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For twenty years, the Legend of the Five Rings Collectible Card Game and Roleplaying Game have explored the world of Rokugan. Now, for the first time, the Emerald Empire receives an atlas mapping its lands, castles, and cities, complete with a comprehensive description of Rokugan’s provinces and settlements, along with detailed explorations of its three major cities (Ryoko Owari and the two Imperial... [click here for more] |
Fantasy Flight Games |
$24.99
|
Across the Emerald Empire, the greatest servants of the Emperor make their homes in ancient castles, elaborate courts, impregnable fortresses, venerable dojo, and majestic palaces. Some exist in the wilds of the Empire, while others mark the center of great, sprawling cities. Some are centers of trade and artistry, while others exist far from any other sign of civilization. And yet, despite their many... [click here for more] |
Fantasy Flight Games |
$19.99
|
Embrace the darkness of Midnight with this supplement for the award-winning campaign world. Midnight usually puts the players in the role of desperate freedom fighters waging war against overwhelming forces of evil. Hand of Shadow at last gives them the power to become that which their characters have hated and feared for so long…minions of the dark god!
Whether they play devoted legates,... [click here for more] |
Fantasy Flight Games |
$6.95
|
The dark lord Izrador has conquered Eredane, retaining his power by outlawing all weapons except those in the hands of his servants. And the most powerful weapon of all is magic.
As wise spellcasters or brave warriors with ancestral weapons of power, the heroes of MIDNIGHT all rely on magic to survive. This sourcebook is appropriate for players looking for new spells, magic items, power nexuses,... [click here for more] |
Fantasy Flight Games |
$6.95
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Return to the Age of Heroes. The L5R 2nd Edition RPG offers a completely revised book encompassing the culture, history, and background of the Emerald Empire. The Player’s Guide contains character creation and game play mechanics, and suggestions for building your own samurai or shugenja. This book is completely revised, containing a comprehensive treatment of the Way of the Clans and Winter... [click here for more] |
Fantasy Flight Games |
$14.95
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The dwarves of Eredane were once a proud and prosperous race, trading freely among the fey and men of the lowlands and delving ever deeper in their mountain holdfasts for ore, gems, and the most coveted material of all, mithral. They were Aryth’s first and foremost craftsmen.
Now their only craft is war.
The dwarves have fought more valiantly than any other race against the Shadow, and they... [click here for more] |
Fantasy Flight Games |
$6.95
|
"Set... focus... Strike!" A samurai of Rokugan who does not thrill to these words is no samurai at all, and would do well to abandon his swords by the side of the road. Dueling captures many important facets of a samurai's life: skill with a blade, moral and physical courage, personal honor and loyalty to family and clan. It is an experiance which compresses his existence to its essence...... [click here for more] |
Fantasy Flight Games |
$14.95
|
The second Book of the Shadowlands has what you need to sustain a Shadowlands campaign with the most battle-hardened bushi, including:
New rules to help your samurai war against the armies of the Fallen One: descend into the depths of insanity, wage mass battles against crowds of dishonorable opponents, survive bare-handed with Crab kobo ichi-kai jiujutsu, and live with the slow spread of Taint.
