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Far3 - Xiomara's Globe

Far3 - Xiomara's Globe


Far3 – Xiomara’s Globe puts the players inside a glass ball, owned by a strange enchantress. Once stuck inside their transparent prison, the players must search for a way out. The cursed fortress inside the globe has quite a few dangers to be overcome before an escape is even possible! One version of play was recently featured on The Bard's Podcast (Soundcloud). Although set in the Pangia...   [Klicke hier für weiteres]
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Far4 - Smuggler's Den

Far4 - Smuggler's Den


Smuggler’s Den takes your group of adventurers above and below the city of Phoenix! After seeing wanted posters aka employment opportunities, you begin to sift around the marketplace for information (and deals). After finding a hint or two you go into the sewers below town to find a group of smugglers that will increase your fame and the size of your coin purses! This adventure setting was...   [Klicke hier für weiteres]
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Far5 - Licor Faction

Far5 - Licor Faction


Recently, a cult known as the Licor Faction rose to fame for helping people outside the walls of Phoenix. Today they are to be rewarded for their work but are offended when an apprentice and not the Zephyr of Molar gives them the accolades. Angered, the leaders leave the stage and return back to their compound. A bit later you are offered a job to go arrest the leader of the cult as they are to be...   [Klicke hier für weiteres]
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FC1 - Turret of the Frost Giant

FC1 - Turret of the Frost Giant


The free adventure for December is the Turret of the Frost Giant. It is an adventure designed to interrupt a party of adventurers who are going from point A to point B. on a message delivery assignment. While on the mission the party runs into a blizzard, pack of wolves, and a rogue band of humanoids attempting a roadblock! Can your party deal with this growing problem and survive? This adventure...   [Klicke hier für weiteres]
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FC10 - Crone's Pursuit

FC10 - Crone's Pursuit


As fledgling adventurers, your group is looking for anything to increase their fame and line their pockets with gold. Upon crossing the countryside your group comes to Creedo’s Trail a small thorp in the Duchy of Starryshade. Upon arrival in town you find an inn to stay indoors finally and a job opportunity hanging at the Bagel Inn purporting an “easy job” for a “big reward”....   [Klicke hier für weiteres]
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FC11 - Blight of Biel

FC11 - Blight of Biel


Blight of Biel is a standard “fetch” mission with a twist. After finishing one adventure the PCs head to Biel for some rest. Sadly upon arrival at the thorp they discover the community has “the fever”. Only one person in town has not gotten ill and she needs some ingredients for a cure. This mission will require a quick resolution or the gravedigger will be busy! Oh yea…this...   [Klicke hier für weiteres]
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FC2 - Slaughter at Sengais

FC2 - Slaughter at Sengais


After a few scrapes with adventure even novice heroes will need a break and such is the case with this challenge. The young group of PCs will find themselves entering a backwater burg in the hopes of a little R&R (rest and relaxation) but as they come close to town a dead body in the road and the smell of burning foreshadows troubling times ahead. The R&R will have to wait as the young adventurers...   [Klicke hier für weiteres]
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FC3 - Golem of the Adurites

FC3 - Golem of the Adurites


The 50th installment of Adventures in Filbar brings you FC3 – Golem of the Adurites. Frequent visitors know that the Adurite culture once ruled a large portion of the known world but has now all but disappeared. In this adventure a relic Golem that guards a shrine has been duped and gone on a rampage. This adventure was originally created for a “filler” adventure on a day when the...   [Klicke hier für weiteres]
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FC4 – Valtarius's Retreat

FC4 – Valtarius's Retreat


This adventure begins with the party chasing down a thief who has procured the crown of a local Marquis. The trail goes to a northern border community in the dead of winter and potentially ends at the ruins known as Valtarius's Retreat which secured the border in the “old days”. The ruins are currently home to a dreaded Dracolich who will most likely not care to be disturbed by a group...   [Klicke hier für weiteres]
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FC5 - Leptis Magna

FC5 - Leptis Magna


The Adurite Empire once ruled a major portion of Filbar but when the culture lost the favor of the gods it spelled doom for the entire civilization. In the wake of the carnage that followed the major cities fell to fires, plagues, and other disasters both natural and magical. In the centuries that have passed the cities are now in ruins but rumored to still hold magic and wealth. The most famous of...   [Klicke hier für weiteres]
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FC6 - Cairn of King Eddles

