]
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Super Powered Legends: Xander Drake

Super Powered Legends: Xander Drake


A self-made billionaire, Xander Drake (PL 7) clawed his way to riches through invention and shrewd investments. He then used that wealth to build Drake Industries, creating robots, military weapons, and more. But that was not enough, Xander needed more; more wealth, more power, more everything. Driven by his need to have it all, Xander found himself a rival in the hero, Spartan. Now, using the Stalin...   [click here for more]
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Super Powered Legends: Xenos

Super Powered Legends: Xenos


The Living Planet On the fringes of Known Space sits a world unlike any other. This planet is Xenos... and it’s alive! Xenos uses fragments of its body, now scattered across space, to control unwitting agents, driving them mad with a lust for power and conquest. And it's piecing itself back together, one tiny shard at a time. Super Powered Legends. Because sometimes what you need is a character...   [click here for more]
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Super Powered Legends: Zeus

Super Powered Legends: Zeus


King of the Gods Zeus (PL 16) fell to Earth after Hecate banished the gods from Olympus. Unable to return, Zeus concealed his identity and focused his knowledge and resources to assist Earth's heroes battle the forces of evil. Super Powered Legends. Because sometimes what you need is a character everyone will recognize, even if they’ve never met her before. Written and illustrated by Jacob...   [click here for more]
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Talented Bestiary Preview!

Talented Bestiary Preview!


The Genius Guide to the Talented Bestiary takes the idea of easily customizable options from our Talented Heroes line, and applies it to monsters! It's going to be an awesome book that allows GMs to quickly and simply make exactly the monsters they need, and give even players with an encyclopedic knowledge of other Bestiaries a sense of wonder (and fear) again! But don't just take...   [click here for more]
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The Genius Guide to Bravery Feats

The Genius Guide to Bravery Feats


Bravery defines the hero The fighter, more than any other class, is an exemplar of this truth, routinely facing down spell-hurling sorcerers, otherworldly monsters, even devils and demons, all with nothing but a slender piece of steel or wood with which to confront the roaring magics of these fearsome foes. This .pdf presents a series of feats designed to showcase just how essential bravery can be...   [click here for more]
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The Genius Guide to Domain Channeling

The Genius Guide to Domain Channeling


Domain Channeling allows you to differentiate one cleric from another by offering players new feats for use with the channel energy class feature. The channel energy ability already functions in different ways based on a cleric’s alignment, which often proscribes whether a given cleric channels positive or negative energy. Presented here are Domain Channeling feats which add flexibility to the...   [click here for more]
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The Genius Guide to Domain Channeling II: Domains of Light and Lore

The Genius Guide to Domain Channeling II: Domains of Light and Lore


The original Genius Guide to Domain Channeling covered all of the domains in the core rules, however much of the feedback we received included requests for third-party domains, and many more requests for the subdomains introduced in the Advanced Player’s Guide. That’s a lot of feats, probably too many for a single PDF release, so drawing inspiration from previous Genius...   [click here for more]
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The Genius Guide to Feats of Spellcasting II

The Genius Guide to Feats of Spellcasting II


Aren’t there enough feats already? Certainly it’s possible to make an extremely effective spellcaster without adding any of the feats in this book. However, rather than attempt to create must-have feats that patch rules in the game, or open entirely new ways to fill crucial party roles, this book is designed to just add some fun options. These are feats that give a spellcaster an interesting...   [click here for more]
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The Genius Guide to Gruesome Dragons

The Genius Guide to Gruesome Dragons


Gruesome is Good Dragons are incredibly dangerous threats, but their very popularity robs them of suspense. They fly, they have breath weapons, and you don’t want to get caught next to one when it full attacks. The idea behind gruesome dragons is to make them more interesting for players and GMs. Rather than face yet another color-coded dragon encounter, the players find themselves facing...   [click here for more]
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The Genius Guide to Gruesome Giants

The Genius Guide to Gruesome Giants


The Genius Guide to Gruesome Giants presents new templates, feats, and alternative class feature options to add to any giant. All of these gruesome templates are designed to play into a specific fearsome idea and provide an extra dose of horror for encounters with giants, such as a massive foes wrapped in rotting limbs, or insane walking vivisections sharing glimpses of alien worlds. Create creatures...   [click here for more]
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The Genius Guide to Homophone Spells

The Genius Guide to Homophone Spells


What’s In a Spell Name!? Does it REALLY matter if you are casting break enchantment or brake enchantment? Fey’s door is just as good as phase door… isn’t it? Actually, sometimes it’s better! Yes, it’s Homophone Spells. They SOUND like the spells you know and understand… but they’re not! Written by...   [click here for more]
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The Genius Guide to Horrifically Overpowered Mythic Feats

