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Player Paraphernalia #31 The Totemic Sentinel (Hybrid)

Player Paraphernalia #31 The Totemic Sentinel (Hybrid)


Player Paraphernalia #31 The Totemic Sentinel This issue offers a new hybrid built from the Druid and Fighter core classes. The totemic sentinel gains the power and strengths of a chosen animal totem, gaining natural attacks and the ability to shape shift into his chosen animal spirit. This supplement includes twelve animal totems to choose from ranging from the badger to the wolf. This Player...   [click here for more]
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Player Paraphernalia #32  The Ecclesiast

Player Paraphernalia #32 The Ecclesiast


Player Paraphernalia #32 The Ecclesiast This issue introduces a new archetype for the Magus class. The Ecclesiast twists the magus character to the side of the divine, combining the magus' unique combat abilities with the ability to cast divine spells and channel energy. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the...   [click here for more]
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Player Paraphernalia #33 The Ghost Hunter (Archetypes)

Player Paraphernalia #33 The Ghost Hunter (Archetypes)


Player Paraphernalia #33 The Ghost Hunter (Archetypes) This issue introduces a three new archetypes (a barbarian, fighter, and ranger version) and a new Sorcerer bloodline that focuses on battling the incorporeal creatures of the night. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier...   [click here for more]
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Player Paraphernalia #34 The Domain Specialist (Archetype)

Player Paraphernalia #34 The Domain Specialist (Archetype)


Player Paraphernalia #34 The Domain Specialist (Archetype) This issue introduces a new archetype for the cleric that focuses on his domain powers. New feats relating to domains are also introduced. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background images to make it easier for printing ...   [click here for more]
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Player Paraphernalia #35 The Hand of Faith (Archetype)

Player Paraphernalia #35 The Hand of Faith (Archetype)


Player Paraphernalia #35 The Hand of Faith (Archetype) This issue introduces a new archetype for the cleric that completely customizes the cleric's non spell class abilities through the power of faith. Two new feats relating to this archetype are also presented. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background...   [click here for more]
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Player Paraphernalia #36 The Highwayman (hybrid class)

Player Paraphernalia #36 The Highwayman (hybrid class)


Player Paraphernalia #36 The Highwayman (Hybrid Class) This issue introduces a new hybrid class, the highwayman. The knight of the road, or gentleman bandit; the highwayman combines the code of honor of a cavalier with the less than honorable skills of the rogue. A new Order is also presented that may be used by Cavaliers or Samurai. Turning off backgrounds for a Printer Friendly Version This...   [click here for more]
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Player Paraphernalia #37 The Wushu Master (hybrid class)

Player Paraphernalia #37 The Wushu Master (hybrid class)


Player Paraphernalia #37 The Wushu Master (Hybrid Class) This issue introduces a new hybrid class, the wushu master. Combining the martial arts of the monk with the arcane spell casting of the wizard, the wushu master's unarmed attack can really punch it up with power. Four new oriental weapons are also included as well as feats designed for the Wushu Master. Turning off backgrounds for a Printer...   [click here for more]
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Player Paraphernalia #38 The Way of Armor I (Alternate Archetypes)

Player Paraphernalia #38 The Way of Armor I (Alternate Archetypes)


Player Paraphernalia #38 The Way of Armor I (Alternate Archetypes) This issue focuses on the Armor Master fighter archetype, applying its effects to five other classes including the barbarian, cavalier, inquisitor, paladin, and charger (a new base class introduced in issue #25). Sacrifices are made, but the benefits of mastering the second skin easily pays for itself in the heat of battle. Turning...   [click here for more]
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Player Paraphernalia #39 The Way of Armor II (Alternate Archetypes)

Player Paraphernalia #39 The Way of Armor II (Alternate Archetypes)