FC6 - Cairn of King Eddles


After spending a little time going through dusty old tomes and documents your group has discovered a tapestry offering you clues to a long dead and buried king. Since kings are usually buried with their riches and no information shows that his tomb has been located perhaps a little grave robbing may be in order! This adventure has several wilderness spots for exploration as well as an old burial cairn...   [Klicke hier für weiteres]
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FC7 - Yellowbeard's Vein

FC7 - Yellowbeard's Vein


Part of the Filbar Challenge Series this week’s offering is entitled Yellowbeard’s Vein. With several adventures under your belts your party arrives at the small settlement of Goshen seeking a warm bed and full bellies. As you begin to satisfy both you hear rumors of some overdue mining Dwarves. These miners have been quite consistent about coming to town to move their gemstones to market...   [Klicke hier für weiteres]
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FC8 - Epistle to the Pasha of Poncetalla

FC8 - Epistle to the Pasha of Poncetalla


The newly ordained Bishop Martin has called upon your group to deliver a message across the sea. While somewhat beneath your status, the new bishop was a former adventurer of some renown. Along the way to the southern reaches the party will find themselves dropped off at the wrong port and unable to speak to the locals…and that’s just the beginning! The party will need to find the pasha,...   [Klicke hier für weiteres]
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FC9 - Diamond in the Rough

FC9 - Diamond in the Rough


FC9 - Diamond in the Rough is an adventure that has a group of PCs picking up a job for Dwarves of the Shieldcraft Clans in the West Keldon Mountains. It seems that a group of humanoids has pulled off a daring raid to the formerly secure vault and obtained a rather expensive gem. To recover this item the PCs will first have to reach the Dwarves, cross the valley and search the East Keldon Mountain...   [Klicke hier für weiteres]
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FD1 - Death of the Jabin Sagna

FD1 - Death of the Jabin Sagna


As a pair of fresh faced adventurers yearning to show the world what you have you can almost taste the action, but you haven’t found any yet. While on the road a local farmer tells you that the Thorp of Templeton is looking for someone to find their missing ferryman. While the farmer doesn’t have many details the thorp in question is less than half a day’s walk from where you are....   [Klicke hier für weiteres]
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FD10 - Jungle of the Unga Rae

FD10 - Jungle of the Unga Rae


Filbar Friday continues with the conclusion of the FD series. This week’s offering is the Jungle of the Unga Rae. The party that has made their way along the causeway has arrived on the edge of the sea and has been summoned by the high priest. The party has been asked to help in a mission on Borsk Isle. The group will be providing security to the mountain temple as a relic is going there to be...   [Klicke hier für weiteres]
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FD2 - Graveyard of the Battle Lord

FD2 - Graveyard of the Battle Lord


The second helping of the FD (Filbar Dual) Series is a venture into an old graveyard. While many monuments exist to the defunct Adurite culture has been raided, this graveyard has remained undisturbed as it has been in the wilderness for several centuries. Recently a sage came to the area with information pertaining to the resting spot of the famous general and explorer fever has gripped the region....   [Klicke hier für weiteres]
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FD3 - Crisis at Marstan

FD3 - Crisis at Marstan


After the last adventure you are now on a quest to find a warm bed and good food. Passing travelers have pointed out that you are quite close to the Thorp of Marstan, a small settlement in the area under the control of the Earl of Sakov. His troops are well known for their horsemanship skills and after all your walking perhaps you may find proper mounts! What the party will find is a community fearful...   [Klicke hier für weiteres]
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FD4 - Hunt for Charon

FD4 - Hunt for Charon


The fourth installment of the Filbar Dual (FD) series is The Hunt for Charon and picks up where the FD3 - Crisis at Marstan left off. Your pair of intrepid adventurers is off to find out who orchestrated the attack at Marstan. When the previous adventure concluded they discovered a note mentioning a “Charon” as behind the attack and the humanoid raiders. This adventure will see if the pair...   [Klicke hier für weiteres]
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FD5 - Venture into Sordack Valley

FD5 - Venture into Sordack Valley


The fifth offering of the Filbar Dual (FD) series is Venture into Sordack Valley and takes the small group of young adventurers and puts them on the border of the frontier. The small town of Commerstance is located on the edge of the Lordek River separating civilization from the wild. Several locales are present for the aspiring group of adventurers including two wanted criminals. This adventure...   [Klicke hier für weiteres]
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FD6 - Ossuary of the Bear