The Genius Guide to Horrifically Overpowered Mythic Feats


These feats come in two categories. The first are Horrifically Overpowered Mythic (HOM) feats. These are follow-up feats to mythic feats from Mythic Adventures, specifically designed to take the mythic rules to an illogical conclusion beyond their intended scope. Second (and listed in their own alphabetical order after all the HOM feats) are the Mythic Horrifically Overpowered (MHO) feats. These take...   [click here for more]
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The Genius Guide to More Bard Talents

The Genius Guide to More Bard Talents


The concept of bard talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Bard, along with a large number of talents allowing for a wide range of possible witch character concepts. The new talents presented here can be used with that book, or added as new options for the traditional bard class. With the extra options, a bard can tell stories so real they come...   [click here for more]
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The Genius Guide to More Cleric Talents

The Genius Guide to More Cleric Talents


The concept of cleric talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Cleric, along with a large number of talents (many adapted from the abilities of cleric archetypes and hybrid classes). The new talents presented here can be used with that book, or added as new options for the traditional cleric class. With the extra options, a cleric can gain power...   [click here for more]
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The Genius Guide to MORE Simple Class Templates for Monsters

The Genius Guide to MORE Simple Class Templates for Monsters


DO YOU WANT PSYCHIC MONSTERS? BECAUSE THIS IS HOW YOU GET PSYCHIC MONSTERS! Sometimes, you just need the players to face a creature that can kill them with the power of its mind. Occult power is fun, mysterious, and a great way to make a monster creepy... and wow some of those classes are complicated! Not sure how many levels of psychic to add to a flumph to make it a good foe at a given CR?...   [click here for more]
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The Genius Guide to More Witch Talents

The Genius Guide to More Witch Talents


The concept of witch talents (and why they are a good idea) is first presented in The Genius Guide to the Talented Witch, along with a large number of talents (many adapted from the abilities of witch archetypes). The new talents presented here can be used with that book, or added as new options for the traditional witch class. With the extra options, a witch can create a curse bag, cremate corpses...   [click here for more]
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The Genius Guide to Mythic Subpaths

The Genius Guide to Mythic Subpaths


Ascend Like a Genius! The Mythic rules present a vibrant, new system that allows GMs to add a touch of high-powered play to their game regardless of the actual level of the players. A character’s “mythic path” is highly customizable, allowing characters to select from a myriad of special abilities that allows them to overcome insurmountable obstacles. In addition, all mythic characters...   [click here for more]
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The Genius Guide to Simple Class Templates for Monsters

The Genius Guide to Simple Class Templates for Monsters


These Monsters Have Class! It Just Got Easier to Make an Encounter Harder! Whether it’s the shaman of a pack of lizardmen, a group of gnoll mystics from the blasted deserts of Ankhara, or a succubus temptress one step more dangerous than her sisters, sometimes you just need to spice up a monster! Just slapping the advanced template on a creature often isn’t very interesting, but actually...   [click here for more]
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The Genius Guide to the Cruorchemist

The Genius Guide to the Cruorchemist


Strange Name, Wyrd Abilities Much like sorcerers, the cruorchemist draws power from her unusual ancestry, yet her familial ties are far less obvious and much of her powers are recessive and lie dormant. She can draw upon this power to cast a limited number of spells, but lacks the efficacy possessed by a true sorcerer. For this reason, she learns to manipulate the innate magical power that flows within...   [click here for more]
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The Genius Guide to the Dracomancer

The Genius Guide to the Dracomancer


The Dracomancer is a new base class, designed for use with the Pathfinder Roleplaying Game. It is a spontaneous arcane spellcasting class that draws upon the themes and abilities of dragons, and has a draconic companion that acts as guard, ally, and advisor. Dracomancers are similar to sorcerers in that they have a deep connection to a source of magic power, but in the case of the dracomancer, the...   [click here for more]
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The Genius Guide to the Opportunist

The Genius Guide to the Opportunist


The Opportunist is a new hybrid class of the barbarian and rogue designed for use with the Pathfinder Roleplaying Game. It is a melee combat class that draws upon unerring accuracy and almost preternatural foresight to capitalize on your opponents’ wrong moves, and deal catastrophic damage. Take advantage of dozens of new talents, feats, archetypes, and spells including: Give a little...   [click here for more]
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The Genius Guide to the Shadow Warrior

The Genius Guide to the Shadow Warrior


"I speak to the shadows ... and they speak back ..." Not everyone can become a shadow warrior. More than just combatants, shadow warriors are students of styles of fighting they learn from the shadows themselves. Strange and dangerous; a killer with one foot in shadow, who prefers to fight with weapons that are as much about causing pain as they are felling enemies. The...   [click here for more]
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The Genius Guide to the Talented Bard

