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Player Paraphernalia #52 The Berserker (Class Archetype)

Player Paraphernalia #52 The Berserker (Class Archetype)


Player Paraphernalia #52 The Berserker (Class Archetype) Warriors whose focus on battle is legendary, letting nothing get get between them and their next kill, including even the most grievous of wounds. This issue of Player Paraphernalia offers the berserker archetype for both the barbarian and fighter core classes, including new feats that compliment the archetype in either form. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #54 The Shadow Monk (Archetype Class)

Player Paraphernalia #54 The Shadow Monk (Archetype Class)


Player Paraphernalia #54 The Shadow Monk (Archetype Class) Not all monks follow the path of peace and self-enlightenment. The Shadow Monk follows a much darker path, hidden in the shadows. This archetype includes an archetype version for both the traditional monk and the Unchained Monk as found in Pathfinder Unchained. This is an original concept by Randy Price and edited and formatted by John Buckley....   [click here for more]
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Player Paraphernalia #60 The Mystagogue (Hybrid Class)

Player Paraphernalia #60 The Mystagogue (Hybrid Class)


Player Paraphernalia #60 The Mystagogue (Hybrid Class) An original concept by Palak Shah, the Mystagogue is a hybrid class, a mixture of the Cleric and Sorcerer. Although the Diocesan from the 2015 December Player Paraphernalia Special provided a hybrid class of the same two core classes, Palak's concept and contributions takes the class more into the realm of bloodlines and an eclectic mix of arcane...   [click here for more]
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Player Paraphernalia #61 The Sellsword (Hybrid Class)

Player Paraphernalia #61 The Sellsword (Hybrid Class)


Player Paraphernalia #61 The Sellsword (Hybrid Class) An original concept by Adam Matherly, a martial hybrid class built upon the fighter and ranger. A mercenary by trade, the sellsword excels in the heat of battle, using both skill and talent to mow down the enemy while protecting his brothers. The sellsword relies on bravado, reputation, and skill to dispatch others for pay and glory. Turning off...   [click here for more]
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Player Paraphernalia #65 The Eldritch Desperado (Hybrid Class)

Player Paraphernalia #65 The Eldritch Desperado (Hybrid Class)


Player Paraphernalia #65 The Eldritch Desperado A arcane wielding spellcaster hybrid, the eldritch desperado uses hiw own magical energies to enhance his shots from his trusty duster. Built upon the gunslinger and sorcerer, this original concept by Adam Matherly builds upon the skill and power of the gun with the eldritch energies of the arcane. Turning off backgrounds for a Printer Friendly Version...   [click here for more]
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Player Paraphernalia #74 The Hospitallar (Hybrid Class)

Player Paraphernalia #74 The Hospitallar (Hybrid Class)


Player Paraphernalia #74 The Hosptiallar Service comes from both a just cause and true faith. The hospitallar takes up the shield of chivalry and the armor of piety in service to both church and state. Offering a hybrid class that builds upon the cavalier's need of belonging for cause through his order and the divine might of the cleric to provide the crucial aid need when facing those that oppose...   [click here for more]
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Player Paraphernalia #76 Giant Hunters and Beast Lords

Player Paraphernalia #76 Giant Hunters and Beast Lords


Player Paraphernalia #76 Giant Hunters and Beast Lords Two class concepts set to fighter, barbarian, and ranger archetype and two new cavalier Orders The Giant Hunter gains a boost in strength to take on the larger brutes and eventually learns how to alter his form to level the playing field when attacking creatures of the giant variety. The Beast Lord takes on bestial features to tap into his own...   [click here for more]
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Player Paraphernalia #79 The Pale Adversary (new Alternate Class)

Player Paraphernalia #79 The Pale Adversary (new Alternate Class)


Player Paraphernalia #79 The Pale Adversary If you saw the last issue, we presented several new undead oriented cavalier orders. And you may be wondering, how can these be employed? Well, in this issue we introduce a new alternate class for the cavalier, the Pale Adversary. This unique class has close ties to the world of the undead with an undead mount and the ability to summon undead allies as it...   [click here for more]
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Player Paraphernalia #8  The Theosophyst