Life... [click here for more] |
Fantasy Flight Games |
$9.99
|
Helping out a friend leads to intrigue, danger, romance & finally murder. A blood feud leads to a dreadful choice - on one hand, personal humiliation, dishonor & death. On the other, a terrible threat to a samurai’s greatest duty. This is a challenge, not to arms & will, but to a samurai’s soul. ... [click here for more] |
Fantasy Flight Games |
$4.99
|
Fortunes and Winds opens up new worlds for players already familiar with Legend of the Five Rings - ten worlds to be precise. The Spirit Realms vaguely hinted at in previous supplements are illustrated here in detail. The Realm of the Hungry Dead, the Realm of Tricksters, even foul Jigoku, home of the demonic oni; all are presented in this volume along with their bizarre inhabitants. How do you get... [click here for more] |
Fantasy Flight Games |
$9.99
|
The Game Master’s friend, this three-fold screen has all of the necessary charts & tables from the core rule book in an easy to read reference format. Also included are rules for Maho (Black Magic), GM tips & a three part adventure that can be played by itself or as the prelude to Legacy Of The Forge. ... [click here for more] |
Fantasy Flight Games |
$4.99
|
 The Game Master’s friend, this four fold screen has all of the necessary charts & tables from the core rule book in an easy to read reference format, featuring ALL NEW exterior art by Clan War Artist, Carl Frank. Also included is an ALL NEW 48 page supplement book including rules for Karma, Maho (Black Magic), GM tips & a three part adventure that can be played by itself or as the prelude... [click here for more] |
Fantasy Flight Games |
$4.99
|
Honor. Glory. Loyalty. Steel. These are the only tools a samurai requires. But a true Master needs more...
Within the pages of this book, over 1001 tips, hints, answers, and options are available to help Gamemasters customize their campaigns in the Emerald Empire. Valuable advice and expansive charts organize everything from plot structure to village inhabitants, from creatures to crops. Flexible... [click here for more] |
Fantasy Flight Games |
$9.99
|
 "Truth is not in the eyes that see, but in the tongue that tells ... • - Rokugan proverb
Honor's Veil is the first episode in a series of "Story Packs" for the Legend of the Five Rings Roleplaying Game. The "I" series presents Game Masters and players with stories of intrigue, espionage and mystery, where a samurai's wits can be more valuable than his skill with a sword.... [click here for more] |
Fantasy Flight Games |
$4.99
|
This book introduces new rules for live action role playing in the Legend of the Five Rings setting. Based on rules used to conduct successful LARPs at major conventions, this volume is a catalogue of the information players need to plan, organize, and conduct their own live action role-playing game. An example adventure is included, as well as tips on costuming, judging, and etiquette.
Contains... [click here for more] |
Fantasy Flight Games |
$9.99
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Behold the Emerald Empire!
“Let this be called Rokugan, the Emerald Empire, and let it reflect all the glory and majesty of the Heavens themselves.” -Hantei, First Emperor of Rokugan
Emerald Empire: Fourth Edition is a comprehensive guide to Rokugan that will bring the world of Legend of the Five Rings alive like no other book. Emerald Empire mixes detailed written descriptions... [click here for more] |
Fantasy Flight Games |
$24.99
|
Learn of the intricacies of Rokugan with the Emerald Empire Source Book for the Legend of the Five Rings Roleplaying Game!
The Emerald Empire is vast and as varied as the seven Great Clans that control its lands in the name of the Hantei Emperor. Its society is modelled after the Heavens themselves. It is a culture steeped in history and tradition, in a land where decorum and... [click here for more] |
Fantasy Flight Games |
$49.95 $24.95
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The Legend of the Five Rings Game Master's Screen features a beautifully illustrated front panel, and many useful tables for the GM while running a game. The screen is four panels wide. It also comes with an exclusive adventure, "Descent into Darkness" which takes PCs to a village desperately in need of rescue from evil forces. ... [click here for more] |
Fantasy Flight Games |
$8.99
|
The Imperial Archives collects a variety of material for the L5R 4th Edition RPG that we have been unable to fit into previous books.
From discussions of Shourido and the office of Shogun, to NPCs and Oni Lords, to a discussion of how to play Courtiers, this book has something for everyone!