The Genius Guide to the Talented Bard


Master the Secrets of Lore and Language Bards are often disparaged as near-useless secondary characters, with jokes about how singing can’t help a party make Stealth checks, and the power of interpretive dance. But at their core, bards are character who know things that let them manipulate the world and everyone in it. Of course most bards get locked into a specific implementation of that idea,...   [click here for more]
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The Genius Guide to the Talented Bestiary

The Genius Guide to the Talented Bestiary


Make More Monsters! The Genius Guide to the Talented Bestiary is more than just another book of monsters (though we have that too!). The monster creation rules detail the step by step streamlined process for determining a monster’s base statistics. These allow you to quickly and easily design a monster of any size and challenge rating, making unique and balanced threats for your...   [click here for more]
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The Genius Guide to the Talented Cleric

The Genius Guide to the Talented Cleric


Know That I am a Servant of the Gods! Clerics are an iconic part of fantasy roleplaying games and, as agents of the divine, serve an important role in telling interesting stories and creating interesting worlds. Unfortunately, despite the many and varied different gods in most campaigns, clerics end up being disappointingly similar. Each selects two domains, but otherwise has access to the same spells,...   [click here for more]
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The Genius Guide to the Talented Otter Dragon

The Genius Guide to the Talented Otter Dragon


A Romp of Otter Dragons! The Talented Class line of books from Rogue Genius Games presented a popular and proven edge and talent system. Adapting that system to monsters, The Genius Guide to the Talented Bestiary picked up the mantle and created a modular system for building such varied creatures as dream slimes, feasters, turduckens, vortex golems, and woogie wegs. Using the monster...   [click here for more]
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The Genius Guide to the Talented Ranger

The Genius Guide to the Talented Ranger


With the popular and proven edge and talent system that has already been applied to many other classes in the Talented Class line of books from Rogue Genius Games, we’ve built a new talented ranger class that can take a wide range of specialties from favored enemies and terrain to bonding to a weapon, gaining a pack of animal companions, and even becoming an ally of magic itself. While these...   [click here for more]
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The Genius Guide to the Talented Witch

The Genius Guide to the Talented Witch


Which witch is which? Witches are a longstanding part of fantasy stories, dating back to well before the first roleplaying games. The trick for players and GM alike is to figure out how to use the witch class to make everything from hags that lure children with candy houses to the good and bad witches of the cardinal directions. Archetypes can help, but each only allows a witch to fit into one narrow...   [click here for more]
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The Genius Guide to Vampire Magic

The Genius Guide to Vampire Magic


From the Biteless Bite to the Remains of the First, this book includes 10 new vampire-based magic items, including an ancient and valuable artifact, and a bonus ritual, to make any blood-sucker night invincible! ...   [click here for more]
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The Genius Guide to Variant Multiclassing Rules

The Genius Guide to Variant Multiclassing Rules


Add Some Class to Your Character! The Genius Guide to Variant Multiclassing Rules lets any character add just a little of another classes' ability, by sacrificing feats instead of losing crucial class levels. This tome covers variant mulcticlassing for every base, core, hybrid and alternate class, offers variant prestige class rules using the same system, and expands the rules into dedicated...   [click here for more]
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The Littlest Shoggoth

The Littlest Shoggoth


The Smallest Shoggoth of All Of all the Mythos creatures roaming around lost R’lyeh, Squammy the shoggoth is the smallest, least frightening of them all. Tired of being teased and picked on, he sets off for the world of man to prove that he’s got what it takes to be a real monster. The Littlest Shoggoth is a heartwarming tale of holiday horror. With non-Euclidean verse and sanity-blastingly...   [click here for more]
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The Theta Files: Abe-X

The Theta Files: Abe-X


"GRRRRRRRRR" The Theta Files provide illustrations, game stats, and background for heroes and villains you can drop directly into your 3rd edition Mutants & Masterminds campaign. Abe-X is PL 10 cyborg with a primal temper! ...   [click here for more]
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The Theta Files: Ember

The Theta Files: Ember


"You have my permission to scream." The Theta Files provide illustrations, game stats, and background for heroes and villains you can drop directly into your 3rd edition Mutants & Masterminds campaign. Ember is a PL 14 super with a brightly burning anger! ...   [click here for more]
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The Theta Files: Tanque

The Theta Files: Tanque


"Try to bleed with dignity." The Theta Files provide illustrations, game stats, and background for heroes and villains you can drop directly into your 3rd edition Mutants & Masterminds campaign. Tanque is a PL 10 battlesuit with a passion for tech! ...   [click here for more]
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Ultimate Charisma

Ultimate Charisma


Command, Conquer, Control! Raise armies, expand your reputation, and secure victory over your foes using Ultimate Charisma, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Ultimate Charisma gives GMs and players all the tools they need to put their charisma to the test as they recruit a legion of followers, exercise their leadership skills, master a variety...   [click here for more]
Rogue Genius Games  $15.00

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