Call creatures to your summoner's side like never before with Everyman Unchained: Eidolons by Everyman Gaming, LLC! Everyman Unchained: Eidolons is packed with over 40 pages of all-new options for summoners looking to conjure the perfect companion for any adventure, and includes content such as:
12 pages of all-new evolutions based upon existing universal monster abilities as... [click here for more]
Welcome to Houserule Handbooks: Spellpoints Compilation, the first in a new line of compiled Houserule Handbooks. Each of these products is designed to present the full rules compiled from several Houserule Handbooks pdfs, introducing a set of carefully balanced, developed, and playtested houserules for campaigns using the Pathfinder Roleplaying Game Core Rulebook.... [click here for more]
Cut your players down to size with Microsized Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Microsized Adventures gives GMs and players alike the tools they need to create adventures and campaigns from an ant’s point of view, whether the PCs want to mount an ant, scale a dog, or boldly flee from a lumbering toddler.
Microsized Adventures... [click here for more]
Unearth ancient secrets, tap powers long forgotten or hidden, and delve into the unknown using Paranormal Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Paranormal Adventures allows players to tap into esoteric forces while similtaneously giving GMs the tools they need to infuse their campaigns with ancient rituals of immense power and horrific creatures... [click here for more]
Welcome to The Vile Magic of Argonax the Mad, the first product in the new Super Genius Presents line of books. Each of the products in this line is the strong vision of a single game designer, bypassing the normal planning,development, and revision process used for most Super Genius Games products. While we consider those processes to be a major part of maintaining a high level... [click here for more]
Kill Things With Your Mind!
There’s a long history of mental powers in fantasy roleplaying games—beloved by some, hated by others. In the Pathfinder Roleplaying Game rather than have psionic powers, with their own rules and a science-fiction tone, the game introduced psychic magic in Pathfinder Roleplaying Game Occult Adventures. For people who prefer psychic magic, but don’t want... [click here for more]