New mechanics include the Susumu Courtiers, Scorpion maskmakers, and an extensive discussion of options for... [click here for more] |
Fantasy Flight Games |
$14.99
|
The Imperial Histories recount the triumphs of the Emerald Empire and the most noble Emperors who have lead it in shining glory. Maintained by the dutiful Miya and the devoted Ikoma families, the Imperial Histories are a testament to the Emperor’s unfailing leadership and the never wavering loyalty of his servants. All samurai of the empire can look upon them and be assured of the imperial family’s... [click here for more] |
Fantasy Flight Games |
$24.99
|
Housed within the Ikoma Libraries and the Temple to Tengen are the Imperial Histories, the chronicles of the Emerald Empire. Compiled over a thousand years by adept historians, studied by scholars throughout the lands of the Jade Sun, and containing the wisdom of generations, these documents are a testament to the favor of the Heavens. Their pages tell the story of an Empire that is destined for greatness.... [click here for more] |
Fantasy Flight Games |
$24.99
|
In a forgotten corner of the Empire of Rokugan lies the small Naishou province. Unremarkable in virtually every way for as long as anyone can remember, the provincial governor of Naishou died under mysterious circumstances some time ago, and since then, things in the province have gotten… interesting. Intrigue and treachery have become the order of the day, and even the most honorable of samurai... [click here for more] |
Fantasy Flight Games |
$12.99
|
“Welcome to the shining star of the Colonies, the Second City, honorable samurai! May your stay here be as interesting and profitable as you desire! I strongly recommend that you do not venture outside the city until you have had an opportunity to receive some rudimentary training with the Second City Guardsmen, however.”
-Shinjo Hariken, Vassal of the Miya ... [click here for more] |
Fantasy Flight Games |
$34.99
|
"Show me a man who has no secrets, and I will show you either a corpse or a terrible threat to the status quo." -Otomo Banu
Consumed with their own affairs and agendas, the Great Clans of Rokugan rarely pay attention to the goings on of the other groups that share the Empire with them. The Minor Clans, ronin, the Brotherhood of Shinsei, and even the Imperial families themselves... [click here for more] |
Fantasy Flight Games |
$23.99
|
The samurai of Rokugan are both warriors and diplomats, serving their clans on the battlefields and in the courts. No true samurai can afford to neglect either field, lest they be found wanting at the critical moment. The Empire’s most famous works of strategy — the Book of Sun Tao and Otomo Madoka’s Subtlety of the Court — are studied by countless samurai who seek the crucial... [click here for more] |
Fantasy Flight Games |
$24.99
|
“The essence of Air is the essence of speed and awareness. It is oneness with the world, both physical and spiritual.” – The Tao of Shinsei
Air is the most mercurial of elements, from the cool breeze that comforts a dying soldier to the cutting wind that slices away at the rock, carving canyons and spires from the mighty mountains. The essence of Air is within all things, giving... [click here for more] |
Fantasy Flight Games |
$23.99
|
Be like unto the earth, and you shall endure forever.”
– Isawa Norimichi, Master of Earth
The earth is the rock upon which the Empire of Rokugan has stood proudly for more than one thousand years, both as a metaphor and a very real truth. They are the essence and soul of the Crab Clan, as well as the power and the determination of... [click here for more] |
Fantasy Flight Games |
$23.99
|
The essence of Fire is the way of passion and destruction, of creation and death. It is oneness with the driving impulses of the innermost spirit and the sheer, raging intensity of the wildfire that scours the plains.” -The Tao of Shinsei
Fire is the fiercest and most destructive of the five elements, the burning passion that drives men both to war and to create in equal measure. The... [click here for more] |
Fantasy Flight Games |
$23.99
|
“Emptiness is the true center, the place where action and thought lose meaning and become the same thing.” – Mirumoto
The way of the Void is different for every samurai, for the Void itself encompasses every choice and none. Some study it, some hide from it, some are overcome by it, but none can ignore it. The Void is everywhere.
The final volume of the Elemental Series presents... [click here for more] |
Fantasy Flight Games |
$23.99
|
“The spirit of water ensures that change is constant, and that there is always something new to learn.” — Asako Beirei, Master of Water
Water is the gentlest but also the strongest of the five Elements, able to heal the most brutal injuries but also able to smash whole cities with taifun and tsunami. Water shugenja are among the Empire’s most peaceful... [click here for more] |
Fantasy Flight Games |
$23.99
|
A story of ten siblings, who fell to the mortal world and changed the face of history forever...
