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Carcass Crawler: Issue One

Carcass Crawler: Issue One


The first issue of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, news, previews of in-development products, short adventures, and more! In This Issue New classes: Six new...   [cliquer ici pour plus]
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Carcass Crawler: Issue Three

Carcass Crawler: Issue Three


The third issue of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, referee advice, previews of in-development products, short adventures, and more! In This Issue New classes:...   [cliquer ici pour plus]
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Carcass Crawler: Issue Two

Carcass Crawler: Issue Two


Issue 2 of Carcass Crawler — the official Old-School Essentials zine! Each issue is packed with new material for your games, including new character classes and races, new spells and magic items, new monsters, optional and expanded rules, referee advice, news, previews of in-development products, short adventures, and more! In This Issue New classes and races:...   [cliquer ici pour plus]
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Dolmenwood Calendar

Dolmenwood Calendar


The calendar used in Dolmenwood, formatted for ease of home-printing, for tracking time in campaigns. Solstices, equinoxes, new moons, full moons, and saints’ feast days are noted on the calendar. About Dolmenwood Dolmenwood is a fantasy adventure game set in a lavishly detailed world inspired by the fairy tales and eerie folklore of the British Isles. Like...   [cliquer ici pour plus]
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Dolmenwood Preview

Dolmenwood Preview


Dolmenwood is a fantasy adventure game set in a lavishly detailed world inspired by the fairy tales and eerie folklore of the British Isles. Like traditional fairy tales, Dolmenwood blends the dark and whimsical, the wondrous and weird. Players journey through tangled woods and mossy bowers, forage for magical mushrooms and herbs,...   [cliquer ici pour plus]
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From the Vats

From the Vats


54 pages of community-created, bio-sorcery weirdness. Contains: One full adventure: The Submerged Spire of Sarpedon the Shaper, by Ben Laurence. Two one-page adventures by Alex Schröder and Anders Hedenbjörk Lager. 25 new monsters. 7 new magic items. 6 new spells. Much of the content can be dropped into any campaign without the need for further material, however reference is sometimes made to the...   [cliquer ici pour plus]
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Halls of the Blood King

Halls of the Blood King


With the rising of the Blood Moon, the accursed abode of the Blood King returns to this world. The lord of all vampires comes to claim the blood that is owed to him. His halls contain treasures and secrets that would make any ambitious adventurer abandon reason and caution to seek them out. Will you risk your soul for gold and glory in the Halls of the Blood King? A fantasy horror...   [cliquer ici pour plus]
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Halls of the Blood King (for Foundry VTT)

Halls of the Blood King (for Foundry VTT)


With the rising of the Blood Moon, the accursed abode of the Blood King returns to this world. The lord of all vampires comes to claim the blood that is owed to him. His halls contain treasures and secrets that would make any ambitious adventurer abandon reason and caution to seek them out. Will you risk your soul for gold and glory in the Halls of the Blood King? A fantasy horror...   [cliquer ici pour plus]
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Holy Mountain Shaker

Holy Mountain Shaker


Thunder and quake have come to the old town. Towers crumble, homes tumble, the quick become the dead. What omen could be more obvious? The Pharaoh Fish under the mountain is displeased. This God must be propitiated. Brave heroes must venture to buy the city's salvation. At the very least, the Town Council needs to appear in control and send some 'expert adventurers' into the depths. A...   [cliquer ici pour plus]
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Holy Mountain Shaker (for Foundry VTT)

Holy Mountain Shaker (for Foundry VTT)


Thunder and quake have come to the old town. Towers crumble, homes tumble, the quick become the dead. What omen could be more obvious? The Pharaoh Fish under the mountain is displeased. This God must be propitiated. Brave heroes must venture to buy the city's salvation. At the very least, the Town Council needs to appear in control and send some 'expert adventurers' into the depths. A...   [cliquer ici pour plus]
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Old-School Essentials Adaptation Guidelines

Old-School Essentials Adaptation Guidelines


Adaptation Guidelines Over the last two decades, a large number of old-school adventure games have been published, many of which—like Old-School Essentials—are closely compatible with the 1981 Basic/Expert rules. While each of these games has its own variations on rules, presentation, and terminology, many are high cross-compatible. This cross-compatibility between games means that a great wealth...   [cliquer ici pour plus]
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Old-School Essentials Advanced Fantasy (for Foundry VTT)

Old-School Essentials Advanced Fantasy (for Foundry VTT)


The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced character options and spells! Characters: 22 classic character classes (acrobat, assassin, barbarian, bard, cleric, drow, druid, duergar, dwarf, elf, fighter, gnome, halfling, half-elf, half-orc, illusionist, knight, magic-user, paladin, ranger, svirfneblin, thief),...   [cliquer ici pour plus]
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Old-School Essentials Advanced Fantasy Player's Tome