Player Paraphernalia #8 The Theosophyst


Player Paraphernalia #8 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new hybrid character class, the Theosophyst. The Theosophyst couples the power of the cleric and wizard, allowing him to select both divine and arcane spells. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #81 The Blackguard (Hybrid Class)

Player Paraphernalia #81 The Blackguard (Hybrid Class)


Player Paraphernalia #81 The Blackguard The world is full of dark intentions and bleak moral apathy. Issue #81 introduces a new class that thrives in such a world, willing to take advantage of any situation for its own gratification. The blackguard is based on the barbarian and rogue classes, learning to focus hiw own dark deeds to a preternatural degree while learning new ways to use this focus intensity...   [click here for more]
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Player Paraphernalia #82 The Esotericist (Archetype Class)

Player Paraphernalia #82 The Esotericist (Archetype Class)


Player Paraphernalia #82 The Esotericist (Archetype Class) Knowledge is not the province of faith and guidance of gods, and the Esotericist dabbles in the realms of mind and the psyche. Issue #82 presents the Esotericist, an oracle archetype created by Margherita Tramontano. The archetype also includes the "Crazy" curse. A new psychically focused Mystery is also presented that can be used with the...   [click here for more]
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Player Paraphernalia #84 Domains of the Kingdom (Ten Nature Domains)

Player Paraphernalia #84 Domains of the Kingdom (Ten Nature Domains)


Player Paraphernalia #84 Domains of the Kingdom, Ten Nature Domains This issue of Player Paraphernalia offers ten new nature-based domains designed for druids and other nature-themed classes. Offering the contributions of Jeff Gomez and Maria Smolina, the domains of bat, bear, and boar provide the means of capturing the essence of several animals and the rugged taiga environment. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #85 The Seven Odious Orders (Seven Cavalier Orders)

Player Paraphernalia #85 The Seven Odious Orders (Seven Cavalier Orders)


Player Paraphernalia #85 The Seven Odious Orders Introducing seven new cavalier orders based on seven deadly sins. Sparked from a discussion with Adam Matherly, the orders of Anger, Envy, Gluttony, Greed, Lust, Pride, and Sloth. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing...   [click here for more]
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Player Paraphernalia #86 Seasoned Flexibility (Three New Archetypes)

Player Paraphernalia #86 Seasoned Flexibility (Three New Archetypes)


Player Paraphernalia #86 Seasoned Flexibility, Three New Archetypes This issue of the Player Paraphernalia presents three new archetypes. The Ruthless Overseer by Derek Blakely presents a rogue archetype that thrives off of the misery of others. The Seasoned Veteran by Nikolai Samarine presents a fighter archetype for a matured warrior. And finally, the Whip Master, another fighter archetype whose...   [click here for more]
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Player Paraphernalia #88 Taking on the Dead (New Cleric Archetypes)

Player Paraphernalia #88 Taking on the Dead (New Cleric Archetypes)


Player Paraphernalia #88 Taking on the Dead, New Cleric Archetypes This issue introduces three new cleric archetypes that focus on taking the fight to undead. The ghost hunter learns how to harness his ability to channel energy in enhancing his weapons and armor to deal with the incorporeal threats. The Undead Hunter hearkens back to an older version of the cleric, not only using her channel energy...   [click here for more]
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Player Paraphernalia #89 Lead in the Air (New Gunslinger Archetypes)

Player Paraphernalia #89 Lead in the Air (New Gunslinger Archetypes)


Player Paraphernalia #89 Lead in the Air, New Gunslinger Archetypes This issue features the creations of N. Jolly, two gunslinger archetypes that couldn't be further apart in regards to purpose and design, yet this dichotomy offers an interesting balance in functionality. The archetypes are the Close Quarters Combatant and the Heavy Gunner, each focusing on a different type of firearm. Three new feats...   [click here for more]
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Player Paraphernalia #9  The Inviolate Hound

