Beware Bloodfiend!
Cursed to roam the seas eternally, Bloodfiend is the name of a near-immortal cursed shark (Creature 16) whose fury is only matched by its eternal hunger. Centuries ago Bloodfiend was nothing remarkable, simple a shark prowling the deeps but, as the legend goes they ate a king who fell off their boat during a great storm. This king was the son of a god so Bloodfiend was cursed to... [click here for more]
YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS!
Logistikeths serve as communication and coordination hubs in Hell’s machinations, with the ability to perceive and communicate through a network of stolen skulls. Also known as conductor devils, logistikeths can not only maneuver fiendish armies with ease, but also unleash destructive screams that they weave together in battle from their ever-expanding... [click here for more]
YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS!
The curiosity and gentle nature of the Dy’etu makes them approachable, and the legends of the mountain villages give great credence to this. It is believed that if someone can find (or stumble upon) a Dy’etu and bond with them, it will be their protector for life.
Each Monster Omnicron presents one monster (and two stat blocks) compatible... [click here for more]
YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS!
Serving as keepers of lore and guardians for druid circles throughout the world, panoptants are massive beings made from plant matter and dozens of smaller creatures known as panoptins. Druids create panoptins as living repositories of knowledge, and may assign them specific tasks they go to great lengths to accomplish. When panoptins return to join the... [click here for more]
YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS!
When the most dedicated and devout of guardians die at their post, they are often given honored burials in pyres, meant to set them at peace. But for some few, the pyre is where they are reborn as unliving guardians obsessed with nothing but continuing to stay at their post forever, becoming defenders of animate fire and smoke. The pyreborn never sleep,... [click here for more]
YOU HAVE A NEW GAME! YOU NEED NEW MONSTERS!
Fires are as natural and regular as seasonal rain, clearing detritus from the ground, opening canopies to allow light to shine through, and even triggering seeds to mature and spread. When a forest or other ecosystem approaches the end of its growth cycle, the flamebearing deerlike creatures known as rinhs appear, surveying the habitat and deciding whether... [click here for more]