Old-School Essentials Advanced Fantasy Player's Tome


The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced character options and spells! Complete Player's Tome This book contains the complete game rules, 13 fantastic classes (acrobat, assassin, barbarian, bard, cleric, druid, fighter, illusionist, knight, magic-user, paladin, ranger, thief), 10 classic races (drow, duergar, dwarf, elf,...   [cliquer ici pour plus]
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Old-School Essentials Advanced Fantasy Referee's Tome

Old-School Essentials Advanced Fantasy Referee's Tome


The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced monsters and treasures! Referee's Tome of Monsters and Treasures This book contains full guidelines for creating and running adventures, over 300 fearsome monsters, and over 300 wondrous magic items. Simple rules let imagination and fast-paced action take the spotlight. Clear, modern...   [cliquer ici pour plus]
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Old-School Essentials Advanced Fantasy Reference Booklet

Old-School Essentials Advanced Fantasy Reference Booklet


Quick reference for Old-School Essentials Advanced Fantasy, compiling the most important tables, rules, and procedures into a convenient 32-page booklet: Game procedures: Summaries of the core rules of the game, including the procedures for dungeon, wilderness, and waterborne adventuring, and combat. Monsters: Complete dungeon encounter tables and monsters listed...   [cliquer ici pour plus]
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Old-School Essentials Adventure Anthology 1

Old-School Essentials Adventure Anthology 1


Four short adventures for Old-School Essentials, taking adventurers from disease-ridden sewers and bejeweled vaults, to sinister temples and to the deep void of space. The Jeweler’s Sanctum. A level 1–3 dungeon adventure by Giuseppe Rotondo. The secret workshop of a long-dead jeweler-magician is now open, as his grandson wants the place finally cleared of all dangers. What treasures...   [cliquer ici pour plus]
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Old-School Essentials Adventure Anthology 2

Old-School Essentials Adventure Anthology 2


Four short adventures for Old-School Essentials, taking adventurers from musty barrow mounds and gnomish shrines, to sinister cathedrals and accursed stepwells. Barrow of the Bone Blaggards. A level 1–3 tomb adventure by Chance Dudinack. Skeletal brigands are harrying trade roads, dragging plunder and live prisoners back to their lair in a recently opened barrow mound. Within the...   [cliquer ici pour plus]
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Old-School Essentials Author's Notes on the Rules

Old-School Essentials Author's Notes on the Rules


Old-School Essentials is an adventure role-playing game of exploration, danger, monsters, and magic. The game is intentionally rules-light, putting the focus of play on imagination, improvisation, and fun. The rules are optimised for ease of use at the table, with meticulous attention to wording and layout clarity. What's more, Old-School Essentials...   [cliquer ici pour plus]
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Old-School Essentials Classic Fantasy: Rules Tome

Old-School Essentials Classic Fantasy: Rules Tome


The essential old-school game of fantastic adventure, monsters, and magic! A Complete Game All in One Book This book contains everything a referee needs: the complete game rules, full guidelines for creating and running adventures, 7 fantastic character classes, full equipment lists, over 100 classic spells, over 200 fearsome monsters, and over 150 wondrous magic items. Simple rules...   [cliquer ici pour plus]
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Old-School Essentials Cleric and Magic-User Spell Tracker

Old-School Essentials Cleric and Magic-User Spell Tracker


The official cleric and magic-user spell tracker for the Old-School Essentials game. (Also usable with most other old-school games!) Complete spell lists, including summaries of spell effects. Check boxes for memorized spells and spells in a magic-user's spell book. Suitable for any class that uses spells from the cleric or magic-user spell lists. A4 size. Form-fillable PDF. ...   [cliquer ici pour plus]
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Old-School Essentials Druid and Illusionist Spell Tracker

Old-School Essentials Druid and Illusionist Spell Tracker


The official druid and illusionist spell tracker for the Old-School Essentials game. (Also usable with most other old-school games!) Complete spell lists, including summaries of spell effects. Check boxes for memorized spells and spells in an illusionist's spell book. Suitable for any class that uses spells from the druid or illusionist spell lists. A4 size. Form-fillable PDF. ...   [cliquer ici pour plus]
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Old-School Essentials Dungeon Time Tracker

Old-School Essentials Dungeon Time Tracker


The official dungeon time tracker for the Old-School Essentials game. (Also usable with most other old-school games!) Turn check boxes for up to 24 hours of dungeon delving. Summary of time-related dungeon rules. Space for referee's notes. A4 size. Form-fillable PDF. ...   [cliquer ici pour plus]
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Old-School Essentials Optional Rules Checklist