Player Paraphernalia #9 The Inviolate Hound


Player Paraphernalia #9 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new hybrid character class, the Inviolate Hound. The Inviolate Hound couples the power of the inquisitor and rogue to breach any level to find the truth. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #90 Truly Nature's Ally (New Archetypes)

Player Paraphernalia #90 Truly Nature's Ally (New Archetypes)


Player Paraphernalia #90 Truly Nature's Ally, New Archetypes This issue introduces six new archetypes, each focusing on summoning nature's ally or other wild aspects. There are two new archetypes for the druid, hunter, and ranger, including archetypes that completely replace the spell-casting ability. Based on a thread found in the Pathfinder RPG group on facebook, the challenge was to present something...   [click here for more]
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Player Paraphernalia #92 The Magician (New Archetypes)

Player Paraphernalia #92 The Magician (New Archetypes)


Player Paraphernalia #92 The Magician, New Archetypes This issue introduces three new non-arcane archetypes. Rather, these archetypes focus on the craft of the magician: prestidigitation and legerdemain. There is the Stage Magician for the bard that uses his ability to tell astounding stories while performing amazing feats of misdirection and death defying stunts. The Street Magician for the monk prefers...   [click here for more]
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Player Paraphernalia #96 Cavaliers Unhinged, Taking Chivalry in a New Direction

Player Paraphernalia #96 Cavaliers Unhinged, Taking Chivalry in a New Direction


Player Paraphernalia #96 Cavaliers Unhinged, Taking Chivalry in a New Direction The concept of the unmounted cavalier is not a new one, but we are offering two new archetypes that take that idea into a whole new direction as well as a darker, more Lovecraftian themed order for those that wish to take their cavaliers into the realm of horror. Rodney Sloan has contributed two pieces to this issue including...   [click here for more]
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Player Paraphernalia #97 Arcane Specialists, Wizard Archetypes

Player Paraphernalia #97 Arcane Specialists, Wizard Archetypes


Player Paraphernalia #97 Arcane Specialists, Wizard Archetypes This issue presents three new archetypes for the wizard. Each focuses on one aspect of the signature class features of the wizard, including the Bondsman, the Familiarist, and the Secondus. The bondsman grants additional abilities to for the wizard that likes to rely on an arcane talisman. The familiarist builds a supernatural bond with...   [click here for more]
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Player Paraphernalia #98 Students of Lore and Magic, Optional Spell-Casting Rules

Player Paraphernalia #98 Students of Lore and Magic, Optional Spell-Casting Rules


Player Paraphernalia #98 Students of Lore and Magic, Optional Spell-Casting Rules While spell-casters prove a powerful and invaluable ally in an adventuring party, there are many times that players choose other options and you end up missing a vital functionary within the party. Options generally run from providing NPC support or adjusting scenarios to deal with missing support. However, this issue...   [click here for more]
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Player Paraphernalia April Special: Jesting and Buffoonery Abounds

Player Paraphernalia April Special: Jesting and Buffoonery Abounds


Player Paraphernalia April Special Jesting and Buffoonery Abounds (Archetypes +) This issue brings you three archetypes, a new cleric domain, and an Oracle Mystery and Curse that focus on the playful side of role playing in commemoration of the first day of April. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background...   [click here for more]
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Player Paraphernalia December Special -- The Diocesan

Player Paraphernalia December Special -- The Diocesan


Player Paraphernalia December Special -- The Diocesan Player Paraphernalia December Special The Diocesan In honor of the Winter Solstice and seasonal holiday, a special December issue of Player Paraphernalia brings you the Diocesan. The Dio-what? The Diocesan, a hybrid class that joins the arcane and spontaneous casting of the sorcerer with the channel energy and domains of the cleric. Although a...   [click here for more]
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Player Paraphernalia May Special -- The Opportunist

