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MHI - 26 Ordination

MHI - 26 Ordination


The party arrives at the city of Cathoway and discovers that a new cleric is set to head the Church of Oghma! They quickly discover that a problem has arisen in that the four Clerics up for the honor have all disappeared! The game is afoot! The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features...   [click here for more]
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MHI - 27 Smoking Skull Archipelago

MHI - 27 Smoking Skull Archipelago


A boring sea crossing becomes quite a bit more exciting as a Gnome Airship arrives overhead. The crew comes aboard and points out that they have spotted a previously unknown island chain not too far off. As your voyage is ahead of schedule, the captain agrees to a side venture! This sandbox is sure to please! The scenario was designed for a quartet of second level PCs. This offering was a fantastic...   [click here for more]
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MHI - 28 Urban Renewal

MHI - 28 Urban Renewal


Head of the Adventurer's Guild in Cathoway has graced your presence and actually given your fledgling group a job! The city is undergoing several renovation projects and one troublesome property needs "adventurer" attention as it is believed to be magically trapped. Can you clear the building and build your reputation with one of the more powerful people in Cathoway? The scenario was designed for...   [click here for more]
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MHI - 29 Horac's Tomb

MHI - 29 Horac's Tomb


A pesky vagrant just will not ease up but offers you some interesting information on a missing pirate. Is your duo ready to enter a pirate's tomb? The scenario was designed for a pair of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format every...   [click here for more]
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MHI - 3 Syndicate Saturation

MHI - 3 Syndicate Saturation


As first level PCs, your quartet begins to run low on funds and needs a job. A consultation with the local Alderman uncovers the city of Marshall is current in the grip of a crime syndicate. The ‘voice of the people’ points out that treasure and accolades would go to the group able to rid the city of this scourge. Eager to prove your mettle, you and your associates offer to help! This offering...   [click here for more]
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MHI - 30 Field of Honor

MHI - 30 Field of Honor


As the party flees from a Bulette, a plateau ahead gives a beautiful vista. Off in the distance is a small community, but first they must pass throuhg an old battlefield... The scenario was designed for a pair of 3rd level PCs or a trio of 2nd levels!. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week....   [click here for more]
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MHI - 32 Kasserine Pass

MHI - 32 Kasserine Pass


No word has been received from an outpost on the trade road and a group has been sent out with matching results. Now, the party has been hired to move into a canyon where the outpost is at to investigate. Being seasoned adventurers, you're certain you can handle whatever lies in the desert! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder...   [click here for more]
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MHI - 33 Cloaca in Cathoway

MHI - 33 Cloaca in Cathoway


A lost pet (Ferret) goes into the sewer grate and the child's mother offers your group a reward to retrieve it. First day in Cathoway and you're already getting jobs. You may get a little dirty but the reward and potential reputation may pay off exponentially! The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
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MHI - 34 Razed

MHI - 34 Razed


Your arrival in Cathoway was marred with a large fire in the tailor district and it was a doozy! As you and your associates ponder what you saw, you consider checking it out after the embers cool. Just in case something of value was left behind... The scenario was designed for a quartet of second level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series...   [click here for more]
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MHI - 35 The Crying Jester

MHI - 35 The Crying Jester


After a devastating delve, you and your sole remaining associate return to Cathoway to hang up your adventurers cloak. A surprise in the form of real estate has fallen into your laps and you've been given a complex of shops. All you have to do is clear it out... The scenario was designed for a pair of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
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MHI - 36 Geppetto's Folly

MHI - 36 Geppetto's Folly


Your respite is interrupted by what appears to be a domestic squabble. After several minutes, one party storms out of Grey Goose Tavern after a stern warning. Moments later the plaza outside becomes the site of a large problem and it is time for you to go back to hero work! The scenario was designed for a quartet of second level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast...   [click here for more]
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MHI - 37 Serpentine Temple

MHI - 37 Serpentine Temple


The local smith is distraught and can't fix your weapons right now. He explains that his daughter has been taken by some cultists and he fears for her safety. Upon discovering you are brave adventurers, he offers to fix your weapons if you can go rescue her at the local temple. The scenario was designed for a quartet of second level PCs. This offering was a fantastic time for the Murder Hobo Inc....   [click here for more]
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MHI - 38 Danger in the Ditch

MHI - 38 Danger in the Ditch


While cutting across the frontier to another job, a lone farmer has a problem that he thinks the passing heroes might be able to help him with... The scenario was designed for a quartet of third level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format every...   [click here for more]
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MHI - 38 Import-Export