FD6 - Ossuary of the Bear


The latest offering of the Filbar Dual (FD) series is Ossuary of the Bear. Picking up where the adventures left off in Sordack Valley, the PCs gain information on areas with potential treasure. Several ruins are just within reach and at least one may be the burial site known as the Ossuary of the Bear! A magical crozier was said to be buried there and has never been found. Are your players ready to...   [Klicke hier für weiteres]
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FD7 - Needle of Patti

FD7 - Needle of Patti


While doing due diligence going over some dusty tomes you have discovered a scrap giving you a clue about some magical items in a strange obelisk somewhere in the vicinity. The adventure takes the PCs across the Torgoth’s Causeway into the frontier. A few coins to a local sage and you will have a better idea on where to go…or so it would seem. This adventure setting was designed for...   [Klicke hier für weiteres]
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FD8 - Mask of Vexicon

FD8 - Mask of Vexicon


Today’s Filbar Friday offers continues in the Dual Series with FD8 – Mask of Vexicon! After checking local pawn shops and the library you have discovered information on an old Adurite noblewoman who possessed a magical mask. The woman had suffered a facial injury and commissioned a magical face shield to hide her wound. Having never heard of the item you believe it is probably in the ruins...   [Klicke hier für weiteres]
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FD9 - Windmill of Tregg

FD9 - Windmill of Tregg


Filbar Friday continues in the Dual Series with FD9 – Windmill of Tregg! You’ve arrived at the small community of Smentz (15 locations!) to regain strength after your last adventure. While speaking with the people of the small village you catch wind of some ruins across the river that may have a mine or cache of ore and ruins to investigate. Your group is not the first who has had interest...   [Klicke hier für weiteres]
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FI1 - Adventures in Filbar I

FI1 - Adventures in Filbar I


This supplement gives background information on Filbar for those who want to immerse themselves in the world. Contained within this 28 page compilation are several stories, documentation on a few magical items, the deity listing used in Filbar, and information on current and future titles! While based in Filbar, this information can be easily injected into other campaign settings. ...   [Klicke hier für weiteres]
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FN1 - Trouble in Durwall Valley

FN1 - Trouble in Durwall Valley


For years the Count of Durwall Keep ruled over the land fairly and with justice. That ended during the Bloodrayne Conflict when the castle was felled by troops loyal to General Bloodrayne. In the many years that followed the triangular keep has fallen into a sordid state of disrepair. The keep used to hold mighty coffers of treasure for the Count and for the Emperor as well. A stronghold was built...   [Klicke hier für weiteres]
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FN10 - Abbey of Sobek

FN10 - Abbey of Sobek


With your fame building in the Great Plains of Dorack you have received word of an abandoned temple that has been showing signs of life. Years ago the followers of the old deity Sobek built a temple to honor him. The cult died out after a successful raid by Plainsmen who looted the complex after killing off the monks who inhabited it. A few days after the temple sacking the chieftain responsible for...   [Klicke hier für weiteres]
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FN11 - Amulet of Dorian Beldor

FN11 - Amulet of Dorian Beldor


FN11 – The Amulet of Dorian Beldor begins as a race to catch a fugitive from justice and quickly escalates into a much larger problem. With over 40 pages and 8 different maps this adventure has your party stumbling onto a former city covered by a rock slide now inhabited by a large group of humanoids. Buried deep within the complex is the ancient relic that controls elementals and will be quite...   [Klicke hier für weiteres]
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FN12 - Shrine of Ileaeni

FN12 - Shrine of Ileaeni


Rumors and legends surround a hidden temple dedicated to the god of Magic, Ileaeni. This lost shrine is supposed to be in the Border Hills but no one, not even a legendary general has been able to locate this famed location. While long rumored to hold a supply of magical items no proof exists of this temple aside from notations in old scrolls. Myth or real you and your party are interested in exploration...   [Klicke hier für weiteres]
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FN13 - Kroast Caverns

FN13 - Kroast Caverns


South of Tarlac Keep and across Lake Lowe lies a dormant volcano and its set of caverns. This location is currently the home to the powerful Artillus Highwing a massive Black Dragon. Artillus and his mate were responsible for the destruction of Tarlac at the cost of his partner. Artillus lost most of his army that day and has since moved into the caverns and attempted to rebuild the army to set his...   [Klicke hier für weiteres]
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FN14 - Myric’s Elemental Maze