Player Paraphernalia May Special -- The Opportunist


Player Paraphernalia May Special The Opportunist This special May issue presents a new base class, the Opportunist. Focusing on the more finesseable combat maneuvers including disarm, feint, steal, and trip the Opportunist is nearly as skillful as the rogue while gaining access to a special opportunity pool which empowers many of his class abilities. This issue also introduces the Armor Cutting combat...   [click here for more]
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Player Paraphernalia October Special -- The Juju Doctor

Player Paraphernalia October Special -- The Juju Doctor


Player Paraphernalia October Special The Juju Doctor The month of spooks and spectres, so we decided a Halloween issue was appropriate. Rather than doing something traditional, this issue introduces the Juju Doctor, a spell caster that dwells in both the land of the living and the dead, communicating with the Loa and focusing their powers for a variety of situations. Although loosely based on the...   [click here for more]
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Player Paraphernalia September Special -- The Salty Dog

Player Paraphernalia September Special -- The Salty Dog


Player Paraphernalia September Special The Salty Dog In honor of the International Talk Like A Pirate Day!!! this special September issue presents a new base class, the Salty Dog. Part pirate, part acrobat and very much an amenable carouser, the salty dog seamlessly moves about a ship in the roughest of conditions and has been trained and tried in the art of shipboard skirmishes. While definitely...   [click here for more]
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Spell Innovations, Draconic Aspects

Spell Innovations, Draconic Aspects


Spell Innovations, Draconic Aspects offers ten spells focusing on the power of dragons. Three spells designed to grant the caster draconic characteristics and seven summoning spells for conjuring dragon kind for aid. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...   [click here for more]
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Spell Innovations, Fey Folio

Spell Innovations, Fey Folio


Spell Innovations, Fey Folio offers a focused set of Summoning spells for those of the Fey persuasion. In addition, others spells are included that allow the caster to temporarily grant feyness to himself or another. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...   [click here for more]
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Spell Innovations, Mage Armor

Spell Innovations, Mage Armor


Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Mage Armor spell and includes twenty variant spells built around this tried and true arcane spell. In addition, a new magical item is introduced,Scroll Armor. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Spell Innovations, Shield

Spell Innovations, Shield


Spell Innovations focuses on one spell and offers several variants and enhanced spells built upon the foundation of the original spell. This installment looks at the Shield spell and includes twenty variant spells built around this tried and true arcane spell. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off...   [click here for more]
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Going Postal - Tech Bites (Vehicles)

Going Postal - Tech Bites (Vehicles)


Going Postal! Welcome to the tenth super sized issue of Going Postal, a series of supplements for the Mutant Future role-playing game by Goblinoid Games. This super sized issue introduces Vehicles of the Aftermath, providing a flexible set of rules and guidelines for creating and using vehicles in the Mutant Future. Several example vehicles are also included ranging from the Anti-Grav Flitter to the...   [click here for more]
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Player Paraphernalia #103 Re-envisioning Leadership, Born to Follow

Player Paraphernalia #103 Re-envisioning Leadership, Born to Follow


Player Paraphernalia #103 Re-envisioning Leadership, Born to Follow The Leadership feat, one of the most divisive and potentially OP feats in Pathfinder. At the same time, historically, high-level characters had the ability to attract others to their cause simply because of their level. So this supplement attempts to introduce leadership as an innate skill or ability that every player character has...   [click here for more]
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Player Paraphernalia #106 The Priest, A New Base Class

Player Paraphernalia #106 The Priest, A New Base Class


Player Paraphernalia #106 The Priest, A New Base Class Issue #106 introduces a new base class, The Priest. While divinely inspired, the priest's strength and roles rely on social interaction with others as he expounds on his faith to others. Unlike other divine classes, the priest strength comes in his meekness and ability to seek non-violent solutions. While not geared for every type of game, those...   [click here for more]
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Player Paraphernalia #109 The Wealdler, a New Hybrid Class

