Super Genius Games is proud to present our first Genius Guide to feats, Feats of Spellcasting!
New feats for spellcasters should mean more than new metamagic feats. Just as monks, fighters and rogues can use feats to adjust and modify their fighting styles; bards, clerics, druids, sorcerers and wizards should have a range of options that let them adapt their spellcasting ability.... [click here for more]
Eat Your Enemies!It’s Christmastime in Tokyo, and sirens are blaring. Men, women, and children put aside work, school, shopping, and the many distractions that life in modern Japan offers. They move quickly, but calmly to the nearest emergency shelters, for they know only too well what these klaxons mean. Soon the air will be filled with the smell of freshly baked... [click here for more]
Check out our Sourcebook!
This 5-page preview provides an excerpt from Chapter 1 of the Super Powered Legends Sourcebook.
Partial timeline of the Legends Universe
Two new sketches, the final versions of which will be included in the final book
Three pieces of familiar art that illustrates the timeline
Super Powered Legends. Because sometimes what you need is a character everyone... [click here for more]
A Setting of Powers, Heroes, And Villains!
The Super Powered Sourcebook — a resource for dozens of heroes, villains, and organizations, all carefully crafted with with full stat blocks, backgrounds, and illustrations by writer/artist, Jacob E. Blackmon.
Take any one or two characters to spice up your own campaign world, or dive into the Super Powered Universe to play with a set of connected... [click here for more]