MHI - 38 Import-Export


A smuggling operation is causing a problem in Cathoway for the Merchant's Guild. A large reward has been put up for anyone who can resolve the matter and your party is handed a note. "General Labor Guild" are the only words on the missive and you head that way to see if it is a clue or a red herring! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for...   [click here for more]
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MHI - 39 Bump in the Road

MHI - 39 Bump in the Road


Night is falling and shelter in the frontier is of paramount importance. Fortunately for your group, a small far seems to be present nearby. With luck, the farmer is pro-delver! The scenario was designed for a quartet of second level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. We urge you...   [click here for more]
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MHI - 4 The Mutiny and The Bounty

MHI - 4 The Mutiny and The Bounty


Chasing pirates can be a dicey business especially with an ocean storm bearing down upon you. As you give chase to Captain Longstockings and her crippled ship, she wanders into a cove...TRAPPED! This criminal cleanup is almost complete... This offering was a great time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game, every week. They also offer...   [click here for more]
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MHI - 40 Protection Detail

MHI - 40 Protection Detail


A notorious slasher has been arrested in the city and witnesses are ready to testify. The government believes that associates of the underworld figure may attempt an assassination on the witness so you have been hired to get the witness from point A to be point B. How could anything go wrong? The scenario was designed for a quartet of third level PCs. This offering was a fantastic time for the Murder...   [click here for more]
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MHI - 41 Cannabis Conflict

MHI - 41 Cannabis Conflict


The party rolls into a new town and finds themselves in the middle of a drug gang dispute. The party will have to decide which side to take or perhaps...take over the whole business! Originally done as a 4/20 gag scenario on Murder Hobo Inc. it had hilarious results. The scenario was designed for a quartet of third level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show...   [click here for more]
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MHI - 42 Lyzif's Day

MHI - 42 Lyzif's Day


Seeking adventure has been more difficult than the quartet anticipated but they have reached the settlement of Statfhord. With a little luck, they might be able to find something to prove their heroism...after getting a drink at the tavern! Unbeknownst to them, the area is preparing to celebrate a religious holiday. The scenario was designed for a quartet of first level PCs. This offering was a fantastic...   [click here for more]
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MHI - 43 New Hope

MHI - 43 New Hope


This tongue-in-cheek scenario pits the players in a strange city filled with scum and villainy for a 'simple' fetch mission. Mos Eisley has its share of problems that the party will have to avoid and stealth is a good idea. The online game showed the weirdness PCs can have on any scenario, how will your players do? The scenario was designed for a quartet of first level PCs. This offering was a fantastic...   [click here for more]
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MHI - 43 New Hope

MHI - 43 New Hope


We did this game a few years ago to celebrate "May the Fourth be with you". While set in a medieval fantasy timeline, it most certainly has a Star Wars flair to it! The scenario was designed for a quartet of third level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk...   [click here for more]
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MHI - 44 Mother Tuckers

MHI - 44 Mother Tuckers


When you began your careers after leaving the orphanage, you made a pledge to return some day to thank your caretaker, kindly old Mother Tucker. Today you keep your promise but notice things are amiss at the old homestead... The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating...   [click here for more]
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MHI - 45 Candarsi Point

MHI - 45 Candarsi Point


War is brewing and protecting the homeland is a priority. The High Supplicant has requested you and your associates move to the coast and secure an abandoned lighthouse. The structure will be crucial for defense. It has been abandoned for years and the religious leader doesn't believe there will be an issue but is concerned that spies may have already inhabited it. The scenario was designed for a...   [click here for more]
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MHI - 46 Panic at the Disco

MHI - 46 Panic at the Disco


Going into an urban area sometimes causes issues due to a party's...history. As you enter Cathoway, you are directed to the Disco District where people of your "kind" can be found! The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on youtube. The series features a rotating cast for a two hour game every week. They...   [click here for more]
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MHI - 47 Till Death Do Us Part

MHI - 47 Till Death Do Us Part


A cold beverage at the tavern relaxes you and the taste is devine! Sadly, the calm is broken when a trio of young boys charge in and move to a table nearby. The excited utterances reach your ears and it seems as though the boys have found some bones when they knocked over Hangman's Tree. The father and his friends scoff but this could be a more significant find than they realize... The scenario was...   [click here for more]
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MHI - 48 Garon Bluffs

MHI - 48 Garon Bluffs


A storm has moved through the coastal town of Habis and your departure has been put on hold. Much to your surprise, a pirate has washed ashore signaling more to follow? The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk...   [click here for more]
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MHI - 49 Dungeon of Badica