Player Paraphernalia #39 The Way of Armor II (Alternate Archetypes) This issue focuses on the Armored Hulk archetype, applying its effects to five other classes including the barbarian, cavalier, paladin, ranger, and charger (a new base class introduced in issue #25). Being able to move quickly while wearing 50 lbs of metal is no easy task, but for the armored hulk it is as natural as wearing nothing...   [click here for more]
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Player Paraphernalia #4  The Arcanger

Player Paraphernalia #4 The Arcanger


Player Paraphernalia #4 This is a new series of short and ecnomical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Ranger class. The Arcanger couples the power of the ranger with the arcane abilities of the wizard to a limited degree.. Turning off backgrounds for...   [click here for more]
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Player Paraphernalia #40 Master of the Way (hybrid class)

Player Paraphernalia #40 Master of the Way (hybrid class)


Player Paraphernalia #40 The Master of the Way (Hybrid Class) This issue introduces a new hybrid class, the Master of the Way. Combining the martial arts of the monk with the divine healing and spell casting abilities of the cleric, the master of the way's unarmed attack can really punch it up with power. New feats designed for the Master of the Way, new spells, and magic items are included. Turning...   [click here for more]
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Player Paraphernalia #41 Core Prestige Classes (Barbarian, Bard, and Cleric)

Player Paraphernalia #41 Core Prestige Classes (Barbarian, Bard, and Cleric)


Player Paraphernalia #41 Core Prestige Classes (Barbarian, Bard, and Cleric) Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offering an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same...   [click here for more]
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Player Paraphernalia #42 Core Prestige Classes (Druid, Fighter, and Monk)

Player Paraphernalia #42 Core Prestige Classes (Druid, Fighter, and Monk)


Player Paraphernalia #42 Core Prestige Classes (Druid, Fighter, and Monk) Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality....   [click here for more]
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Player Paraphernalia #43 Core Prestige Classes (Paladin, Ranger, and Rogue)

Player Paraphernalia #43 Core Prestige Classes (Paladin, Ranger, and Rogue)


Player Paraphernalia #43 Core Prestige Classes (Paladin, Ranger, and Rogue) Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality....   [click here for more]
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Player Paraphernalia #44 Core Prestige Classes (Sorcerer and Wizard)

Player Paraphernalia #44 Core Prestige Classes (Sorcerer and Wizard)


Player Paraphernalia #44 Core Prestige Classes (Sorcerer and Wizard) Prestige classes have taken a back seat to archetypes and hybrid classes of late. Presented are three new prestige classes built upon the core classes they represent. These prestige classes offer an accelerated method of gaining a secondary core class without the need to multi-class for several levels to gain the same functionality....   [click here for more]
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Player Paraphernalia #45 The Bruiser (Base Class)

Player Paraphernalia #45 The Bruiser (Base Class)


Player Paraphernalia #45 The Bruiser (Base Class) Classes that focus on unarmed attacks seem to rely on the standard goto Monk class with its oriental flavor. The Brawler takes it a step closer to a traditional pugilistic theme, but still relies on the standard monk abilities including flurry of blows and AC bonus. The Bruiser offers another version of a head bashing brute that relies on his hands...   [click here for more]
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Player Paraphernalia #46 Flowing Water Style

Player Paraphernalia #46 Flowing Water Style


Player Paraphernalia #46 Flowing Water Style (Martial Arts Style Feats) The Flowing Water Style allows the warrior to use a wide variety of weapon ranging from the bo staff to the Yueng Yang Blade in a style that allows the wielder to effectively make two weapon attacks, disarm foes, feint opponents, and even sunder weapons and armor. This feat style path allows characters to emmulate the effects...   [click here for more]
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Player Paraphernalia #47 Elemental Domains of Metal and Wood

Player Paraphernalia #47 Elemental Domains of Metal and Wood


Player Paraphernalia #47 Elemental Domains of Metal and Wood The Elemental Domains of Fire, Water, Air, and Earth are represented by the core cleric Domains. However, the alternate elements of Metal and Wood as suggested by the Arcane elemental schools seemed to be lacking. These domains are introduced within this Player Paraphernalia along with two sub-domains for each focusing on both the natural...   [click here for more]
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Player Paraphernalia #48 The Shuhenja (Base Class)