Old-School Essentials Optional Rules Checklist


The official optional rules checklist for the Old-School Essentials game. Lists all Classic Fantasy and Advanced Fantasy optional rules. Optional rules summaries for quick reference. A check box for each optional rule. A4 size. Form-fillable PDF. ...   [cliquer ici pour plus]
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Old-School Essentials Purist Character Sheet

Old-School Essentials Purist Character Sheet


The official character sheet for the Old-School Essentials game. (Also usable with most other old-school games!) All basic stats: ability scores, saving throws, hit points, Armour Class, etc. Sections for standard exploration skills (e.g. listening at doors) and movement rates. Space for your character portrait or symbol! Hints for common rules (e.g. how to make an ability check). Optional...   [cliquer ici pour plus]
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Old-School Essentials Referee's Screen Inserts

Old-School Essentials Referee's Screen Inserts


The Ultimate Old-School Essentials Referee's Screen! This 4-panel screen provides a quick reference to the most common rules and procedures needed to run Old-School Essentials Classic Fantasy or Advanced Fantasy games: Master attack matrix. Saving throw tables for monsters and all Classic Fantasy character classes (cleric, dwarf, elf, fighter, halfling, magic-user, thief). Combat rules summary. Procedures...   [cliquer ici pour plus]
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Old-School Essentials Rogues Gallery I

Old-School Essentials Rogues Gallery I


21 illustrated pre-gen characters for use in Basic/Expert and Old-School Essentials games! 7 characters of each alignment (lawful, neutral, chaotic). 3 characters of each Classic Fantasy class (cleric, dwarf, elf, fighter, halfling, magic-user, thief). One-page layout puts everything players need on a single page. Perfect for use in one-shots or for introducing new players to the game. Also great...   [cliquer ici pour plus]
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Old-School Essentials Terminology and Style Guide

Old-School Essentials Terminology and Style Guide


A document describing the standard terminology, writing style, and structure used in official Old-School Essentials books. Publishers of products using the Old-School Essentials Third Party License (available separately) may wish to refer to this guide, in order to ensure their products are easy to use with other Old-School Essentials books. ...   [cliquer ici pour plus]
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Old-School Essentials Third Party License

Old-School Essentials Third Party License


A free of charge and royalty free license allowing third party publishers to use a “Designed for use with Old-School Essentials” logo on commercial or non-commercial products. ...   [cliquer ici pour plus]
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Old-School Essentials Underground Character Sheet

Old-School Essentials Underground Character Sheet


The hand-illustrated Underground character sheet for the Old-School Essentials game. (Also usable with most other old-school games!) All basic stats: ability scores, saving throws, hit points, Armour Class, etc. Space for equipment, wealth, and character abilities. Space for your character portrait or symbol! US Letter size. This product includes two character sheets: one with Descending...   [cliquer ici pour plus]
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Old-School Essentials Vagabond Character Sheet

Old-School Essentials Vagabond Character Sheet


The gritty Vagabond character sheet for the Old-School Essentials game. (Also usable with most other old-school games!) All basic stats: ability scores, saving throws, hit points, Armour Class, etc. Space for equipment, wealth, and character abilities. Space for your character portrait or symbol! Can be printed in two forms: A4 size in landscape orientation or double-sided A5. This...   [cliquer ici pour plus]
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Old-School Essentials: Basic Rules

Old-School Essentials: Basic Rules


Old-School Essentials is an award-winning role-playing game of fantastic adventure, monsters, and magic. Players delve into forbidden crypts and forsaken ruins, explore haunted forests and perilous mountain ranges, sail the high seas in search of lost lands, recover fabulous treasures and uncover secrets of ancient magic. Light, easily modified rules put the focus...   [cliquer ici pour plus]
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Old-School Essentials: The Necromancer

Old-School Essentials: The Necromancer


Wizards who deal with the macabre mysteries of death and undeath are a staple of sword and sorcery fiction and fantasy gaming. While the Old-School Essentials magic-user class has access to some spells within the necromantic domain (for example, horrid classics such as animate dead and death spell), such magic is not the class’ primary focus. Enter the necromancer... A supplement...   [cliquer ici pour plus]
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The B/X Rogue

The B/X Rogue


Explode the talents of your sneaky characters with this book! More than simply a thief, the rogue class has access to talents drawn from a wide array of archetypes, all integrated into a single class. Scouts & spies, burglars & tomb robbers, charlatans & con-artists, swashbucklers & explorers, brigands & highwaymen, assassins & thugs. No need...   [cliquer ici pour plus]
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The B/X Warrior

The B/X Warrior


Explode the talents of your combat-oriented characters with this book! More than simply a fighter, the warrior class has access to talents drawn from a wide range of archetypes, all integrated into a single class. Berserkers & swashbucklers, thugs & knights, paladins & rangers, gladiators & skalds. No need for all of those specialised sub-classes any more! Within...   [cliquer ici pour plus]
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The Hole in the Oak