Player Paraphernalia #109 The Wealdler, a New Hybrid Class


Player Paraphernalia #109 The Wealdler, a New Hybrid Class Issue #109 introduces the wealdler, a hybrid class of the bard and druid that may affect the environment with their performance. From soothing animals to summoning treants to do her bidding, the wealdler uses her abilities to protect nature from those that would attempt to corrupt or destroy it. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #111 The Vanguard, a New Hybrid Class

Player Paraphernalia #111 The Vanguard, a New Hybrid Class


Player Paraphernalia #111 The Vanguard, a New Hybrid Class Issue #111 introduces the vanguard, a hybrid class of the ranger and rogue that focuses on skills of espionage and survival. The vanguard excels in quick and deadly strikes then disappearing back into her surroundings. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off...   [click here for more]
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Player Paraphernalia #112 The Marshal, a New Hybrid Class

Player Paraphernalia #112 The Marshal, a New Hybrid Class


Player Paraphernalia #112 The Marshal, a New Hybrid Class Issue #112 introduces the marshal, a hybrid class of the gunslinger and paladin whose faith allows him to go forth and bring the law to the lawless through the strength of his will and trusted gun. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images...   [click here for more]
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Player Paraphernalia #113 Prestigious Variants Volume II, D-H Prestige Classes

Player Paraphernalia #113 Prestigious Variants Volume II, D-H Prestige Classes


Player Paraphernalia #113 Prestigious Variants Volume II, D-H Prestige Classes Issue #113 presents five prestige classes broken down as a variant multiclass as introduced in Paizo's Pathfinder UnchainedTM. This issue covers the Dragon Disciple, Duelist, Eldritch Knight, Holy Vindicator, and Horizon Walker. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers...   [click here for more]
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Player Paraphernalia #120 Advanced Prestige Classes, Volume II

Player Paraphernalia #120 Advanced Prestige Classes, Volume II


Player Paraphernalia #120 Advanced Prestige Classes, Volume II While prestige classes have become passé, they can still be useful in providing that extra punch to a character's overall build. This issue provides three prestige classes, the agnostic, the cailleach, and the mortificator. Each is based off of a base class found in Paizo's Pathfinder Role Playing Game Advanced Player's GuideTM, including...   [click here for more]
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Player Paraphernalia #133 The Sorcerer's Secrets Vol I, Core Bloodline Expansions

Player Paraphernalia #133 The Sorcerer's Secrets Vol I, Core Bloodline Expansions


Player Paraphernalia #133 The Sorcerer's Secrets Vol I, Core Bloodline Expansions Welcome to issue #133 of the Player Paraphernalia series. This issue introduces new options regarding Sorcerer bonus bloodline spells. Rather than just a single spell gained per level, the sorcerer may choose from a limited list of spells. Two options are presented in managing the inclusion of this bonus spell option....   [click here for more]
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Player Paraphernalia #134 The Sorcerer's Secrets Vol II, Advanced Player Bloodline Expansions

Player Paraphernalia #134 The Sorcerer's Secrets Vol II, Advanced Player Bloodline Expansions


Player Paraphernalia #134 The Sorcerer's Secrets Vol II, Advanced Player Bloodline Expansions Welcome to issue #134 of the Player Paraphernalia series. This issue continues the options regarding Sorcerer bonus bloodline spells presented in Player Paraphernalia #133. Rather than just a single spell gained per level, the sorcerer may choose from a limited list of spells. Two options are presented in...   [click here for more]
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Player Paraphernalia #137 The Dark-Soul, The Darkness Bites Back

Player Paraphernalia #137 The Dark-Soul, The Darkness Bites Back


Player Paraphernalia #137 The Dark-Soul, The Darkness Bites Back Welcome to issue #137 of the Player Paraphernalia series. This issue introduces a hybrid class based off of Dreamscarred Press' Soulknife class and the Ninja. The Dark-Soul manifests deadly weapons composed of shadow and wields the power of the night while she hunts for her next target. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #145 Alternate Infernal Bloodlines, Volume I