Player Paraphernalia #48 The Shuhenja (Base Class)


Player Paraphernalia #48 The Shuhenja (Base Class) This Oriental themed divine class offers a new take on the original similarly named class. The shuhenja combines the thematic elements of the kami with the addition of the celestial (a.k.a Chinese) Zodiac. The Shuhenja chooses one of the twelve spirit guides represented by the zodiac which grants the class access to a particular elemental domain...   [click here for more]
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Player Paraphernalia #49 Implements of the Ninja

Player Paraphernalia #49 Implements of the Ninja


Player Paraphernalia #49 Implements of the Ninja Master assassins and spies of the East, Ninjas were just as reknown for their tools as their skills. This issue covers several items that no ninja should be without, from the ashiko and shoku used for scalling castle walls to egg shells filled with black powder and other powders. Two new Ninja Tricks are also presented along with the Ninjutsu style...   [click here for more]
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Player Paraphernalia #5  The Conformanger

Player Paraphernalia #5 The Conformanger


Player Paraphernalia #5 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Ranger class. The Conformanger couples the power of the ranger with bestial strength of the animal world. Turning off backgrounds for a Printer Friendly...   [click here for more]
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Player Paraphernalia #50 The Elemental Ninja (Class Archetypes)

Player Paraphernalia #50 The Elemental Ninja (Class Archetypes)


Player Paraphernalia #50 The Elemental Ninja (Class Archetypes) More than simple assassins and agents of espionage, the ninja captures an air of mysticism and mystery. The following archetypes presented in this issue focus on the more supernatural aspects of this oriental character steeped both in history and legend. First of a two part series, this issue introduces the Earth Ninja, Fire Ninja, and...   [click here for more]
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Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes)

Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes)


Player Paraphernalia #51 The Elemental Ninja Part Two (Class Archetypes) More than simple assassins and agents of espionage, the ninja captures an air of mysticism and mystery. The following archetypes presented in this issue focus on the more supernatural aspects of this oriental character steeped both in history and legend. Second of a two part series, this issue introduces the Void Ninja, Water...   [click here for more]
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Player Paraphernalia #52 The Berserker (Class Archetype)

Player Paraphernalia #52 The Berserker (Class Archetype)


Player Paraphernalia #52 The Berserker (Class Archetype) Warriors whose focus on battle is legendary, letting nothing get get between them and their next kill, including even the most grievous of wounds. This issue of Player Paraphernalia offers the berserker archetype for both the barbarian and fighter core classes, including new feats that compliment the archetype in either form. Turning off...   [click here for more]
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Player Paraphernalia #53 The Shinobi Master (Hybrid Class)

Player Paraphernalia #53 The Shinobi Master (Hybrid Class)


Player Paraphernalia #53 The Shinobi Master (Hybrid Class) This issue of the Player Paraphernalia introduces a new hybrid class, the Shinobi Master. Taking the deadly focus of the ninja with the mystical and martial skills of the monk, the Shinobi Master is the ultimate synthesis of stealth and martial skill in the arts of unarmed combat. A new feat is also provided designed for this class. Turning...   [click here for more]
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Player Paraphernalia #54 The Shadow Monk (Archetype Class)

Player Paraphernalia #54 The Shadow Monk (Archetype Class)


Player Paraphernalia #54 The Shadow Monk (Archetype Class) Not all monks follow the path of peace and self-enlightenment. The Shadow Monk follows a much darker path, hidden in the shadows. This archetype includes an archetype version for both the traditional monk and the Unchained Monk as found in Pathfinder Unchained. This is an original concept by Randy Price and edited and formatted by John Buckley....   [click here for more]
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Player Paraphernalia #55 The Shadowfire Acolyte (Base Class)

Player Paraphernalia #55 The Shadowfire Acolyte (Base Class)