The Hole in the Oak


A hole in an old oak tree leads characters down to a maze of twisting, root-riddled passageways, the chambers of an ancient wizard-complex, and the banks of an underground river where once a reptile cult built their temples. A classic expedition into the Mythic Underworld for characters of 1st to 2nd level. 60 keyed areas, rumour table, loot summary, dungeon background info,...   [cliquer ici pour plus]
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The Hole in the Oak (for Foundry VTT)

The Hole in the Oak (for Foundry VTT)


A hole in an old oak tree leads characters down to a maze of twisting, root-riddled passageways, the chambers of an ancient wizard-complex, and the banks of an underground river where once a reptile cult built their temples. A classic expedition into the Mythic Underworld for characters of 1st to 2nd level. 60 keyed areas, rumour table, loot summary, dungeon background info,...   [cliquer ici pour plus]
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The Incandescent Grottoes

The Incandescent Grottoes


A bubbling stream cascades into a hole in the earth, leading to a series of underground watercourses and scintillating grottoes. Adventurers who delve within may discover odd mosses and fungi, a ruined temple complex, and the lair of a crystal-eating dream dragon. A classic expedition into the Mythic Underworld for characters of 1st to 2nd level. 57 keyed areas, rumour table,...   [cliquer ici pour plus]
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The Incandescent Grottoes (for Foundry VTT)

The Incandescent Grottoes (for Foundry VTT)


A bubbling stream cascades into a hole in the earth, leading to a series of underground watercourses and scintillating grottoes. Adventurers who delve within may discover odd mosses and fungi, a ruined temple complex, and the lair of a crystal-eating dream dragon. A classic expedition into the Mythic Underworld for characters of 1st to 2nd level. 57 keyed areas, rumour table,...   [cliquer ici pour plus]
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The Isle of the Plangent Mage

The Isle of the Plangent Mage


An idyllic cove harbours deep secrets. Magic and sound are entwined harmoniously, while dark things lurking in the depths rise to explore new avenues through previously locked portals. Adventurers will be changed as they explore the depths of the Undertower, unlock strange musical puzzles, and reveal the glorious treasures of the Isle of the Plangent Mage. A fantasy adventure...   [cliquer ici pour plus]
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The Isle of the Plangent Mage (for Foundry VTT)

The Isle of the Plangent Mage (for Foundry VTT)


An idyllic cove harbours deep secrets. Magic and sound are entwined harmoniously, while dark things lurking in the depths rise to explore new avenues through previously locked portals. Adventurers will be changed as they explore the depths of the Undertower, unlock strange musical puzzles, and reveal the glorious treasures of the Isle of the Plangent Mage. A fantasy adventure...   [cliquer ici pour plus]
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The Weird That Befell Drigbolton

The Weird That Befell Drigbolton


Something fell. A sickly gloaming lit up the night like mock daylight, just for a monent, and then the hills trembled. Now, an alien entity lies brooding in a crater gouged out of the moor. Local folk are enraptured with the toothsome jelly exuded by this being, but are blind to the true nature of the events unfolding in their rustic little backwater. The Weird That Befell Drigbolton...   [cliquer ici pour plus]
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Welcome to Dolmenwood

Welcome to Dolmenwood


This PDF reproduces the initial, introductory section of the full Dolmenwood Player’s Book, providing a wanderer’s first taste of the beguiling, fungus-encrusted realm of Dolmenwood. About Dolmenwood Dolmenwood is a fantasy adventure game set in a lavishly detailed world inspired by the fairy tales and eerie folklore of the British Isles. Like traditional...   [cliquer ici pour plus]
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Winter's Daughter

Winter's Daughter


The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart. Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest...   [cliquer ici pour plus]
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Winter's Daughter (5th Edition Version)

Winter's Daughter (5th Edition Version)


The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart. Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest...   [cliquer ici pour plus]
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Winter's Daughter (for Foundry VTT)

Winter's Daughter (for Foundry VTT)


The tomb of an ancient hero, lost in the tangled depths of the woods. A ring of standing stones, guarded by the sinister Drune cult. A fairy princess who watches with ageless patience from beyond the veil of the mortal. A forgotten treasure that holds the key to her heart. Winter's Daughter is a romantic fairy-tale dungeon adventure set in the creepy old forest...   [cliquer ici pour plus]
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Wizardzine #1

Wizardzine #1


Wizardzine #1: The Ocean Deeps Each issue of Wizardzine dives deep into a topic of arcane interest, charting previously obscure occult waters to provide rich and inspiring detail for use in any campaign. The theme of issue #1 is the magic of the vast, landless oceans and the abyssal depths of the seas. 30 new spells, including boiling sphere, conjure land,...   [cliquer ici pour plus]
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