Apollo 47! It's here, I've finally done it! DTRPG is the only place you can buy the print book. You can also order optional cards, but they are not at all necessary for game play. Weirdly enough, you can't buy the cards and the book in one order–you have to check out separately on two identical looking but differently named sites.
"Apollo 47 asks you to sit with boredom and stupidity... [click here for more]
A found scrapbook modified to create blank photos. Draw in the missing photos and write marginalia to change the context of the life recorded inside. Leave in a public place, invite others to change the story you made. A slow game to be played over days or weeks.
... [click here for more]
Everything is Dolphins is a role playing game hovering somewhere between side scroller video game, talking animal fairy tale, and triptastic fun. It's a pen and paper RPG that you play at a table, not a computer RPG - don't be confused. It's also an art book with work by a selection of high and low and elsewhere artists.
“Excellent work...especially fun to see the original source material...”... [click here for more]
Our Vacation is a "geostationary" game that remains in one place through time and can have any number of players. Players sit down with the book, cut and tape and write for as long as they like, be it a minute or fifteen, then move on.
This game is ideal for a situation where you are sharing a space with roommates or family! You'll need scissors, tape or paste, and markers. This is best played... [click here for more]
A reprint of a 1980s gaming fanzine almost single-handedly put out by a Mormon teenager. Five original fanzines, contextual commentary from Christopher Bigelow, an introduction by Dr. Richard Forest, appendices overflowing with supporting material, and a contemporary sixth issue with material from Erol Otus, Sandy Petersen, and many others! ... [click here for more]
A compilation of eight adventures written by young people during the early days of tabletop fantasy gaming, presented as they were created in original form and format. Includes an interpretative essay by Jon Peterson of Playing at the World. Built around this adventure by "G.J. Caesar".
Part academic research tool, part nostalgic rush, it's a relic of the past you can play.
Includes introduction... [click here for more]
A creaking hunter among dust and cobwebs, you prowl the night places, seeking the souls on which you feed. You have done this since time immemorial, or so you believe; you have no memories of living as a man-thing like those you catch and eat. But human traces linger; your fingers trace clever arabesques in the dirt of your grave-place and with the flourishes come whispered songs in a language... [click here for more]