“The Great Clans are the greatest servants of the Emperor—and perhaps the greatest threat to the stability of the Empire.” -Soshi Saibankan
The Emerald Empire of Rokugan has long been one of war and conflict, a great history forged at its heart by an unending sibling rivalry.... [click here for more] |
Fantasy Flight Games |
$24.99
|
Two years in the making!
The original Unexpected Allies was one of the most popular supplements for L5R 1st Edition, offering an array of diverse and fascinating NPCs for GMs to populate their campaigns.
Unexpected Allies 2 offers the same for the latest 4th Edition of the Legend of the Five Rings RPG, with a huge list of NPCs from every Great Clan in Rokugan, and even a few ronin and nonhumans!... [click here for more] |
Fantasy Flight Games |
$14.99
|
The definitive d20 System resource for dungeon design and survival.
New rules for characters adventuring in dungeons, including prestige classes, feats, equipment, and dungeon tactics and survival tips.
Detailed guidelines on the role of magic in dungeon adventures, along with a host of new spells and magic items.
Comprehensive rules for environmental hazards and random encounters.
A... [click here for more] |
Fantasy Flight Games |
$4.95
|
Beyond fireball.
Continuing a new series of books from Fantasy Flight Games, School of Evocation contains everything you need to give evocation magic the diversity it deserves.
Featuring more than 60 new spells including the city-leveling power of tempest, School of Evocation gives evokers their own domains to study in the form of “disciplines.”... [click here for more] |
Fantasy Flight Games |
$4.95
|
Alter your reality.
Kicking off a new series of books from Fantasy Flight Games, School of Illusion contains everything you need to make illusion magic a key component of your game.
Featuring more than 60 new spells including the mind-twisting might of apocalypse, School of Illusion brings the concept of divine domains to arcane spellcasters in the form of... [click here for more] |
Fantasy Flight Games |
$4.95
|
The definitive d20 System resource for steampunk fantasy settings and adventures.
A comprehensive discussion of what steampunk is, what it looks and feels like, and how to introduce it into your fantasy game.
Detailed guidelines on incorporating the existing core classes into a steampunk game, along with three new classes and more than a dozen prestige classes.
A handful of... [click here for more] |
Fantasy Flight Games |
$4.95
|
The definitive d20 System resource for spellcasters.
More than 100 new spells for all classes, allowing characters and DMs to add power and variety to their games.
Detailed guidelines on construct design that take the mystery out of creating powerful golems and animated objects of all kinds.
Rituals and ceremonies that grant divine spellcasters extraordinary abilities.
Expanded... [click here for more] |
Fantasy Flight Games |
$4.95
|
The magic of Rokugan is unlike that of other campaign worlds - each spell, each magic item has a life of its own. Each bit of magic contains a spirit with its own will and desires. Magic of Rokugan not only introduces a great number of new magic items and spells usable with any d20 System™ campaign, but also contains many new optional rules for "awakened" magic items. New item creation... [click here for more] |
Fantasy Flight Games |
$9.99
|
Legend of the Five Rings: The Merchant's Guide to Rokugan
Taka's acquiring lots of koku. Want to help?
Merchants. Heimin. Honorless koku-grubbers who prey upon human weakness. The vendors and dealers of the Emerald Empire have always been sneered at by the powerful nobles above them. But times change, and the value of koku has risen more than most would care to believe. While still hampered by... [click here for more] |
Fantasy Flight Games |
$5.99
|
The Dorns have always born the brunt of the Shadow's wrath, from the tine before the Fortress Wall, to the Last Age. Their lands in the north are now beyond hope - the dark god's forces turn to the other races of Eredane for less troublesome slaves, more easily bought mercenaries, more capable governors. In the black eyes of Izrador, the Dorns are good only as breeding stock for his legates, as food... [click here for more] |
Fantasy Flight Games |
$6.95
|
Destruction. Death. War. Magic. The Night Kings are more than simply Izrador's lieutenants and tools. They are avatars of his darkest aspects, and they are the unwelcome demigods of Eredane. Opposing them all is one being, Aradil, the Witch Queen. Both more and less than mortal, she is a monarch of life, light, passion, and defiance. She alone stands like a mighty tree against the tides of darkness.... [click here for more] |
Fantasy Flight Games |
$6.95
|
Mimura is a small village set in the rural wastes of Rokugan. Or is it a hub village for a large trade city? Perhaps the village is the base of operations for a private Kolat War. Only your GM knows.