FN14 - Myric’s Elemental Maze


Filbar Friday’s offering is FN14 - Myric’s Elemental Maze. The conclusion of the Filbar North series this adventure puts the party in front of a large and dangerous maze and home to the power of the Elementals! Each section has a riddle that the party must solve in order to obtain a key and continue to the center of the maze where the party will face off with a very special adversary. This...   [Klicke hier für weiteres]
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FN2 - Eye of Gruumsh

FN2 - Eye of Gruumsh


With your first set of adventures firmly under your belt you are relaxing and basking in the glory of a job well done. While at the local tavern imbibing in some well-earned spirits, a commotion can be heard outside. As you step outside the villagers are pampering two children who apparently just rode into town on a very sweaty and tired pony. An arrow is sticking out of the mount’s flank. As...   [Klicke hier für weiteres]
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FN3 - Warrens of the Trog King

FN3 - Warrens of the Trog King


Local farmers have been coming into Feastelburg recently recounting harrowing stories of a growing number of attacks upon the land. Farmers and travelers have decidedly noted that the creatures causing the problems are troglodytes. The creatures seem to be becoming bolder in their attacks as initially they were at night under cover of darkness. The last several attacks have occurred during daylight...   [Klicke hier für weiteres]
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FN4 - Recovery of the Intrepid

FN4 - Recovery of the Intrepid


"Yea I knows of a job for the likes of you" the bartender says as he wipes off the table. "This wizard who lives near the shore about two or three days ride lost somethin' he was expected on the ship The Intrepid. I hear he wants the cargo back and is willing to pay good coin for it to any who'd chance going into the Lake of Chaos." A grizzled old man in the corner gasps and says...   [Klicke hier für weiteres]
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FN5 - The Holdfist Caverns

FN5 - The Holdfist Caverns


The humanoids of the north are preparing to attack! Reports of large gatherings of evil creatures are coming in near the Holdfist Mountains. With more and more verified reports coming in something needs to be done quickly. With your fame firmly intact the people have asked your group to once again save the day....are you ready for your next challenge? Ya know....wasn't there an old castle around...   [Klicke hier für weiteres]
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FN6 - Sunken Temple of Bulu

FN6 - Sunken Temple of Bulu


Tillius Morganstein aka the Mad Mage has selected your group to investigate an ancient temple hidden below the peaceful waters of Lake Springwood. The wizard is too old to investigate the area himself and has enlisted your help. While he has studied the ancient texts dedicated to "Bulu" he cannot define what dangers may lurk or what treasures may await those brave enough to delve into the...   [Klicke hier für weiteres]
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FN7 - Ruins of Tarlac Keep

FN7 - Ruins of Tarlac Keep


Fresh off the adventure trail your party takes refuge at the small caravan stop at the Village of Tomore. There your party hears a bard tell the tale of “Tarlac Keep” which was laid siege to by two dragons and a horde of humanoids. While the mighty keep fell the subsequent military action was enough to quell further issues. By the end of the tale your group feels that a real estate deal...   [Klicke hier für weiteres]
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FN8 - Codic Keep

FN8 - Codic Keep


While the name Codic Keep used to have prestige associated with it in the past, it is now a crumbling fortress blasted years ago by a large tornado. Now the ruin sits next to a swamp and is pretty much left ignored. Recently word has reached Feastelburg that strange lights have been noticed near the keep and many have wondered if the wanted criminal relative has returned to reclaim the property. Wanted...   [Klicke hier für weiteres]
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FN9 - Karnack Sanctuary

FN9 - Karnack Sanctuary


Nestled high in the mountains of the Holdfists is Karnack, known for a millennium as the ‘city of the gods’. Known for its multitude of shrines, one in particular has caught the attention of the party. Annwyn is the legendary Plane of Magic for Filbar and can be used to recharge magical weapons that ‘lose their edge’. This adventure was used to help the party recharge one of...   [Klicke hier für weiteres]
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FO1 - Ruins of Linthar Keep

FO1 - Ruins of Linthar Keep


Word has reached your ears that a relic weapon is nearby and at the ruins of Linthar Keep. Once a bastion of humanity the remains of this fortress is now home to roving bands humanoids that have been attacking nearby communities. Can your young adventurer brave the dungeon of the old keep and find the riches others have been unable to…..the famed SKULLCLEAVER blade! This adventure setting...   [Klicke hier für weiteres]
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FO2 - Forstal's Final Rest