Player Paraphernalia #55 The Shadowfire Acolyte (Base Class) Following the darker theme introduced in last issue, Issue #55 provides a new base class, the Shadowfire Acolyte. Not only is this base class covered in detail, but a new type of energy is introduced, shadowfire. An original concept by Randy Price, both the energy and corresponding class were created with a darker and more "evil"...   [click here for more]
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Player Paraphernalia #56 The Noble Barbarian (hybrid class)

Player Paraphernalia #56 The Noble Barbarian (hybrid class)


Player Paraphernalia #56 The Noble Barbarian (Hybrid Class) This issue introduces a new hybrid class, the Noble Barbarian. Combining the Barbarian's rage ability and powers with the Paladin's deific auras and ability to heal, this hybrid class allows for a more savage based class that can share its strengths with others. New feats designed for the Noble Barbarian are included. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #57 The Merciless Warden (hybrid class)

Player Paraphernalia #57 The Merciless Warden (hybrid class)


Player Paraphernalia #57 The Merciless Warden (Hybrid Class) As a follow up to the Noble Barbarian last issue, we introduce the Merciless Warden. Combining the Barbarian's rage ability and powers with the Ranger's natural skills and tenacity when dealing with those that would bring harm to his homeland, this hybrid class allows for a more savage based class that focuses on the ability to dispatch...   [click here for more]
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Player Paraphernalia #58 Wardens of Nature (Class Archetypes)

Player Paraphernalia #58 Wardens of Nature (Class Archetypes)


Player Paraphernalia #58 Wardens of Nature (Class Archetypes) As a wrap up of the previous two issues, this issue introduces four archetypes based on the hybrid classes of the Noble Barbarian and the Merciless Warden. The hybrid classes are converted into barbarian archetypes as well as the Noble Barbarian archetype for the Paladin and the Merciless Warden archetype for the Ranger. Feats designed...   [click here for more]
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Player Paraphernalia #59 The Afflicted Erudite (Base Class)

Player Paraphernalia #59 The Afflicted Erudite (Base Class)


Player Paraphernalia #59 The Afflicted Erudite (Base Class) An original concept by Randy Price, this new base class presents a class of pain and suffering, a dark servant of the Kytons found in Pathfinder's Bestiary 3. A different kind of divine class, that not necessarily evil, the abilities and powers of the class have many maligned aspects. An archetype is also included as well as new feats designed...   [click here for more]
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Player Paraphernalia #6  The Churimanger

Player Paraphernalia #6 The Churimanger


Player Paraphernalia #6 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Ranger class. The Churimanger couples the power of the ranger companion with the evolution pool of the eidolon. Turning off backgrounds for a Printer...   [click here for more]
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Player Paraphernalia #60 The Mystagogue (Hybrid Class)

Player Paraphernalia #60 The Mystagogue (Hybrid Class)


Player Paraphernalia #60 The Mystagogue (Hybrid Class) An original concept by Palak Shah, the Mystagogue is a hybrid class, a mixture of the Cleric and Sorcerer. Although the Diocesan from the 2015 December Player Paraphernalia Special provided a hybrid class of the same two core classes, Palak's concept and contributions takes the class more into the realm of bloodlines and an eclectic mix of arcane...   [click here for more]
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Player Paraphernalia #61 The Sellsword (Hybrid Class)

Player Paraphernalia #61 The Sellsword (Hybrid Class)


Player Paraphernalia #61 The Sellsword (Hybrid Class) An original concept by Adam Matherly, a martial hybrid class built upon the fighter and ranger. A mercenary by trade, the sellsword excels in the heat of battle, using both skill and talent to mow down the enemy while protecting his brothers. The sellsword relies on bravado, reputation, and skill to dispatch others for pay and glory. Turning...   [click here for more]
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Player Paraphernalia #62 The Serpentfolk Aspirant