The Village of Mimura is the first book of its kind for the Legend of the Five rings RPG. A complete village with nearly 200 NPCs and over a hundred adventure hooks, Mimura can be set anywhere in Rokugan... [click here for more] |
Fantasy Flight Games |
$4.99
|
Enter a World of Ancient Magics and Terrible Dangers! Ready your sword and spellbook for adventure in the fantasy land of Terrinoth! Using the Genesys Roleplaying System, this sourcebook allows players to explore the magical Runebound setting filled with tragedy and mystery. Terrinoth faces darkness on all sides—ghastly skeletal Reanimates, raging dragons, and even horrific demons—and... [click here for more] |
Fantasy Flight Games |
$49.95 $24.95
|
Secrets of the Crab is a highly detailed sourcebook containing a wealth of information for campaigns involving the Crab Clan. Provinces, customs, history, and important individuals will be explored in greater depth than in past books. This book not only serves as a player's guide to being a Crab, but also as a GM's guide for creating adventures set in Crab territories. Includes a special Secrets chapter... [click here for more] |
Fantasy Flight Games |
$9.99
|
"In all things, there must be excellence." - Doji Yasuyo, Crane Clan Heroine.
Secrets of the Crane is an intricately detailed sourcebook containing a wealth of information for campaigns involving the Crane Clan. Provinces, customs, history, and important individuals are aptly explored in greater depth than in the past. This book not only serves as a player\\\'s guide to being... [click here for more] |
Fantasy Flight Games |
$9.99
|
"Enlightenment cannot be found by searching for it, and yet it cannot be found by doing nothing." – Togashi Satsu, Dragon Clan Champion
Secrets of the Dragon explores that most mysterious of clans, the Dragon. Though they avoid politics and shun entangling alliances, the Way of the Dragon always affects the Empire profoundly whenever the clan’s strange tattooed mystics,... [click here for more] |
Fantasy Flight Games |
$9.99
|
 Legend of the Five Rings: Secrets of the Lion
"Ha. What secrets could the Lion have that I need to learn?" - Crane Champion Doji Kuwanan, shortly before the Ancestral Sword of the Lion was stolen from him by Kitsu Osen
Secrets of the Lion takes you deep within the lands of the Lion Clan, exposing their history, culture, organization, and secrets for... [click here for more] |
Fantasy Flight Games |
$9.99
|
 "The Great Clans were born to their station. The Mantis seized it through strength and determination. None shall stand against us." - Yoritomo Kumiko, Daughter of Storms. Secrets of the Mantis is an incredible sourcebook containing a treasure trove of information specific to Mantis Clan campaigns. Provinces, customs, history, and important individuals are explored with depth not... [click here for more] |
Fantasy Flight Games |
$9.99
|
"Wisdom without knowledge is like power without understanding. Impossible." - Shiba Ningen, Master of the Void.
Secrets of the Phoenix is a highly detailed sourcebook containing a wealth of information for campaigns involving the Phoenix Clan. Provinces, customs, history, and important individuals are discussed in greater depth than in past books. This book not only serves as... [click here for more] |
Fantasy Flight Games |
$9.99
|
"Secrets? There are no secrets." -- Bayushi Yojiro, Master of Secrets
Secrets of the Scorpion is a detailed sourcebook containing a wealth of information for campaigns involving the Scorpion Clan. Provinces, customs, history, and important figures will be explored in greater depth than in past editions. This book not only serves as a player's guide for being a Scorpion, but... [click here for more] |
Fantasy Flight Games |
$9.99
|