FO2 - Forstal's Final Rest


Decades ago a group of adventurers saved the town of Logan’s Bluff from a humanoid incursion. While the battle ended in a victory, the cost was high when the party lost a valued member of their group. In his honor his comrades and grateful citizens built a tomb over his final resting spot. In the decades since the battle peace has reigned but has recently waned with the advent of more humanoid...   [Klicke hier für weiteres]
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FO4 - Morian Curse

FO4 - Morian Curse


After a few adventures you decide to find safety in a city setting. Along the way to Morristown you discover a few abandoned villages causing to wonder what is going on. With further investigation you quickly discover that something sinister is afoot and begin to uncover an evil cult! Can your party rescue the citizens and put an end to the nefarious religion? This adventure setting was designed...   [Klicke hier für weiteres]
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FO5 - Voltar's Chapel

FO5 - Voltar's Chapel


Decades ago a small but influential cult controlled a small area around the Dwarven holdings of Agar. For unknown reasons this cult died out and the shrine was lost to the sands of time. Recently the local thane has received reports that there has been renewed activity in the area and a gathering of humanoids in the area. While the thane’s men have fought bravely they were no match for this group...   [Klicke hier für weiteres]
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FO6 - Conquest of Ironrod Tower

FO6 - Conquest of Ironrod Tower


The local nobles of the region have sent word to your group requesting a meeting. Later that day you find the Black Raven roadside tavern and are met at the door. After being escorted to a back room which has seen its share of shady dealings you are propositioned with an offer to investigate and depose a set of local nobles who are brothers. Rumor has it that the Ironrod brothers, who have been overtaxing...   [Klicke hier für weiteres]
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FO7 - Tomb of Delekin the Fallen

FO7 - Tomb of Delekin the Fallen


Half a century ago the legendary mage Delekin reached his zenith but began a fall of monumental disaster. After being betrayed by his party the mage changed alignment and began a cruel tirade against the residents. He was finally taken down by the Lords of Evil and imprisoned in a tomb created to lure good adventurers to their death. Many have entered the unholy locale and none have returned. Whatever...   [Klicke hier für weiteres]
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FO8 - The Thane's Crypt

FO8 - The Thane's Crypt


The Thane’s Crypt is one of my original adventures created a very long time ago. That being said it has been dusted off and revamped a bit for an interesting solo adventure for a low level or novice PC. A fortress fell to the forces of nature decades ago and the dungeon entrance has recently been discovered by a shepherd. It pits the PC against other parties who have found the crypt area to find...   [Klicke hier für weiteres]
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FP1 - Yasmine's Tower

FP1 - Yasmine's Tower


Deep in a secluded vale is a place known to the locals as Yasmine's Tower. It is said that she is an evil witch who uses magic to bend lost travellers to her will. Can your party put an end to this evil? This adventure is for beginning levels and can be incorporated into any campaign setting or used with additional adventures in the Filbar realm as a continuing campaign. Also this is set near the...   [Klicke hier für weiteres]
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FP10 - Church of Scakla

FP10 - Church of Scakla


The Holdfist Mountain range hosted many battles during the Troll Wars and during the dark years many villages, shrines, and castles were destroyed. When the fighting was over the villages were rebuilt so that farmers could resupply the duchy and the former strongholds were lost to the sands of time. One of these forgotten areas is the Church of Scakla and is said to be home to lost magical items......   [Klicke hier für weiteres]
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FP11 - Johan's Lost Vault

FP11 - Johan's Lost Vault


At one time the City of Tygos was a bustling metropolis located in the southeastern portion of the Plains of Dorack. Sitting in the shadow of the Dorack Mountains this city flourished as a trading metropolis. Decades ago the leaders of the city, the Serpentine Cultists, began a racially charged campaign against certain factions of the Plainsmen tribes. The resulting response of the Plainsmen was devastating...   [Klicke hier für weiteres]
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FP12 - Raiders at Fargone

FP12 - Raiders at Fargone


Coming off the Plains of Dorack, you enter the Glockenspiel Mountains, where the remote village of Fargone is located. A merchant caravan you encountered a few days ago mentioned that Fargone residents have discovered a pass through the mountains to the sea; and a new trade route is opening up. This sounds like a nice place to stop before venturing to the sea! As you approach the area where Fargone...   [Klicke hier für weiteres]
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