Player Paraphernalia #62 The Serpentfolk Aspirant


Player Paraphernalia #62 The Serpentfolk Aspirant Known for their mastery over eldritch energies and espionage, serpentfolk find persuasive means to infiltrate nearly any society. As such these enigmatic serpents have ancient arcane means of molding other races into subservience required to further their own agenda. The serpentfolk aspirant is a template that can be used on any humanoid type, representing...   [click here for more]
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Player Paraphernalia #63 Arcane Traditions

Player Paraphernalia #63 Arcane Traditions


Player Paraphernalia #63 Arcane Traditions An original concept by Adam Matherly, arcane traditions are similar to the sorcerer's bloodlines but built upon the eight schools of magic. These traditions may be used in place of a bloodline for aspiring sorcerers. New feats are also included to build upon these traditions. Turning off backgrounds for a Printer Friendly Version This issue does support...   [click here for more]
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Player Paraphernalia #64 The Ravager (Hybrid Class)

Player Paraphernalia #64 The Ravager (Hybrid Class)


Player Paraphernalia #64 The Ravager (Hybrid Class) Born of Fire and Ice, the Ravager is a new hybrid class that combines the wild aspects of the ranger and combine it with the superstitious magics of the witch. Relying on his bonded animal companion through a connection forged from a dark pact from one of the masters of destruction and desolation, the ravager fights for their dark cause with sword...   [click here for more]
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Player Paraphernalia #65 The Eldritch Desperado (Hybrid Class)

Player Paraphernalia #65 The Eldritch Desperado (Hybrid Class)


Player Paraphernalia #65 The Eldritch Desperado A arcane wielding spellcaster hybrid, the eldritch desperado uses hiw own magical energies to enhance his shots from his trusty duster. Built upon the gunslinger and sorcerer, this original concept by Adam Matherly builds upon the skill and power of the gun with the eldritch energies of the arcane. Turning off backgrounds for a Printer Friendly Version...   [click here for more]
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Player Paraphernalia #66 The Witch Hunter V (Hybrid Class)

Player Paraphernalia #66 The Witch Hunter V (Hybrid Class)


Player Paraphernalia #66 The Witch Hunter V A new hybrid class combining the martial arcane finesse of the magus with the drive and determination of the inquisitor. An original concept by Adam Matherly, this version of the witch hunter focuses on dispelling and disrupting the arcane acts of others. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which...   [click here for more]
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Player Paraphernalia #67 The Inexorant (Base Class)

Player Paraphernalia #67 The Inexorant (Base Class)


Player Paraphernalia #67 The Inexorant The ability to mix magic with martial prowess is not solely the province of the magus. The Inexorant presents a martial character class wholly on par with the fighter in regards to combat skills yet capable of wielding eldritch energies generated from his own inner reserve. As for the class name, it is a play on Inexorable: Impossible to Stop or Prevent which...   [click here for more]
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Player Paraphernalia #67.5 Additional Arcane Potentials for the Inexorant

Player Paraphernalia #67.5 Additional Arcane Potentials for the Inexorant


Player Paraphernalia #67.5 Additional Arcane Potentials for the Inexorant Twenty additional arcane potentials for the Inexorant (new base class introduced in Issue #67). This is a promotional issue and requires issue #67 to fully appreciate the powers found within. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which can be used to turn off the background...   [click here for more]
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Player Paraphernalia #68 The Toxicologist (Hybrid Class)

Player Paraphernalia #68 The Toxicologist (Hybrid Class)


Player Paraphernalia #68 The Toxicologist Seeking to build a Hulking character? No longer desiring to Hyde in the darkness? This issue of the Player Paraphernalia series offers the Toxicologist, a hybrid class based on the alchemist and monk. So if you want to improve your combat prowess through better chemistry, check out the Toxicologist! Turning off backgrounds for a Printer Friendly Version...   [click here for more]
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Player Paraphernalia #69 The Tormented (Hybrid Class)

Player Paraphernalia #69 The Tormented (Hybrid Class)