MHI - 49 Dungeon of Badica


This scenario was built for our podcast and is part of three adventures that the PCs could choose. Built for 4, new (1st level) PCs, it sends them underground to search an old dungeon! The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. We...   [click here for more]
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MHI - 50 Beholder Swamp

MHI - 50 Beholder Swamp


You and your friends have opted to head out and become heroes of the realm but all you have found currently is that your feet were soft. Coming to the crossroads a rather unusual fellow emerges from the bushes. Will he give you advice or cause you problems? The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
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MHI - 51 Fanatic

MHI - 51 Fanatic


Starting your adventuring career can be scary but things should be safe within a walled city right? Right? The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating cast for a two hour game every week. They also offer a "talk show" format every Tuesday. We urge you to check us out:...   [click here for more]
Adventures in Filbar  $2.00

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MHI - 52 Getting Home

MHI - 52 Getting Home


A tornado whisking you and your associates into a foreign land was not expected today. Now it looks like you'll be trying to find a way home, the sooner the better! A RPG spin on a favored classic! The scenario was designed for a quartet of first level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Youtube. The series features a rotating cast for a two hour game every...   [click here for more]
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MHI - 6 Dingling Brothers Circus

MHI - 6 Dingling Brothers Circus


Your foray on the frontier has been fruitful but you all need a break. As you reach the walled city of Harper's Ridge, you notice that you are not alone on the road as the famous Dingling Brothers Circus is also wanting entry to the city! Looks like you are just in time for a fun festival Finally a break from mayhem! This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch....   [click here for more]
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MHI - 62 The Hook & Worm

MHI - 62 The Hook & Worm


After slogging through the frontier for a while, almost every PC wants to come into town and relax. Where better to relax than cozy little tavern? I mean...does anything ever really happen in the confines of a single structure? The scenario was designed for a quartet of fourth level PCs. This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. The series features a rotating...   [click here for more]
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MHI - 7 Hadrian's Marble

MHI - 7 Hadrian's Marble


One of our high level offerings, the show didn't go the way it was planned so there are a lot of surprised in this offering. Your quartet is headed to an dormant volcano to locate an artifact known as Hadrian's Marble! This offering was a fantastic time for the Murder Hobo Inc. podcast show on Twitch. This scenario was designed for four, ninth level PCs. The series features a rotating cast for a two...   [click here for more]
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MHI - 8 Antiquity

MHI - 8 Antiquity


We enjoyed this scenario, we played it twice on the podcast. Sent into a sunken city for a magical harp? Where do we sign up for that!! Designed for four, ninth level PCs ...   [click here for more]
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Mhi C1 – Isla De Curacion

Mhi C1 – Isla De Curacion


 Set for initial level PCs, this scenario starts off with the PCs graduating from the Grand Academy after studing for ten years. The quartet is chosen by lot and are asked to begin their career with a delivery mission. Not exactly 'daunting' but you just, never, know... This offering was used as Episode 1 for the Murder Hobo Inc. campaign podcast show on Twitch. This series features the same,...   [click here for more]
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MHI C3 - Seeking Answers

MHI C3 - Seeking Answers


The party has unleashed a malevolent force and now must figure out the consequences. They are sent south through the rough seas to the island nation of Sadellis! This offering was used as Episode 4 for the Murder Hobo Inc. campaign podcast show on Twitch. This series features the same, core cast for a two hour game every other week. The group also offers a "talk show" format every Tuesday. We...   [click here for more]
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MHI C5 - Separated

MHI C5 - Separated


Part of our Sadellis Campaign, this scenario was built for three PCs of fourth level as one of our players couldn't make it. A mountain entrance leads to an old tomb where trouble awaits! Our "strong" PCs had a bit of difficulty with some low-level monsters thanks to poor dice rolls! This offering was used as Episode 6 for the Murder Hobo Inc. campaign podcast show on Twitch. This series features the...   [click here for more]
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MHI – 2 Mortuary Island

MHI – 2 Mortuary Island


A group of 4, 9th level PCs are chasing a group of bandits who have obtained the Staff of Resuscitation before you. As you chase Corbet's Cronies, you arrive at the small town of Sambor. A group of angry citizens are waiting and look like the scofflaws have already roughed them up. Can you convince the residents that you are heroes and recover the minor artifact? This offering was a fantastic time...   [click here for more]
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NC1 - Noteflame Coast

NC1 - Noteflame Coast


Today we bring you NC1 – Noteflame Coast. As the PCs opt to leave the “friendly” confines of the Duchy of Starryshade due to some unfortunate misunderstanding, they head north. The Noteflame Coast is filled with desolate reaches, humanoids of all types, and the home base of the Corsair Council. The major community in this county is Kale Bay but getting there won’t be easy. This offering is...   [click here for more]
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NC10 - Submission of Rodo