Player Paraphernalia #145 Alternate Infernal Bloodlines, Volume I


Player Paraphernalia #145 Alternate Infernal Bloodlines, Volume I Introducing seven alternate sorcerer bloodlines, focusing on nine of the more commonly known devils found in Paizo's Bestiary™. Similar to associated arcane sub-schools or sub-domains, alternate sorcerer bloodlines focus on specific attributes of the associated bloodline, replacing bonus spells, feats, arcana, or powers for others...   [click here for more]
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Player Paraphernalia #147 Bloodline Schools Part I, New Arcane Schools

Player Paraphernalia #147 Bloodline Schools Part I, New Arcane Schools


Player Paraphernalia #147 Bloodline Schools Part I, New Arcane Schools This issue presents several new schools for the wizard based on many of the sorcerer bloodlines found in Paizo's Pathfinder Roleplaying Game Core Rulebook™. Rules are also presented explaining how bloodline schools function differently than standard arcane schools and eight schools from which to choose from. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #156 The Colossus, A New Base Class

Player Paraphernalia #156 The Colossus, A New Base Class


Player Paraphernalia #156 The Colossus, A New Base Class Welcome to issue #156 of the Player Paraphernalia series. This issue introduces the creation of the Colossus base class,the creation of Aaron Hollingsworth along with an Irish/Gaelic spin by John Buckley. The Colossus represents strength incarnate, relying on brute strength and resolve to overcome any problem. Based on the tropes of Dr. Jekyl/Mr...   [click here for more]
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Player Paraphernalia #157 The Dwarven Paragon, Doing it Old-School Again

Player Paraphernalia #157 The Dwarven Paragon, Doing it Old-School Again


Player Paraphernalia #157 The Dwarven Paragon, Doing it Old-School Again Welcome to issue #157 of the Player Paraphernalia series. This issue introduces a new base class limited to those with dwarven blood. The Mynrughdaer represents the pinnacle of dwarven excellence both in martial skill and spiritual focus of his ancestral heritage. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #50 The Elemental Ninja (Class Archetypes)

Player Paraphernalia #50 The Elemental Ninja (Class Archetypes)


Player Paraphernalia #50 The Elemental Ninja (Class Archetypes) More than simple assassins and agents of espionage, the ninja captures an air of mysticism and mystery. The following archetypes presented in this issue focus on the more supernatural aspects of this oriental character steeped both in history and legend. First of a two part series, this issue introduces the Earth Ninja, Fire Ninja, and...   [click here for more]
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Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes)

Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes)


Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes) More than simple assassins and agents of espionage, the ninja captures an air of mysticism and mystery. The following archetypes presented in this issue focus on the more supernatural aspects of this oriental character steeped both in history and legend. Second of a two part series, this issue introduces the Void Ninja, Water...   [click here for more]
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Player Paraphernalia #53 The Shinobi Master (Hybrid Class)

Player Paraphernalia #53 The Shinobi Master (Hybrid Class)


Player Paraphernalia #53 The Shinobi Master (Hybrid Class) This issue of the Player Paraphernalia introduces a new hybrid class, the Shinobi Master. Taking the deadly focus of the ninja with the mystical and martial skills of the monk, the Shinobi Master is the ultimate synthesis of stealth and martial skill in the arts of unarmed combat. A new feat is also provided designed for this class. Turning...   [click here for more]
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Player Paraphernalia #55 The Shadowfire Acolyte (Base Class)

Player Paraphernalia #55 The Shadowfire Acolyte (Base Class)


Player Paraphernalia #55 The Shadowfire Acolyte (Base Class) Following the darker theme introduced in last issue, Issue #55 provides a new base class, the Shadowfire Acolyte. Not only is this base class covered in detail, but a new type of energy is introduced, shadowfire. An original concept by Randy Price, both the energy and corresponding class were created with a darker and more "evil" bent available...   [click here for more]
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