Player Paraphernalia #69 The Tormented Forged from the pain of loss, tempered by the flames of vengeance, and bathed in the tears of sorrow. The tormented is a hybrid class, combining the diligence and martial focus of the cavalier with the zeal and determination of the inquisitor. Focusing on her desire to decimate those that have ruined her life, the tormented is the master of vanquishing those...   [click here for more]
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Player Paraphernalia #7  The Evolutionary Alchemist

Player Paraphernalia #7 The Evolutionary Alchemist


Player Paraphernalia #7 This is a new series of short and economical supplements for the Pathfinder Role Playing Game that offers alternate or enhanced rules that can be used for Pathfinder characters. This issue introduces a new archetype for the Alchemist class. The Evolutionary Alchemist couples the power of the alchemist's mutagen with the evolution pool of the eidolon. Turning off backgrounds...   [click here for more]
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Player Paraphernalia #70 The Mighty Avenger (Hybrid Class)

Player Paraphernalia #70 The Mighty Avenger (Hybrid Class)


Player Paraphernalia #70 The Mighty Avenger The fight against evil is a gritty, dirty business. While some are called by the light to be exemplars of good, many other competent soldiers fill the gap to take up arms against those that commit the most heinous of acts. The mighty avenger combines the martial focus of the fighter with many of the divinely inspired gifts of the paladin to aid in their...   [click here for more]
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Player Paraphernalia #71 The Dhasar (Base Class)

Player Paraphernalia #71 The Dhasar (Base Class)


Player Paraphernalia #71 The Dhasar Primal power drives many to seek out the secrets of the elemental plans of existence. The Dhasar is one such individual, seeking the means to not only channel such energies but to eventually infuse himself with the very element of his obsession. A spontaneous arcane spell caster, the dhasar learns to call forth creatures native to the plane of his calling as well...   [click here for more]
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Player Paraphernalia #72 The Soulless Heart (Hybrid Class)

Player Paraphernalia #72 The Soulless Heart (Hybrid Class)


Player Paraphernalia #72 The Soulless Heart The fight against good is a tiring but satisfying business. While some are called by the dark to be drive forth the spread of evil, many other competent soldiers fill the gap to take up arms against those that commit the most honorable of acts. The soulless heart combines the martial focus of the fighter with many of the profanely vested gifts of the anti-paladin...   [click here for more]
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Player Paraphernalia #72.5 The Righteous & Corrupted Two Sorcerer Bloodlines

Player Paraphernalia #72.5 The Righteous & Corrupted Two Sorcerer Bloodlines


Player Paraphernalia #72.5 The Righteous & Corrupted Two Sorcerer Bloodlines This promotional issue provides two new Sorcerer Bloodlines built upon the class features of the Paladin and Anti-Paladin. Providing more options to take on the mantle of purity and might or Corruption and Vengeance. Turning off backgrounds for a Printer Friendly Version This issue does support Adobe layers which...   [click here for more]
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Player Paraphernalia #73 The Pale Rider (Hybrid Class)

Player Paraphernalia #73 The Pale Rider (Hybrid Class)


Player Paraphernalia #73 The Pale Rider Finding the true focus of faith and devotion through the love and companionship of her mount, the pale rider seeks to help others and right wrongs while serving her gods and spirits. Combinging the martial mounted skills of the cavalier with the faith based abilities of the cleric, the Pale Rider offers a unique hybrid. This supplement also includes a new feat...   [click here for more]
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Player Paraphernalia #74 The Hospitallar (Hybrid Class)

Player Paraphernalia #74 The Hospitallar (Hybrid Class)


Player Paraphernalia #74 The Hosptiallar Service comes from both a just cause and true faith. The hospitallar takes up the shield of chivalry and the armor of piety in service to both church and state. Offering a hybrid class that builds upon the cavalier's need of belonging for cause through his order and the divine might of the cleric to provide the crucial aid need when facing those that oppose...   [click here for more]
The Knotty-Works  $1.49

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