NC10 - Submission of Rodo


The Denali Monarchy has been toppled and the citizens have formed a new government. The new head of the government, called The Hona, has requested additional help from the party. For a long time an island to the east called Rodo has been a source of goods for the land. The Hona wants to make sure that local regent, Lord Karlock, is going to continue to be a part of Denali or if he has other “thoughts”...   [click here for more]
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NC2 - Kale Bay

NC2 - Kale Bay


With the New Year upon us we’ll start it off with a free item! NC2 – Kale Bay is a town setting in a cold port region. Kale Bay is home to several pirate lords that rule the northern seas and the ambiance here can be rather rough at times. With over fifty locations spelled out your PCs can certainly find something interesting in town. Best of all it is a free aid so you have nothing to lose! This...   [click here for more]
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NC3 - Oppressor of the North

NC3 - Oppressor of the North


Your players have ventured so far north that they are within reach of the last vestiges of humanity. You are weary from your travels and decide that a respite in Gregat, City of the Shrine. The area is also home to several other spots of interest that you may go to since you are in the region. This ‘sandbox’ style offers several adventures for your players but beware, they are just as deadly as...   [click here for more]
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NC4 - Xantus - The Ice Lord

NC4 - Xantus - The Ice Lord


Rumor has reached your ears that the legendary Amulet of Rafael is in this region. Further investigation has revealed that a reclusive nobleman in the north called Xantus is currently in possession of the item. While details are sketchy about the item, it is well known that quite powerful in the hands of a mage. You decide that you will go north and locate the “Ice Lord” and see if he is willing...   [click here for more]
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NC5 - Denali Monarchy

NC5 - Denali Monarchy


The Denali Monarchy is home to a set of forthcoming adventures. Part of a recent Filbar Campaign, this offering is a small dose of historical information that was given to the players for “depth”. It also contains a set of maps from the archipelago. In the original version (and upcoming modules) the monarchy is in jeopardy from outside forces. This informational item was designed for 5th Edition...   [click here for more]
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NC6 - Uncharted Territory

NC6 - Uncharted Territory


Your time on the mainland of Calentria has come to an end and with an appropriated ship you find yourself approaching a collection of island in the middle of the ocean. Some of the sailors that have ventured into this area before report there may be a language barrier. As you approach a large land mass a dark shape in the sky seems to take notice of you… This adventure setting was designed...   [click here for more]
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NC7 - Giant Foothold

NC7 - Giant Foothold


The bustling metropolis of Saydown is the largest city in the Denali land and home to the current ruler King Pellet. As your party reaches the watery entrance a huge iron statue guards the docks. Upon closer inspection you notice that the item is actually a golem. After continued investigation you discover that the ‘heart’ of the creature has been stolen and you accept the job to uncover the loss!...   [click here for more]
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NC8 - Usurper to the Throne

NC8 - Usurper to the Throne


Your previous adventures on in Denali has raised some questions about the ruling body. After an assassination attempt and the recovery of a note, the PCs are led east out of the city. Will their trip to the eastern lands fill in the blanks or end in disaster? If successful their fears may be realized or unfounded… This adventure setting was designed for 5th Edition AD&D for the Filbar...   [click here for more]
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NC9 - Archipelago of Tyr

NC9 - Archipelago of Tyr


Far north of the Denali homeland is the Archipelago of Tyr and home to dangerous seafarers. Tyr is well-known as the land of the Minotaur that does allow some foreigners to visit albeit with less than perfect hospitality. Originally used as a one-shot with the Denali campaign characters, King Pellet sent the party north to investigate a trade deal and look into reports of some type of incendiary weapon…...   [click here for more]
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NQ1 - Meteor Mystery

NQ1 - Meteor Mystery


NQ1 – Meteor Mystery is the first offering from Pangia the latest continent. Some adventurers need a sign to start their careers and this adventure does just that. A strange meteor has been seen streaking across the sky of Dilad recently. The animals have become sick and farmers are reporting an influx of humanoid raiders. Count DeMoss, lord of the area, has been contacted but no troops have...   [click here for more]
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NQ10 - Salt Mine of Kessel

NQ10 - Salt Mine of Kessel


The party is wandering the northern expanse and headed towards Kessel where salt mines dot the landscape. They will quickly realize that labor can come cheap, when you use slaves... Although set in the Pangia Campaign, this adventure setting is easily adaptable to most any game and system. Save yourself some time and utilize it for a one shot adventure or in a continuing campaign! Remember to follow...   [click here for more]
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